mirror of
https://github.com/mpv-player/mpv
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868 lines
26 KiB
HTML
868 lines
26 KiB
HTML
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<html>
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<head>
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<meta http-equiv=Content-Type content="text/html; charset=iso-8859-1">
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<title>MPlayer skin format</title>
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<style type="text/css">
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em.note {color: green}
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em.warn {color: red}
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</style>
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</head>
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<body bgcolor=white text=black>
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<h1 align="center">MPlayer skin format</h1>
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<hr>
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<h2>Contents</h2>
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<ul type=disc>
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<li><a href="#intro">1 Introduction</a></li>
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<li><a href="#overview">2 Overview</a></li>
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<ul type=circle>
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<li><a href="#dirs">2.1 Directories</a></li>
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<li><a href="#images">2.2 Images</a></li>
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<li><a href="#parts">2.3 Parts of a skin</a></li>
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<li><a href="#files">2.4 Files</a></li>
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</ul>
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<li><a href="#skin">3 The <code>skin</code> file</a></li>
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<ul type=circle>
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<li><a href="#mainwin">3.1 Main window</a></li>
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<li><a href="#subwindow">3.2 Subwindow</a></li>
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<li><a href="#skinmenu">3.3 Skin menu</a></li>
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</ul>
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<li><a href="#fonts">4 Fonts</a></li>
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<ul type=circle>
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<li><a href="#symbols">4.1 Symbols</a></li>
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</ul>
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<li><a href="#guimsg">Appendix A: GUI messages</a></li>
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</ul>
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<hr>
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<div align=center>
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Last modified: Sep 10, 2001
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</div>
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<hr>
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<h2><a name="intro">1 Introduction</a></h2>
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The purpose of this document is to describe the MPlayer skin format.
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The information contained here might be wrong, for <em>a)</em> it is not me
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who wrote the GUI, <em>b)</em> the GUI is not finished, <em>c)</em> I might
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be wrong. So do not be surprised if something does not work as described here.
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<p>
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Thanks to <em>Zolt<EFBFBD>n Ponekker</em> for his help.
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<p>
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<em>Andr<EFBFBD>s Mohari <mayday@freemail.hu></em>
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<h2><a name="overview">2 Overview</a></h2>
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It does not really have anything to do with the skin format, but you should
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know that <em>MPlayer has <b>no</b> builtin skin, so <b>at least one skin
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must be installed in order to be able to use the GUI.</b></em>
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<h3><a name="dirs">2.1 Directories</a></h3>
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The directories searched for skins are (in order):
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<pre>
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/usr/local/share/mplayer/Skin/
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~/.mplayer/Skin/
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</pre>
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<p>
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Note that the first path may vary according to the way MPlayer was configured
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(see the <code>--datadir</code> argument of the <code>configure</code>
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script).
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<p>
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Every skin is installed into its own directory under one of the directories
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listed above, for example:
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<pre>
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/usr/local/share/mplayer/Skin/default/
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</pre>
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<h3><a name="images">2.2 Image formats</a></h3>
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Images must be truecolor (24 or 32 bpp) and can be in
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BMP, PNG and TGA format (note that TGA images must be uncompressed).
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<em>The preferred format is PNG as it compresses very well.</em>
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<p>
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In the main window (see below) you can use images with `transparency':
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regions filled with the color #FF00FF (<font color="#FF00FF">magenta</font>)
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are fully transparent when viewed by MPlayer. This means that you can even
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have shaped windows if your X server has the XShape extension.
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<h3><a name="parts">2.3 Parts of a skin</a></h3>
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Skins are quite free-format (unlike the fixed-format skins of
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Winamp/XMMS, for example), so it is up to you to create something great.
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<p>
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Currently there are three windows to be decorated: the
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<a href="#mainwin">main window</a>, the <a href="#subwindow">subwindow</a> and
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the <a href="#skinmenu">skin menu</a> (which can be activated by a right
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click).
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<ul>
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<li>
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The <b>main window</b> is where you can control MPlayer. The background of
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the window is an image. Various items can (and must) be
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placed in the window: <em>buttons</em>, <em>potmeters</em> (sliders, if
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you like it better) and <em>labels</em>. For every item, you must
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specify its position and size.
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<p>
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A <b>button</b> has three states (pressed, released,
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disabled), so its image must be divided into three parts vertically.
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See the <a href="#main.button">button</a> item for details.
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<p>
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A <b>potmeter</b> (mainly used for the seek bar and volume/balance
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control) can have any number of phases by dividing its image into different
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parts below each other.
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See <a href="#main.hpotmeter">hpotmeter</a> and
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<a href="#main.potmeter">potmeter</a> for details.
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<p>
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<b>Labels</b> are a bit special: the characters needed to draw them are taken
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from an image file, and the characters in the image are described
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by a <a href="#fonts">font description file</a>.
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The latter is a plain text file which specifies
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the x,y position and size of each character in the image. (So the
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image file and its font description file form a font <em>together</em>.)
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See <a href="#main.dlabel">dlabel</a> and <a href="#main.slabel">slabel</a>
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for details.
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<p>
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<em class=note>
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<b>Note:</b> all images can have full transparency as described in the
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section about <a href="#images">image formats</a>.
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</em>
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</li>
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<li>
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The <b>subwindow</b> is where the movie appears. It can display a specified
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image if there is no movie loaded (it is quite boring to have an empty
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window :-))
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<em class=note><b>Note:</b> transparency
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is <b>not allowed</b> here.</em>
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</li>
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<li>
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The <b>skin menu</b> is just a way to control MPlayer by means of
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menu entries. Two images are required for the menu: one of them is the base
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image that shows the menu in its normal state, the other one is used to
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display the selected entries. When you pop up the menu, the first image is
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shown. If you move the mouse over the menu entries, the currently selected
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entry is copied from the second image over the menu entry below the mouse
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pointer. (So the second image is never shown in whole.)
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<p>
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A menu entry is defined by its position and size in the image (see the
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section about the <a href="#skinmenu">skin menu</a> for details).
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</li>
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</ul>
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<p>
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There is an important thing not mentioned yet: for buttons, potmeters and
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menu entries to work, MPlayer must know what to do if they are clicked.
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This is done by <a href="#guimsg">messages</a> (events). For these items
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you must define the messages to be genereated when they are clicked.
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<h3><a name="files">2.4 Files</a></h3>
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You need the following files to build a skin.
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<ul>
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<li>
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The configuration file named <a href="#skin">skin</a> tells MPlayer how
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to put different parts of the skin together and what to do if you click
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somewhere in the window.
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</li>
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<li>The background image for the main window.</li>
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<li>Images for the items in the main window (including one or more font
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description files needed to draw labels).</li>
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<li>The image to be displayed in the subwindow (optional).</li>
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<li>Two images for the skin menu (they are needed only if you want to create
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a menu).
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</ul>
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With the exception of the skin configuration file, you can name the other
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files whatever you want (but note that font description files must have
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.fnt extension).
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<h2><a name="skin">3 The <code><b>skin</b></code> file</a></h2>
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<p>
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As mentioned above, this is the skin configuration file.
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It is line oriented; comment lines start with a '<code>;</code>' character
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at the beginning of the line (only spaces and tabs are allowed before the
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'<code>;</code>').
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<p>
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The file is made up of sections. Each section describes the skin for an
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application and has the following form:
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<table border=1 width="100%"><tr bgcolor=silver><td><pre>
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section = <i>section name</i>
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.
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.
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.
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end
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</pre></td></tr></table>
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<p>
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Currently there is only one application, so you need only one section:
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its name is <b>movieplayer</b>.
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<p>
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Within this section each window is described by a block in the following form:
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<table border=1 width="100%"><tr bgcolor=silver><td><pre>
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window = <i>window name</i>
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.
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.
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.
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end
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</pre></tr></td></table>
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where <i>window name</i> can be one of these strings:
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<ul>
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<li><b>main</b> - for the main window</li>
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<li><b>sub</b> - for the subwindow</li>
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<li><b>menu</b> - for the skin menu</li>
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</ul>
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<p>
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(The sub and menu block is optional---you do not need to create a menu or
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to decorate the subwindow.)
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<p>
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Within a window block, you can define each item for the window
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by a line in this form:
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<blockquote>
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<pre>
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item = parameter
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</pre>
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</blockquote>
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<p>
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where <i>item</i> is a string that identifies the type of the GUI item,
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<i>parameter</i> is a numeric or textual value (or a list of values
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separated by commas).
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</p>
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<p>
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Putting the above together, the whole file looks something like this:
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<p>
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<table border=1 width="100%"><tr bgcolor=silver><td><pre>
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section = movieplayer
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window = main
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; ... items for main window ...
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end
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window = sub
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; ... items for subwindow ...
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end
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window = menu
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; ... items for skin menu ...
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end
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end
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</pre></tr></td></table>
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<p>
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Finally some words about specifying images for the various items.
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<br>
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The name of an image file must be given without leading directories---
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images are searched in the directory of the skins. You may (but you need not)
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specify the file's extension. If the file doesn't exist, MPlayer tries to
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load the file <i><filename>.<ext></i>, where <i>tga</i>,
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<i>TGA</i>, <i>bmp</i>, <i>BMP</i>, <i>png</i> and <i>PNG</i> is tried
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for <i><ext></i> (in this order). The first matching file will be used.
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<p>
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<table border=1 cellpadding=5 width="100%"><tr bgcolor="#ffffcc"><td>
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Here is an example to make this clear. Suppose that you have an image called
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<i>main.png</i> that you use for the main window:
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<blockquote>
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<pre>
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base = main, -1, -1
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</pre>
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</blockquote>
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MPlayer tries to load <i>main</i>, <i>main.tga</i>, <i>main.TGA</i>,
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<i>main.bmp</i> etc, so <i>main.png</i> will be found.
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<br>
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If (by accident) you wrote
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<blockquote>
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<pre>
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base = main.bmp, -1, -1
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</pre>
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</blockquote>
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then <i>main.bmp</i>, <i>main.bmp.tga</i>, <i>main.bmp.TGA</i>,
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<i>main.bmp.bmp</i> would be searched and MPlayer would finally give up
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because there is no <i>main.bmp</i> in the directory, but <i>main.png</i>.
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</td></tr></table>
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<h3><a name="mainwin">3.1 Main window</a></h3>
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Below you can see the list of items that can be used in the
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'<code>window = main</code>' . . . '<code>end</code>' block.
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<dl>
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<dt><a name="main.base">
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<b>base = <i>image, x, y</i></b>
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</a></dt>
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<dd>
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Lets you specify the background image to be used for the main window.
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The window will appear at the given <i>x</i>,<i>y</i> position
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on the screen (0,0 is the top left corner). You can specify -1 for center
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and -2 for right (x) and bottom (y). The window will be as large as the image.
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<p>
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<em class=warn>
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<b>Warning:</b> transparent regions in the image (colored #FF00FF) appear
|
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black on X servers without the XShape extension.
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</em>
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</dd>
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</dl>
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<dl>
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<dt><a name="main.button">
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<b>button = <i>image, x, y, width, height, message</i></b></a></dt>
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<dd>
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Place a button of <i>width</i> * <i>height</i> size at the
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<i>x</i>,<i>y</i> position. The specified message is generated when
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the button is clicked.
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The image given by <i>image</i> must have three parts below each other
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(according to the possible states of the button), like this:
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<div align=center><table><tr><td><pre><small>
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+------------+
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| pressed |
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+------------+
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| released |
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+------------+
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| disabled |
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+------------+
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</small></pre></td></tr></table></div>
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</dd>
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</dl>
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<dl>
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<dt><a name="main.decoration">
|
|||
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<b>decoration = enable|disable</b>
|
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</a></dt>
|
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<dd>
|
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Enable or disable window manager decoration of the main window. Default
|
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is <b>disable</b>.
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</dd>
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</dl>
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<dl>
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<dt>
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<a name="main.hpotmeter">
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<b>
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hpotmeter = <i>butt, bw,bh, phases, numphases, default, x, y, w, h, msg</i>
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</b>
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</a>
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</dt>
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<dd>
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Place a horizontal potmeter of <i>w</i> * <i>h</i> size at the
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<i>x</i>,<i>y</i> position. The image can be divided into
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different parts for the different phases of the potmeter (for example,
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you can have a pot for volume control that turns from green to red
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while its value changes from the minimum to the maximum.)
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hpotmeter can have a button that can be dragged horizontally.
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The parameters are:
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<ul>
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<li><i>butt</i> - the image to be used for the button
|
|||
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(must have three parts below each other, like in case of
|
|||
|
<a href="#main.button">button</a>)</li>
|
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<li><i>bw</i>, <i>bh</i> - size of the button</li>
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|||
|
<li><i>phases</i> - The image to be used for the different phases of the
|
|||
|
hpotmeter. The image must be divided into <i>numphases</i> parts vertically
|
|||
|
(see below). A special value of <kbd>NULL</kbd> can be used if you want
|
|||
|
no such image.
|
|||
|
</li>
|
|||
|
<li><i>numphases</i> - number of phases stored in the <i>phases</i>
|
|||
|
image</li>
|
|||
|
<li><i>default</i> - default value for hpotmeter (in the range 0 to
|
|||
|
100)</li>
|
|||
|
<li><i>x</i>, <i>y</i> - position for the hpotmeter</li>
|
|||
|
<li><i>w</i>, <i>h</i> - width and height of the hpotmeter</li>
|
|||
|
<li><i>msg</i> - the message to be generated when the value of hpotmeter
|
|||
|
is changed</li>
|
|||
|
</ul>
|
|||
|
The image used for the different phases must look something like this:
|
|||
|
<div align=center><table border=0><tr><td><pre><small>
|
|||
|
+------------+
|
|||
|
| phase #1 |
|
|||
|
+------------+
|
|||
|
| phase #2 |
|
|||
|
+------------+
|
|||
|
...
|
|||
|
+------------+
|
|||
|
| phase #n |
|
|||
|
+------------+
|
|||
|
</small></pre></td></tr></table></div>
|
|||
|
<em class=note>
|
|||
|
<b>Note:</b> there will be a vpotmeter item too, but is it not implemented
|
|||
|
yet.
|
|||
|
</em>
|
|||
|
</dd>
|
|||
|
</dl>
|
|||
|
|
|||
|
<dl>
|
|||
|
<dt><a name="main.potmeter">
|
|||
|
<b>potmeter = <i>phases, numphases, default, x, y, w, h, msg</i></b>
|
|||
|
</a></dt>
|
|||
|
<dd>
|
|||
|
A potmeter without a button. (I guess it is ment to be turned round,
|
|||
|
but it reacts to horizontal dragging only.)
|
|||
|
For the description of the parameters see
|
|||
|
<a href="#main.hpotmeter">hpotmeter</a>. <i>phases</i> can be
|
|||
|
<code>NULL</code>, but its quite useless, since you can not see where
|
|||
|
the potmeter is set.
|
|||
|
</dd>
|
|||
|
</dl>
|
|||
|
|
|||
|
<dl>
|
|||
|
<dt><a name="main.font">
|
|||
|
<b>font = <i>fontfile, fontid</i></b>
|
|||
|
</a></dt>
|
|||
|
<dd>
|
|||
|
Defines a font. <i>fontfile</i> is the name of a font description file
|
|||
|
with <code>.fnt</code> extension (<b>no need</b> to specify the extension
|
|||
|
here).
|
|||
|
<i>fontid</i> is used to refer to the font
|
|||
|
(see <a href="#main.dlabel">dlabel</a> and <a href="#main.slabel">slabel</a>).
|
|||
|
Up to 25 fonts can be defined.
|
|||
|
</dd>
|
|||
|
</dl>
|
|||
|
|
|||
|
<dl>
|
|||
|
<dt><a name="main.dlabel">
|
|||
|
<b>dlabel = <i>x, y, length, align, fontid, "text"</i></b>
|
|||
|
</a></dt>
|
|||
|
<dd>
|
|||
|
Place a dynamic label at the <i>x</i>,<i>y</i> position. The label is called
|
|||
|
dynamic because its text is refreshed periodically.
|
|||
|
The maximum length of the label is given by <i>length</i> (its height is the
|
|||
|
height of a character).
|
|||
|
If the text to be displayed is wider than that, then it will be
|
|||
|
scrolled, otherwise it is aligned within the specified space by the value
|
|||
|
of the <i>align</i> parameter: 0 is for right, 1 is for center,
|
|||
|
2 is for left.
|
|||
|
<br>
|
|||
|
The text to be displayed is given by <i>text</i>: it must be written between
|
|||
|
double quotes (<code>"</code>) (but the <code>"</code> cannot be part of the
|
|||
|
text). The label is displayed using the font identified by <i>fontid</i>.
|
|||
|
You can use the following variables in the text.
|
|||
|
|
|||
|
<div align=center>
|
|||
|
<table valign=top border=1>
|
|||
|
<tr align=center><th>Variable</th><th align=left>Meaning</th></tr>
|
|||
|
<tr><td align=center><kbd>$1</kbd></td>
|
|||
|
<td>play time in <em>hh:mm:ss</em> format</td></tr>
|
|||
|
<tr><td align=center><kbd>$2</kbd></td>
|
|||
|
<td>play time in <em>mmmm:ss</em> format</td></tr>
|
|||
|
<tr><td align=center><kbd>$3</kbd></td>
|
|||
|
<td>play time in <em>hh</em> format (hours)</td></tr>
|
|||
|
<tr><td align=center><kbd>$4</kbd></td>
|
|||
|
<td>play time in <em>mm</em> format (minutes)</td></tr>
|
|||
|
<tr><td align=center><kbd>$5</kbd></td>
|
|||
|
<td>play time in <em>ss</em> format (seconds)</td></tr>
|
|||
|
<tr><td align=center><kbd>$6</kbd></td>
|
|||
|
<td>movie's length in <em>hh:mm:ss</em> format</td></tr>
|
|||
|
<tr><td align=center><kbd>$7</kbd></td>
|
|||
|
<td>movie's length in <em>mmmm:ss</em> format</td></tr>
|
|||
|
<tr><td align=center><kbd>$8</kbd></td>
|
|||
|
<td>play time in <em>h:mm:ss</em> format</td></tr>
|
|||
|
<tr><td align=center><kbd>$v</kbd></td>
|
|||
|
<td>volume in <em>xxx.xx%</em> format</td></tr>
|
|||
|
<tr><td align=center><kbd>$V</kbd></td>
|
|||
|
<td>volume in <em>xxx.x</em> format</td></tr>
|
|||
|
<tr><td align=center><kbd>$b</kbd></td>
|
|||
|
<td>balance in <em>xxx.xx%</em> format</td></tr>
|
|||
|
<tr><td align=center><kbd>$B</kbd></td>
|
|||
|
<td>balance in <em>xxx.x</em> format</td></tr>
|
|||
|
<tr><td align=center><kbd>$$</kbd></td>
|
|||
|
<td>the <kbd>$</kbd> character</td></tr>
|
|||
|
<tr><td align=center><kbd>$a</kbd></td>
|
|||
|
<td>a character according to the audio type (none: <code>n</code>,
|
|||
|
mono: <code>m</code>, stereo: <code>t</code>)</td></tr>
|
|||
|
<tr><td align=center><kbd>$t</kbd></td>
|
|||
|
<td>track number (in playlist)</td></tr>
|
|||
|
<tr><td align=center><kbd>$o</kbd></td>
|
|||
|
<td>filename</td></tr>
|
|||
|
<tr><td align=center><kbd>$f</kbd></td>
|
|||
|
<td>filename in lower case</td></tr>
|
|||
|
<tr><td align=center><kbd>$F</kbd></td>
|
|||
|
<td>filename in upper case</td></tr>
|
|||
|
<tr><td align=center><kbd>$T</kbd></td>
|
|||
|
<td>a character according to the stream type (file: <code>f</code>,
|
|||
|
video CD: <code>v</code>, DVD: <code>d</code>, URL: <code>u</code>)
|
|||
|
</td></tr>
|
|||
|
<tr><td align=center><kbd>$p</kbd></td>
|
|||
|
<td>the "p" character (if a movie is playing and the font has the "p"
|
|||
|
character)
|
|||
|
</td></tr>
|
|||
|
<tr><td align=center><kbd>$s</kbd></td>
|
|||
|
<td>the "s" character (if the movie is stopped and the font has the "s"
|
|||
|
character)
|
|||
|
</td></tr>
|
|||
|
<tr><td align=center><kbd>$e</kbd></td>
|
|||
|
<td>the "e" character (if playback is paused and the font has the "e"
|
|||
|
character)
|
|||
|
</td></tr>
|
|||
|
</table></div>
|
|||
|
<p>
|
|||
|
<b>Note:</b> The <kbd>$a</kbd>, <kbd>$T</kbd>, <kbd>$p</kbd>, <kbd>$s</kbd>
|
|||
|
and <kbd>$e</kbd> variables all return characters that should be displayed
|
|||
|
as special symbols (for example, "e" is for the pause symbol that usually
|
|||
|
looks something like <code>||</code>). You should have a font for normal
|
|||
|
characters and a different font for symbols.
|
|||
|
See the section about <a href="#symbols">symbols</a> for more information.
|
|||
|
</dd>
|
|||
|
</dl>
|
|||
|
|
|||
|
<dl>
|
|||
|
<dt><a name="main.slabel">
|
|||
|
<b>slabel = <i>x, y, fontid, text</i></b>
|
|||
|
</a></dt>
|
|||
|
<dd>
|
|||
|
Place a static label at the <i>x</i>,<i>y</i> position.
|
|||
|
<i>text</i> is displayed using the font identified by <i>fontid</i>.
|
|||
|
The text is just a raw string ($x variables do not work) that must be enclosed
|
|||
|
between double quotes (the <code>"</code> cannot be part of the text).
|
|||
|
The label is displayed using the font identified by <i>fontid</i>.
|
|||
|
</dd>
|
|||
|
</dl>
|
|||
|
|
|||
|
|
|||
|
<h3><a name="subwindow">3.2 Subwindow</a></h3>
|
|||
|
|
|||
|
The following items can be used in the
|
|||
|
'<code>window = sub</code>' . . . '<code>end</code>' block.
|
|||
|
|
|||
|
<dl>
|
|||
|
<dt><a name="sub.base">
|
|||
|
<b>base = <i>image, x, y, width, height</i></b>
|
|||
|
</a></dt>
|
|||
|
<dd>
|
|||
|
The image to be displayed in the window.
|
|||
|
The window will appear at the given <i>x</i>,<i>y</i> position
|
|||
|
on the screen (0,0 is the top left corner). You can specify -1 for center
|
|||
|
and -2 for right (x) and bottom (y). The window will be as large as the image.
|
|||
|
<i>width</i> and <i>height</i> gives the size of the window; they are
|
|||
|
optional (if they are missing, the window is the same size as the image).
|
|||
|
</dd>
|
|||
|
</dl>
|
|||
|
|
|||
|
<dl>
|
|||
|
<dt><a name="sub.background">
|
|||
|
<b>background = <i>r, g, b</i></b>
|
|||
|
</a></dt>
|
|||
|
<dd>
|
|||
|
Lets you set the background color. It is useful if the image is smaller than
|
|||
|
the window.
|
|||
|
<i>r</i>, <i>g</i> and <i>b</i> specifies the red, green and blue
|
|||
|
component of the color (each of them is a decimal number from 0 to 255).
|
|||
|
</dd>
|
|||
|
</dl>
|
|||
|
|
|||
|
|
|||
|
<h3><a name="skinmenu">3.3 Skin menu</a></h3>
|
|||
|
|
|||
|
As mentioned earlier, the menu is displayed using two images.
|
|||
|
Normal menu entries are taken from the image specified by the <i>base</i>
|
|||
|
item, while the currently selected entry is taken from the image specified
|
|||
|
by the <i>selected</i> item.
|
|||
|
You must define the position and size of each menu entry by the <i>menu</i>
|
|||
|
item.
|
|||
|
|
|||
|
<p>
|
|||
|
These are the items that can be used in the '<code>window = menu</code>'
|
|||
|
. . . '<code>end</code>' block.
|
|||
|
|
|||
|
<dl>
|
|||
|
<dt><a name="menu.base">
|
|||
|
<b>base = <i>image</i></b>
|
|||
|
</a></dt>
|
|||
|
<dd>
|
|||
|
The image for normal menu entries.
|
|||
|
</dl>
|
|||
|
</dd>
|
|||
|
|
|||
|
<dl>
|
|||
|
<dt><a name="menu.selected">
|
|||
|
<b>selected = <i>image</i></b>
|
|||
|
</a></dt>
|
|||
|
<dd>
|
|||
|
The image showing the menu with all entries selected.
|
|||
|
</dd>
|
|||
|
</dl>
|
|||
|
|
|||
|
<dl>
|
|||
|
<dt><a name="menu.menu">
|
|||
|
<b>menu = <i>x, y, width, height, message</i></b>
|
|||
|
</a></dt>
|
|||
|
<dd>
|
|||
|
Defines the <i>x</i>,<i>y</i> position and the size of a menu entry in
|
|||
|
the images. <i>message</i> is the message to be generated when
|
|||
|
the mouse button is released over the entry.
|
|||
|
</dd>
|
|||
|
</dl>
|
|||
|
|
|||
|
|
|||
|
<h2><a name="fonts">4 Fonts</a></h2>
|
|||
|
|
|||
|
As mentioned in the section about the parts of a skin, a font is defined
|
|||
|
by an image and a description
|
|||
|
file. You can place the characters anywhere in the image, but make sure that
|
|||
|
their position and size is given in the description file exactly.
|
|||
|
|
|||
|
<p>
|
|||
|
The font description file (with .fnt extension) can have comment
|
|||
|
lines starting with '<code>;</code>'.
|
|||
|
The file must have a line in the form
|
|||
|
<blockquote>
|
|||
|
<pre>
|
|||
|
image = <i>image</i>
|
|||
|
</pre>
|
|||
|
</blockquote>
|
|||
|
|
|||
|
<p>
|
|||
|
where <i>image</i> is the name of the image file to be used for
|
|||
|
the font (you do not have to specify the extension).
|
|||
|
The above line is followed by character definition lines of the form:
|
|||
|
|
|||
|
<blockquote>
|
|||
|
<pre>
|
|||
|
"<i>char</i>" = <i>x, y, w, h</i>
|
|||
|
</pre>
|
|||
|
</blockquote>
|
|||
|
|
|||
|
<p>
|
|||
|
Here <i>x</i> and <i>y</i> specifies the position of the
|
|||
|
<i>char</i> character in the image (0,0 is the upper left corner).
|
|||
|
<i>w</i> and <i>h</i> is the width and height of the character
|
|||
|
(in pixels, of course).
|
|||
|
|
|||
|
<p>
|
|||
|
Here is an example that defines the A, B, C characters using font.png.
|
|||
|
<table width="100%" border=1><tr bgcolor=silver><td><pre>
|
|||
|
; can be "font" instead of "font.png"
|
|||
|
image = font.png
|
|||
|
|
|||
|
; Three characters are enough for demonstration only. :-)
|
|||
|
"A" = 0,0, 7,13
|
|||
|
"B" = 7,0, 7,13
|
|||
|
"C" = 14,0, 7,13
|
|||
|
</pre></td></tr></table>
|
|||
|
|
|||
|
|
|||
|
<h3><a name="symbols">4.1 Symbols</a></h3>
|
|||
|
|
|||
|
Some characters have special meanings when returned by some of the variables
|
|||
|
used in
|
|||
|
<a href="#main.dlabel">dlabel</a>; these characters are meant to be
|
|||
|
displayed as symbols. (For example, in case of a DVD stream, you could display
|
|||
|
a nice DVD logo instead of the character 'd'.)
|
|||
|
|
|||
|
<p>
|
|||
|
The following table lists all the characters that can be used to display
|
|||
|
symbols (and thus require a different font).
|
|||
|
|
|||
|
<div align=center>
|
|||
|
<table>
|
|||
|
<tr><th align=center>Character</th><th align=left>Symbol</th></tr>
|
|||
|
<tr><td align=center><kbd>p</kbd></td>
|
|||
|
<td align=left>play</td></tr>
|
|||
|
<tr><td align=center><kbd>s</kbd></td>
|
|||
|
<td align=left>stop</td></tr>
|
|||
|
<tr><td align=center><kbd>e</kbd></td>
|
|||
|
<td align=left>pause</td></tr>
|
|||
|
<tr><td align=center><kbd>n</kbd></td>
|
|||
|
<td align=left>no sound</td></tr>
|
|||
|
<tr><td align=center><kbd>m</kbd></td>
|
|||
|
<td align=left>mono sound</td></tr>
|
|||
|
<tr><td align=center><kbd>t</kbd></td>
|
|||
|
<td align=left>stereo sound</td></tr>
|
|||
|
<tr><td align=center><kbd>f</kbd></td>
|
|||
|
<td align=left>stream is a file</td></tr>
|
|||
|
<tr><td align=center><kbd>v</kbd></td>
|
|||
|
<td align=left>stream is a video CD</td></tr>
|
|||
|
<tr><td align=center><kbd>d</kbd></td>
|
|||
|
<td align=left>stream is a DVD</td></tr>
|
|||
|
<tr><td align=center><kbd>u</kbd></td>
|
|||
|
<td align=left>stream is a URL</td></tr>
|
|||
|
</table>
|
|||
|
</div>
|
|||
|
|
|||
|
<p>
|
|||
|
<b>Note:</b> currently only 'p', 's', 'e', 'n', 'm' and 't' is used.
|
|||
|
</p>
|
|||
|
|
|||
|
<h2><a name="guimsg">Appendix A: GUI messages</a></h2>
|
|||
|
|
|||
|
These are the messages that can be generated by buttons, potmeters and
|
|||
|
menu entries.
|
|||
|
|
|||
|
<p>
|
|||
|
<em class=note>
|
|||
|
<b>Note:</b> some of the messages might not work as expected (or not
|
|||
|
work at all). As you know, the GUI is under development.</em>
|
|||
|
|
|||
|
<p>
|
|||
|
<i>Playback control:</i>
|
|||
|
<blockquote>
|
|||
|
<dl>
|
|||
|
<dt><b>evNext</b>
|
|||
|
<dd>Jump to next track in the playlist.
|
|||
|
|
|||
|
<dt><b>evPause</b>
|
|||
|
<dd>Pause playing.
|
|||
|
|
|||
|
<dt><b>evPauseSwitchToPlay</b>
|
|||
|
<dd>Forms a switch together with <i>evPlaySwitchToPause</i>. They can be
|
|||
|
used to have a common play/pause button. Both messages should be assigned
|
|||
|
to buttons displayed at the very same position in the window. This
|
|||
|
message pauses playing and the image for the <i>evPlaySwitchToPause</i> button
|
|||
|
is displayed (to indicate that the button can be pressed to continue playing).
|
|||
|
|
|||
|
<dt><b>evPlay</b>
|
|||
|
<dd>Start playing.
|
|||
|
|
|||
|
<dt><b>evPlaySwitchToPause</b>
|
|||
|
<dd>The opposite of <i>evPauseSwitchToPlay</i>. This message starts playing
|
|||
|
and the image for the <i>evPauseSwitchToPlay</i> button is displayed (to
|
|||
|
indicate that the button can be pressed to pause playing).
|
|||
|
|
|||
|
<dt><b>evPrev</b>
|
|||
|
<dd>Jump to previous track in the playlist.
|
|||
|
|
|||
|
<dt><b>evStop</b>
|
|||
|
<dd>Stop playing.
|
|||
|
</dl>
|
|||
|
</blockquote>
|
|||
|
|
|||
|
<p>
|
|||
|
<i>Seeking in the stream:</i>
|
|||
|
<blockquote>
|
|||
|
<dl>
|
|||
|
<dt><b>evBackward10sec</b>
|
|||
|
<dt><b>evBackward1min</b>
|
|||
|
<dt><b>evBackward10min</b>
|
|||
|
<dd>Seek backward 10 seconds / 1 minute / 10 minutes.
|
|||
|
|
|||
|
<dt><b>evForward10sec</b>
|
|||
|
<dt><b>evForward1min</b>
|
|||
|
<dt><b>evForward10min</b>
|
|||
|
<dd>Seek forward 10 seconds / 1 minute / 10 minutes.
|
|||
|
|
|||
|
<dt><b>evSetMoviePosition</b>
|
|||
|
<dd>Seek to position (can be used by a potmeter; the relative
|
|||
|
value (0-100%) of the potmeter is used).
|
|||
|
</dl>
|
|||
|
</blockquote>
|
|||
|
|
|||
|
<p>
|
|||
|
<i>Video control:</i>
|
|||
|
<blockquote>
|
|||
|
<dl>
|
|||
|
<dt><b>evDoubleSize</b>
|
|||
|
<dd>Set the movie window to double size.
|
|||
|
|
|||
|
<dt><b>evFullScreen</b>
|
|||
|
<dd>Switch fullscreen mode on/off.
|
|||
|
|
|||
|
<dt><b>evNormalSize</b>
|
|||
|
<dd>Set the movie window to its normal size.
|
|||
|
</dl>
|
|||
|
</blockquote>
|
|||
|
|
|||
|
<p>
|
|||
|
<i>Audio control:</i>
|
|||
|
<blockquote>
|
|||
|
<dl>
|
|||
|
<dt><b>evDecAudioBufDelay</b>
|
|||
|
<dd>Decrease audio buffer delay.
|
|||
|
|
|||
|
<dt><b>evDecBalance</b>
|
|||
|
<dd>Decrease balance.
|
|||
|
|
|||
|
<dt><b>evDecVolume</b>
|
|||
|
<dd>Decrease volume.
|
|||
|
|
|||
|
<dt><b>evIncAudioBufDelay</b>
|
|||
|
<dd>Increase audio buffer delay.
|
|||
|
|
|||
|
<dt><b>evIncBalance</b>
|
|||
|
<dd>Increase balance.
|
|||
|
|
|||
|
<dt><b>evIncVolume</b>
|
|||
|
<dd>Increase volume.
|
|||
|
|
|||
|
<dt><b>evMute</b>
|
|||
|
<dd>Mute/unmute the sound.
|
|||
|
|
|||
|
<dt><b>evSetBalance</b>
|
|||
|
<dd>Set balance (can be used by a potmeter; the relative
|
|||
|
value (0-100%) of the potmeter is used).
|
|||
|
|
|||
|
<dt><b>evSetVolume</b>
|
|||
|
<dd>Set volume (can be used by a potmeter; the relative
|
|||
|
value (0-100%) of the potmeter is used).
|
|||
|
</dl>
|
|||
|
</blockquote>
|
|||
|
|
|||
|
<p>
|
|||
|
<i>Miscellaneous:</i>
|
|||
|
<blockquote>
|
|||
|
<dl>
|
|||
|
<dt><b>evAbout</b>
|
|||
|
<dd>Open the about window.
|
|||
|
|
|||
|
<dt><b>evEqualeaser</b>
|
|||
|
<dd>Turn the equalizer on/off.
|
|||
|
|
|||
|
<dt><b>evExit</b>
|
|||
|
<dd>Quit from the program.
|
|||
|
|
|||
|
<dt><b>evIconify</b>
|
|||
|
<dd>Iconify the window.
|
|||
|
|
|||
|
<dt><b>evLoad</b>
|
|||
|
<dd>Load a file (by opening a file browser window, where you can choose a
|
|||
|
file).
|
|||
|
|
|||
|
<dt><b>evLoadPlay</b>
|
|||
|
<dd>Does the same as <i>evLoad</i>, but it automatically starts
|
|||
|
playing after the file is loaded.
|
|||
|
|
|||
|
<dt><b>evNone</b>
|
|||
|
<dd>Empty message, it has no effect. (Except maybe in CVS versions. :-))
|
|||
|
|
|||
|
<dt><b>evPlayList</b>
|
|||
|
<dd>Open/close the playlist window.
|
|||
|
|
|||
|
<dt><b>evPreferences</b>
|
|||
|
<dd>Open the preferences window.
|
|||
|
|
|||
|
<dt><b>evSkinBrowser</b>
|
|||
|
<dd>Open the skin browser window.
|
|||
|
</dl>
|
|||
|
</blockquote>
|
|||
|
|
|||
|
</body>
|
|||
|
</html>
|