2011-10-27 10:07:10 +00:00
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/*
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* Common code for packing EOSD images into larger surfaces.
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*
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* This file is part of mplayer2.
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*
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* mplayer2 is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* mplayer2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with mplayer2; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include <libavutil/common.h>
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#include "talloc.h"
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#include "mp_msg.h"
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#include "eosd_packer.h"
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// Initial size of EOSD surface in pixels (x*x)
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#define EOSD_SURFACE_INITIAL_SIZE 256
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// Allocate an eosd_packer, which can be used to layout and cache the list of
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// EOSD images contained in a mp_eosd_images_t into a flat surface.
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// It can be free'd with talloc_free().
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// Don't forget to call eosd_init() before using it.
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struct eosd_packer *eosd_packer_create(void *talloc_ctx) {
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return talloc_zero(talloc_ctx, struct eosd_packer);
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}
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// Call this when you need to completely reinitialize the EOSD state, e.g. when
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// when your EOSD surface was deleted.
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// max_width and max_height are the maximum surface sizes that should be
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// allowed.
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void eosd_packer_reinit(struct eosd_packer *state, uint32_t max_width,
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uint32_t max_height)
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{
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state->max_surface_width = max_width;
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state->max_surface_height = max_height;
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state->surface.w = 0;
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state->surface.h = 0;
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state->targets_count = 0;
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}
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#define HEIGHT_SORT_BITS 4
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static int size_index(struct eosd_target *r)
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{
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unsigned int h = r->source.y1;
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int n = av_log2_16bit(h);
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return (n << HEIGHT_SORT_BITS)
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+ (- 1 - (h << HEIGHT_SORT_BITS >> n) & (1 << HEIGHT_SORT_BITS) - 1);
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}
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/* Pack the given rectangles into an area of size w * h.
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* The size of each rectangle is read from .source.x1/.source.y1.
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* The height of each rectangle must be at least 1 and less than 65536.
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* The .source rectangle is then set corresponding to the packed position.
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* 'scratch' must point to work memory for num_rects+16 ints.
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* Return 0 on success, -1 if the rectangles did not fit in w*h.
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*
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* The rectangles are placed in rows in order approximately sorted by
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* height (the approximate sorting is simpler than a full one would be,
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* and allows the algorithm to work in linear time). Additionally, to
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* reduce wasted space when there are a few tall rectangles, empty
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* lower-right parts of rows are filled recursively when the size of
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* rectangles in the row drops past a power-of-two threshold. So if a
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* row starts with rectangles of size 3x50, 10x40 and 5x20 then the
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* free rectangle with corners (13, 20)-(w, 50) is filled recursively.
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*/
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static int pack_rectangles(struct eosd_target *rects, int num_rects,
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int w, int h, int *scratch)
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{
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int bins[16 << HEIGHT_SORT_BITS];
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int sizes[16 << HEIGHT_SORT_BITS] = {};
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for (int i = 0; i < num_rects; i++)
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sizes[size_index(rects + i)]++;
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int idx = 0;
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for (int i = 0; i < 16 << HEIGHT_SORT_BITS; i += 1 << HEIGHT_SORT_BITS) {
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for (int j = 0; j < 1 << HEIGHT_SORT_BITS; j++) {
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bins[i + j] = idx;
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idx += sizes[i + j];
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}
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scratch[idx++] = -1;
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}
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for (int i = 0; i < num_rects; i++)
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scratch[bins[size_index(rects + i)]++] = i;
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for (int i = 0; i < 16; i++)
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bins[i] = bins[i << HEIGHT_SORT_BITS] - sizes[i << HEIGHT_SORT_BITS];
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struct {
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int size, x, bottom;
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} stack[16] = {{15, 0, h}}, s = {};
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int stackpos = 1;
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int y;
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while (stackpos) {
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y = s.bottom;
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s = stack[--stackpos];
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s.size++;
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while (s.size--) {
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int maxy = -1;
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int obj;
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while ((obj = scratch[bins[s.size]]) >= 0) {
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int bottom = y + rects[obj].source.y1;
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if (bottom > s.bottom)
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break;
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int right = s.x + rects[obj].source.x1;
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if (right > w)
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break;
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bins[s.size]++;
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rects[obj].source.x0 = s.x;
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rects[obj].source.x1 += s.x;
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rects[obj].source.y0 = y;
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rects[obj].source.y1 += y;
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num_rects--;
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if (maxy <= 0)
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stack[stackpos++] = s;
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s.x = right;
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maxy = FFMAX(maxy, bottom);
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}
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if (maxy > 0)
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s.bottom = maxy;
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}
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}
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return num_rects ? -1 : 0;
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}
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// padding to reduce interpolation artifacts when doing scaling & filtering
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#define EOSD_PADDING 0
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// Release all previous images, and packs the images in imgs into state. The
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// caller must check the change variables:
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// *out_need_reposition == true: sub-image positions changed
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// *out_need_upload == true: upload all sub-images again
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// *out_need_reallocate == true: resize the EOSD texture to state->surface.w/h
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// Logical implications: need_reallocate => need_upload => need_reposition
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void eosd_packer_generate(struct eosd_packer *state, mp_eosd_images_t *imgs,
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bool *out_need_reposition, bool *out_need_upload,
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bool *out_need_reallocate)
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{
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int i;
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ASS_Image *img = imgs->imgs;
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ASS_Image *p;
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struct eosd_surface *sfc = &state->surface;
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2012-08-28 16:12:27 +00:00
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*out_need_reposition = imgs->bitmap_pos_id != state->last_bitmap_pos_id;
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*out_need_upload = imgs->bitmap_id != state->last_bitmap_id;
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2011-10-27 10:07:10 +00:00
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*out_need_reallocate = false;
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2012-08-28 16:12:27 +00:00
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state->last_bitmap_pos_id = imgs->bitmap_pos_id;
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state->last_bitmap_id = imgs->bitmap_id;
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2011-10-27 10:07:10 +00:00
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// eosd_reinit() was probably called, force full reupload.
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if (state->targets_count == 0 && img)
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2012-08-28 16:12:27 +00:00
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*out_need_upload = true;
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2011-10-27 10:07:10 +00:00
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2012-08-28 16:12:27 +00:00
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if (!(*out_need_reposition) && !(*out_need_upload))
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2011-10-27 10:07:10 +00:00
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return; // Nothing changed, no need to redraw
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state->targets_count = 0;
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*out_need_reposition = true;
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if (!img)
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return; // There's nothing to render!
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2012-08-28 16:12:27 +00:00
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if (!(*out_need_upload))
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2011-10-27 10:07:10 +00:00
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goto eosd_skip_upload;
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*out_need_upload = true;
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while (1) {
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for (p = img, i = 0; p; p = p->next) {
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if (p->w <= 0 || p->h <= 0)
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continue;
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// Allocate new space for surface/target arrays
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if (i >= state->targets_size) {
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state->targets_size = FFMAX(state->targets_size * 2, 512);
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state->targets =
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talloc_realloc_size(state, state->targets,
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state->targets_size
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* sizeof(*state->targets));
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state->scratch =
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talloc_realloc_size(state, state->scratch,
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(state->targets_size + 16)
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* sizeof(*state->scratch));
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}
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state->targets[i].source.x1 = p->w + EOSD_PADDING;
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state->targets[i].source.y1 = p->h + EOSD_PADDING;
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i++;
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}
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if (pack_rectangles(state->targets, i, sfc->w, sfc->h,
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state->scratch) >= 0)
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break;
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int w = FFMIN(FFMAX(sfc->w * 2, EOSD_SURFACE_INITIAL_SIZE),
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state->max_surface_width);
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int h = FFMIN(FFMAX(sfc->h * 2, EOSD_SURFACE_INITIAL_SIZE),
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state->max_surface_height);
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if (w == sfc->w && h == sfc->h) {
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mp_msg(MSGT_VO, MSGL_ERR, "[eosd] EOSD bitmaps do not fit on "
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"a surface with the maximum supported size\n");
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return;
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}
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sfc->w = w;
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sfc->h = h;
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*out_need_reallocate = true;
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}
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if (*out_need_reallocate) {
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mp_msg(MSGT_VO, MSGL_V, "[eosd] Allocate a %dx%d surface for "
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"EOSD bitmaps.\n", sfc->w, sfc->h);
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}
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eosd_skip_upload:
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for (p = img; p; p = p->next) {
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if (p->w <= 0 || p->h <= 0)
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continue;
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struct eosd_target *target = &state->targets[state->targets_count];
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target->source.x1 -= EOSD_PADDING;
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target->source.y1 -= EOSD_PADDING;
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target->dest.x0 = p->dst_x;
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target->dest.y0 = p->dst_y;
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target->dest.x1 = p->w + p->dst_x;
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target->dest.y1 = p->h + p->dst_y;
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target->color = p->color;
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target->ass_img = p;
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state->targets_count++;
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}
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}
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// Calculate the bounding box of all sub-rectangles in the EOSD surface that
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// will be used for EOSD rendering.
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// If the bounding box is empty, return false.
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bool eosd_packer_calculate_source_bb(struct eosd_packer *state,
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struct eosd_rect *out_bb)
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{
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struct eosd_rect bb = { state->surface.w, state->surface.h, 0, 0 };
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for (int n = 0; n < state->targets_count; n++) {
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struct eosd_rect s = state->targets[n].source;
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bb.x0 = FFMIN(bb.x0, s.x0);
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bb.y0 = FFMIN(bb.y0, s.y0);
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bb.x1 = FFMAX(bb.x1, s.x1);
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bb.y1 = FFMAX(bb.y1, s.y1);
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}
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// avoid degenerate bounding box if empty
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bb.x0 = FFMIN(bb.x0, bb.x1);
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bb.y0 = FFMIN(bb.y0, bb.y1);
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*out_bb = bb;
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return state->targets_count > 0;
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}
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