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mpv/video/vaapi.h

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/*
* This file is part of mpv.
*
* mpv is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* mpv is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with mpv. If not, see <http://www.gnu.org/licenses/>.
*/
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#ifndef MPV_VAAPI_H
#define MPV_VAAPI_H
video: add vaapi decode and output support This is based on the MPlayer VA API patches. To be exact it's based on a very stripped down version of commit f1ad459a263f8537f6c from git://gitorious.org/vaapi/mplayer.git. This doesn't contain useless things like benchmarking hacks and the demo code for GLX interop. Also, unlike in the original patch, decoding and video output are split into separate source files (the separation between decoding and display also makes pixel format hacks unnecessary). On the other hand, some features not present in the original patch were added, like screenshot support. VA API is rather bad for actual video output. Dealing with older libva versions or the completely broken vdpau backend doesn't help. OSD is low quality and should be rather slow. In some cases, only either OSD or subtitles can be shown at the same time (because OSD is drawn first, OSD is prefered). Also, libva can't decide whether it accepts straight or premultiplied alpha for OSD sub-pictures: the vdpau backend seems to assume premultiplied, while a native vaapi driver uses straight. So I picked straight alpha. It doesn't matter much, because the blending code for straight alpha I added to img_convert.c is probably buggy, and ASS subtitles might be blended incorrectly. Really good video output with VA API would probably use OpenGL and the GL interop features, but at this point you might just use vo_opengl. (Patches for making HW decoding with vo_opengl have a chance of being accepted.) Despite these issues, decoding seems to work ok. I still got tearing on the Intel system I tested (Intel(R) Core(TM) i3-2350M). It was also tested with the vdpau vaapi wrapper on a nvidia system; however this was rather broken. (Fortunately, there is no reason to use mpv's VAAPI support over native VDPAU.)
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#include <stdbool.h>
#include <inttypes.h>
#include <pthread.h>
video: add vaapi decode and output support This is based on the MPlayer VA API patches. To be exact it's based on a very stripped down version of commit f1ad459a263f8537f6c from git://gitorious.org/vaapi/mplayer.git. This doesn't contain useless things like benchmarking hacks and the demo code for GLX interop. Also, unlike in the original patch, decoding and video output are split into separate source files (the separation between decoding and display also makes pixel format hacks unnecessary). On the other hand, some features not present in the original patch were added, like screenshot support. VA API is rather bad for actual video output. Dealing with older libva versions or the completely broken vdpau backend doesn't help. OSD is low quality and should be rather slow. In some cases, only either OSD or subtitles can be shown at the same time (because OSD is drawn first, OSD is prefered). Also, libva can't decide whether it accepts straight or premultiplied alpha for OSD sub-pictures: the vdpau backend seems to assume premultiplied, while a native vaapi driver uses straight. So I picked straight alpha. It doesn't matter much, because the blending code for straight alpha I added to img_convert.c is probably buggy, and ASS subtitles might be blended incorrectly. Really good video output with VA API would probably use OpenGL and the GL interop features, but at this point you might just use vo_opengl. (Patches for making HW decoding with vo_opengl have a chance of being accepted.) Despite these issues, decoding seems to work ok. I still got tearing on the Intel system I tested (Intel(R) Core(TM) i3-2350M). It was also tested with the vdpau vaapi wrapper on a nvidia system; however this was rather broken. (Fortunately, there is no reason to use mpv's VAAPI support over native VDPAU.)
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#include <va/va.h>
#include <va/va_x11.h>
video: add vaapi decode and output support This is based on the MPlayer VA API patches. To be exact it's based on a very stripped down version of commit f1ad459a263f8537f6c from git://gitorious.org/vaapi/mplayer.git. This doesn't contain useless things like benchmarking hacks and the demo code for GLX interop. Also, unlike in the original patch, decoding and video output are split into separate source files (the separation between decoding and display also makes pixel format hacks unnecessary). On the other hand, some features not present in the original patch were added, like screenshot support. VA API is rather bad for actual video output. Dealing with older libva versions or the completely broken vdpau backend doesn't help. OSD is low quality and should be rather slow. In some cases, only either OSD or subtitles can be shown at the same time (because OSD is drawn first, OSD is prefered). Also, libva can't decide whether it accepts straight or premultiplied alpha for OSD sub-pictures: the vdpau backend seems to assume premultiplied, while a native vaapi driver uses straight. So I picked straight alpha. It doesn't matter much, because the blending code for straight alpha I added to img_convert.c is probably buggy, and ASS subtitles might be blended incorrectly. Really good video output with VA API would probably use OpenGL and the GL interop features, but at this point you might just use vo_opengl. (Patches for making HW decoding with vo_opengl have a chance of being accepted.) Despite these issues, decoding seems to work ok. I still got tearing on the Intel system I tested (Intel(R) Core(TM) i3-2350M). It was also tested with the vdpau vaapi wrapper on a nvidia system; however this was rather broken. (Fortunately, there is no reason to use mpv's VAAPI support over native VDPAU.)
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#ifndef VA_FOURCC_I420
#define VA_FOURCC_I420 VA_FOURCC('I', '4', '2', '0')
#endif
#ifndef VA_FOURCC_RGBX
#define VA_FOURCC_RGBX 0x58424752
#endif
#ifndef VA_FOURCC_BGRX
#define VA_FOURCC_BGRX 0x58524742
#endif
#define VA_STR_FOURCC(fcc) \
(const char[]){(fcc), (fcc) >> 8u, (fcc) >> 16u, (fcc) >> 24u, 0}
video: add vaapi decode and output support This is based on the MPlayer VA API patches. To be exact it's based on a very stripped down version of commit f1ad459a263f8537f6c from git://gitorious.org/vaapi/mplayer.git. This doesn't contain useless things like benchmarking hacks and the demo code for GLX interop. Also, unlike in the original patch, decoding and video output are split into separate source files (the separation between decoding and display also makes pixel format hacks unnecessary). On the other hand, some features not present in the original patch were added, like screenshot support. VA API is rather bad for actual video output. Dealing with older libva versions or the completely broken vdpau backend doesn't help. OSD is low quality and should be rather slow. In some cases, only either OSD or subtitles can be shown at the same time (because OSD is drawn first, OSD is prefered). Also, libva can't decide whether it accepts straight or premultiplied alpha for OSD sub-pictures: the vdpau backend seems to assume premultiplied, while a native vaapi driver uses straight. So I picked straight alpha. It doesn't matter much, because the blending code for straight alpha I added to img_convert.c is probably buggy, and ASS subtitles might be blended incorrectly. Really good video output with VA API would probably use OpenGL and the GL interop features, but at this point you might just use vo_opengl. (Patches for making HW decoding with vo_opengl have a chance of being accepted.) Despite these issues, decoding seems to work ok. I still got tearing on the Intel system I tested (Intel(R) Core(TM) i3-2350M). It was also tested with the vdpau vaapi wrapper on a nvidia system; however this was rather broken. (Fortunately, there is no reason to use mpv's VAAPI support over native VDPAU.)
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#include "mp_image.h"
#include "hwdec.h"
video: add vaapi decode and output support This is based on the MPlayer VA API patches. To be exact it's based on a very stripped down version of commit f1ad459a263f8537f6c from git://gitorious.org/vaapi/mplayer.git. This doesn't contain useless things like benchmarking hacks and the demo code for GLX interop. Also, unlike in the original patch, decoding and video output are split into separate source files (the separation between decoding and display also makes pixel format hacks unnecessary). On the other hand, some features not present in the original patch were added, like screenshot support. VA API is rather bad for actual video output. Dealing with older libva versions or the completely broken vdpau backend doesn't help. OSD is low quality and should be rather slow. In some cases, only either OSD or subtitles can be shown at the same time (because OSD is drawn first, OSD is prefered). Also, libva can't decide whether it accepts straight or premultiplied alpha for OSD sub-pictures: the vdpau backend seems to assume premultiplied, while a native vaapi driver uses straight. So I picked straight alpha. It doesn't matter much, because the blending code for straight alpha I added to img_convert.c is probably buggy, and ASS subtitles might be blended incorrectly. Really good video output with VA API would probably use OpenGL and the GL interop features, but at this point you might just use vo_opengl. (Patches for making HW decoding with vo_opengl have a chance of being accepted.) Despite these issues, decoding seems to work ok. I still got tearing on the Intel system I tested (Intel(R) Core(TM) i3-2350M). It was also tested with the vdpau vaapi wrapper on a nvidia system; however this was rather broken. (Fortunately, there is no reason to use mpv's VAAPI support over native VDPAU.)
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struct mp_image_pool;
struct mp_log;
video: add vaapi decode and output support This is based on the MPlayer VA API patches. To be exact it's based on a very stripped down version of commit f1ad459a263f8537f6c from git://gitorious.org/vaapi/mplayer.git. This doesn't contain useless things like benchmarking hacks and the demo code for GLX interop. Also, unlike in the original patch, decoding and video output are split into separate source files (the separation between decoding and display also makes pixel format hacks unnecessary). On the other hand, some features not present in the original patch were added, like screenshot support. VA API is rather bad for actual video output. Dealing with older libva versions or the completely broken vdpau backend doesn't help. OSD is low quality and should be rather slow. In some cases, only either OSD or subtitles can be shown at the same time (because OSD is drawn first, OSD is prefered). Also, libva can't decide whether it accepts straight or premultiplied alpha for OSD sub-pictures: the vdpau backend seems to assume premultiplied, while a native vaapi driver uses straight. So I picked straight alpha. It doesn't matter much, because the blending code for straight alpha I added to img_convert.c is probably buggy, and ASS subtitles might be blended incorrectly. Really good video output with VA API would probably use OpenGL and the GL interop features, but at this point you might just use vo_opengl. (Patches for making HW decoding with vo_opengl have a chance of being accepted.) Despite these issues, decoding seems to work ok. I still got tearing on the Intel system I tested (Intel(R) Core(TM) i3-2350M). It was also tested with the vdpau vaapi wrapper on a nvidia system; however this was rather broken. (Fortunately, there is no reason to use mpv's VAAPI support over native VDPAU.)
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struct mp_vaapi_ctx {
struct mp_hwdec_ctx hwctx;
struct mp_log *log;
video: add vaapi decode and output support This is based on the MPlayer VA API patches. To be exact it's based on a very stripped down version of commit f1ad459a263f8537f6c from git://gitorious.org/vaapi/mplayer.git. This doesn't contain useless things like benchmarking hacks and the demo code for GLX interop. Also, unlike in the original patch, decoding and video output are split into separate source files (the separation between decoding and display also makes pixel format hacks unnecessary). On the other hand, some features not present in the original patch were added, like screenshot support. VA API is rather bad for actual video output. Dealing with older libva versions or the completely broken vdpau backend doesn't help. OSD is low quality and should be rather slow. In some cases, only either OSD or subtitles can be shown at the same time (because OSD is drawn first, OSD is prefered). Also, libva can't decide whether it accepts straight or premultiplied alpha for OSD sub-pictures: the vdpau backend seems to assume premultiplied, while a native vaapi driver uses straight. So I picked straight alpha. It doesn't matter much, because the blending code for straight alpha I added to img_convert.c is probably buggy, and ASS subtitles might be blended incorrectly. Really good video output with VA API would probably use OpenGL and the GL interop features, but at this point you might just use vo_opengl. (Patches for making HW decoding with vo_opengl have a chance of being accepted.) Despite these issues, decoding seems to work ok. I still got tearing on the Intel system I tested (Intel(R) Core(TM) i3-2350M). It was also tested with the vdpau vaapi wrapper on a nvidia system; however this was rather broken. (Fortunately, there is no reason to use mpv's VAAPI support over native VDPAU.)
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VADisplay display;
struct va_image_formats *image_formats;
pthread_mutex_t lock;
video: add vaapi decode and output support This is based on the MPlayer VA API patches. To be exact it's based on a very stripped down version of commit f1ad459a263f8537f6c from git://gitorious.org/vaapi/mplayer.git. This doesn't contain useless things like benchmarking hacks and the demo code for GLX interop. Also, unlike in the original patch, decoding and video output are split into separate source files (the separation between decoding and display also makes pixel format hacks unnecessary). On the other hand, some features not present in the original patch were added, like screenshot support. VA API is rather bad for actual video output. Dealing with older libva versions or the completely broken vdpau backend doesn't help. OSD is low quality and should be rather slow. In some cases, only either OSD or subtitles can be shown at the same time (because OSD is drawn first, OSD is prefered). Also, libva can't decide whether it accepts straight or premultiplied alpha for OSD sub-pictures: the vdpau backend seems to assume premultiplied, while a native vaapi driver uses straight. So I picked straight alpha. It doesn't matter much, because the blending code for straight alpha I added to img_convert.c is probably buggy, and ASS subtitles might be blended incorrectly. Really good video output with VA API would probably use OpenGL and the GL interop features, but at this point you might just use vo_opengl. (Patches for making HW decoding with vo_opengl have a chance of being accepted.) Despite these issues, decoding seems to work ok. I still got tearing on the Intel system I tested (Intel(R) Core(TM) i3-2350M). It was also tested with the vdpau vaapi wrapper on a nvidia system; however this was rather broken. (Fortunately, there is no reason to use mpv's VAAPI support over native VDPAU.)
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};
bool check_va_status(struct mp_log *log, VAStatus status, const char *msg);
#define CHECK_VA_STATUS(ctx, msg) check_va_status((ctx)->log, status, msg)
#define va_lock(ctx) pthread_mutex_lock(&(ctx)->lock)
#define va_unlock(ctx) pthread_mutex_unlock(&(ctx)->lock)
int va_get_colorspace_flag(enum mp_csp csp);
struct mp_vaapi_ctx * va_initialize(VADisplay *display, struct mp_log *plog, bool probing);
void va_destroy(struct mp_vaapi_ctx *ctx);
enum mp_imgfmt va_fourcc_to_imgfmt(uint32_t fourcc);
uint32_t va_fourcc_from_imgfmt(int imgfmt);
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VAImageFormat * va_image_format_from_imgfmt(struct mp_vaapi_ctx *ctx, int imgfmt);
bool va_image_map(struct mp_vaapi_ctx *ctx, VAImage *image, struct mp_image *mpi);
bool va_image_unmap(struct mp_vaapi_ctx *ctx, VAImage *image);
void va_pool_set_allocator(struct mp_image_pool *pool, struct mp_vaapi_ctx *ctx,
int rt_format);
VASurfaceID va_surface_id(struct mp_image *mpi);
int va_surface_rt_format(struct mp_image *mpi);
struct mp_image *va_surface_download(struct mp_image *src,
struct mp_image_pool *pool);
int va_surface_alloc_imgfmt(struct mp_image *img, int imgfmt);
int va_surface_upload(struct mp_image *va_dst, struct mp_image *sw_src);
bool va_guess_if_emulated(struct mp_vaapi_ctx *ctx);
video: add vaapi decode and output support This is based on the MPlayer VA API patches. To be exact it's based on a very stripped down version of commit f1ad459a263f8537f6c from git://gitorious.org/vaapi/mplayer.git. This doesn't contain useless things like benchmarking hacks and the demo code for GLX interop. Also, unlike in the original patch, decoding and video output are split into separate source files (the separation between decoding and display also makes pixel format hacks unnecessary). On the other hand, some features not present in the original patch were added, like screenshot support. VA API is rather bad for actual video output. Dealing with older libva versions or the completely broken vdpau backend doesn't help. OSD is low quality and should be rather slow. In some cases, only either OSD or subtitles can be shown at the same time (because OSD is drawn first, OSD is prefered). Also, libva can't decide whether it accepts straight or premultiplied alpha for OSD sub-pictures: the vdpau backend seems to assume premultiplied, while a native vaapi driver uses straight. So I picked straight alpha. It doesn't matter much, because the blending code for straight alpha I added to img_convert.c is probably buggy, and ASS subtitles might be blended incorrectly. Really good video output with VA API would probably use OpenGL and the GL interop features, but at this point you might just use vo_opengl. (Patches for making HW decoding with vo_opengl have a chance of being accepted.) Despite these issues, decoding seems to work ok. I still got tearing on the Intel system I tested (Intel(R) Core(TM) i3-2350M). It was also tested with the vdpau vaapi wrapper on a nvidia system; however this was rather broken. (Fortunately, there is no reason to use mpv's VAAPI support over native VDPAU.)
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#endif