mpv/osdep/macOS_mpv_helper.swift

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cocoa-cb: initial implementation via opengl-cb API this is meant to replace the old and not properly working vo_gpu/opengl cocoa backend in the future. the problems are various shortcomings of Apple's opengl implementation and buggy behaviour in certain circumstances that couldn't be properly worked around. there are also certain regressions on newer macOS versions from 10.11 onwards. - awful opengl performance with a none layer backed context - huge amount of dropped frames with an early context flush - flickering of system elements like the dock or volume indicator - double buffering not properly working with a none layer backed context - bad performance in fullscreen because of system optimisations all the problems were caused by using a normal opengl context, that seems somewhat abandoned by apple, and are fixed by using a layer backed opengl context instead. problems that couldn't be fixed could be properly worked around. this has all features our old backend has sans the wid embedding, the possibility to disable the automatic GPU switching and taking screenshots of the window content. the first was deemed unnecessary by me for now, since i just use the libmpv API that others can use anyway. second is technically not possible atm because we have to pre-allocate our opengl context at a time the config isn't read yet, so we can't get the needed property. third one is a bit tricky because of deadlocking and it needed to be in sync, hopefully i can work around that in the future. this also has at least one additional feature or eye-candy. a properly working fullscreen animation with the native fs. also since this is a direct port of the old backend of the parts that could be used, though with adaptions and improvements, this looks a lot cleaner and easier to understand. some credit goes to @pigoz for the initial swift build support which i could improve upon. Fixes: #5478, #5393, #5152, #5151, #4615, #4476, #3978, #3746, #3739, #2392, #2217
2018-02-12 11:28:19 +00:00
/*
* This file is part of mpv.
*
* mpv is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* mpv is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
*/
import Cocoa
import OpenGL.GL
import OpenGL.GL3
class MPVHelper: NSObject {
var mpvHandle: OpaquePointer?
var mpvGLCBContext: OpaquePointer?
var mpvLog: OpaquePointer?
var inputContext: OpaquePointer?
var mpctx: UnsafeMutablePointer<MPContext>?
var fbo: GLint = 1
cocoa-cb: initial implementation via opengl-cb API this is meant to replace the old and not properly working vo_gpu/opengl cocoa backend in the future. the problems are various shortcomings of Apple's opengl implementation and buggy behaviour in certain circumstances that couldn't be properly worked around. there are also certain regressions on newer macOS versions from 10.11 onwards. - awful opengl performance with a none layer backed context - huge amount of dropped frames with an early context flush - flickering of system elements like the dock or volume indicator - double buffering not properly working with a none layer backed context - bad performance in fullscreen because of system optimisations all the problems were caused by using a normal opengl context, that seems somewhat abandoned by apple, and are fixed by using a layer backed opengl context instead. problems that couldn't be fixed could be properly worked around. this has all features our old backend has sans the wid embedding, the possibility to disable the automatic GPU switching and taking screenshots of the window content. the first was deemed unnecessary by me for now, since i just use the libmpv API that others can use anyway. second is technically not possible atm because we have to pre-allocate our opengl context at a time the config isn't read yet, so we can't get the needed property. third one is a bit tricky because of deadlocking and it needed to be in sync, hopefully i can work around that in the future. this also has at least one additional feature or eye-candy. a properly working fullscreen animation with the native fs. also since this is a direct port of the old backend of the parts that could be used, though with adaptions and improvements, this looks a lot cleaner and easier to understand. some credit goes to @pigoz for the initial swift build support which i could improve upon. Fixes: #5478, #5393, #5152, #5151, #4615, #4476, #3978, #3746, #3739, #2392, #2217
2018-02-12 11:28:19 +00:00
init(_ mpv: OpaquePointer) {
super.init()
mpvHandle = mpv
mpvLog = mp_log_new(UnsafeMutablePointer<MPContext>(mpvHandle),
mp_client_get_log(mpvHandle), "cocoacb")
mpctx = UnsafeMutablePointer<MPContext>(mp_client_get_core(mpvHandle))
inputContext = mpctx!.pointee.input
mpv_observe_property(mpvHandle, 0, "ontop", MPV_FORMAT_FLAG)
mpv_observe_property(mpvHandle, 0, "border", MPV_FORMAT_FLAG)
mpv_observe_property(mpvHandle, 0, "keepaspect-window", MPV_FORMAT_FLAG)
}
func setGLCB() {
if mpvHandle == nil {
sendError("No mpv handle available.")
exit(1)
}
mpvGLCBContext = OpaquePointer(mp_get_sub_api2(mpvHandle, MPV_SUB_API_OPENGL_CB, false))
if mpvGLCBContext == nil {
sendError("libmpv does not have the opengl-cb sub-API.")
exit(1)
}
}
func initGLCB() {
if mpvGLCBContext == nil {
setGLCB()
}
if mpv_opengl_cb_init_gl(mpvGLCBContext, nil, getProcAddress, nil) < 0 {
sendError("GL init has failed.")
exit(1)
}
}
let getProcAddress: mpv_opengl_cb_get_proc_address_fn = {
(ctx: UnsafeMutableRawPointer?, name: UnsafePointer<Int8>?) -> UnsafeMutableRawPointer? in
let symbol: CFString = CFStringCreateWithCString(
kCFAllocatorDefault, name, kCFStringEncodingASCII)
let indentifier = CFBundleGetBundleWithIdentifier("com.apple.opengl" as CFString)
let addr = CFBundleGetFunctionPointerForName(indentifier, symbol)
if symbol as String == "glFlush" {
return glDummyPtr()
}
return addr
}
func setGLCBUpdateCallback(_ callback: @escaping mpv_opengl_cb_update_fn, context object: AnyObject) {
if mpvGLCBContext == nil {
sendWarning("Init mpv opengl-cb first.")
} else {
mpv_opengl_cb_set_update_callback(mpvGLCBContext, callback, MPVHelper.bridge(obj: object))
}
}
func setGLCBControlCallback(_ callback: @escaping mpv_opengl_cb_control_fn, context object: AnyObject) {
if mpvGLCBContext == nil {
sendWarning("Init mpv opengl-cb first.")
} else {
mp_client_set_control_callback(mpvGLCBContext, callback, MPVHelper.bridge(obj: object))
}
}
func reportGLCBFlip() {
if mpvGLCBContext == nil { return }
mpv_opengl_cb_report_flip(mpvGLCBContext, 0)
}
func drawGLCB(_ surface: NSSize) {
if mpvGLCBContext != nil {
var i: GLint = 0
glGetIntegerv(GLenum(GL_DRAW_FRAMEBUFFER_BINDING), &i)
// CAOpenGLLayer has ownership of FBO zero yet can return it to us,
// so only utilize a newly received FBO ID if it is nonzero.
fbo = i != 0 ? i : fbo
cocoa-cb: initial implementation via opengl-cb API this is meant to replace the old and not properly working vo_gpu/opengl cocoa backend in the future. the problems are various shortcomings of Apple's opengl implementation and buggy behaviour in certain circumstances that couldn't be properly worked around. there are also certain regressions on newer macOS versions from 10.11 onwards. - awful opengl performance with a none layer backed context - huge amount of dropped frames with an early context flush - flickering of system elements like the dock or volume indicator - double buffering not properly working with a none layer backed context - bad performance in fullscreen because of system optimisations all the problems were caused by using a normal opengl context, that seems somewhat abandoned by apple, and are fixed by using a layer backed opengl context instead. problems that couldn't be fixed could be properly worked around. this has all features our old backend has sans the wid embedding, the possibility to disable the automatic GPU switching and taking screenshots of the window content. the first was deemed unnecessary by me for now, since i just use the libmpv API that others can use anyway. second is technically not possible atm because we have to pre-allocate our opengl context at a time the config isn't read yet, so we can't get the needed property. third one is a bit tricky because of deadlocking and it needed to be in sync, hopefully i can work around that in the future. this also has at least one additional feature or eye-candy. a properly working fullscreen animation with the native fs. also since this is a direct port of the old backend of the parts that could be used, though with adaptions and improvements, this looks a lot cleaner and easier to understand. some credit goes to @pigoz for the initial swift build support which i could improve upon. Fixes: #5478, #5393, #5152, #5151, #4615, #4476, #3978, #3746, #3739, #2392, #2217
2018-02-12 11:28:19 +00:00
mpv_opengl_cb_draw(mpvGLCBContext, fbo, Int32(surface.width), Int32(-surface.height))
cocoa-cb: initial implementation via opengl-cb API this is meant to replace the old and not properly working vo_gpu/opengl cocoa backend in the future. the problems are various shortcomings of Apple's opengl implementation and buggy behaviour in certain circumstances that couldn't be properly worked around. there are also certain regressions on newer macOS versions from 10.11 onwards. - awful opengl performance with a none layer backed context - huge amount of dropped frames with an early context flush - flickering of system elements like the dock or volume indicator - double buffering not properly working with a none layer backed context - bad performance in fullscreen because of system optimisations all the problems were caused by using a normal opengl context, that seems somewhat abandoned by apple, and are fixed by using a layer backed opengl context instead. problems that couldn't be fixed could be properly worked around. this has all features our old backend has sans the wid embedding, the possibility to disable the automatic GPU switching and taking screenshots of the window content. the first was deemed unnecessary by me for now, since i just use the libmpv API that others can use anyway. second is technically not possible atm because we have to pre-allocate our opengl context at a time the config isn't read yet, so we can't get the needed property. third one is a bit tricky because of deadlocking and it needed to be in sync, hopefully i can work around that in the future. this also has at least one additional feature or eye-candy. a properly working fullscreen animation with the native fs. also since this is a direct port of the old backend of the parts that could be used, though with adaptions and improvements, this looks a lot cleaner and easier to understand. some credit goes to @pigoz for the initial swift build support which i could improve upon. Fixes: #5478, #5393, #5152, #5151, #4615, #4476, #3978, #3746, #3739, #2392, #2217
2018-02-12 11:28:19 +00:00
} else {
glClearColor(0, 0, 0, 1)
glClear(GLbitfield(GL_COLOR_BUFFER_BIT))
}
}
func setGLCBICCProfile(_ profile: NSColorSpace) {
if mpvGLCBContext == nil { return }
var iccData = profile.iccProfileData
iccData!.withUnsafeMutableBytes { (u8Ptr: UnsafeMutablePointer<UInt8>) in
let icc = bstrdup(nil, bstr(start: u8Ptr, len: iccData!.count))
mp_client_set_icc_profile(mpvGLCBContext, icc)
}
}
func setGLCBLux(_ lux: Int) {
if mpvGLCBContext == nil { return }
mp_client_set_ambient_lux(mpvGLCBContext, Int32(lux))
}
func command(_ cmd: String) {
if mpvHandle == nil { return }
mpv_command_string(mpvHandle, cmd)
}
func commandAsync(_ cmd: [String?], id: UInt64 = 1) {
if mpvHandle == nil { return }
var mCmd = cmd
mCmd.append(nil)
var cargs = mCmd.map { $0.flatMap { UnsafePointer<Int8>(strdup($0)) } }
mpv_command_async(mpvHandle, id, &cargs)
for ptr in cargs { free(UnsafeMutablePointer(mutating: ptr)) }
}
func getBoolProperty(_ name: String) -> Bool {
if mpvHandle == nil { return false }
var value = Int32()
mpv_get_property(mpvHandle, name, MPV_FORMAT_FLAG, &value)
return value > 0
}
func getIntProperty(_ name: String) -> Int {
if mpvHandle == nil { return 0 }
var value = Int64()
mpv_get_property(mpvHandle, name, MPV_FORMAT_INT64, &value)
return Int(value)
}
func getStringProperty(_ name: String) -> String? {
if mpvHandle == nil { return nil }
let value = mpv_get_property_string(mpvHandle, name)
let str = value == nil ? nil : String(cString: value!)
mpv_free(value)
return str
}
func canBeDraggedAt(_ pos: NSPoint) -> Bool {
if inputContext == nil { return false }
let canDrag = !mp_input_test_dragging(inputContext!, Int32(pos.x), Int32(pos.y))
return canDrag
}
func setMousePosition(_ pos: NSPoint) {
if inputContext == nil { return }
mp_input_set_mouse_pos(inputContext!, Int32(pos.x), Int32(pos.y))
}
func putAxis(_ mpkey: Int32, delta: Double) {
if inputContext == nil { return }
mp_input_put_wheel(inputContext!, mpkey, delta)
}
func sendVerbose(_ msg: String) {
send(message: msg, type: MSGL_V)
}
func sendInfo(_ msg: String) {
send(message: msg, type: MSGL_INFO)
}
func sendWarning(_ msg: String) {
send(message: msg, type: MSGL_WARN)
}
func sendError(_ msg: String) {
send(message: msg, type: MSGL_ERR)
}
func send(message msg: String, type t: Int) {
if mpvLog == nil {
sendFallback(message: msg, type: t)
} else {
let args: [CVarArg] = [ (msg as NSString).utf8String! ]
mp_msg_va(mpvLog, Int32(t), "%s\n", getVaList(args))
}
}
func sendFallback(message msg: String, type t: Int) {
var level = "\u{001B}"
switch t {
case MSGL_V:
level += "[0;30m[VERBOSE]"
case MSGL_INFO:
level += "[0;30m[INFO]"
case MSGL_WARN:
level += "[0;33m"
case MSGL_ERR:
level += "[0;31m"
default:
level += "[0;30m"
}
print("\(level)[osx/cocoacb] \(msg)\u{001B}[0;30m")
}
func deinitGLCB() {
mpv_opengl_cb_set_update_callback(mpvGLCBContext, nil, nil)
mp_client_set_control_callback(mpvGLCBContext, nil, nil)
mpv_opengl_cb_uninit_gl(mpvGLCBContext)
mpvGLCBContext = nil
}
func deinitMPV() {
mpvHandle = nil
mpvLog = nil
inputContext = nil
mpctx = nil
}
// (__bridge void*)
class func bridge<T: AnyObject>(obj: T) -> UnsafeMutableRawPointer {
return UnsafeMutableRawPointer(Unmanaged.passUnretained(obj).toOpaque())
}
// (__bridge T*)
class func bridge<T: AnyObject>(ptr: UnsafeRawPointer) -> T {
return Unmanaged<T>.fromOpaque(ptr).takeUnretainedValue()
}
// *(char **) MPV_FORMAT_STRING on mpv_event_property
class func mpvStringArrayToString(_ obj: UnsafeMutableRawPointer) -> String? {
let cstr = UnsafeMutablePointer<UnsafeMutablePointer<Int8>>(OpaquePointer(obj))
return String(cString: cstr[0])
}
// MPV_FORMAT_FLAG
class func mpvFlagToBool(_ obj: UnsafeMutableRawPointer) -> Bool? {
return UnsafePointer<Bool>(OpaquePointer(obj))?.pointee
}
}