2015-03-02 18:09:18 +00:00
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#if 0
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//
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// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
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//
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// fxc /Tps_2_0 -DUSE_420P=1 /Fhd3d_shader_420p.h d3d_shader_yuv.hlsl
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// /Vnd3d_shader_420p
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//
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//
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// Parameters:
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//
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// float4x4 colormatrix;
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// sampler2D tex0;
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// sampler2D tex1;
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// sampler2D tex2;
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//
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//
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// Registers:
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//
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// Name Reg Size
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// ------------ ----- ----
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// colormatrix c0 4
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// tex0 s0 1
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// tex1 s1 1
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// tex2 s2 1
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//
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ps_2_0
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def c4, 1, 0, 0, 0
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dcl t0.xy
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dcl t1.xy
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dcl t2.xy
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dcl_2d s0
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dcl_2d s1
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dcl_2d s2
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texld r0, t0, s0
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texld r1, t1, s1
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texld r2, t2, s2
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mov r0.y, r1.x
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mov r0.z, r2.x
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mov r0.w, c4.x
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dp4 r1.x, r0, c0
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dp4 r1.y, r0, c1
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dp4 r1.z, r0, c2
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dp4 r1.w, r0, c3
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mov oC0, r1
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// approximately 11 instruction slots used (3 texture, 8 arithmetic)
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#endif
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const BYTE d3d_shader_420p[] =
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{
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0, 2, 255, 255, 254, 255,
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67, 0, 67, 84, 65, 66,
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28, 0, 0, 0, 215, 0,
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0, 0, 0, 2, 255, 255,
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4, 0, 0, 0, 28, 0,
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0, 0, 0, 1, 0, 0,
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208, 0, 0, 0, 108, 0,
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0, 0, 2, 0, 0, 0,
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4, 0, 2, 0, 120, 0,
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0, 0, 0, 0, 0, 0,
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136, 0, 0, 0, 3, 0,
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0, 0, 1, 0, 2, 0,
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144, 0, 0, 0, 0, 0,
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0, 0, 160, 0, 0, 0,
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3, 0, 1, 0, 1, 0,
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6, 0, 168, 0, 0, 0,
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0, 0, 0, 0, 184, 0,
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0, 0, 3, 0, 2, 0,
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1, 0, 10, 0, 192, 0,
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0, 0, 0, 0, 0, 0,
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99, 111, 108, 111, 114, 109,
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97, 116, 114, 105, 120, 0,
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3, 0, 3, 0, 4, 0,
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4, 0, 1, 0, 0, 0,
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0, 0, 0, 0, 116, 101,
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120, 48, 0, 171, 171, 171,
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4, 0, 12, 0, 1, 0,
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1, 0, 1, 0, 0, 0,
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0, 0, 0, 0, 116, 101,
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120, 49, 0, 171, 171, 171,
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4, 0, 12, 0, 1, 0,
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1, 0, 1, 0, 0, 0,
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0, 0, 0, 0, 116, 101,
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120, 50, 0, 171, 171, 171,
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4, 0, 12, 0, 1, 0,
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1, 0, 1, 0, 0, 0,
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0, 0, 0, 0, 112, 115,
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95, 50, 95, 48, 0, 77,
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105, 99, 114, 111, 115, 111,
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102, 116, 32, 40, 82, 41,
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32, 72, 76, 83, 76, 32,
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83, 104, 97, 100, 101, 114,
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32, 67, 111, 109, 112, 105,
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108, 101, 114, 32, 57, 46,
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50, 57, 46, 57, 53, 50,
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46, 51, 49, 49, 49, 0,
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81, 0, 0, 5, 4, 0,
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15, 160, 0, 0, 128, 63,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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31, 0, 0, 2, 0, 0,
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0, 128, 0, 0, 3, 176,
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31, 0, 0, 2, 0, 0,
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0, 128, 1, 0, 3, 176,
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31, 0, 0, 2, 0, 0,
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0, 128, 2, 0, 3, 176,
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31, 0, 0, 2, 0, 0,
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0, 144, 0, 8, 15, 160,
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31, 0, 0, 2, 0, 0,
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0, 144, 1, 8, 15, 160,
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31, 0, 0, 2, 0, 0,
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0, 144, 2, 8, 15, 160,
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66, 0, 0, 3, 0, 0,
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15, 128, 0, 0, 228, 176,
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0, 8, 228, 160, 66, 0,
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0, 3, 1, 0, 15, 128,
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1, 0, 228, 176, 1, 8,
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228, 160, 66, 0, 0, 3,
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2, 0, 15, 128, 2, 0,
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228, 176, 2, 8, 228, 160,
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1, 0, 0, 2, 0, 0,
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2, 128, 1, 0, 0, 128,
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1, 0, 0, 2, 0, 0,
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4, 128, 2, 0, 0, 128,
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1, 0, 0, 2, 0, 0,
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8, 128, 4, 0, 0, 160,
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9, 0, 0, 3, 1, 0,
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1, 128, 0, 0, 228, 128,
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0, 0, 228, 160, 9, 0,
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0, 3, 1, 0, 2, 128,
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0, 0, 228, 128, 1, 0,
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228, 160, 9, 0, 0, 3,
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1, 0, 4, 128, 0, 0,
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228, 128, 2, 0, 228, 160,
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9, 0, 0, 3, 1, 0,
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8, 128, 0, 0, 228, 128,
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3, 0, 228, 160, 1, 0,
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0, 2, 0, 8, 15, 128,
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1, 0, 228, 128, 255, 255,
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0, 0
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};
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