Don't recalculate rotation radius.

git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@23189 b3059339-0415-0410-9bf9-f77b7e298cf2
This commit is contained in:
eugeni 2007-05-01 15:05:20 +00:00
parent 5221c54cb6
commit 005220995c
1 changed files with 2 additions and 2 deletions

View File

@ -1963,8 +1963,8 @@ static int ass_render_event(ass_event_t* event, event_images_t* event_images)
if (info->bm == 0) {
// calculating shift vector
shift.x = int_to_d6(info->pos.x + device_x - center.x);
shift.y = - int_to_d6(info->pos.y + device_y - center.y);
shift.x = int_to_d6(info->hash_key.shift_x);
shift.y = int_to_d6(info->hash_key.shift_y);
transform_3d(shift, &info->glyph, &info->outline_glyph, info->frx, info->fry, info->frz);
}