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mpv/DOCS/tech/colorspaces.txt

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Huh. The planar YUV modes.
==========================
The most missunderstood thingie...
Let's see: (some cut'n'paste from www and maillist)
RGB to YUV Conversion:
Y = (0.257 * R) + (0.504 * G) + (0.098 * B) + 16
Cr = V = (0.439 * R) - (0.368 * G) - (0.071 * B) + 128
Cb = U = -(0.148 * R) - (0.291 * G) + (0.439 * B) + 128
YUV to RGB Conversion:
B = 1.164(Y - 16) + 2.018(U - 128)
G = 1.164(Y - 16) - 0.813(V - 128) - 0.391(U - 128)
R = 1.164(Y - 16) + 1.596(V - 128)
In both these cases, you have to clamp the output values to keep them in
the [0-255] range. Rumour has it that the valid range is actually a subset
of [0-255] (I've seen an RGB range of [16-235] mentioned) but clamping the
values into [0-255] seems to produce acceptable results to me.
Julien (surname unknown) suggests that there are problems with the above
formulae and suggests the following instead:
Y = 0.299R + 0.587G + 0.114B
Cb = U'= (B-Y)*0.565
Cr = V'= (R-Y)*0.713
with reciprocal versions:
R = Y + 1.403V'
G = Y - 0.344U' - 0.714V'
B = Y + 1.770U'
note: this formule doesn't contain the +128 offsets of U,V values!
Conclusion:
Y = luminance, the weighted average of R G B components. (0=black 255=white)
U = Cb = blue component (0=green 128=grey 255=blue)
V = Cv = red component (0=green 128=grey 255=red)
MPlayer side:
=============
In MPlayer, we usually have 3 pointers to the Y, U and V planes, so it
doesn't matter what is they order in memory.
But there are some codecs (vfw, dshow) and vo drivers (xv) ignoring the 2nd
and 3rd pointer, and use only a single pointer to the planar yuv image. In
this case we must know the right order and alignment of planes in the memory!
from the webartz fourcc list:
YV12: 12 bpp, full sized Y plane followed by 2x2 subsampled V and U planes
I420: 12 bpp, full sized Y plane followed by 2x2 subsampled U and V planes
IYUV: the same as I420
YVU9: 9 bpp, full sized Y plane followed by 4x4 subsampled V and U planes