1
0
mirror of https://github.com/mpv-player/mpv synced 2024-12-28 01:52:19 +00:00

vo_opengl: glsl: remove trailing \

This should be no problem... but it _might_ help with #1536, so it's
worth a try.
This commit is contained in:
wm4 2015-02-16 21:00:03 +01:00
parent 6e50e59386
commit 0063d94927

View File

@ -305,12 +305,12 @@ float[6] weights6(sampler2D lookup, float f) {
w = texture1D(LUT, length(vec2(X, Y) - fcoord)/R).r; \
c = texture(tex, base + pt * vec2(X, Y)); \
wsum += w; \
res += vec4(w) * c; \
res += vec4(w) * c;
#define SAMPLE_POLAR_PRIMARY(LUT, R, X, Y) \
SAMPLE_POLAR_HELPER(LUT, R, X, Y) \
lo = min(lo, c); \
hi = max(hi, c); \
hi = max(hi, c);
#define SAMPLE_CONVOLUTION_POLAR_R(NAME, R, LUT, WEIGHTS_FN, ANTIRING) \
vec4 NAME(VIDEO_SAMPLER tex, vec2 texsize, vec2 texcoord) { \