mpv/libvo/eosd_packer.c

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/*
* Common code for packing EOSD images into larger surfaces.
*
* This file is part of mplayer2.
*
* mplayer2 is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* mplayer2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with mplayer2; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include <libavutil/common.h>
#include "talloc.h"
#include "mp_msg.h"
#include "eosd_packer.h"
// Initial size of EOSD surface in pixels (x*x)
#define EOSD_SURFACE_INITIAL_SIZE 256
// Allocate an eosd_packer, which can be used to layout and cache the list of
// EOSD images contained in a mp_eosd_images_t into a flat surface.
// It can be free'd with talloc_free().
// Don't forget to call eosd_init() before using it.
struct eosd_packer *eosd_packer_create(void *talloc_ctx) {
return talloc_zero(talloc_ctx, struct eosd_packer);
}
// Call this when you need to completely reinitialize the EOSD state, e.g. when
// when your EOSD surface was deleted.
// max_width and max_height are the maximum surface sizes that should be
// allowed.
void eosd_packer_reinit(struct eosd_packer *state, uint32_t max_width,
uint32_t max_height)
{
state->max_surface_width = max_width;
state->max_surface_height = max_height;
state->surface.w = 0;
state->surface.h = 0;
state->targets_count = 0;
}
#define HEIGHT_SORT_BITS 4
static int size_index(struct eosd_target *r)
{
unsigned int h = r->source.y1;
int n = av_log2_16bit(h);
return (n << HEIGHT_SORT_BITS)
+ (- 1 - (h << HEIGHT_SORT_BITS >> n) & (1 << HEIGHT_SORT_BITS) - 1);
}
/* Pack the given rectangles into an area of size w * h.
* The size of each rectangle is read from .source.x1/.source.y1.
* The height of each rectangle must be at least 1 and less than 65536.
* The .source rectangle is then set corresponding to the packed position.
* 'scratch' must point to work memory for num_rects+16 ints.
* Return 0 on success, -1 if the rectangles did not fit in w*h.
*
* The rectangles are placed in rows in order approximately sorted by
* height (the approximate sorting is simpler than a full one would be,
* and allows the algorithm to work in linear time). Additionally, to
* reduce wasted space when there are a few tall rectangles, empty
* lower-right parts of rows are filled recursively when the size of
* rectangles in the row drops past a power-of-two threshold. So if a
* row starts with rectangles of size 3x50, 10x40 and 5x20 then the
* free rectangle with corners (13, 20)-(w, 50) is filled recursively.
*/
static int pack_rectangles(struct eosd_target *rects, int num_rects,
int w, int h, int *scratch)
{
int bins[16 << HEIGHT_SORT_BITS];
int sizes[16 << HEIGHT_SORT_BITS] = {};
for (int i = 0; i < num_rects; i++)
sizes[size_index(rects + i)]++;
int idx = 0;
for (int i = 0; i < 16 << HEIGHT_SORT_BITS; i += 1 << HEIGHT_SORT_BITS) {
for (int j = 0; j < 1 << HEIGHT_SORT_BITS; j++) {
bins[i + j] = idx;
idx += sizes[i + j];
}
scratch[idx++] = -1;
}
for (int i = 0; i < num_rects; i++)
scratch[bins[size_index(rects + i)]++] = i;
for (int i = 0; i < 16; i++)
bins[i] = bins[i << HEIGHT_SORT_BITS] - sizes[i << HEIGHT_SORT_BITS];
struct {
int size, x, bottom;
} stack[16] = {{15, 0, h}}, s = {};
int stackpos = 1;
int y;
while (stackpos) {
y = s.bottom;
s = stack[--stackpos];
s.size++;
while (s.size--) {
int maxy = -1;
int obj;
while ((obj = scratch[bins[s.size]]) >= 0) {
int bottom = y + rects[obj].source.y1;
if (bottom > s.bottom)
break;
int right = s.x + rects[obj].source.x1;
if (right > w)
break;
bins[s.size]++;
rects[obj].source.x0 = s.x;
rects[obj].source.x1 += s.x;
rects[obj].source.y0 = y;
rects[obj].source.y1 += y;
num_rects--;
if (maxy <= 0)
stack[stackpos++] = s;
s.x = right;
maxy = FFMAX(maxy, bottom);
}
if (maxy > 0)
s.bottom = maxy;
}
}
return num_rects ? -1 : 0;
}
// padding to reduce interpolation artifacts when doing scaling & filtering
#define EOSD_PADDING 0
// Release all previous images, and packs the images in imgs into state. The
// caller must check the change variables:
// *out_need_reposition == true: sub-image positions changed
// *out_need_upload == true: upload all sub-images again
// *out_need_reallocate == true: resize the EOSD texture to state->surface.w/h
// Logical implications: need_reallocate => need_upload => need_reposition
void eosd_packer_generate(struct eosd_packer *state, mp_eosd_images_t *imgs,
bool *out_need_reposition, bool *out_need_upload,
bool *out_need_reallocate)
{
int i;
ASS_Image *img = imgs->imgs;
ASS_Image *p;
struct eosd_surface *sfc = &state->surface;
*out_need_reposition = imgs->bitmap_pos_id != state->last_bitmap_pos_id;
*out_need_upload = imgs->bitmap_id != state->last_bitmap_id;
*out_need_reallocate = false;
state->last_bitmap_pos_id = imgs->bitmap_pos_id;
state->last_bitmap_id = imgs->bitmap_id;
// eosd_reinit() was probably called, force full reupload.
if (state->targets_count == 0 && img)
*out_need_upload = true;
if (!(*out_need_reposition) && !(*out_need_upload))
return; // Nothing changed, no need to redraw
state->targets_count = 0;
*out_need_reposition = true;
if (!img)
return; // There's nothing to render!
if (!(*out_need_upload))
goto eosd_skip_upload;
*out_need_upload = true;
while (1) {
for (p = img, i = 0; p; p = p->next) {
if (p->w <= 0 || p->h <= 0)
continue;
// Allocate new space for surface/target arrays
if (i >= state->targets_size) {
state->targets_size = FFMAX(state->targets_size * 2, 512);
state->targets =
talloc_realloc_size(state, state->targets,
state->targets_size
* sizeof(*state->targets));
state->scratch =
talloc_realloc_size(state, state->scratch,
(state->targets_size + 16)
* sizeof(*state->scratch));
}
state->targets[i].source.x1 = p->w + EOSD_PADDING;
state->targets[i].source.y1 = p->h + EOSD_PADDING;
i++;
}
if (pack_rectangles(state->targets, i, sfc->w, sfc->h,
state->scratch) >= 0)
break;
int w = FFMIN(FFMAX(sfc->w * 2, EOSD_SURFACE_INITIAL_SIZE),
state->max_surface_width);
int h = FFMIN(FFMAX(sfc->h * 2, EOSD_SURFACE_INITIAL_SIZE),
state->max_surface_height);
if (w == sfc->w && h == sfc->h) {
mp_msg(MSGT_VO, MSGL_ERR, "[eosd] EOSD bitmaps do not fit on "
"a surface with the maximum supported size\n");
return;
}
sfc->w = w;
sfc->h = h;
*out_need_reallocate = true;
}
if (*out_need_reallocate) {
mp_msg(MSGT_VO, MSGL_V, "[eosd] Allocate a %dx%d surface for "
"EOSD bitmaps.\n", sfc->w, sfc->h);
}
eosd_skip_upload:
for (p = img; p; p = p->next) {
if (p->w <= 0 || p->h <= 0)
continue;
struct eosd_target *target = &state->targets[state->targets_count];
target->source.x1 -= EOSD_PADDING;
target->source.y1 -= EOSD_PADDING;
target->dest.x0 = p->dst_x;
target->dest.y0 = p->dst_y;
target->dest.x1 = p->w + p->dst_x;
target->dest.y1 = p->h + p->dst_y;
target->color = p->color;
target->ass_img = p;
state->targets_count++;
}
}
// Calculate the bounding box of all sub-rectangles in the EOSD surface that
// will be used for EOSD rendering.
// If the bounding box is empty, return false.
bool eosd_packer_calculate_source_bb(struct eosd_packer *state,
struct eosd_rect *out_bb)
{
struct eosd_rect bb = { state->surface.w, state->surface.h, 0, 0 };
for (int n = 0; n < state->targets_count; n++) {
struct eosd_rect s = state->targets[n].source;
bb.x0 = FFMIN(bb.x0, s.x0);
bb.y0 = FFMIN(bb.y0, s.y0);
bb.x1 = FFMAX(bb.x1, s.x1);
bb.y1 = FFMAX(bb.y1, s.y1);
}
// avoid degenerate bounding box if empty
bb.x0 = FFMIN(bb.x0, bb.x1);
bb.y0 = FFMIN(bb.y0, bb.y1);
*out_bb = bb;
return state->targets_count > 0;
}