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mpv/libao2/ao_macosx.c

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/*
*
* ao_macosx.c
*
* Original Copyright (C) Timothy J. Wood - Aug 2000
*
* This file is part of libao, a cross-platform library. See
* README for a history of this source code.
*
* libao is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* libao is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GNU Make; see the file COPYING. If not, write to
* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/*
* The MacOS X CoreAudio framework doesn't mesh as simply as some
* simpler frameworks do. This is due to the fact that CoreAudio pulls
* audio samples rather than having them pushed at it (which is nice
* when you are wanting to do good buffering of audio).
*/
/* Change log:
*
* 14/5-2003: Ported to MPlayer libao2 by Dan Christiansen
*
* AC-3 and MPEG audio passthrough is possible, but I don't have
* access to a sound card that supports it.
*/
#include <CoreAudio/AudioHardware.h>
#include <stdio.h>
#include <string.h>
#include <inttypes.h>
#include <pthread.h>
#include "../mp_msg.h"
#include "audio_out.h"
#include "audio_out_internal.h"
#include "afmt.h"
static ao_info_t info =
{
"Darwin/Mac OS X native audio output",
"macosx",
"Timothy J. Wood & Dan Christiansen",
""
};
LIBAO_EXTERN(macosx)
/* Prefix for all mp_msg() calls */
#define ao_msg(a, b, c...) mp_msg(a, b, "AO: [macosx] " c)
/* This is large, but best (maybe it should be even larger).
* CoreAudio supposedly has an internal latency in the order of 2ms */
#define NUM_BUFS 128
typedef struct ao_macosx_s
{
/* CoreAudio */
AudioDeviceID outputDeviceID;
AudioStreamBasicDescription outputStreamBasicDescription;
/* Ring-buffer */
pthread_mutex_t buffer_mutex; /* mutex covering buffer variables */
unsigned char *buffer[NUM_BUFS];
unsigned int buffer_len;
unsigned int buf_read;
unsigned int buf_write;
unsigned int buf_read_pos;
unsigned int buf_write_pos;
int full_buffers;
int buffered_bytes;
} ao_macosx_t;
static ao_macosx_t *ao;
/* General purpose Ring-buffering routines */
static int write_buffer(unsigned char* data,int len){
int len2=0;
int x;
while(len>0){
if(ao->full_buffers==NUM_BUFS) {
ao_msg(MSGT_AO,MSGL_V, "Buffer overrun\n");
break;
}
x=ao->buffer_len-ao->buf_write_pos;
if(x>len) x=len;
memcpy(ao->buffer[ao->buf_write]+ao->buf_write_pos,data+len2,x);
/* accessing common variables, locking mutex */
pthread_mutex_lock(&ao->buffer_mutex);
len2+=x; len-=x;
ao->buffered_bytes+=x; ao->buf_write_pos+=x;
if(ao->buf_write_pos>=ao->buffer_len) {
/* block is full, find next! */
ao->buf_write=(ao->buf_write+1)%NUM_BUFS;
++ao->full_buffers;
ao->buf_write_pos=0;
}
pthread_mutex_unlock(&ao->buffer_mutex);
}
return len2;
}
static int read_buffer(unsigned char* data,int len){
int len2=0;
int x;
while(len>0){
if(ao->full_buffers==0) {
ao_msg(MSGT_AO,MSGL_V, "Buffer underrun\n");
break;
}
x=ao->buffer_len-ao->buf_read_pos;
if(x>len) x=len;
memcpy(data+len2,ao->buffer[ao->buf_read]+ao->buf_read_pos,x);
len2+=x; len-=x;
/* accessing common variables, locking mutex */
pthread_mutex_lock(&ao->buffer_mutex);
ao->buffered_bytes-=x; ao->buf_read_pos+=x;
if(ao->buf_read_pos>=ao->buffer_len){
/* block is empty, find next! */
ao->buf_read=(ao->buf_read+1)%NUM_BUFS;
--ao->full_buffers;
ao->buf_read_pos=0;
}
pthread_mutex_unlock(&ao->buffer_mutex);
}
return len2;
}
/* end ring buffer stuff */
/* The function that the CoreAudio thread calls when it wants more data */
static OSStatus audioDeviceIOProc(AudioDeviceID inDevice, const AudioTimeStamp *inNow, const AudioBufferList *inInputData, const AudioTimeStamp *inInputTime, AudioBufferList *outOutputData, const AudioTimeStamp *inOutputTime, void *inClientData)
{
outOutputData->mBuffers[0].mDataByteSize =
read_buffer((char *)outOutputData->mBuffers[0].mData, ao->buffer_len);
return 0;
}
static int control(int cmd,void *arg){
switch (cmd) {
case AOCONTROL_SET_DEVICE:
case AOCONTROL_GET_DEVICE:
case AOCONTROL_GET_VOLUME:
case AOCONTROL_SET_VOLUME:
/* unimplemented/meaningless */
return CONTROL_FALSE;
case AOCONTROL_QUERY_FORMAT:
/* stick with what CoreAudio requests */
return CONTROL_FALSE;
default:
return CONTROL_FALSE;
}
}
static int init(int rate,int channels,int format,int flags)
{
OSStatus status;
UInt32 propertySize;
int rc;
int i;
ao = (ao_macosx_t *)malloc(sizeof(ao_macosx_t));
/* initialise mutex */
pthread_mutex_init(&ao->buffer_mutex, NULL);
pthread_mutex_unlock(&ao->buffer_mutex);
/* get default output device */
propertySize = sizeof(ao->outputDeviceID);
status = AudioHardwareGetProperty(kAudioHardwarePropertyDefaultOutputDevice, &propertySize, &(ao->outputDeviceID));
if (status) {
ao_msg(MSGT_AO,MSGL_WARN,
"AudioHardwareGetProperty returned %d\n",
(int)status);
return CONTROL_FALSE;
}
if (ao->outputDeviceID == kAudioDeviceUnknown) {
ao_msg(MSGT_AO,MSGL_WARN, "AudioHardwareGetProperty: ao->outputDeviceID is kAudioDeviceUnknown\n");
return CONTROL_FALSE;
}
/* get default output format
* TODO: get all support formats and iterate through them
*/
propertySize = sizeof(ao->outputStreamBasicDescription);
status = AudioDeviceGetProperty(ao->outputDeviceID, 0, false, kAudioDevicePropertyStreamFormat, &propertySize, &ao->outputStreamBasicDescription);
if (status) {
ao_msg(MSGT_AO,MSGL_WARN, "AudioDeviceGetProperty returned %d when getting kAudioDevicePropertyStreamFormat\n", (int)status);
return CONTROL_FALSE;
}
ao_msg(MSGT_AO,MSGL_V, "hardware format...\n");
ao_msg(MSGT_AO,MSGL_V, "%f mSampleRate\n", ao->outputStreamBasicDescription.mSampleRate);
ao_msg(MSGT_AO,MSGL_V, " %c%c%c%c mFormatID\n",
(int)(ao->outputStreamBasicDescription.mFormatID & 0xff000000) >> 24,
(int)(ao->outputStreamBasicDescription.mFormatID & 0x00ff0000) >> 16,
(int)(ao->outputStreamBasicDescription.mFormatID & 0x0000ff00) >> 8,
(int)(ao->outputStreamBasicDescription.mFormatID & 0x000000ff) >> 0);
ao_msg(MSGT_AO,MSGL_V, "%5d mBytesPerPacket\n",
(int)ao->outputStreamBasicDescription.mBytesPerPacket);
ao_msg(MSGT_AO,MSGL_V, "%5d mFramesPerPacket\n",
(int)ao->outputStreamBasicDescription.mFramesPerPacket);
ao_msg(MSGT_AO,MSGL_V, "%5d mBytesPerFrame\n",
(int)ao->outputStreamBasicDescription.mBytesPerFrame);
ao_msg(MSGT_AO,MSGL_V, "%5d mChannelsPerFrame\n",
(int)ao->outputStreamBasicDescription.mChannelsPerFrame);
/* get requested buffer length */
propertySize = sizeof(ao->buffer_len);
status = AudioDeviceGetProperty(ao->outputDeviceID, 0, false, kAudioDevicePropertyBufferSize, &propertySize, &ao->buffer_len);
if (status) {
ao_msg(MSGT_AO,MSGL_WARN, "AudioDeviceGetProperty returned %d when getting kAudioDevicePropertyBufferSize\n", (int)status);
return CONTROL_FALSE;
}
ao_msg(MSGT_AO,MSGL_V, "%5d ao->buffer_len\n", (int)ao->buffer_len);
/* FIXME:
*
* Resampling of 32-bit float audio is broken in MPlayer. Refuse to
* handle anything other than the native format until this is fixed
* or this module is rewritten, whichever comes first.
*/
if (ao_data.samplerate == ao->outputStreamBasicDescription.mSampleRate) {
ao_data.samplerate = (int)ao->outputStreamBasicDescription.mSampleRate;
} else {
ao_msg(MSGT_AO,MSGL_WARN, "Resampling not supported yet.\n");
return 0;
}
ao_data.channels = ao->outputStreamBasicDescription.mChannelsPerFrame;
ao_data.outburst = ao_data.buffersize = ao->buffer_len;
ao_data.bps =
ao_data.samplerate * ao->outputStreamBasicDescription.mBytesPerFrame;
if (ao->outputStreamBasicDescription.mFormatID == kAudioFormatLinearPCM) {
uint32_t flags = ao->outputStreamBasicDescription.mFormatFlags;
if (flags & kAudioFormatFlagIsFloat) {
ao_data.format = AFMT_FLOAT;
} else {
ao_msg(MSGT_AO,MSGL_WARN, "Unsupported audio output "
"format %d. Please report this to the developer\n",
(int)status);
return CONTROL_FALSE;
}
} else {
/* TODO: handle AFMT_AC3, AFMT_MPEG & friends */
ao_msg(MSGT_AO,MSGL_WARN, "Default Audio Device doesn't "
"support Linear PCM!\n");
return CONTROL_FALSE;
}
/* Allocate ring-buffer memory */
for(i=0;i<NUM_BUFS;i++)
ao->buffer[i]=(unsigned char *) malloc(ao->buffer_len);
/* Prepare for playback */
reset();
/* Set the IO proc that CoreAudio will call when it needs data */
status = AudioDeviceAddIOProc(ao->outputDeviceID, audioDeviceIOProc, NULL);
if (status) {
ao_msg(MSGT_AO,MSGL_WARN, "AudioDeviceAddIOProc returned %d\n", (int)status);
return CONTROL_FALSE;
}
/* Start callback */
status = AudioDeviceStart(ao->outputDeviceID, audioDeviceIOProc);
if (status) {
ao_msg(MSGT_AO,MSGL_WARN, "AudioDeviceStart returned %d\n",
(int)status);
return CONTROL_FALSE;
}
return CONTROL_OK;
}
static int play(void* output_samples,int num_bytes,int flags)
{
return write_buffer(output_samples, num_bytes);
}
/* set variables and buffer to initial state */
static void reset()
{
int i;
pthread_mutex_lock(&ao->buffer_mutex);
/* reset ring-buffer state */
ao->buf_read=0;
ao->buf_write=0;
ao->buf_read_pos=0;
ao->buf_write_pos=0;
ao->full_buffers=0;
ao->buffered_bytes=0;
/* zero output buffer */
for (i = 0; i < NUM_BUFS; i++)
bzero(ao->buffer[i], ao->buffer_len);
pthread_mutex_unlock(&ao->buffer_mutex);
return;
}
/* return available space */
static int get_space()
{
return (NUM_BUFS-ao->full_buffers)*ao_data.buffersize - ao->buf_write_pos;
}
/* return delay until audio is played */
static float get_delay()
{
return (float)(ao->buffered_bytes)/(float)ao_data.bps;
}
/* unload plugin and deregister from coreaudio */
static void uninit()
{
int i;
OSErr status;
reset();
status = AudioDeviceRemoveIOProc(ao->outputDeviceID, audioDeviceIOProc);
if (status)
ao_msg(MSGT_AO,MSGL_WARN, "AudioDeviceRemoveIOProc "
"returned %d\n", (int)status);
for(i=0;i<NUM_BUFS;i++) free(ao->buffer[i]);
free(ao);
}
/* stop playing, keep buffers (for pause) */
static void audio_pause()
{
OSErr status;
/* stop callback */
status = AudioDeviceStop(ao->outputDeviceID, audioDeviceIOProc);
if (status)
ao_msg(MSGT_AO,MSGL_WARN, "AudioDeviceStop returned %d\n",
(int)status);
}
/* resume playing, after audio_pause() */
static void audio_resume()
{
OSErr status = AudioDeviceStart(ao->outputDeviceID, audioDeviceIOProc);
if (status)
ao_msg(MSGT_AO,MSGL_WARN, "AudioDeviceStart returned %d\n",
(int)status);
}