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mpv/Gui/mplayer/sw.h

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// sub window
int mplSubRender = 1;
int SubVisible = 0;
void mplSubDraw( wsParamDisplay )
{
if ( appMPlayer.subWindow.State == wsWindowFocusIn ) SubVisible++;
if ( !appMPlayer.subWindow.Mapped ||
appMPlayer.subWindow.Visible == wsWindowNotVisible ) return;
if ( mplShMem->Playing )
{
vo_expose=1;
mplSubRender=0;
}
if ( mplSubRender )
{
if ( appMPlayer.sub.Bitmap.Image ) wsPutImage( &appMPlayer.subWindow );
// XFlush( wsDisplay );
}
appMPlayer.subWindow.State=0;
}
void mplSubMouseHandle( int Button,int X,int Y,int RX,int RY )
{
static int mplSubMoved = 0;
mplMouseTimer=mplMouseTimerConst;
wsVisibleMouse( &appMPlayer.subWindow,wsShowMouseCursor );
switch( Button )
{
case wsPRMouseButton:
mplShowMenu( RX,RY );
msButton=wsPRMouseButton;
break;
case wsRRMouseButton:
mplHideMenu( RX,RY );
msButton=0;
break;
// ---
case wsPLMouseButton:
sx=X; sy=Y;
msButton=wsPLMouseButton;
mplSubMoved=0;
break;
case wsMoveMouse:
switch ( msButton )
{
case wsPLMouseButton:
mplSubMoved=1;
if ( !appMPlayer.subWindow.isFullScreen ) wsMoveWindow( &appMPlayer.subWindow,RX - sx,RY - sy );
break;
case wsPRMouseButton:
mplMenuMouseHandle( X,Y,RX,RY );
mplMouseTimer=mplMouseTimerConst;
break;
}
break;
case wsRLMouseButton:
// if ( ( !mplSubMoved )&&( ( SubVisible++%2 ) ) ) wsMoveTopWindow( &appMPlayer.mainWindow );
if ( !mplSubMoved )
{
if( SubVisible++%2 )
{
wsMoveTopWindow( &appMPlayer.mainWindow );
fprintf( stderr,"[sw] MAIN TOP\n" );
}
else
{
wsMoveTopWindow( &appMPlayer.subWindow );
fprintf( stderr,"[sw] SUB TOP\n" );
}
}
msButton=0;
mplSubMoved=0;
break;
}
}