mpv/loader/wine/windows.h

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#ifndef MPLAYER_WINDOWS_H
#define MPLAYER_WINDOWS_H
#include "windef.h"
#include "winbase.h"
#include "winuser.h"
#include "shell.h"
#include "winreg.h"
#include "winnetwk.h"
#include "winver.h"
#include "lzexpand.h"
#include "shellapi.h"
#include "ole2.h"
#include "winnls.h"
#include "objbase.h"
#include "winspool.h"
#if 0
Where does this belong? Nobody uses this stuff anyway.
typedef struct {
BYTE i; /* much more .... */
} KANJISTRUCT;
typedef KANJISTRUCT *LPKANJISTRUCT;
typedef KANJISTRUCT *NPKANJISTRUCT;
typedef KANJISTRUCT *PKANJISTRUCT;
#endif /* 0 */
#endif /* MPLAYER_WINDOWS_H */