mpv/gui/wm/ws.h

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/*
* AutoSpace Window System for Linux/Win32 v0.61
* written by pontscho/fresh!mindworkz
*
* This file is part of MPlayer.
*
* MPlayer is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* MPlayer is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with MPlayer; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef MPLAYER_GUI_WS_H
#define MPLAYER_GUI_WS_H
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <X11/keysym.h>
#include <X11/Xatom.h>
#include <X11/extensions/XShm.h>
#ifdef HAVE_XDPMS
#include <X11/extensions/dpms.h>
#endif
#define wsKeyReleased 0
#define wsKeyPressed 1
#define wsShift (1L<<0)
#define wsLock (1L<<1)
#define wsCtrl (1L<<2)
#define wsAlt (1L<<3)
#define wsPLMouseButton 1
#define wsPMMouseButton 2
#define wsPRMouseButton 3
#define wsP4MouseButton 4
#define wsP5MouseButton 5
#define wsRLMouseButton (1 + 128)
#define wsRMMouseButton (2 + 128)
#define wsRRMouseButton (3 + 128)
#define wsR4MouseButton (4 + 128)
#define wsR5MouseButton (5 + 128)
#define wsEnterWindow 253
#define wsLeaveWindow 254
#define wsMoveMouse 255
#define wsShowMouseCursor 1
#define wsMouse 1
#define wsHideMouseCursor 0
#define wsNoMouse 0
#define wsHandleMouseButton 2
#define wsHandleMouseMove 4
#define wsHideFrame 0
#define wsNoFrame 0
#define wsShowFrame 1
#define wsFrame 1
#define wsMaxSize 2
#define wsMinSize 4
#define wsShowWindow 8
#define wsHideWindow 16
#define wsOverredirect 32
#define wsNoBorder 0
#define wsSysName "AutoSpace Window System LiTe"
#define wsRGB32 1
#define wsBGR32 2
#define wsRGB24 3
#define wsBGR24 4
#define wsRGB16 5
#define wsBGR16 6
#define wsRGB15 7
#define wsBGR15 8
#define wsWindowVisible 1
#define wsWindowPartialVisible 2
#define wsWindowNotVisible 4
#define wsWindowMapped 8
#define wsWindowUnmapped 16
#define wsWindowFocusIn 32
#define wsWindowFocusOut 64
#define wsWindowExpose 128
#define wsWindowRolled 256
#define wsWindowClosed 512
#define wsNone 0
#define wsMapped 1
#define wsFocused 2
#define wsVisible 3
#define wsNotVisible 4
#define wsPVisible 5
#define wsRolled 6
#define wsWMUnknown 0
#define wsWMNetWM 1
#define wsWMKDE 2
#define wsWMIceWM 3
#define wsWMWMaker 4
typedef void (*wsTReDraw)( void );
typedef void (*wsTReSize)( unsigned int X,unsigned int Y,unsigned int width,unsigned int height );
typedef void (*wsTIdle)( void );
typedef void (*wsTKeyHandler)( int KeyCode,int Type,int Key );
typedef void (*wsTMouseHandler)( int Button,int X,int Y,int RX,int RY );
typedef void (*wsTDNDHandler)( int num,char ** str );
typedef struct
{
Window WindowID;
Window Parent;
int X,Y,Width,Height;
int OldX,OldY,OldWidth,OldHeight;
int MaxX,MaxY;
int isFullScreen;
int BorderWidth;
int Property;
unsigned char * bImage;
XImage * xImage;
Pixmap Mask;
int Decorations;
int State;
int Visible;
int Mapped;
int Focused;
int Rolled;
wsTReDraw ReDraw;
wsTReSize ReSize;
wsTIdle Idle;
wsTKeyHandler KeyHandler;
wsTMouseHandler MouseHandler;
wsTDNDHandler DandDHandler;
int Alt;
int Shift;
int Control;
int NumLock;
int CapsLock;
// --- Misc -------------------------------------------------------------------------------------
Atom AtomDeleteWindow;
Atom AtomTakeFocus;
Atom AtomRolle;
Atom AtomProtocols;
Atom AtomsProtocols[3];
Atom AtomLeaderClient;
Atom AtomRemote;
Atom AtomWMSizeHint;
Atom AtomWMNormalHint;
XShmSegmentInfo Shminfo;
unsigned char * ImageData;
unsigned short int * ImageDataw;
unsigned int * ImageDatadw;
GC wGC;
XGCValues wGCV;
unsigned long WindowMask;
XVisualInfo VisualInfo;
XSetWindowAttributes WindowAttrib;
XSizeHints SizeHint;
XWMHints WMHints;
XFontStruct * Font;
int FontHeight;
Cursor wsCursor;
char wsCursorData[1];
Pixmap wsCursorPixmap;
int wsMouseEventType;
XColor wsColor;
} wsTWindow;
extern int wsMaxX;
extern int wsMaxY;
extern int wsOrgX;
extern int wsOrgY;
extern Display * wsDisplay;
extern int wsScreen;
extern Window wsRootWin;
extern int wsLayer;
extern unsigned char * wsImageData;
extern XEvent wsEvent;
extern int wsDepthOnScreen;
extern int wsRedMask;
extern int wsGreenMask;
extern int wsBlueMask;
extern int wsUseXShm;
// ----------------------------------------------------------------------------------------------
// wsKeyTable
// ----------------------------------------------------------------------------------------------
extern unsigned long wsKeyTable[512];
extern void wsXDone( void );
extern void wsXInit( void* disp );
extern int wsGetDepthOnScreen( void );
extern void wsDoExit( void );
extern void wsMainLoop( void );
extern Bool wsEvents( Display * display,XEvent * Event,XPointer arg );
extern void wsHandleEvents( void );
// ----------------------------------------------------------------------------------------------
// wsCrateWindow: create a new window on the screen.
// X,Y : window position
// wX,hY : window size
// bW : window frame size
// cV : mouse cursor visible
// D : "decoration", visible titlebar, etc ...
// ----------------------------------------------------------------------------------------------
extern void wsCreateWindow( wsTWindow * win,int X,int Y,int wX,int hY,int bW,int cV,unsigned char D,char * label );
extern void wsDestroyWindow( wsTWindow * win );
extern void wsMoveWindow( wsTWindow * win,int b,int x, int y );
extern void wsResizeWindow( wsTWindow * win,int sx, int sy );
extern void wsIconify( wsTWindow win );
extern void wsMoveTopWindow( Display * wsDisplay,Window win );
extern void wsSetBackground( wsTWindow * win,int color );
extern void wsSetForegroundRGB( wsTWindow * win,int r,int g,int b );
extern void wsSetBackgroundRGB( wsTWindow * win,int r,int g,int b );
#define wsClearWindow( win ) XClearWindow( wsDisplay,win.WindowID )
extern void wsSetTitle( wsTWindow * win,char * name );
extern void wsVisibleWindow( wsTWindow * win,int show );
extern void wsWindowDecoration( wsTWindow * win,long d );
extern void wsSetLayer( Display * wsDisplay,Window win, int layer );
extern void wsFullScreen( wsTWindow * win );
extern void wsPostRedisplay( wsTWindow * win );
extern void wsSetShape( wsTWindow * win,char * data );
extern void wsSetIcon( Display * dsp,Window win,Pixmap icon,Pixmap mask );
// ----------------------------------------------------------------------------------------------
// Draw string at x,y with fc ( foreground color ) and bc ( background color ).
// ----------------------------------------------------------------------------------------------
extern void wsDrawString( wsTWindow win,int x,int y,char * str,int fc,int bc );
extern int wsTextWidth( wsTWindow win,char * str );
// ----------------------------------------------------------------------------------------------
// Show / hide mouse cursor.
// ----------------------------------------------------------------------------------------------
extern void wsVisibleMouse( wsTWindow * win,int m );
extern void wsSetMousePosition( wsTWindow * win,int x, int y );
// ----------------------------------------------------------------------------------------------
// Image handling
// ----------------------------------------------------------------------------------------------
extern void wsCreateImage( wsTWindow * win,int Width,int Height );
extern void wsConvert( wsTWindow * win,unsigned char * Image,unsigned int Size );
extern void wsPutImage( wsTWindow * win );
extern void wsResizeImage( wsTWindow * win,int Width,int Height );
extern void wsDestroyImage( wsTWindow * win );
extern int wsGetOutMask( void );
extern void wsScreenSaverOn( Display *mDisplay );
extern void wsScreenSaverOff( Display * mDisplay );
#define wgIsRect( X,Y,tX,tY,bX,bY ) ( ( (X) > (tX) )&&( (Y) > (tY) )&&( (X) < (bX) )&&( (Y) < (bY) ) )
#endif /* MPLAYER_GUI_WS_H */