mpv/video/out/opengl/libmpv_gl.c

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#include "common.h"
#include "context.h"
#include "ra_gl.h"
#include "options/m_config.h"
#include "libmpv/render_gl.h"
#include "video/out/gpu/libmpv_gpu.h"
#include "video/out/gpu/ra.h"
struct priv {
GL *gl;
struct ra_ctx *ra_ctx;
};
static int init(struct libmpv_gpu_context *ctx, mpv_render_param *params)
{
ctx->priv = talloc_zero(NULL, struct priv);
struct priv *p = ctx->priv;
mpv_opengl_init_params *init_params =
get_mpv_render_param(params, MPV_RENDER_PARAM_OPENGL_INIT_PARAMS, NULL);
if (!init_params)
return MPV_ERROR_INVALID_PARAMETER;
p->gl = talloc_zero(p, GL);
mpgl_load_functions2(p->gl, init_params->get_proc_address,
init_params->get_proc_address_ctx,
init_params->extra_exts, ctx->log);
if (!p->gl->version && !p->gl->es) {
MP_FATAL(ctx, "OpenGL not initialized.\n");
return MPV_ERROR_UNSUPPORTED;
}
// initialize a blank ra_ctx to reuse ra_gl_ctx
p->ra_ctx = talloc_zero(p, struct ra_ctx);
p->ra_ctx->log = ctx->log;
p->ra_ctx->global = ctx->global;
p->ra_ctx->opts = (struct ra_ctx_opts) {
.probing = false,
.allow_sw = true,
};
static const struct ra_swapchain_fns empty_swapchain_fns = {0};
struct ra_gl_ctx_params gl_params = {
// vo_opengl_cb is essentially like a gigantic external swapchain where
// the user is in charge of presentation / swapping etc. But we don't
// actually need to provide any of these functions, since we can just
// not call them to begin with - so just set it to an empty object to
// signal to ra_gl_p that we don't care about its latency emulation
// functionality
.external_swapchain = &empty_swapchain_fns
};
p->gl->SwapInterval = NULL; // we shouldn't randomly change this, so lock it
if (!ra_gl_ctx_init(p->ra_ctx, p->gl, gl_params))
return MPV_ERROR_UNSUPPORTED;
int debug;
mp_read_option_raw(ctx->global, "gpu-debug", &m_option_type_flag, &debug);
p->ra_ctx->opts.debug = debug;
p->gl->debug_context = debug;
ra_gl_set_debug(p->ra_ctx->ra, debug);
ctx->ra = p->ra_ctx->ra;
client API: add a new way to pass X11 Display etc. to render API Hardware decoding things often need access to additional handles from the windowing system, such as the X11 or Wayland display when using vaapi. The opengl-cb had nothing dedicated for this, and used the weird GL_MP_MPGetNativeDisplay GL extension (which was mpv specific and not officially registered with OpenGL). This was awkward, and a pain due to having to emulate GL context behavior (like needing a TLS variable to store context for the pseudo GL extension function). In addition (and not inherently due to this), we could pass only one resource from mpv builtin context backends to hwdecs. It was also all GL specific. Replace this with a newer mechanism. It works for all RA backends, not just GL. the API user can explicitly pass the objects at init time via mpv_render_context_create(). Multiple resources are naturally possible. The API uses MPV_RENDER_PARAM_* defines, but internally we use strings. This is done for 2 reasons: 1. trying to leave libmpv and internal mechanisms decoupled, 2. not having to add public API for some of the internal resource types (especially D3D/GL interop stuff). To remain sane, drop support for obscure half-working opengl-cb things, like the DRM interop (was missing necessary things), the RPI window thing (nobody used it), and obscure D3D interop things (not needed with ANGLE, others were undocumented). In order not to break ABI and the C API, we don't remove the associated structs from opengl_cb.h. The parts which are still needed (in particular DRM interop) needs to be ported to the render API.
2018-03-22 16:05:01 +00:00
// Legacy API user loading for opengl-cb. Explicitly inactive for render API.
if (get_mpv_render_param(params, (mpv_render_param_type)-1, NULL) ==
ctx->global && p->gl->MPGetNativeDisplay)
{
void *x11 = p->gl->MPGetNativeDisplay("x11");
if (x11)
ra_add_native_resource(ctx->ra, "x11", x11);
void *wl = p->gl->MPGetNativeDisplay("wl");
if (wl)
ra_add_native_resource(ctx->ra, "wl", wl);
}
return 0;
}
static int wrap_fbo(struct libmpv_gpu_context *ctx, mpv_render_param *params,
struct ra_tex **out)
{
struct priv *p = ctx->priv;
mpv_opengl_fbo *fbo =
get_mpv_render_param(params, MPV_RENDER_PARAM_OPENGL_FBO, NULL);
if (!fbo)
return MPV_ERROR_INVALID_PARAMETER;
if (fbo->fbo && !(p->gl->mpgl_caps & MPGL_CAP_FB)) {
MP_FATAL(ctx, "Rendering to FBO requested, but no FBO extension found!\n");
return MPV_ERROR_UNSUPPORTED;
}
struct ra_swapchain *sw = p->ra_ctx->swapchain;
struct ra_fbo target;
ra_gl_ctx_resize(sw, fbo->w, fbo->h, fbo->fbo);
ra_gl_ctx_start_frame(sw, &target);
*out = target.tex;
return 0;
}
static void done_frame(struct libmpv_gpu_context *ctx, bool ds)
{
struct priv *p = ctx->priv;
struct ra_swapchain *sw = p->ra_ctx->swapchain;
struct vo_frame dummy = {.display_synced = ds};
ra_gl_ctx_submit_frame(sw, &dummy);
}
static void destroy(struct libmpv_gpu_context *ctx)
{
struct priv *p = ctx->priv;
if (p->ra_ctx)
ra_gl_ctx_uninit(p->ra_ctx);
}
const struct libmpv_gpu_context_fns libmpv_gpu_context_gl = {
.api_name = MPV_RENDER_API_TYPE_OPENGL,
.init = init,
.wrap_fbo = wrap_fbo,
.done_frame = done_frame,
.destroy = destroy,
};