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mpv/sub/osd.h

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/*
* This file is part of MPlayer.
*
* MPlayer is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* MPlayer is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with MPlayer; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef MPLAYER_SUB_H
#define MPLAYER_SUB_H
#include <stddef.h>
#include <stdbool.h>
#include <stdint.h>
#include "mpvcore/m_option.h"
osd: make the OSD and sub font more customizable Make more aspects of the OSD font customizable. This also affects the font used for unstyled subtitles (such as SRT), or when using the --no-ass option. This adds back some customizability that was lost with commit 74e7a1 (osd: use libass for OSD rendering). Removed options: --ass-border-color --ass-color --font --subfont --subfont-text-scale Added options: --osd-color --osd-border --osd-back-color --osd-shadow-color --osd-font --osd-font-size --osd-border-size --osd-margin-x --osd-margin-y --osd-shadow-offset --osd-spacing --sub-scale The font size is now specified in pixels as it would be rendered on a window with a height of 720 pixels. OSD and subtitles are always scaled with the window height, so specifying or expecting an absolute font size doesn't make sense. Such scaled pixel units are used to specify font border etc. as well. (Note: the font size is directly passed to libass. How the fonts are actually rasterized is outside of our control, but in theory ASS font sizes map to "script" pixels and then are scaled to screen size.) The default settings should be about the same, with slight difference due to rounding to the new scales. The OSD and subtitle fonts are not separately configurable. It has limited use and would double the number of newly added options, which would be more confusing than helpful. It could be easily added later, should the need arise. Other small details that change: - ASS_Style.Encoding is not set to -1 for subs anymore (assuming subs use VSFilter direction in -no-ass mode too) - use a different WrapStyle for OSD - ASS forced styles are not applied to OSD
2012-11-17 19:56:45 +00:00
// NOTE: VOs must support at least SUBBITMAP_RGBA.
enum sub_bitmap_format {
SUBBITMAP_EMPTY = 0,// no bitmaps; always has num_parts==0
SUBBITMAP_LIBASS, // A8, with a per-surface blend color (libass.color)
SUBBITMAP_RGBA, // B8G8R8A8 (MSB=A, LSB=B), scaled, premultiplied alpha
SUBBITMAP_INDEXED, // scaled, bitmap points to osd_bmp_indexed
SUBBITMAP_COUNT
};
// For SUBBITMAP_INDEXED
struct osd_bmp_indexed {
uint8_t *bitmap;
// Each entry is like a pixel in SUBBITMAP_RGBA format, but using straight
// alpha.
uint32_t palette[256];
};
struct sub_bitmap {
void *bitmap;
int stride;
// Note: not clipped, going outside the screen area is allowed
// (except for SUBBITMAP_LIBASS, which is always clipped)
int w, h;
int x, y;
int dw, dh;
union {
struct {
uint32_t color;
} libass;
};
};
struct sub_bitmaps {
// For VO cache state (limited by MAX_OSD_PARTS)
int render_index;
enum sub_bitmap_format format;
// If false, dw==w && dh==h.
// SUBBITMAP_LIBASS is never scaled.
bool scaled;
struct sub_bitmap *parts;
int num_parts;
// Incremented on each change
int bitmap_id, bitmap_pos_id;
};
struct mp_osd_res {
int w, h; // screen dimensions, including black borders
int mt, mb, ml, mr; // borders (top, bottom, left, right)
double display_par;
};
enum mp_osdtype {
OSDTYPE_SUB,
OSDTYPE_SUBTEXT,
OSDTYPE_PROGBAR,
OSDTYPE_OSD,
OSDTYPE_EXTERNAL,
OSDTYPE_EXTERNAL2,
MAX_OSD_PARTS
};
#define OSD_CONV_CACHE_MAX 4
struct osd_object {
int type; // OSDTYPE_*
bool is_sub;
bool force_redraw;
// caches for OSD conversion (internal to render_object())
struct osd_conv_cache *cache[OSD_CONV_CACHE_MAX];
struct sub_bitmaps cached;
osd: use libass for OSD rendering The OSD will now be rendered with libass. The old rendering code, which used freetype/fontconfig and did text layout manually, is disabled. To re-enable the old code, use the --disable-libass-osd configure switch. Some switches do nothing with the new code enabled, such as -subalign, -sub-bg-alpha, -sub-bg-color, and many more. (The reason is mostly that the code for rendering unstyled subtitles with libass doesn't make any attempts to support them. Some of them could be supported in theory.) Teletext rendering is not implemented in the new OSD rendering code. I don't have any teletext sources for testing, and since teletext is being phased out world-wide, the need for this is questionable. Note that rendering is extremely inefficient, mostly because the libass output is blended with the extremely strange mplayer OSD format. This could be improved at a later point. Remove most OSD rendering from vo_aa.c, because that was extremely hacky, can't be made work with osd_libass, and didn't work anyway in my tests. Internally, some cleanup is done. Subtitle and OSD related variable declarations were literally all over the place. Move them to sub.h and sub.c, which were hoarding most of these declarations already. Make the player core in mplayer.c free of concerns like bitmap font loading. The old OSD rendering code has been moved to osd_ft.c. The font_load.c and font_load_ft.c are only needed and compiled if the old OSD rendering code is configured.
2012-03-22 05:26:37 +00:00
// VO cache state
int vo_bitmap_id;
int vo_bitmap_pos_id;
struct mp_osd_res vo_res;
// Internally used by osd_libass.c
osd: use libass for OSD rendering The OSD will now be rendered with libass. The old rendering code, which used freetype/fontconfig and did text layout manually, is disabled. To re-enable the old code, use the --disable-libass-osd configure switch. Some switches do nothing with the new code enabled, such as -subalign, -sub-bg-alpha, -sub-bg-color, and many more. (The reason is mostly that the code for rendering unstyled subtitles with libass doesn't make any attempts to support them. Some of them could be supported in theory.) Teletext rendering is not implemented in the new OSD rendering code. I don't have any teletext sources for testing, and since teletext is being phased out world-wide, the need for this is questionable. Note that rendering is extremely inefficient, mostly because the libass output is blended with the extremely strange mplayer OSD format. This could be improved at a later point. Remove most OSD rendering from vo_aa.c, because that was extremely hacky, can't be made work with osd_libass, and didn't work anyway in my tests. Internally, some cleanup is done. Subtitle and OSD related variable declarations were literally all over the place. Move them to sub.h and sub.c, which were hoarding most of these declarations already. Make the player core in mplayer.c free of concerns like bitmap font loading. The old OSD rendering code has been moved to osd_ft.c. The font_load.c and font_load_ft.c are only needed and compiled if the old OSD rendering code is configured.
2012-03-22 05:26:37 +00:00
struct ass_track *osd_track;
struct sub_bitmap *parts_cache;
};
struct osd_state {
struct osd_object *objs[MAX_OSD_PARTS];
struct ass_library *ass_library;
subs: libass: use a single persistent renderer for subtitles To draw libass subtitles, the code used ASS_Renderer objects created in vf_vo (VO rendering) or vf_ass. They were destroyed and recreated together with the video filter chain. Change the code to use a single persistent renderer instance stored in the main osd_state struct. Because libass seems to misbehave if fonts are changed while a renderer exists (even if ass_set_fonts() is called on the renderer afterwards), the renderer is recreated after adding embedded fonts. The known benefits are simpler code and avoiding delays when switching between timeline parts from different files (libass fontconfig initialization, needed when creating a new renderer, can take a long time in some cases; switching between files rebuilds the video filter chain, and this required recreating the renderers). On the other hand, I'm not sure whether this could cause inefficient bitmap caching in libass; explicitly resetting the renderer in some cases could be beneficial. The new code does not keep the distinction of separate renderers for vsfilter munged aspect vs normal; this means that changing subtitle tracks can lose cache for the previous track. The new code always sets some libass parameters on each rendering call, which were previously only set if they had potentially changed. This should be harmless as libass itself has checks to see if the values differ from previous ones. Conflicts: command.c libmpcodecs/vf_ass.c libmpcodecs/vf_vo.c mplayer.c sub/ass_mp.c
2012-08-25 14:47:50 +00:00
struct ass_renderer *ass_renderer;
double video_offset;
double vo_pts;
bool render_subs_in_filter;
bool render_bitmap_subs;
struct mp_osd_res last_vo_res;
bool want_redraw;
// OSDTYPE_OSD
char *osd_text;
// OSDTYPE_SUBTEXT
char *sub_text;
// OSDTYPE_PROGBAR
int progbar_type; // <0: disabled, 1-255: symbol, else: no symbol
float progbar_value; // range 0.0-1.0
float *progbar_stops; // used for chapter indicators (0.0-1.0 each)
int progbar_num_stops;
// OSDTYPE_EXTERNAL
char *external;
int external_res_x, external_res_y;
// OSDTYPE_EXTERNAL2
struct sub_bitmaps external2;
// OSDTYPE_SUB
struct dec_sub *dec_sub;
osd: use libass for OSD rendering The OSD will now be rendered with libass. The old rendering code, which used freetype/fontconfig and did text layout manually, is disabled. To re-enable the old code, use the --disable-libass-osd configure switch. Some switches do nothing with the new code enabled, such as -subalign, -sub-bg-alpha, -sub-bg-color, and many more. (The reason is mostly that the code for rendering unstyled subtitles with libass doesn't make any attempts to support them. Some of them could be supported in theory.) Teletext rendering is not implemented in the new OSD rendering code. I don't have any teletext sources for testing, and since teletext is being phased out world-wide, the need for this is questionable. Note that rendering is extremely inefficient, mostly because the libass output is blended with the extremely strange mplayer OSD format. This could be improved at a later point. Remove most OSD rendering from vo_aa.c, because that was extremely hacky, can't be made work with osd_libass, and didn't work anyway in my tests. Internally, some cleanup is done. Subtitle and OSD related variable declarations were literally all over the place. Move them to sub.h and sub.c, which were hoarding most of these declarations already. Make the player core in mplayer.c free of concerns like bitmap font loading. The old OSD rendering code has been moved to osd_ft.c. The font_load.c and font_load_ft.c are only needed and compiled if the old OSD rendering code is configured.
2012-03-22 05:26:37 +00:00
struct MPOpts *opts;
// Internal to sub.c
struct mp_draw_sub_cache *draw_cache;
// Internally used by osd_libass.c
struct ass_renderer *osd_render;
struct ass_library *osd_ass_library;
};
// Start of OSD symbols in osd_font.pfb
#define OSD_CODEPOINTS 0xE000
// OSD symbols. osd_font.pfb has them starting from codepoint OSD_CODEPOINTS.
// Symbols with a value >= 32 are normal unicode codepoints.
enum mp_osd_font_codepoints {
OSD_PLAY = 0x01,
OSD_PAUSE = 0x02,
OSD_STOP = 0x03,
OSD_REW = 0x04,
OSD_FFW = 0x05,
OSD_CLOCK = 0x06,
OSD_CONTRAST = 0x07,
OSD_SATURATION = 0x08,
OSD_VOLUME = 0x09,
OSD_BRIGHTNESS = 0x0A,
OSD_HUE = 0x0B,
OSD_BALANCE = 0x0C,
OSD_PANSCAN = 0x50,
OSD_PB_START = 0x10,
OSD_PB_0 = 0x11,
OSD_PB_END = 0x12,
OSD_PB_1 = 0x13,
};
osd: make the OSD and sub font more customizable Make more aspects of the OSD font customizable. This also affects the font used for unstyled subtitles (such as SRT), or when using the --no-ass option. This adds back some customizability that was lost with commit 74e7a1 (osd: use libass for OSD rendering). Removed options: --ass-border-color --ass-color --font --subfont --subfont-text-scale Added options: --osd-color --osd-border --osd-back-color --osd-shadow-color --osd-font --osd-font-size --osd-border-size --osd-margin-x --osd-margin-y --osd-shadow-offset --osd-spacing --sub-scale The font size is now specified in pixels as it would be rendered on a window with a height of 720 pixels. OSD and subtitles are always scaled with the window height, so specifying or expecting an absolute font size doesn't make sense. Such scaled pixel units are used to specify font border etc. as well. (Note: the font size is directly passed to libass. How the fonts are actually rasterized is outside of our control, but in theory ASS font sizes map to "script" pixels and then are scaled to screen size.) The default settings should be about the same, with slight difference due to rounding to the new scales. The OSD and subtitle fonts are not separately configurable. It has limited use and would double the number of newly added options, which would be more confusing than helpful. It could be easily added later, should the need arise. Other small details that change: - ASS_Style.Encoding is not set to -1 for subs anymore (assuming subs use VSFilter direction in -no-ass mode too) - use a different WrapStyle for OSD - ASS forced styles are not applied to OSD
2012-11-17 19:56:45 +00:00
struct osd_style_opts {
char *font;
float font_size;
struct m_color color;
struct m_color border_color;
struct m_color shadow_color;
struct m_color back_color;
float border_size;
float shadow_offset;
float spacing;
int margin_x;
int margin_y;
float blur;
osd: make the OSD and sub font more customizable Make more aspects of the OSD font customizable. This also affects the font used for unstyled subtitles (such as SRT), or when using the --no-ass option. This adds back some customizability that was lost with commit 74e7a1 (osd: use libass for OSD rendering). Removed options: --ass-border-color --ass-color --font --subfont --subfont-text-scale Added options: --osd-color --osd-border --osd-back-color --osd-shadow-color --osd-font --osd-font-size --osd-border-size --osd-margin-x --osd-margin-y --osd-shadow-offset --osd-spacing --sub-scale The font size is now specified in pixels as it would be rendered on a window with a height of 720 pixels. OSD and subtitles are always scaled with the window height, so specifying or expecting an absolute font size doesn't make sense. Such scaled pixel units are used to specify font border etc. as well. (Note: the font size is directly passed to libass. How the fonts are actually rasterized is outside of our control, but in theory ASS font sizes map to "script" pixels and then are scaled to screen size.) The default settings should be about the same, with slight difference due to rounding to the new scales. The OSD and subtitle fonts are not separately configurable. It has limited use and would double the number of newly added options, which would be more confusing than helpful. It could be easily added later, should the need arise. Other small details that change: - ASS_Style.Encoding is not set to -1 for subs anymore (assuming subs use VSFilter direction in -no-ass mode too) - use a different WrapStyle for OSD - ASS forced styles are not applied to OSD
2012-11-17 19:56:45 +00:00
};
extern const struct m_sub_options osd_style_conf;
struct osd_state *osd_create(struct MPOpts *opts, struct ass_library *asslib);
void osd_set_text(struct osd_state *osd, const char *text);
void osd_set_sub(struct osd_state *osd, const char *text);
2013-04-28 23:49:20 +00:00
void osd_changed(struct osd_state *osd, int new_value);
void osd_changed_all(struct osd_state *osd);
void osd_free(struct osd_state *osd);
enum mp_osd_draw_flags {
OSD_DRAW_SUB_FILTER = (1 << 0),
OSD_DRAW_SUB_ONLY = (1 << 1),
};
void osd_draw(struct osd_state *osd, struct mp_osd_res res,
double video_pts, int draw_flags,
const bool formats[SUBBITMAP_COUNT],
void (*cb)(void *ctx, struct sub_bitmaps *imgs), void *cb_ctx);
struct mp_image;
bool osd_draw_on_image(struct osd_state *osd, struct mp_osd_res res,
double video_pts, int draw_flags, struct mp_image *dest);
struct mp_image_pool;
void osd_draw_on_image_p(struct osd_state *osd, struct mp_osd_res res,
double video_pts, int draw_flags,
struct mp_image_pool *pool, struct mp_image *dest);
void osd_object_get_scale_factor(struct osd_state *osd, struct osd_object *obj,
double *sw, double *sh);
// defined in osd_libass.c and osd_dummy.c
osd: use libass for OSD rendering The OSD will now be rendered with libass. The old rendering code, which used freetype/fontconfig and did text layout manually, is disabled. To re-enable the old code, use the --disable-libass-osd configure switch. Some switches do nothing with the new code enabled, such as -subalign, -sub-bg-alpha, -sub-bg-color, and many more. (The reason is mostly that the code for rendering unstyled subtitles with libass doesn't make any attempts to support them. Some of them could be supported in theory.) Teletext rendering is not implemented in the new OSD rendering code. I don't have any teletext sources for testing, and since teletext is being phased out world-wide, the need for this is questionable. Note that rendering is extremely inefficient, mostly because the libass output is blended with the extremely strange mplayer OSD format. This could be improved at a later point. Remove most OSD rendering from vo_aa.c, because that was extremely hacky, can't be made work with osd_libass, and didn't work anyway in my tests. Internally, some cleanup is done. Subtitle and OSD related variable declarations were literally all over the place. Move them to sub.h and sub.c, which were hoarding most of these declarations already. Make the player core in mplayer.c free of concerns like bitmap font loading. The old OSD rendering code has been moved to osd_ft.c. The font_load.c and font_load_ft.c are only needed and compiled if the old OSD rendering code is configured.
2012-03-22 05:26:37 +00:00
void osd_object_get_bitmaps(struct osd_state *osd, struct osd_object *obj,
struct sub_bitmaps *out_imgs);
void osd_object_get_resolution(struct osd_state *osd, struct osd_object *obj,
int *out_w, int *out_h);
osd: use libass for OSD rendering The OSD will now be rendered with libass. The old rendering code, which used freetype/fontconfig and did text layout manually, is disabled. To re-enable the old code, use the --disable-libass-osd configure switch. Some switches do nothing with the new code enabled, such as -subalign, -sub-bg-alpha, -sub-bg-color, and many more. (The reason is mostly that the code for rendering unstyled subtitles with libass doesn't make any attempts to support them. Some of them could be supported in theory.) Teletext rendering is not implemented in the new OSD rendering code. I don't have any teletext sources for testing, and since teletext is being phased out world-wide, the need for this is questionable. Note that rendering is extremely inefficient, mostly because the libass output is blended with the extremely strange mplayer OSD format. This could be improved at a later point. Remove most OSD rendering from vo_aa.c, because that was extremely hacky, can't be made work with osd_libass, and didn't work anyway in my tests. Internally, some cleanup is done. Subtitle and OSD related variable declarations were literally all over the place. Move them to sub.h and sub.c, which were hoarding most of these declarations already. Make the player core in mplayer.c free of concerns like bitmap font loading. The old OSD rendering code has been moved to osd_ft.c. The font_load.c and font_load_ft.c are only needed and compiled if the old OSD rendering code is configured.
2012-03-22 05:26:37 +00:00
void osd_get_function_sym(char *buffer, size_t buffer_size, int osd_function);
void osd_init_backend(struct osd_state *osd);
void osd_destroy_backend(struct osd_state *osd);
#endif /* MPLAYER_SUB_H */