Rewrite ordered chapters and timeline stuff
This uses a different method to piece segments together. The old
approach basically changes to a new file (with a new start offset) any
time a segment ends. This meant waiting for audio/video end on segment
end, and then changing to the new segment all at once. It had a very
weird impact on the playback core, and some things (like truly gapless
segment transitions, or frame backstepping) just didn't work.
The new approach adds the demux_timeline pseudo-demuxer, which presents
an uniform packet stream from the many segments. This is pretty similar
to how ordered chapters are implemented everywhere else. It also reminds
of the FFmpeg concat pseudo-demuxer.
The "pure" version of this approach doesn't work though. Segments can
actually have different codec configurations (different extradata), and
subtitles are most likely broken too. (Subtitles have multiple corner
cases which break the pure stream-concatenation approach completely.)
To counter this, we do two things:
- Reinit the decoder with each segment. We go as far as allowing
concatenating files with completely different codecs for the sake
of EDL (which also uses the timeline infrastructure). A "lighter"
approach would try to make use of decoder mechanism to update e.g.
the extradata, but that seems fragile.
- Clip decoded data to segment boundaries. This is equivalent to
normal playback core mechanisms like hr-seek, but now the playback
core doesn't need to care about these things.
These two mechanisms are equivalent to what happened in the old
implementation, except they don't happen in the playback core anymore.
In other words, the playback core is completely relieved from timeline
implementation details. (Which honestly is exactly what I'm trying to
do here. I don't think ordered chapter behavior deserves improvement,
even if it's bad - but I want to get it out from the playback core.)
There is code duplication between audio and video decoder common code.
This is awful and could be shareable - but this will happen later.
Note that the audio path has some code to clip audio frames for the
purpose of codec preroll/gapless handling, but it's not shared as
sharing it would cause more pain than it would help.
2016-02-15 20:04:07 +00:00
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/*
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* This file is part of mpv.
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*
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* mpv is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* mpv is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <assert.h>
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#include <limits.h>
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#include "common/common.h"
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#include "common/msg.h"
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#include "demux.h"
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#include "timeline.h"
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#include "stheader.h"
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struct segment {
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int index;
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double start, end;
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double d_start;
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struct demuxer *d;
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// stream_map[sh_stream.index] = index into priv.streams, where sh_stream
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// is a stream from the source d. It's used to map the streams of the
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// source onto the set of streams of the virtual timeline.
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// Uses -1 for streams that do not appear in the virtual timeline.
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int *stream_map;
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int num_stream_map;
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};
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// Information for each stream on the virtual timeline. (Mirrors streams
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// exposed by demux_timeline.)
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struct virtual_stream {
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struct sh_stream *sh; // stream exported by demux_timeline
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bool selected; // ==demux_stream_is_selected(sh)
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bool new_segment; // whether a new segment needs to be signaled
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int eos_packets; // deal with b-frame delay
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};
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struct priv {
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struct timeline *tl;
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double duration;
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struct segment **segments;
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int num_segments;
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struct segment *current;
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// As the demuxer user sees it.
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struct virtual_stream *streams;
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int num_streams;
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// Total number of packets received past end of segment. Used
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// to be clever about determining when to switch segments.
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int eos_packets;
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};
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2016-02-16 20:06:02 +00:00
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static void reselect_streams(struct demuxer *demuxer)
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{
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struct priv *p = demuxer->priv;
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for (int n = 0; n < p->num_streams; n++) {
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struct virtual_stream *vs = &p->streams[n];
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vs->selected = demux_stream_is_selected(vs->sh);
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}
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for (int n = 0; n < p->num_segments; n++) {
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struct segment *seg = p->segments[n];
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for (int i = 0; i < seg->num_stream_map; i++) {
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struct sh_stream *sh = demux_get_stream(seg->d, i);
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bool selected = false;
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if (seg->stream_map[i] >= 0)
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selected = p->streams[seg->stream_map[i]].selected;
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// This stops demuxer readahead for inactive segments.
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if (!p->current || seg->d != p->current->d)
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selected = false;
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player: improve instant track switching
When switching tracks, we normally have the problem that data gets lost
due to readahead buffering. (Which in turn is because we're stubborn and
instruct the demuxers to discard data on unselected streams.) The
demuxer layer has a hack that re-reads discarded buffered data if a
stream is enabled mid-stream, so track switching will seem instant.
A somewhat similar problem is when all tracks of an external files were
disabled - when enabling the first track, we have to seek to the target
position.
Handle these with the same mechanism. Pass the "current time" to the
demuxer's stream switch function, and let the demuxer figure out what to
do. The demuxer will issue a refresh seek (if possible) to update the
new stream, or will issue a "normal" seek if there was no active stream
yet.
One case that changes is when a video/audio stream is enabled on an
external file with only a subtitle stream active, and the demuxer does
not support rrefresh seeks. This is a fuzzy case, because subtitles are
sparse, and the demuxer might have skipped large amounts of data. We
used to seek (and send the subtitle decoder some subtitle packets
twice). This case is sort of obscure and insane, and the fix would be
questionable, so we simply don't care.
Should mostly fix #3392.
2016-08-06 13:47:04 +00:00
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demuxer_select_track(seg->d, sh, MP_NOPTS_VALUE, selected);
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2016-02-16 20:06:02 +00:00
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}
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}
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}
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|
Rewrite ordered chapters and timeline stuff
This uses a different method to piece segments together. The old
approach basically changes to a new file (with a new start offset) any
time a segment ends. This meant waiting for audio/video end on segment
end, and then changing to the new segment all at once. It had a very
weird impact on the playback core, and some things (like truly gapless
segment transitions, or frame backstepping) just didn't work.
The new approach adds the demux_timeline pseudo-demuxer, which presents
an uniform packet stream from the many segments. This is pretty similar
to how ordered chapters are implemented everywhere else. It also reminds
of the FFmpeg concat pseudo-demuxer.
The "pure" version of this approach doesn't work though. Segments can
actually have different codec configurations (different extradata), and
subtitles are most likely broken too. (Subtitles have multiple corner
cases which break the pure stream-concatenation approach completely.)
To counter this, we do two things:
- Reinit the decoder with each segment. We go as far as allowing
concatenating files with completely different codecs for the sake
of EDL (which also uses the timeline infrastructure). A "lighter"
approach would try to make use of decoder mechanism to update e.g.
the extradata, but that seems fragile.
- Clip decoded data to segment boundaries. This is equivalent to
normal playback core mechanisms like hr-seek, but now the playback
core doesn't need to care about these things.
These two mechanisms are equivalent to what happened in the old
implementation, except they don't happen in the playback core anymore.
In other words, the playback core is completely relieved from timeline
implementation details. (Which honestly is exactly what I'm trying to
do here. I don't think ordered chapter behavior deserves improvement,
even if it's bad - but I want to get it out from the playback core.)
There is code duplication between audio and video decoder common code.
This is awful and could be shareable - but this will happen later.
Note that the audio path has some code to clip audio frames for the
purpose of codec preroll/gapless handling, but it's not shared as
sharing it would cause more pain than it would help.
2016-02-15 20:04:07 +00:00
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static void switch_segment(struct demuxer *demuxer, struct segment *new,
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double start_pts, int flags)
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{
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struct priv *p = demuxer->priv;
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2016-03-17 20:32:41 +00:00
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bool new_segment = p->current != new;
|
Rewrite ordered chapters and timeline stuff
This uses a different method to piece segments together. The old
approach basically changes to a new file (with a new start offset) any
time a segment ends. This meant waiting for audio/video end on segment
end, and then changing to the new segment all at once. It had a very
weird impact on the playback core, and some things (like truly gapless
segment transitions, or frame backstepping) just didn't work.
The new approach adds the demux_timeline pseudo-demuxer, which presents
an uniform packet stream from the many segments. This is pretty similar
to how ordered chapters are implemented everywhere else. It also reminds
of the FFmpeg concat pseudo-demuxer.
The "pure" version of this approach doesn't work though. Segments can
actually have different codec configurations (different extradata), and
subtitles are most likely broken too. (Subtitles have multiple corner
cases which break the pure stream-concatenation approach completely.)
To counter this, we do two things:
- Reinit the decoder with each segment. We go as far as allowing
concatenating files with completely different codecs for the sake
of EDL (which also uses the timeline infrastructure). A "lighter"
approach would try to make use of decoder mechanism to update e.g.
the extradata, but that seems fragile.
- Clip decoded data to segment boundaries. This is equivalent to
normal playback core mechanisms like hr-seek, but now the playback
core doesn't need to care about these things.
These two mechanisms are equivalent to what happened in the old
implementation, except they don't happen in the playback core anymore.
In other words, the playback core is completely relieved from timeline
implementation details. (Which honestly is exactly what I'm trying to
do here. I don't think ordered chapter behavior deserves improvement,
even if it's bad - but I want to get it out from the playback core.)
There is code duplication between audio and video decoder common code.
This is awful and could be shareable - but this will happen later.
Note that the audio path has some code to clip audio frames for the
purpose of codec preroll/gapless handling, but it's not shared as
sharing it would cause more pain than it would help.
2016-02-15 20:04:07 +00:00
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if (!(flags & (SEEK_FORWARD | SEEK_BACKWARD)))
|
2016-03-25 16:27:02 +00:00
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|
flags |= SEEK_BACKWARD | SEEK_HR;
|
Rewrite ordered chapters and timeline stuff
This uses a different method to piece segments together. The old
approach basically changes to a new file (with a new start offset) any
time a segment ends. This meant waiting for audio/video end on segment
end, and then changing to the new segment all at once. It had a very
weird impact on the playback core, and some things (like truly gapless
segment transitions, or frame backstepping) just didn't work.
The new approach adds the demux_timeline pseudo-demuxer, which presents
an uniform packet stream from the many segments. This is pretty similar
to how ordered chapters are implemented everywhere else. It also reminds
of the FFmpeg concat pseudo-demuxer.
The "pure" version of this approach doesn't work though. Segments can
actually have different codec configurations (different extradata), and
subtitles are most likely broken too. (Subtitles have multiple corner
cases which break the pure stream-concatenation approach completely.)
To counter this, we do two things:
- Reinit the decoder with each segment. We go as far as allowing
concatenating files with completely different codecs for the sake
of EDL (which also uses the timeline infrastructure). A "lighter"
approach would try to make use of decoder mechanism to update e.g.
the extradata, but that seems fragile.
- Clip decoded data to segment boundaries. This is equivalent to
normal playback core mechanisms like hr-seek, but now the playback
core doesn't need to care about these things.
These two mechanisms are equivalent to what happened in the old
implementation, except they don't happen in the playback core anymore.
In other words, the playback core is completely relieved from timeline
implementation details. (Which honestly is exactly what I'm trying to
do here. I don't think ordered chapter behavior deserves improvement,
even if it's bad - but I want to get it out from the playback core.)
There is code duplication between audio and video decoder common code.
This is awful and could be shareable - but this will happen later.
Note that the audio path has some code to clip audio frames for the
purpose of codec preroll/gapless handling, but it's not shared as
sharing it would cause more pain than it would help.
2016-02-15 20:04:07 +00:00
|
|
|
|
|
|
|
MP_VERBOSE(demuxer, "switch to segment %d\n", new->index);
|
|
|
|
|
|
|
|
p->current = new;
|
2016-02-16 20:05:18 +00:00
|
|
|
reselect_streams(demuxer);
|
Rewrite ordered chapters and timeline stuff
This uses a different method to piece segments together. The old
approach basically changes to a new file (with a new start offset) any
time a segment ends. This meant waiting for audio/video end on segment
end, and then changing to the new segment all at once. It had a very
weird impact on the playback core, and some things (like truly gapless
segment transitions, or frame backstepping) just didn't work.
The new approach adds the demux_timeline pseudo-demuxer, which presents
an uniform packet stream from the many segments. This is pretty similar
to how ordered chapters are implemented everywhere else. It also reminds
of the FFmpeg concat pseudo-demuxer.
The "pure" version of this approach doesn't work though. Segments can
actually have different codec configurations (different extradata), and
subtitles are most likely broken too. (Subtitles have multiple corner
cases which break the pure stream-concatenation approach completely.)
To counter this, we do two things:
- Reinit the decoder with each segment. We go as far as allowing
concatenating files with completely different codecs for the sake
of EDL (which also uses the timeline infrastructure). A "lighter"
approach would try to make use of decoder mechanism to update e.g.
the extradata, but that seems fragile.
- Clip decoded data to segment boundaries. This is equivalent to
normal playback core mechanisms like hr-seek, but now the playback
core doesn't need to care about these things.
These two mechanisms are equivalent to what happened in the old
implementation, except they don't happen in the playback core anymore.
In other words, the playback core is completely relieved from timeline
implementation details. (Which honestly is exactly what I'm trying to
do here. I don't think ordered chapter behavior deserves improvement,
even if it's bad - but I want to get it out from the playback core.)
There is code duplication between audio and video decoder common code.
This is awful and could be shareable - but this will happen later.
Note that the audio path has some code to clip audio frames for the
purpose of codec preroll/gapless handling, but it's not shared as
sharing it would cause more pain than it would help.
2016-02-15 20:04:07 +00:00
|
|
|
demux_set_ts_offset(new->d, new->start - new->d_start);
|
2016-02-28 18:14:23 +00:00
|
|
|
demux_seek(new->d, start_pts, flags);
|
Rewrite ordered chapters and timeline stuff
This uses a different method to piece segments together. The old
approach basically changes to a new file (with a new start offset) any
time a segment ends. This meant waiting for audio/video end on segment
end, and then changing to the new segment all at once. It had a very
weird impact on the playback core, and some things (like truly gapless
segment transitions, or frame backstepping) just didn't work.
The new approach adds the demux_timeline pseudo-demuxer, which presents
an uniform packet stream from the many segments. This is pretty similar
to how ordered chapters are implemented everywhere else. It also reminds
of the FFmpeg concat pseudo-demuxer.
The "pure" version of this approach doesn't work though. Segments can
actually have different codec configurations (different extradata), and
subtitles are most likely broken too. (Subtitles have multiple corner
cases which break the pure stream-concatenation approach completely.)
To counter this, we do two things:
- Reinit the decoder with each segment. We go as far as allowing
concatenating files with completely different codecs for the sake
of EDL (which also uses the timeline infrastructure). A "lighter"
approach would try to make use of decoder mechanism to update e.g.
the extradata, but that seems fragile.
- Clip decoded data to segment boundaries. This is equivalent to
normal playback core mechanisms like hr-seek, but now the playback
core doesn't need to care about these things.
These two mechanisms are equivalent to what happened in the old
implementation, except they don't happen in the playback core anymore.
In other words, the playback core is completely relieved from timeline
implementation details. (Which honestly is exactly what I'm trying to
do here. I don't think ordered chapter behavior deserves improvement,
even if it's bad - but I want to get it out from the playback core.)
There is code duplication between audio and video decoder common code.
This is awful and could be shareable - but this will happen later.
Note that the audio path has some code to clip audio frames for the
purpose of codec preroll/gapless handling, but it's not shared as
sharing it would cause more pain than it would help.
2016-02-15 20:04:07 +00:00
|
|
|
|
|
|
|
for (int n = 0; n < p->num_streams; n++) {
|
|
|
|
struct virtual_stream *vs = &p->streams[n];
|
2016-03-17 20:32:41 +00:00
|
|
|
if (new_segment)
|
|
|
|
vs->new_segment = true;
|
Rewrite ordered chapters and timeline stuff
This uses a different method to piece segments together. The old
approach basically changes to a new file (with a new start offset) any
time a segment ends. This meant waiting for audio/video end on segment
end, and then changing to the new segment all at once. It had a very
weird impact on the playback core, and some things (like truly gapless
segment transitions, or frame backstepping) just didn't work.
The new approach adds the demux_timeline pseudo-demuxer, which presents
an uniform packet stream from the many segments. This is pretty similar
to how ordered chapters are implemented everywhere else. It also reminds
of the FFmpeg concat pseudo-demuxer.
The "pure" version of this approach doesn't work though. Segments can
actually have different codec configurations (different extradata), and
subtitles are most likely broken too. (Subtitles have multiple corner
cases which break the pure stream-concatenation approach completely.)
To counter this, we do two things:
- Reinit the decoder with each segment. We go as far as allowing
concatenating files with completely different codecs for the sake
of EDL (which also uses the timeline infrastructure). A "lighter"
approach would try to make use of decoder mechanism to update e.g.
the extradata, but that seems fragile.
- Clip decoded data to segment boundaries. This is equivalent to
normal playback core mechanisms like hr-seek, but now the playback
core doesn't need to care about these things.
These two mechanisms are equivalent to what happened in the old
implementation, except they don't happen in the playback core anymore.
In other words, the playback core is completely relieved from timeline
implementation details. (Which honestly is exactly what I'm trying to
do here. I don't think ordered chapter behavior deserves improvement,
even if it's bad - but I want to get it out from the playback core.)
There is code duplication between audio and video decoder common code.
This is awful and could be shareable - but this will happen later.
Note that the audio path has some code to clip audio frames for the
purpose of codec preroll/gapless handling, but it's not shared as
sharing it would cause more pain than it would help.
2016-02-15 20:04:07 +00:00
|
|
|
vs->eos_packets = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
p->eos_packets = 0;
|
|
|
|
}
|
|
|
|
|
2016-02-28 18:14:23 +00:00
|
|
|
static void d_seek(struct demuxer *demuxer, double seek_pts, int flags)
|
Rewrite ordered chapters and timeline stuff
This uses a different method to piece segments together. The old
approach basically changes to a new file (with a new start offset) any
time a segment ends. This meant waiting for audio/video end on segment
end, and then changing to the new segment all at once. It had a very
weird impact on the playback core, and some things (like truly gapless
segment transitions, or frame backstepping) just didn't work.
The new approach adds the demux_timeline pseudo-demuxer, which presents
an uniform packet stream from the many segments. This is pretty similar
to how ordered chapters are implemented everywhere else. It also reminds
of the FFmpeg concat pseudo-demuxer.
The "pure" version of this approach doesn't work though. Segments can
actually have different codec configurations (different extradata), and
subtitles are most likely broken too. (Subtitles have multiple corner
cases which break the pure stream-concatenation approach completely.)
To counter this, we do two things:
- Reinit the decoder with each segment. We go as far as allowing
concatenating files with completely different codecs for the sake
of EDL (which also uses the timeline infrastructure). A "lighter"
approach would try to make use of decoder mechanism to update e.g.
the extradata, but that seems fragile.
- Clip decoded data to segment boundaries. This is equivalent to
normal playback core mechanisms like hr-seek, but now the playback
core doesn't need to care about these things.
These two mechanisms are equivalent to what happened in the old
implementation, except they don't happen in the playback core anymore.
In other words, the playback core is completely relieved from timeline
implementation details. (Which honestly is exactly what I'm trying to
do here. I don't think ordered chapter behavior deserves improvement,
even if it's bad - but I want to get it out from the playback core.)
There is code duplication between audio and video decoder common code.
This is awful and could be shareable - but this will happen later.
Note that the audio path has some code to clip audio frames for the
purpose of codec preroll/gapless handling, but it's not shared as
sharing it would cause more pain than it would help.
2016-02-15 20:04:07 +00:00
|
|
|
{
|
|
|
|
struct priv *p = demuxer->priv;
|
|
|
|
|
2016-02-28 18:14:23 +00:00
|
|
|
double pts = seek_pts * ((flags & SEEK_FACTOR) ? p->duration : 1);
|
Rewrite ordered chapters and timeline stuff
This uses a different method to piece segments together. The old
approach basically changes to a new file (with a new start offset) any
time a segment ends. This meant waiting for audio/video end on segment
end, and then changing to the new segment all at once. It had a very
weird impact on the playback core, and some things (like truly gapless
segment transitions, or frame backstepping) just didn't work.
The new approach adds the demux_timeline pseudo-demuxer, which presents
an uniform packet stream from the many segments. This is pretty similar
to how ordered chapters are implemented everywhere else. It also reminds
of the FFmpeg concat pseudo-demuxer.
The "pure" version of this approach doesn't work though. Segments can
actually have different codec configurations (different extradata), and
subtitles are most likely broken too. (Subtitles have multiple corner
cases which break the pure stream-concatenation approach completely.)
To counter this, we do two things:
- Reinit the decoder with each segment. We go as far as allowing
concatenating files with completely different codecs for the sake
of EDL (which also uses the timeline infrastructure). A "lighter"
approach would try to make use of decoder mechanism to update e.g.
the extradata, but that seems fragile.
- Clip decoded data to segment boundaries. This is equivalent to
normal playback core mechanisms like hr-seek, but now the playback
core doesn't need to care about these things.
These two mechanisms are equivalent to what happened in the old
implementation, except they don't happen in the playback core anymore.
In other words, the playback core is completely relieved from timeline
implementation details. (Which honestly is exactly what I'm trying to
do here. I don't think ordered chapter behavior deserves improvement,
even if it's bad - but I want to get it out from the playback core.)
There is code duplication between audio and video decoder common code.
This is awful and could be shareable - but this will happen later.
Note that the audio path has some code to clip audio frames for the
purpose of codec preroll/gapless handling, but it's not shared as
sharing it would cause more pain than it would help.
2016-02-15 20:04:07 +00:00
|
|
|
|
|
|
|
flags &= SEEK_FORWARD | SEEK_BACKWARD | SEEK_HR;
|
|
|
|
|
|
|
|
struct segment *new = p->segments[p->num_segments - 1];
|
|
|
|
for (int n = 0; n < p->num_segments; n++) {
|
|
|
|
if (pts < p->segments[n]->end) {
|
|
|
|
new = p->segments[n];
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
switch_segment(demuxer, new, pts, flags);
|
|
|
|
}
|
|
|
|
|
|
|
|
static int d_fill_buffer(struct demuxer *demuxer)
|
|
|
|
{
|
|
|
|
struct priv *p = demuxer->priv;
|
|
|
|
|
|
|
|
if (!p->current)
|
|
|
|
switch_segment(demuxer, p->segments[0], 0, 0);
|
|
|
|
|
|
|
|
struct segment *seg = p->current;
|
|
|
|
|
|
|
|
struct demux_packet *pkt = demux_read_any_packet(seg->d);
|
|
|
|
if (!pkt || pkt->pts >= seg->end)
|
|
|
|
p->eos_packets += 1;
|
|
|
|
|
|
|
|
// Test for EOF. Do this here to properly run into EOF even if other
|
|
|
|
// streams are disabled etc. If it somehow doesn't manage to reach the end
|
|
|
|
// after demuxing a high (bit arbitrary) number of packets, assume one of
|
|
|
|
// the streams went EOF early.
|
|
|
|
bool eos_reached = p->eos_packets > 0;
|
|
|
|
if (eos_reached && p->eos_packets < 100) {
|
|
|
|
for (int n = 0; n < p->num_streams; n++) {
|
|
|
|
struct virtual_stream *vs = &p->streams[n];
|
|
|
|
if (vs->selected) {
|
|
|
|
int max_packets = 0;
|
|
|
|
if (vs->sh->type == STREAM_AUDIO)
|
|
|
|
max_packets = 1;
|
|
|
|
if (vs->sh->type == STREAM_VIDEO)
|
|
|
|
max_packets = 16;
|
|
|
|
eos_reached &= vs->eos_packets >= max_packets;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (eos_reached || !pkt) {
|
|
|
|
talloc_free(pkt);
|
|
|
|
|
|
|
|
struct segment *next = NULL;
|
|
|
|
for (int n = 0; n < p->num_segments - 1; n++) {
|
|
|
|
if (p->segments[n] == seg) {
|
|
|
|
next = p->segments[n + 1];
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (!next)
|
|
|
|
return 0;
|
|
|
|
switch_segment(demuxer, next, next->start, 0);
|
|
|
|
return 1; // reader will retry
|
|
|
|
}
|
|
|
|
|
|
|
|
if (pkt->stream < 0 || pkt->stream > seg->num_stream_map)
|
|
|
|
goto drop;
|
|
|
|
|
|
|
|
if (!pkt->codec)
|
|
|
|
pkt->codec = demux_get_stream(seg->d, pkt->stream)->codec;
|
|
|
|
|
|
|
|
if (pkt->start == MP_NOPTS_VALUE || pkt->start < seg->start)
|
|
|
|
pkt->start = seg->start;
|
|
|
|
if (pkt->end == MP_NOPTS_VALUE || pkt->end > seg->end)
|
|
|
|
pkt->end = seg->end;
|
|
|
|
|
|
|
|
pkt->stream = seg->stream_map[pkt->stream];
|
|
|
|
if (pkt->stream < 0)
|
|
|
|
goto drop;
|
|
|
|
|
2016-08-07 11:53:34 +00:00
|
|
|
// for refresh seeks, demux.c prefers monotonically increasing packet pos
|
|
|
|
// since the packet pos is meaningless anyway for timeline, use it
|
|
|
|
if (pkt->pos >= 0)
|
|
|
|
pkt->pos |= (seg->index & 0x7FFFULL) << 48;
|
|
|
|
|
Rewrite ordered chapters and timeline stuff
This uses a different method to piece segments together. The old
approach basically changes to a new file (with a new start offset) any
time a segment ends. This meant waiting for audio/video end on segment
end, and then changing to the new segment all at once. It had a very
weird impact on the playback core, and some things (like truly gapless
segment transitions, or frame backstepping) just didn't work.
The new approach adds the demux_timeline pseudo-demuxer, which presents
an uniform packet stream from the many segments. This is pretty similar
to how ordered chapters are implemented everywhere else. It also reminds
of the FFmpeg concat pseudo-demuxer.
The "pure" version of this approach doesn't work though. Segments can
actually have different codec configurations (different extradata), and
subtitles are most likely broken too. (Subtitles have multiple corner
cases which break the pure stream-concatenation approach completely.)
To counter this, we do two things:
- Reinit the decoder with each segment. We go as far as allowing
concatenating files with completely different codecs for the sake
of EDL (which also uses the timeline infrastructure). A "lighter"
approach would try to make use of decoder mechanism to update e.g.
the extradata, but that seems fragile.
- Clip decoded data to segment boundaries. This is equivalent to
normal playback core mechanisms like hr-seek, but now the playback
core doesn't need to care about these things.
These two mechanisms are equivalent to what happened in the old
implementation, except they don't happen in the playback core anymore.
In other words, the playback core is completely relieved from timeline
implementation details. (Which honestly is exactly what I'm trying to
do here. I don't think ordered chapter behavior deserves improvement,
even if it's bad - but I want to get it out from the playback core.)
There is code duplication between audio and video decoder common code.
This is awful and could be shareable - but this will happen later.
Note that the audio path has some code to clip audio frames for the
purpose of codec preroll/gapless handling, but it's not shared as
sharing it would cause more pain than it would help.
2016-02-15 20:04:07 +00:00
|
|
|
struct virtual_stream *vs = &p->streams[pkt->stream];
|
|
|
|
|
|
|
|
if (pkt->pts != MP_NOPTS_VALUE && pkt->pts >= seg->end) {
|
|
|
|
// Trust the keyframe flag. Might not always be a good idea, but will
|
|
|
|
// be sufficient at least with mkv. The problem is that this flag is
|
|
|
|
// not well-defined in libavformat and is container-dependent.
|
|
|
|
if (pkt->keyframe || vs->eos_packets == INT_MAX) {
|
|
|
|
vs->eos_packets = INT_MAX;
|
|
|
|
goto drop;
|
|
|
|
} else {
|
|
|
|
vs->eos_packets += 1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2016-02-20 15:22:15 +00:00
|
|
|
pkt->new_segment |= vs->new_segment;
|
Rewrite ordered chapters and timeline stuff
This uses a different method to piece segments together. The old
approach basically changes to a new file (with a new start offset) any
time a segment ends. This meant waiting for audio/video end on segment
end, and then changing to the new segment all at once. It had a very
weird impact on the playback core, and some things (like truly gapless
segment transitions, or frame backstepping) just didn't work.
The new approach adds the demux_timeline pseudo-demuxer, which presents
an uniform packet stream from the many segments. This is pretty similar
to how ordered chapters are implemented everywhere else. It also reminds
of the FFmpeg concat pseudo-demuxer.
The "pure" version of this approach doesn't work though. Segments can
actually have different codec configurations (different extradata), and
subtitles are most likely broken too. (Subtitles have multiple corner
cases which break the pure stream-concatenation approach completely.)
To counter this, we do two things:
- Reinit the decoder with each segment. We go as far as allowing
concatenating files with completely different codecs for the sake
of EDL (which also uses the timeline infrastructure). A "lighter"
approach would try to make use of decoder mechanism to update e.g.
the extradata, but that seems fragile.
- Clip decoded data to segment boundaries. This is equivalent to
normal playback core mechanisms like hr-seek, but now the playback
core doesn't need to care about these things.
These two mechanisms are equivalent to what happened in the old
implementation, except they don't happen in the playback core anymore.
In other words, the playback core is completely relieved from timeline
implementation details. (Which honestly is exactly what I'm trying to
do here. I don't think ordered chapter behavior deserves improvement,
even if it's bad - but I want to get it out from the playback core.)
There is code duplication between audio and video decoder common code.
This is awful and could be shareable - but this will happen later.
Note that the audio path has some code to clip audio frames for the
purpose of codec preroll/gapless handling, but it's not shared as
sharing it would cause more pain than it would help.
2016-02-15 20:04:07 +00:00
|
|
|
vs->new_segment = false;
|
|
|
|
|
|
|
|
demux_add_packet(vs->sh, pkt);
|
|
|
|
return 1;
|
|
|
|
|
|
|
|
drop:
|
|
|
|
talloc_free(pkt);
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void print_timeline(struct demuxer *demuxer)
|
|
|
|
{
|
|
|
|
struct priv *p = demuxer->priv;
|
|
|
|
|
|
|
|
MP_VERBOSE(demuxer, "Timeline segments:\n");
|
|
|
|
for (int n = 0; n < p->num_segments; n++) {
|
|
|
|
struct segment *seg = p->segments[n];
|
|
|
|
int src_num = -1;
|
|
|
|
for (int i = 0; i < p->tl->num_sources; i++) {
|
|
|
|
if (p->tl->sources[i] == seg->d) {
|
|
|
|
src_num = i;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
MP_VERBOSE(demuxer, " %2d: %12f [%12f] (", n, seg->start, seg->d_start);
|
|
|
|
for (int i = 0; i < seg->num_stream_map; i++)
|
|
|
|
MP_VERBOSE(demuxer, "%s%d", i ? " " : "", seg->stream_map[i]);
|
|
|
|
MP_VERBOSE(demuxer, ") %d:'%s'\n", src_num, seg->d->filename);
|
|
|
|
}
|
|
|
|
MP_VERBOSE(demuxer, "Total duration: %f\n", p->duration);
|
|
|
|
}
|
|
|
|
|
|
|
|
static bool target_stream_used(struct segment *seg, int target_index)
|
|
|
|
{
|
|
|
|
for (int n = 0; n < seg->num_stream_map; n++) {
|
|
|
|
if (seg->stream_map[n] == target_index)
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Create mapping from segment streams to virtual timeline streams.
|
|
|
|
static void associate_streams(struct demuxer *demuxer, struct segment *seg)
|
|
|
|
{
|
|
|
|
struct priv *p = demuxer->priv;
|
|
|
|
|
|
|
|
int counts[STREAM_TYPE_COUNT] = {0};
|
|
|
|
|
|
|
|
int num_streams = demux_get_num_stream(seg->d);
|
|
|
|
for (int n = 0; n < num_streams; n++) {
|
|
|
|
struct sh_stream *sh = demux_get_stream(seg->d, n);
|
|
|
|
// Try associating by demuxer ID (supposedly useful for ordered chapters).
|
|
|
|
struct sh_stream *other =
|
|
|
|
demuxer_stream_by_demuxer_id(demuxer, sh->type, sh->demuxer_id);
|
|
|
|
if (!other || !target_stream_used(seg, other->index)) {
|
|
|
|
// Try to associate the first unused stream with matching media type.
|
|
|
|
for (int i = 0; i < p->num_streams; i++) {
|
|
|
|
struct sh_stream *cur = p->streams[i].sh;
|
|
|
|
if (cur->type == sh->type && !target_stream_used(seg, cur->index))
|
|
|
|
{
|
|
|
|
other = cur;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
MP_TARRAY_APPEND(seg, seg->stream_map, seg->num_stream_map,
|
|
|
|
other ? other->index : -1);
|
|
|
|
|
|
|
|
counts[sh->type] += 1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static int d_open(struct demuxer *demuxer, enum demux_check check)
|
|
|
|
{
|
|
|
|
struct priv *p = demuxer->priv = talloc_zero(demuxer, struct priv);
|
|
|
|
p->tl = demuxer->params ? demuxer->params->timeline : NULL;
|
|
|
|
if (!p->tl || p->tl->num_parts < 1)
|
|
|
|
return -1;
|
|
|
|
|
|
|
|
p->duration = p->tl->parts[p->tl->num_parts].start;
|
|
|
|
|
|
|
|
demuxer->chapters = p->tl->chapters;
|
|
|
|
demuxer->num_chapters = p->tl->num_chapters;
|
|
|
|
|
|
|
|
struct demuxer *meta = p->tl->track_layout;
|
|
|
|
demuxer->metadata = meta->metadata;
|
|
|
|
demuxer->attachments = meta->attachments;
|
|
|
|
demuxer->num_attachments = meta->num_attachments;
|
2016-07-14 16:26:58 +00:00
|
|
|
demuxer->editions = meta->editions;
|
|
|
|
demuxer->num_editions = meta->num_editions;
|
|
|
|
demuxer->edition = meta->edition;
|
Rewrite ordered chapters and timeline stuff
This uses a different method to piece segments together. The old
approach basically changes to a new file (with a new start offset) any
time a segment ends. This meant waiting for audio/video end on segment
end, and then changing to the new segment all at once. It had a very
weird impact on the playback core, and some things (like truly gapless
segment transitions, or frame backstepping) just didn't work.
The new approach adds the demux_timeline pseudo-demuxer, which presents
an uniform packet stream from the many segments. This is pretty similar
to how ordered chapters are implemented everywhere else. It also reminds
of the FFmpeg concat pseudo-demuxer.
The "pure" version of this approach doesn't work though. Segments can
actually have different codec configurations (different extradata), and
subtitles are most likely broken too. (Subtitles have multiple corner
cases which break the pure stream-concatenation approach completely.)
To counter this, we do two things:
- Reinit the decoder with each segment. We go as far as allowing
concatenating files with completely different codecs for the sake
of EDL (which also uses the timeline infrastructure). A "lighter"
approach would try to make use of decoder mechanism to update e.g.
the extradata, but that seems fragile.
- Clip decoded data to segment boundaries. This is equivalent to
normal playback core mechanisms like hr-seek, but now the playback
core doesn't need to care about these things.
These two mechanisms are equivalent to what happened in the old
implementation, except they don't happen in the playback core anymore.
In other words, the playback core is completely relieved from timeline
implementation details. (Which honestly is exactly what I'm trying to
do here. I don't think ordered chapter behavior deserves improvement,
even if it's bad - but I want to get it out from the playback core.)
There is code duplication between audio and video decoder common code.
This is awful and could be shareable - but this will happen later.
Note that the audio path has some code to clip audio frames for the
purpose of codec preroll/gapless handling, but it's not shared as
sharing it would cause more pain than it would help.
2016-02-15 20:04:07 +00:00
|
|
|
|
|
|
|
int num_streams = demux_get_num_stream(meta);
|
|
|
|
for (int n = 0; n < num_streams; n++) {
|
|
|
|
struct sh_stream *sh = demux_get_stream(meta, n);
|
|
|
|
struct sh_stream *new = demux_alloc_sh_stream(sh->type);
|
|
|
|
new->demuxer_id = sh->demuxer_id;
|
|
|
|
new->codec = sh->codec;
|
|
|
|
new->title = sh->title;
|
|
|
|
new->lang = sh->lang;
|
|
|
|
new->default_track = sh->default_track;
|
|
|
|
new->forced_track = sh->forced_track;
|
|
|
|
new->hls_bitrate = sh->hls_bitrate;
|
|
|
|
new->missing_timestamps = sh->missing_timestamps;
|
|
|
|
demux_add_sh_stream(demuxer, new);
|
|
|
|
struct virtual_stream vs = {
|
|
|
|
.sh = new,
|
|
|
|
};
|
|
|
|
MP_TARRAY_APPEND(p, p->streams, p->num_streams, vs);
|
|
|
|
}
|
|
|
|
|
|
|
|
for (int n = 0; n < p->tl->num_parts; n++) {
|
|
|
|
struct timeline_part *part = &p->tl->parts[n];
|
|
|
|
struct timeline_part *next = &p->tl->parts[n + 1];
|
|
|
|
|
|
|
|
struct segment *seg = talloc_ptrtype(p, seg);
|
|
|
|
*seg = (struct segment){
|
|
|
|
.d = part->source,
|
|
|
|
.d_start = part->source_start,
|
|
|
|
.start = part->start,
|
|
|
|
.end = next->start,
|
|
|
|
};
|
|
|
|
|
|
|
|
associate_streams(demuxer, seg);
|
|
|
|
|
|
|
|
seg->index = n;
|
|
|
|
MP_TARRAY_APPEND(p, p->segments, p->num_segments, seg);
|
|
|
|
}
|
|
|
|
|
|
|
|
print_timeline(demuxer);
|
|
|
|
|
|
|
|
demuxer->seekable = true;
|
2016-03-03 14:30:55 +00:00
|
|
|
demuxer->partially_seekable = false;
|
Rewrite ordered chapters and timeline stuff
This uses a different method to piece segments together. The old
approach basically changes to a new file (with a new start offset) any
time a segment ends. This meant waiting for audio/video end on segment
end, and then changing to the new segment all at once. It had a very
weird impact on the playback core, and some things (like truly gapless
segment transitions, or frame backstepping) just didn't work.
The new approach adds the demux_timeline pseudo-demuxer, which presents
an uniform packet stream from the many segments. This is pretty similar
to how ordered chapters are implemented everywhere else. It also reminds
of the FFmpeg concat pseudo-demuxer.
The "pure" version of this approach doesn't work though. Segments can
actually have different codec configurations (different extradata), and
subtitles are most likely broken too. (Subtitles have multiple corner
cases which break the pure stream-concatenation approach completely.)
To counter this, we do two things:
- Reinit the decoder with each segment. We go as far as allowing
concatenating files with completely different codecs for the sake
of EDL (which also uses the timeline infrastructure). A "lighter"
approach would try to make use of decoder mechanism to update e.g.
the extradata, but that seems fragile.
- Clip decoded data to segment boundaries. This is equivalent to
normal playback core mechanisms like hr-seek, but now the playback
core doesn't need to care about these things.
These two mechanisms are equivalent to what happened in the old
implementation, except they don't happen in the playback core anymore.
In other words, the playback core is completely relieved from timeline
implementation details. (Which honestly is exactly what I'm trying to
do here. I don't think ordered chapter behavior deserves improvement,
even if it's bad - but I want to get it out from the playback core.)
There is code duplication between audio and video decoder common code.
This is awful and could be shareable - but this will happen later.
Note that the audio path has some code to clip audio frames for the
purpose of codec preroll/gapless handling, but it's not shared as
sharing it would cause more pain than it would help.
2016-02-15 20:04:07 +00:00
|
|
|
|
2016-02-25 21:49:50 +00:00
|
|
|
demuxer->filetype = meta->filetype ? meta->filetype : meta->desc->name;
|
|
|
|
|
2016-02-16 20:05:18 +00:00
|
|
|
reselect_streams(demuxer);
|
|
|
|
|
Rewrite ordered chapters and timeline stuff
This uses a different method to piece segments together. The old
approach basically changes to a new file (with a new start offset) any
time a segment ends. This meant waiting for audio/video end on segment
end, and then changing to the new segment all at once. It had a very
weird impact on the playback core, and some things (like truly gapless
segment transitions, or frame backstepping) just didn't work.
The new approach adds the demux_timeline pseudo-demuxer, which presents
an uniform packet stream from the many segments. This is pretty similar
to how ordered chapters are implemented everywhere else. It also reminds
of the FFmpeg concat pseudo-demuxer.
The "pure" version of this approach doesn't work though. Segments can
actually have different codec configurations (different extradata), and
subtitles are most likely broken too. (Subtitles have multiple corner
cases which break the pure stream-concatenation approach completely.)
To counter this, we do two things:
- Reinit the decoder with each segment. We go as far as allowing
concatenating files with completely different codecs for the sake
of EDL (which also uses the timeline infrastructure). A "lighter"
approach would try to make use of decoder mechanism to update e.g.
the extradata, but that seems fragile.
- Clip decoded data to segment boundaries. This is equivalent to
normal playback core mechanisms like hr-seek, but now the playback
core doesn't need to care about these things.
These two mechanisms are equivalent to what happened in the old
implementation, except they don't happen in the playback core anymore.
In other words, the playback core is completely relieved from timeline
implementation details. (Which honestly is exactly what I'm trying to
do here. I don't think ordered chapter behavior deserves improvement,
even if it's bad - but I want to get it out from the playback core.)
There is code duplication between audio and video decoder common code.
This is awful and could be shareable - but this will happen later.
Note that the audio path has some code to clip audio frames for the
purpose of codec preroll/gapless handling, but it's not shared as
sharing it would cause more pain than it would help.
2016-02-15 20:04:07 +00:00
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void d_close(struct demuxer *demuxer)
|
|
|
|
{
|
|
|
|
struct priv *p = demuxer->priv;
|
|
|
|
struct demuxer *master = p->tl->demuxer;
|
|
|
|
timeline_destroy(p->tl);
|
|
|
|
free_demuxer(master);
|
|
|
|
}
|
|
|
|
|
|
|
|
static int d_control(struct demuxer *demuxer, int cmd, void *arg)
|
|
|
|
{
|
|
|
|
struct priv *p = demuxer->priv;
|
|
|
|
|
|
|
|
switch (cmd) {
|
|
|
|
case DEMUXER_CTRL_GET_TIME_LENGTH: {
|
|
|
|
*(double *)arg = p->duration;
|
|
|
|
return DEMUXER_CTRL_OK;
|
|
|
|
}
|
|
|
|
case DEMUXER_CTRL_SWITCHED_TRACKS:
|
|
|
|
reselect_streams(demuxer);
|
|
|
|
return DEMUXER_CTRL_OK;
|
|
|
|
}
|
|
|
|
return DEMUXER_CTRL_NOTIMPL;
|
|
|
|
}
|
|
|
|
|
|
|
|
const demuxer_desc_t demuxer_desc_timeline = {
|
|
|
|
.name = "timeline",
|
2016-02-25 21:49:50 +00:00
|
|
|
.desc = "timeline segments",
|
Rewrite ordered chapters and timeline stuff
This uses a different method to piece segments together. The old
approach basically changes to a new file (with a new start offset) any
time a segment ends. This meant waiting for audio/video end on segment
end, and then changing to the new segment all at once. It had a very
weird impact on the playback core, and some things (like truly gapless
segment transitions, or frame backstepping) just didn't work.
The new approach adds the demux_timeline pseudo-demuxer, which presents
an uniform packet stream from the many segments. This is pretty similar
to how ordered chapters are implemented everywhere else. It also reminds
of the FFmpeg concat pseudo-demuxer.
The "pure" version of this approach doesn't work though. Segments can
actually have different codec configurations (different extradata), and
subtitles are most likely broken too. (Subtitles have multiple corner
cases which break the pure stream-concatenation approach completely.)
To counter this, we do two things:
- Reinit the decoder with each segment. We go as far as allowing
concatenating files with completely different codecs for the sake
of EDL (which also uses the timeline infrastructure). A "lighter"
approach would try to make use of decoder mechanism to update e.g.
the extradata, but that seems fragile.
- Clip decoded data to segment boundaries. This is equivalent to
normal playback core mechanisms like hr-seek, but now the playback
core doesn't need to care about these things.
These two mechanisms are equivalent to what happened in the old
implementation, except they don't happen in the playback core anymore.
In other words, the playback core is completely relieved from timeline
implementation details. (Which honestly is exactly what I'm trying to
do here. I don't think ordered chapter behavior deserves improvement,
even if it's bad - but I want to get it out from the playback core.)
There is code duplication between audio and video decoder common code.
This is awful and could be shareable - but this will happen later.
Note that the audio path has some code to clip audio frames for the
purpose of codec preroll/gapless handling, but it's not shared as
sharing it would cause more pain than it would help.
2016-02-15 20:04:07 +00:00
|
|
|
.fill_buffer = d_fill_buffer,
|
|
|
|
.open = d_open,
|
|
|
|
.close = d_close,
|
|
|
|
.seek = d_seek,
|
|
|
|
.control = d_control,
|
|
|
|
};
|