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mpv/mpvcore/input/keycodes.h

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/*
* KEY code definitions for keys/events not passed by ASCII value
*
* This file is part of MPlayer.
*
* MPlayer is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* MPlayer is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with MPlayer; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef MPLAYER_KEYCODES_H
#define MPLAYER_KEYCODES_H
#define MP_KEY_BASE (1<<21)
#define MP_KEY_ENTER 13
#define MP_KEY_TAB 9
/* Control keys */
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#define MP_KEY_BACKSPACE (MP_KEY_BASE+0)
#define MP_KEY_DELETE (MP_KEY_BASE+1)
#define MP_KEY_INSERT (MP_KEY_BASE+2)
#define MP_KEY_HOME (MP_KEY_BASE+3)
#define MP_KEY_END (MP_KEY_BASE+4)
#define MP_KEY_PAGE_UP (MP_KEY_BASE+5)
#define MP_KEY_PAGE_DOWN (MP_KEY_BASE+6)
#define MP_KEY_ESC (MP_KEY_BASE+7)
#define MP_KEY_PRINT (MP_KEY_BASE+8)
/* Control keys short name */
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#define MP_KEY_BS MP_KEY_BACKSPACE
#define MP_KEY_DEL MP_KEY_DELETE
#define MP_KEY_INS MP_KEY_INSERT
#define MP_KEY_PGUP MP_KEY_PAGE_UP
#define MP_KEY_PGDOWN MP_KEY_PAGE_DOWN
#define MP_KEY_PGDWN MP_KEY_PAGE_DOWN
/* Cursor movement */
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#define MP_KEY_CRSR (MP_KEY_BASE+0x10)
#define MP_KEY_RIGHT (MP_KEY_CRSR+0)
#define MP_KEY_LEFT (MP_KEY_CRSR+1)
#define MP_KEY_DOWN (MP_KEY_CRSR+2)
#define MP_KEY_UP (MP_KEY_CRSR+3)
/* Multimedia/internet keyboard/remote keys */
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#define MP_KEY_MM_BASE (MP_KEY_BASE+0x20)
#define MP_KEY_POWER (MP_KEY_MM_BASE+0)
#define MP_KEY_MENU (MP_KEY_MM_BASE+1)
#define MP_KEY_PLAY (MP_KEY_MM_BASE+2)
#define MP_KEY_PAUSE (MP_KEY_MM_BASE+3)
#define MP_KEY_PLAYPAUSE (MP_KEY_MM_BASE+4)
#define MP_KEY_STOP (MP_KEY_MM_BASE+5)
#define MP_KEY_FORWARD (MP_KEY_MM_BASE+6)
#define MP_KEY_REWIND (MP_KEY_MM_BASE+7)
#define MP_KEY_NEXT (MP_KEY_MM_BASE+8)
#define MP_KEY_PREV (MP_KEY_MM_BASE+9)
#define MP_KEY_VOLUME_UP (MP_KEY_MM_BASE+10)
#define MP_KEY_VOLUME_DOWN (MP_KEY_MM_BASE+11)
#define MP_KEY_MUTE (MP_KEY_MM_BASE+12)
#define MP_KEY_HOMEPAGE (MP_KEY_MM_BASE+13)
#define MP_KEY_WWW (MP_KEY_MM_BASE+14)
#define MP_KEY_MAIL (MP_KEY_MM_BASE+15)
#define MP_KEY_FAVORITES (MP_KEY_MM_BASE+16)
#define MP_KEY_SEARCH (MP_KEY_MM_BASE+17)
#define MP_KEY_SLEEP (MP_KEY_MM_BASE+18)
/* Function keys */
#define MP_KEY_F (MP_KEY_BASE+0x40)
/* Keypad keys */
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#define MP_KEY_KEYPAD (MP_KEY_BASE+0x60)
#define MP_KEY_KP0 (MP_KEY_KEYPAD+0)
#define MP_KEY_KP1 (MP_KEY_KEYPAD+1)
#define MP_KEY_KP2 (MP_KEY_KEYPAD+2)
#define MP_KEY_KP3 (MP_KEY_KEYPAD+3)
#define MP_KEY_KP4 (MP_KEY_KEYPAD+4)
#define MP_KEY_KP5 (MP_KEY_KEYPAD+5)
#define MP_KEY_KP6 (MP_KEY_KEYPAD+6)
#define MP_KEY_KP7 (MP_KEY_KEYPAD+7)
#define MP_KEY_KP8 (MP_KEY_KEYPAD+8)
#define MP_KEY_KP9 (MP_KEY_KEYPAD+9)
#define MP_KEY_KPDEC (MP_KEY_KEYPAD+10)
#define MP_KEY_KPINS (MP_KEY_KEYPAD+11)
#define MP_KEY_KPDEL (MP_KEY_KEYPAD+12)
#define MP_KEY_KPENTER (MP_KEY_KEYPAD+13)
// Joystick input module
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#define MP_JOY_BASE (MP_KEY_BASE+0x70)
#define MP_JOY_AXIS0_PLUS (MP_JOY_BASE+0)
#define MP_JOY_AXIS0_MINUS (MP_JOY_BASE+1)
#define MP_JOY_AXIS1_PLUS (MP_JOY_BASE+2)
#define MP_JOY_AXIS1_MINUS (MP_JOY_BASE+3)
#define MP_JOY_AXIS2_PLUS (MP_JOY_BASE+4)
#define MP_JOY_AXIS2_MINUS (MP_JOY_BASE+5)
#define MP_JOY_AXIS3_PLUS (MP_JOY_BASE+6)
#define MP_JOY_AXIS3_MINUS (MP_JOY_BASE+7)
#define MP_JOY_AXIS4_PLUS (MP_JOY_BASE+8)
#define MP_JOY_AXIS4_MINUS (MP_JOY_BASE+9)
#define MP_JOY_AXIS5_PLUS (MP_JOY_BASE+10)
#define MP_JOY_AXIS5_MINUS (MP_JOY_BASE+11)
#define MP_JOY_AXIS6_PLUS (MP_JOY_BASE+12)
#define MP_JOY_AXIS6_MINUS (MP_JOY_BASE+13)
#define MP_JOY_AXIS7_PLUS (MP_JOY_BASE+14)
#define MP_JOY_AXIS7_MINUS (MP_JOY_BASE+15)
#define MP_JOY_AXIS8_PLUS (MP_JOY_BASE+16)
#define MP_JOY_AXIS8_MINUS (MP_JOY_BASE+17)
#define MP_JOY_AXIS9_PLUS (MP_JOY_BASE+18)
#define MP_JOY_AXIS9_MINUS (MP_JOY_BASE+19)
#define MP_JOY_BTN_BASE ((MP_KEY_BASE+0x90)|MP_NO_REPEAT_KEY)
#define MP_JOY_BTN0 (MP_JOY_BTN_BASE+0)
#define MP_JOY_BTN1 (MP_JOY_BTN_BASE+1)
#define MP_JOY_BTN2 (MP_JOY_BTN_BASE+2)
#define MP_JOY_BTN3 (MP_JOY_BTN_BASE+3)
#define MP_JOY_BTN4 (MP_JOY_BTN_BASE+4)
#define MP_JOY_BTN5 (MP_JOY_BTN_BASE+5)
#define MP_JOY_BTN6 (MP_JOY_BTN_BASE+6)
#define MP_JOY_BTN7 (MP_JOY_BTN_BASE+7)
#define MP_JOY_BTN8 (MP_JOY_BTN_BASE+8)
#define MP_JOY_BTN9 (MP_JOY_BTN_BASE+9)
// Mouse events from VOs
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#define MP_MOUSE_BASE ((MP_KEY_BASE+0xA0)|MP_NO_REPEAT_KEY|MP_KEY_EMIT_ON_UP)
#define MP_MOUSE_BTN0 (MP_MOUSE_BASE+0)
#define MP_MOUSE_BTN1 (MP_MOUSE_BASE+1)
#define MP_MOUSE_BTN2 (MP_MOUSE_BASE+2)
#define MP_MOUSE_BTN3 (MP_MOUSE_BASE+3)
#define MP_MOUSE_BTN4 (MP_MOUSE_BASE+4)
#define MP_MOUSE_BTN5 (MP_MOUSE_BASE+5)
#define MP_MOUSE_BTN6 (MP_MOUSE_BASE+6)
#define MP_MOUSE_BTN7 (MP_MOUSE_BASE+7)
#define MP_MOUSE_BTN8 (MP_MOUSE_BASE+8)
#define MP_MOUSE_BTN9 (MP_MOUSE_BASE+9)
#define MP_MOUSE_BTN10 (MP_MOUSE_BASE+10)
#define MP_MOUSE_BTN11 (MP_MOUSE_BASE+11)
#define MP_MOUSE_BTN12 (MP_MOUSE_BASE+12)
#define MP_MOUSE_BTN13 (MP_MOUSE_BASE+13)
#define MP_MOUSE_BTN14 (MP_MOUSE_BASE+14)
#define MP_MOUSE_BTN15 (MP_MOUSE_BASE+15)
#define MP_MOUSE_BTN16 (MP_MOUSE_BASE+16)
#define MP_MOUSE_BTN17 (MP_MOUSE_BASE+17)
#define MP_MOUSE_BTN18 (MP_MOUSE_BASE+18)
#define MP_MOUSE_BTN19 (MP_MOUSE_BASE+19)
#define MP_MOUSE_BTN_END (MP_MOUSE_BASE+20)
input: handle mouse movement differently Before this commit, mouse movement events emitted a special command ("set_mouse_pos"), which was specially handled in command.c. This was once special-cased to the dvdnav and menu code, and did nothing after libmenu and dvdnav were removed. Change it so that mouse movement triggers a pseudo-key ("MOUSE_MOVE"), which then can be bound to an arbitrary command. The mouse position is now managed in input.c. A command which actually needs the mouse position can use either mp_input_get_mouse_pos() or mp_get_osd_mouse_pos() to query it. The former returns raw window-space coordinates, while the latter returns coordinates transformed to OSD- space. (Both are the same for most VOs, except vo_xv and vo_x11, which can't render OSD in window-space. These require extra code for mapping mouse position.) As of this commit, there is still nothing that uses mouse movement, so MOUSE_MOVE is mapped to "ignore" to silence warnings when moving the mouse (much like MOUSE_BTN0). Extend the concept of input sections. Allow multiple sections to be active at once, and organize them as stack. Bindings from the top of the stack are preferred to lower ones. Each section has a mouse input section associated, inside which mouse events are associated with the bindings. If the mouse pointer is outside of a section's mouse area, mouse events will be dispatched to an input section lower on the stack of active sections. This is intended for scripting, which is to be added later. Two scripts could occupy different areas of the screen without conflicting with each other. (If it turns out that this mechanism is useless, we'll just remove it again.)
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#define MP_KEY_IS_MOUSE_BTN_SINGLE(code) \
((code) >= MP_MOUSE_BASE && (code) < MP_MOUSE_BTN_END)
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#define MP_MOUSE_BASE_DBL ((MP_KEY_BASE+0xC0)|MP_NO_REPEAT_KEY)
#define MP_MOUSE_BTN0_DBL (MP_MOUSE_BASE_DBL+0)
#define MP_MOUSE_BTN1_DBL (MP_MOUSE_BASE_DBL+1)
#define MP_MOUSE_BTN2_DBL (MP_MOUSE_BASE_DBL+2)
#define MP_MOUSE_BTN3_DBL (MP_MOUSE_BASE_DBL+3)
#define MP_MOUSE_BTN4_DBL (MP_MOUSE_BASE_DBL+4)
#define MP_MOUSE_BTN5_DBL (MP_MOUSE_BASE_DBL+5)
#define MP_MOUSE_BTN6_DBL (MP_MOUSE_BASE_DBL+6)
#define MP_MOUSE_BTN7_DBL (MP_MOUSE_BASE_DBL+7)
#define MP_MOUSE_BTN8_DBL (MP_MOUSE_BASE_DBL+8)
#define MP_MOUSE_BTN9_DBL (MP_MOUSE_BASE_DBL+9)
#define MP_MOUSE_BTN10_DBL (MP_MOUSE_BASE_DBL+10)
#define MP_MOUSE_BTN11_DBL (MP_MOUSE_BASE_DBL+11)
#define MP_MOUSE_BTN12_DBL (MP_MOUSE_BASE_DBL+12)
#define MP_MOUSE_BTN13_DBL (MP_MOUSE_BASE_DBL+13)
#define MP_MOUSE_BTN14_DBL (MP_MOUSE_BASE_DBL+14)
#define MP_MOUSE_BTN15_DBL (MP_MOUSE_BASE_DBL+15)
#define MP_MOUSE_BTN16_DBL (MP_MOUSE_BASE_DBL+16)
#define MP_MOUSE_BTN17_DBL (MP_MOUSE_BASE_DBL+17)
#define MP_MOUSE_BTN18_DBL (MP_MOUSE_BASE_DBL+18)
#define MP_MOUSE_BTN19_DBL (MP_MOUSE_BASE_DBL+19)
#define MP_MOUSE_BTN_DBL_END (MP_MOUSE_BASE_DBL+20)
input: handle mouse movement differently Before this commit, mouse movement events emitted a special command ("set_mouse_pos"), which was specially handled in command.c. This was once special-cased to the dvdnav and menu code, and did nothing after libmenu and dvdnav were removed. Change it so that mouse movement triggers a pseudo-key ("MOUSE_MOVE"), which then can be bound to an arbitrary command. The mouse position is now managed in input.c. A command which actually needs the mouse position can use either mp_input_get_mouse_pos() or mp_get_osd_mouse_pos() to query it. The former returns raw window-space coordinates, while the latter returns coordinates transformed to OSD- space. (Both are the same for most VOs, except vo_xv and vo_x11, which can't render OSD in window-space. These require extra code for mapping mouse position.) As of this commit, there is still nothing that uses mouse movement, so MOUSE_MOVE is mapped to "ignore" to silence warnings when moving the mouse (much like MOUSE_BTN0). Extend the concept of input sections. Allow multiple sections to be active at once, and organize them as stack. Bindings from the top of the stack are preferred to lower ones. Each section has a mouse input section associated, inside which mouse events are associated with the bindings. If the mouse pointer is outside of a section's mouse area, mouse events will be dispatched to an input section lower on the stack of active sections. This is intended for scripting, which is to be added later. Two scripts could occupy different areas of the screen without conflicting with each other. (If it turns out that this mechanism is useless, we'll just remove it again.)
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#define MP_KEY_IS_MOUSE_BTN_DBL(code) \
((code) >= MP_MOUSE_BTN0_DBL && (code) < MP_MOUSE_BTN_DBL_END)
// Apple Remote input module
#define MP_AR_BASE (MP_KEY_BASE+0xE0)
#define MP_AR_PLAY (MP_AR_BASE + 0)
#define MP_AR_PLAY_HOLD (MP_AR_BASE + 1)
#define MP_AR_CENTER (MP_AR_BASE + 2)
#define MP_AR_CENTER_HOLD (MP_AR_BASE + 3)
#define MP_AR_NEXT (MP_AR_BASE + 4)
#define MP_AR_NEXT_HOLD (MP_AR_BASE + 5)
#define MP_AR_PREV (MP_AR_BASE + 6)
#define MP_AR_PREV_HOLD (MP_AR_BASE + 7)
#define MP_AR_MENU (MP_AR_BASE + 8)
#define MP_AR_MENU_HOLD (MP_AR_BASE + 9)
#define MP_AR_VUP (MP_AR_BASE + 10)
#define MP_AR_VUP_HOLD (MP_AR_BASE + 11)
#define MP_AR_VDOWN (MP_AR_BASE + 12)
#define MP_AR_VDOWN_HOLD (MP_AR_BASE + 13)
// Mouse wheels or touchpad input
#define MP_AXIS_BASE (MP_KEY_BASE+0x100)
#define MP_AXIS_UP (MP_AXIS_BASE+0)
#define MP_AXIS_DOWN (MP_AXIS_BASE+1)
#define MP_AXIS_LEFT (MP_AXIS_BASE+2)
#define MP_AXIS_RIGHT (MP_AXIS_BASE+3)
/* Special keys */
#define MP_KEY_INTERN (MP_KEY_BASE+0x1000)
#define MP_KEY_CLOSE_WIN (MP_KEY_INTERN+0)
input: handle mouse movement differently Before this commit, mouse movement events emitted a special command ("set_mouse_pos"), which was specially handled in command.c. This was once special-cased to the dvdnav and menu code, and did nothing after libmenu and dvdnav were removed. Change it so that mouse movement triggers a pseudo-key ("MOUSE_MOVE"), which then can be bound to an arbitrary command. The mouse position is now managed in input.c. A command which actually needs the mouse position can use either mp_input_get_mouse_pos() or mp_get_osd_mouse_pos() to query it. The former returns raw window-space coordinates, while the latter returns coordinates transformed to OSD- space. (Both are the same for most VOs, except vo_xv and vo_x11, which can't render OSD in window-space. These require extra code for mapping mouse position.) As of this commit, there is still nothing that uses mouse movement, so MOUSE_MOVE is mapped to "ignore" to silence warnings when moving the mouse (much like MOUSE_BTN0). Extend the concept of input sections. Allow multiple sections to be active at once, and organize them as stack. Bindings from the top of the stack are preferred to lower ones. Each section has a mouse input section associated, inside which mouse events are associated with the bindings. If the mouse pointer is outside of a section's mouse area, mouse events will be dispatched to an input section lower on the stack of active sections. This is intended for scripting, which is to be added later. Two scripts could occupy different areas of the screen without conflicting with each other. (If it turns out that this mechanism is useless, we'll just remove it again.)
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// Generated by input.c (VOs use mp_input_set_mouse_pos())
#define MP_KEY_MOUSE_MOVE ((MP_KEY_INTERN+1)|MP_NO_REPEAT_KEY)
#define MP_KEY_MOUSE_LEAVE ((MP_KEY_INTERN+2)|MP_NO_REPEAT_KEY)
input: handle mouse movement differently Before this commit, mouse movement events emitted a special command ("set_mouse_pos"), which was specially handled in command.c. This was once special-cased to the dvdnav and menu code, and did nothing after libmenu and dvdnav were removed. Change it so that mouse movement triggers a pseudo-key ("MOUSE_MOVE"), which then can be bound to an arbitrary command. The mouse position is now managed in input.c. A command which actually needs the mouse position can use either mp_input_get_mouse_pos() or mp_get_osd_mouse_pos() to query it. The former returns raw window-space coordinates, while the latter returns coordinates transformed to OSD- space. (Both are the same for most VOs, except vo_xv and vo_x11, which can't render OSD in window-space. These require extra code for mapping mouse position.) As of this commit, there is still nothing that uses mouse movement, so MOUSE_MOVE is mapped to "ignore" to silence warnings when moving the mouse (much like MOUSE_BTN0). Extend the concept of input sections. Allow multiple sections to be active at once, and organize them as stack. Bindings from the top of the stack are preferred to lower ones. Each section has a mouse input section associated, inside which mouse events are associated with the bindings. If the mouse pointer is outside of a section's mouse area, mouse events will be dispatched to an input section lower on the stack of active sections. This is intended for scripting, which is to be added later. Two scripts could occupy different areas of the screen without conflicting with each other. (If it turns out that this mechanism is useless, we'll just remove it again.)
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#define MP_KEY_DEPENDS_ON_MOUSE_POS(code) \
(MP_KEY_IS_MOUSE_BTN_SINGLE(code) || MP_KEY_IS_MOUSE_BTN_DBL(code) || \
(code) == MP_KEY_MOUSE_MOVE)
/* Modifiers added to individual keys */
#define MP_KEY_MODIFIER_SHIFT (1<<22)
#define MP_KEY_MODIFIER_CTRL (1<<23)
#define MP_KEY_MODIFIER_ALT (1<<24)
#define MP_KEY_MODIFIER_META (1<<25)
#define MP_KEY_MODIFIER_MASK (MP_KEY_MODIFIER_SHIFT | MP_KEY_MODIFIER_CTRL | \
MP_KEY_MODIFIER_ALT | MP_KEY_MODIFIER_META | \
MP_KEY_STATE_DOWN | MP_KEY_STATE_UP)
// Flag for key events. Multiple down events are idempotent. Release keys by
// sending the key code with KEY_STATE_UP set, or by sending
// MP_INPUT_RELEASE_ALL as key code.
input: handle mouse movement differently Before this commit, mouse movement events emitted a special command ("set_mouse_pos"), which was specially handled in command.c. This was once special-cased to the dvdnav and menu code, and did nothing after libmenu and dvdnav were removed. Change it so that mouse movement triggers a pseudo-key ("MOUSE_MOVE"), which then can be bound to an arbitrary command. The mouse position is now managed in input.c. A command which actually needs the mouse position can use either mp_input_get_mouse_pos() or mp_get_osd_mouse_pos() to query it. The former returns raw window-space coordinates, while the latter returns coordinates transformed to OSD- space. (Both are the same for most VOs, except vo_xv and vo_x11, which can't render OSD in window-space. These require extra code for mapping mouse position.) As of this commit, there is still nothing that uses mouse movement, so MOUSE_MOVE is mapped to "ignore" to silence warnings when moving the mouse (much like MOUSE_BTN0). Extend the concept of input sections. Allow multiple sections to be active at once, and organize them as stack. Bindings from the top of the stack are preferred to lower ones. Each section has a mouse input section associated, inside which mouse events are associated with the bindings. If the mouse pointer is outside of a section's mouse area, mouse events will be dispatched to an input section lower on the stack of active sections. This is intended for scripting, which is to be added later. Two scripts could occupy different areas of the screen without conflicting with each other. (If it turns out that this mechanism is useless, we'll just remove it again.)
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#define MP_KEY_STATE_DOWN (1<<26)
// Flag for key events. Releases a key previously held down with
// MP_KEY_STATE_DOWN. Do not sending redundant UP events and do not forget to
// release keys at all with UP. If input is unreliable, use MP_INPUT_RELEASE_ALL
// or don't use MP_KEY_STATE_DOWN in the first place.
#define MP_KEY_STATE_UP (1<<27)
input: handle mouse movement differently Before this commit, mouse movement events emitted a special command ("set_mouse_pos"), which was specially handled in command.c. This was once special-cased to the dvdnav and menu code, and did nothing after libmenu and dvdnav were removed. Change it so that mouse movement triggers a pseudo-key ("MOUSE_MOVE"), which then can be bound to an arbitrary command. The mouse position is now managed in input.c. A command which actually needs the mouse position can use either mp_input_get_mouse_pos() or mp_get_osd_mouse_pos() to query it. The former returns raw window-space coordinates, while the latter returns coordinates transformed to OSD- space. (Both are the same for most VOs, except vo_xv and vo_x11, which can't render OSD in window-space. These require extra code for mapping mouse position.) As of this commit, there is still nothing that uses mouse movement, so MOUSE_MOVE is mapped to "ignore" to silence warnings when moving the mouse (much like MOUSE_BTN0). Extend the concept of input sections. Allow multiple sections to be active at once, and organize them as stack. Bindings from the top of the stack are preferred to lower ones. Each section has a mouse input section associated, inside which mouse events are associated with the bindings. If the mouse pointer is outside of a section's mouse area, mouse events will be dispatched to an input section lower on the stack of active sections. This is intended for scripting, which is to be added later. Two scripts could occupy different areas of the screen without conflicting with each other. (If it turns out that this mechanism is useless, we'll just remove it again.)
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// The following flags are not modifiers, but are part of the keycode itself.
// Emit a command even on key-up (normally key-up is ignored). The command
// handling code has to ignore unwanted commands specifically.
#define MP_KEY_EMIT_ON_UP (1<<28)
input: handle mouse movement differently Before this commit, mouse movement events emitted a special command ("set_mouse_pos"), which was specially handled in command.c. This was once special-cased to the dvdnav and menu code, and did nothing after libmenu and dvdnav were removed. Change it so that mouse movement triggers a pseudo-key ("MOUSE_MOVE"), which then can be bound to an arbitrary command. The mouse position is now managed in input.c. A command which actually needs the mouse position can use either mp_input_get_mouse_pos() or mp_get_osd_mouse_pos() to query it. The former returns raw window-space coordinates, while the latter returns coordinates transformed to OSD- space. (Both are the same for most VOs, except vo_xv and vo_x11, which can't render OSD in window-space. These require extra code for mapping mouse position.) As of this commit, there is still nothing that uses mouse movement, so MOUSE_MOVE is mapped to "ignore" to silence warnings when moving the mouse (much like MOUSE_BTN0). Extend the concept of input sections. Allow multiple sections to be active at once, and organize them as stack. Bindings from the top of the stack are preferred to lower ones. Each section has a mouse input section associated, inside which mouse events are associated with the bindings. If the mouse pointer is outside of a section's mouse area, mouse events will be dispatched to an input section lower on the stack of active sections. This is intended for scripting, which is to be added later. Two scripts could occupy different areas of the screen without conflicting with each other. (If it turns out that this mechanism is useless, we'll just remove it again.)
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// Use this when the key shouldn't be auto-repeated (like mouse buttons)
// Also means both key-down key-up events produce emit bound commands.
#define MP_NO_REPEAT_KEY (1<<29)
#endif /* MPLAYER_KEYCODES_H */