mirror of
https://github.com/mpv-player/mpv
synced 2024-12-12 01:46:16 +00:00
83 lines
2.8 KiB
Lua
83 lines
2.8 KiB
Lua
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local callbacks = {}
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-- each script has its own section, so that they don't conflict
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local default_section = "input_" .. mp.script_name
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-- Set the list of key bindings. These will override the user's bindings, so
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-- you should use this sparingly.
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-- A call to this function will remove all bindings previously set with this
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-- function. For example, set_key_bindings({}) would remove all script defined
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-- key bindings.
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-- Note: the bindings are not active by default. Use enable_key_bindings().
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--
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-- list is an array of key bindings, where each entry is an array as follow:
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-- {key, callback}
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-- {key, callback, callback_down}
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-- key is the key string as used in input.conf, like "ctrl+a"
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-- callback is a Lua function that is called when the key binding is used.
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-- callback_down can be given too, and is called when a mouse button is pressed
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-- if the key is a mouse button. (The normal callback will be for mouse button
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-- down.)
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--
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-- callback can be a string too, in which case the following will be added like
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-- an input.conf line: key .. " " .. callback
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-- (And callback_down is ignored.)
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function mp.set_key_bindings(list, section)
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local cfg = ""
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for i = 1, #list do
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local entry = list[i]
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local key = entry[1]
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local cb = entry[2]
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local cb_down = entry[3]
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if type(cb) == "function" then
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callbacks[#callbacks + 1] = {press=cb, before_press=cb_down}
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cfg = cfg .. key .. " script_dispatch " .. mp.script_name
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.. " " .. #callbacks .. "\n"
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else
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cfg = cfg .. key .. " " .. cb .. "\n"
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end
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end
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mp.input_define_section(section or default_section, cfg)
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end
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function mp.enable_key_bindings(section, flags)
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mp.input_enable_section(section or default_section, flags)
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end
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function mp.disable_key_bindings(section)
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mp.input_disable_section(section or default_section)
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end
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function mp.set_mouse_area(x0, y0, x1, y1, section)
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mp.input_set_section_mouse_area(section or default_section, x0, y0, x1, y1)
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end
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-- called by C on script_dispatch input command
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function mp_script_dispatch(id, event)
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local cb = callbacks[id]
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if cb then
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if event == "press" and cb.press then
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cb.press()
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elseif event == "keyup_follows" and cb.before_press then
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cb.before_press()
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end
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end
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end
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mp.msg = {
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log = mp.log,
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fatal = function(...) return mp.log("fatal", ...) end,
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error = function(...) return mp.log("error", ...) end,
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warn = function(...) return mp.log("warn", ...) end,
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info = function(...) return mp.log("info", ...) end,
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verbose = function(...) return mp.log("verbose", ...) end,
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debug = function(...) return mp.log("debug", ...) end,
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}
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_G.print = mp.msg.info
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package.loaded["mp"] = mp
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package.loaded["mp.msg"] = mp.msg
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return {}
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