2003-04-25 10:00:18 +00:00
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// Precise timer routines for WINDOWS
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#include <windows.h>
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#include <mmsystem.h>
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#include "timer.h"
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2004-08-04 15:48:43 +00:00
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const char *timer_name = "Windows native";
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2003-04-25 10:00:18 +00:00
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// Returns current time in microseconds
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2009-01-05 14:48:03 +00:00
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unsigned int GetTimer(void)
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{
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2003-04-25 10:00:18 +00:00
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return timeGetTime() * 1000;
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}
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// Returns current time in milliseconds
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2009-01-05 18:05:34 +00:00
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unsigned int GetTimerMS(void)
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2009-01-05 14:48:03 +00:00
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{
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2003-04-25 10:00:18 +00:00
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return timeGetTime() ;
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}
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int usec_sleep(int usec_delay){
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2003-11-16 15:11:52 +00:00
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// Sleep(0) won't sleep for one clocktick as the unix usleep
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// instead it will only make the thread ready
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// it may take some time until it actually starts to run again
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if(usec_delay<1000)usec_delay=1000;
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2003-04-25 10:00:18 +00:00
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Sleep( usec_delay/1000);
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return 0;
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}
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static DWORD RelativeTime = 0;
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2009-01-05 14:48:03 +00:00
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float GetRelativeTime(void)
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{
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2003-04-25 10:00:18 +00:00
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DWORD t, r;
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t = GetTimer();
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r = t - RelativeTime;
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RelativeTime = t;
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return (float) r *0.000001F;
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}
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2009-01-05 14:48:03 +00:00
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void InitTimer(void)
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{
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2003-04-25 10:00:18 +00:00
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GetRelativeTime();
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}
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