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mpv/stream/stream.h

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/*
* This file is part of MPlayer.
*
* MPlayer is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* MPlayer is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with MPlayer; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef MPLAYER_STREAM_H
#define MPLAYER_STREAM_H
#include "common/msg.h"
#include <stdbool.h>
#include <stdio.h>
#include <string.h>
#include <inttypes.h>
#include <sys/types.h>
#include <fcntl.h>
#include "misc/bstr.h"
enum streamtype {
STREAMTYPE_GENERIC = 0,
STREAMTYPE_FILE,
STREAMTYPE_DVB,
STREAMTYPE_DVD,
STREAMTYPE_BLURAY,
STREAMTYPE_TV,
STREAMTYPE_MF,
STREAMTYPE_EDL,
STREAMTYPE_AVDEVICE,
STREAMTYPE_CDDA,
};
#define STREAM_BUFFER_SIZE 2048
#define STREAM_MAX_SECTOR_SIZE (8 * 1024)
// Max buffer for initial probe.
#define STREAM_MAX_BUFFER_SIZE (2 * 1024 * 1024)
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// stream->mode
#define STREAM_READ 0
#define STREAM_WRITE 1
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// flags for stream_open_ext (this includes STREAM_READ and STREAM_WRITE)
#define STREAM_NO_FILTERS 2
#define STREAM_SAFE_ONLY 4
#define STREAM_NETWORK_ONLY 8
#define STREAM_UNSAFE -3
#define STREAM_NO_MATCH -2
#define STREAM_UNSUPPORTED -1
#define STREAM_ERROR 0
#define STREAM_OK 1
enum stream_ctrl {
STREAM_CTRL_GET_TIME_LENGTH = 1,
STREAM_CTRL_GET_NUM_CHAPTERS,
STREAM_CTRL_GET_CURRENT_TIME,
STREAM_CTRL_SEEK_TO_TIME,
STREAM_CTRL_GET_SIZE,
STREAM_CTRL_GET_ASPECT_RATIO,
STREAM_CTRL_GET_NUM_ANGLES,
STREAM_CTRL_GET_ANGLE,
STREAM_CTRL_SET_ANGLE,
STREAM_CTRL_GET_NUM_TITLES,
STREAM_CTRL_GET_LANG,
STREAM_CTRL_GET_CURRENT_TITLE,
STREAM_CTRL_SET_CURRENT_TITLE,
STREAM_CTRL_GET_CACHE_SIZE,
STREAM_CTRL_SET_CACHE_SIZE,
STREAM_CTRL_GET_CACHE_FILL,
STREAM_CTRL_GET_CACHE_IDLE,
STREAM_CTRL_RESUME_CACHE,
STREAM_CTRL_RECONNECT,
STREAM_CTRL_GET_CHAPTER_TIME,
STREAM_CTRL_GET_DVD_INFO,
STREAM_CTRL_SET_CONTENTS,
STREAM_CTRL_GET_METADATA,
STREAM_CTRL_GET_BASE_FILENAME,
STREAM_CTRL_GET_NAV_EVENT, // struct mp_nav_event**
STREAM_CTRL_NAV_CMD, // struct mp_nav_cmd*
STREAM_CTRL_GET_DISC_NAME,
STREAM_CTRL_TV_SET_SCAN,
STREAM_CTRL_SET_TV_FREQ,
STREAM_CTRL_GET_TV_FREQ,
STREAM_CTRL_SET_TV_COLORS,
STREAM_CTRL_GET_TV_COLORS,
STREAM_CTRL_TV_SET_NORM,
STREAM_CTRL_TV_STEP_NORM,
STREAM_CTRL_TV_SET_CHAN,
STREAM_CTRL_TV_STEP_CHAN,
STREAM_CTRL_TV_LAST_CHAN,
STREAM_CTRL_DVB_SET_CHANNEL,
STREAM_CTRL_DVB_STEP_CHANNEL,
STREAM_CTRL_AVSEEK,
};
struct stream_lang_req {
int type; // STREAM_AUDIO, STREAM_SUB
int id;
char name[50];
};
struct stream_dvd_info_req {
unsigned int palette[16];
int num_subs;
};
// for STREAM_CTRL_SET_TV_COLORS
#define TV_COLOR_BRIGHTNESS 1
#define TV_COLOR_HUE 2
#define TV_COLOR_SATURATION 3
#define TV_COLOR_CONTRAST 4
// for STREAM_CTRL_AVSEEK
struct stream_avseek {
int stream_index;
int64_t timestamp;
int flags;
};
struct stream;
typedef struct stream_info_st {
const char *name;
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// opts is set from ->opts
int (*open)(struct stream *st);
const char *const *protocols;
int priv_size;
const void *priv_defaults;
void *(*get_defaults)(struct stream *st);
const struct m_option *options;
const char *const *url_options;
bool stream_filter;
bool can_write; // correctly checks for READ/WRITE modes
bool is_safe; // opening is no security issue, even with remote provided URLs
bool is_network; // used to restrict remote playlist entries to remote URLs
} stream_info_t;
typedef struct stream {
const struct stream_info_st *info;
// Read
int (*fill_buffer)(struct stream *s, char *buffer, int max_len);
// Write
int (*write_buffer)(struct stream *s, char *buffer, int len);
// Seek
int (*seek)(struct stream *s, int64_t pos);
// Control
// Will be later used to let streams like dvd and cdda report
// their structure (ie tracks, chapters, etc)
int (*control)(struct stream *s, int cmd, void *arg);
// Close
void (*close)(struct stream *s);
enum streamtype type; // see STREAMTYPE_*
enum streamtype uncached_type; // if stream is cache, type of wrapped str.
int sector_size; // sector size (seek will be aligned on this size if non 0)
int read_chunk; // maximum amount of data to read at once to limit latency
unsigned int buf_pos, buf_len;
int64_t pos;
uint64_t end_pos; // static size; use STREAM_CTRL_GET_SIZE instead
int eof;
int mode; //STREAM_READ or STREAM_WRITE
bool streaming; // known to be a network stream if true
void *priv; // used for DVD, TV, RTSP etc
char *url; // filename/url (possibly including protocol prefix)
char *path; // filename (url without protocol prefix)
char *mime_type; // when HTTP streaming is used
char *demuxer; // request demuxer to be used
char *lavf_type; // name of expected demuxer type for lavf
bool seekable : 1; // presence of general byte seeking support
bool fast_skip : 1; // consider stream fast enough to fw-seek by skipping
bool safe_origin : 1; // used for playlists that can be opened safely
bool is_network : 1; // original stream_info_t.is_network flag
bool allow_caching : 1; // stream cache makes sense
struct mp_log *log;
struct MPOpts *opts;
struct mpv_global *global;
stream: redo playback abort handling This mechanism originates from MPlayer's way of dealing with blocking network, but it's still useful. On opening and closing, mpv waits for network synchronously, and also some obscure commands and use-cases can lead to such blocking. In these situations, the stream is asynchronously forced to stop by "interrupting" it. The old design interrupting I/O was a bit broken: polling with a callback, instead of actively interrupting it. Change the direction of this. There is no callback anymore, and the player calls mp_cancel_trigger() to force the stream to return. libavformat (via stream_lavf.c) has the old broken design, and fixing it would require fixing libavformat, which won't happen so quickly. So we have to keep that part. But everything above the stream layer is prepared for a better design, and more sophisticated methods than mp_cancel_test() could be easily introduced. There's still one problem: commands are still run in the central playback loop, which we assume can block on I/O in the worst case. That's not a problem yet, because we simply mark some commands as being able to stop playback of the current file ("quit" etc.), so input.c could abort playback as soon as such a command is queued. But there are also commands abort playback only conditionally, and the logic for that is in the playback core and thus "unreachable". For example, "playlist_next" aborts playback only if there's a next file. We don't want it to always abort playback. As a quite ugly hack, abort playback only if at least 2 abort commands are queued - this pretty much happens only if the core is frozen and doesn't react to input.
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struct mp_cancel *cancel; // cancellation notification
FILE *capture_file;
char *capture_filename;
cache: make the stream cache a proper stream that wraps other streams Before this commit, the cache was franken-hacked on top of the stream API. You had to use special functions (like cache_stream_fill_buffer() instead of stream_fill_buffer()), which would access the stream in a cached manner. The whole idea about the previous design was that the cache runs in a thread or in a forked process, while the cache awa functions made sure the stream instance looked consistent to the user. If you used the normal functions instead of the special ones while the cache was running, you were out of luck. Make it a bit more reasonable by turning the cache into a stream on its own. This makes it behave exactly like a normal stream. The stream callbacks call into the original (uncached) stream to do work. No special cache functions or redirections are needed. The only different thing about cache streams is that they are created by special functions, instead of being part of the auto_open_streams[] array. To make things simpler, remove the threading implementation, which was messed into the code. The threading code could perhaps be kept, but I don't really want to have to worry about this special case. A proper threaded implementation will be added later. Remove the cache enabling code from stream_radio.c. Since enabling the cache involves replacing the old stream with a new one, the code as-is can't be kept. It would be easily possible to enable the cache by requesting a cache size (which is also much simpler). But nobody uses stream_radio.c and I can't even test this thing, and the cache is probably not really important for it either.
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struct stream *uncached_stream; // underlying stream for cache wrapper
struct stream *source;
// Includes additional padding in case sizes get rounded up by sector size.
unsigned char buffer[];
} stream_t;
int stream_fill_buffer(stream_t *s);
void stream_set_capture_file(stream_t *s, const char *filename);
struct mp_cache_opts;
bool stream_wants_cache(stream_t *stream, struct mp_cache_opts *opts);
int stream_enable_cache(stream_t **stream, struct mp_cache_opts *opts);
cache: make the stream cache a proper stream that wraps other streams Before this commit, the cache was franken-hacked on top of the stream API. You had to use special functions (like cache_stream_fill_buffer() instead of stream_fill_buffer()), which would access the stream in a cached manner. The whole idea about the previous design was that the cache runs in a thread or in a forked process, while the cache awa functions made sure the stream instance looked consistent to the user. If you used the normal functions instead of the special ones while the cache was running, you were out of luck. Make it a bit more reasonable by turning the cache into a stream on its own. This makes it behave exactly like a normal stream. The stream callbacks call into the original (uncached) stream to do work. No special cache functions or redirections are needed. The only different thing about cache streams is that they are created by special functions, instead of being part of the auto_open_streams[] array. To make things simpler, remove the threading implementation, which was messed into the code. The threading code could perhaps be kept, but I don't really want to have to worry about this special case. A proper threaded implementation will be added later. Remove the cache enabling code from stream_radio.c. Since enabling the cache involves replacing the old stream with a new one, the code as-is can't be kept. It would be easily possible to enable the cache by requesting a cache size (which is also much simpler). But nobody uses stream_radio.c and I can't even test this thing, and the cache is probably not really important for it either.
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// Internal
int stream_cache_init(stream_t *cache, stream_t *stream,
struct mp_cache_opts *opts);
int stream_file_cache_init(stream_t *cache, stream_t *stream,
struct mp_cache_opts *opts);
cache: make the stream cache a proper stream that wraps other streams Before this commit, the cache was franken-hacked on top of the stream API. You had to use special functions (like cache_stream_fill_buffer() instead of stream_fill_buffer()), which would access the stream in a cached manner. The whole idea about the previous design was that the cache runs in a thread or in a forked process, while the cache awa functions made sure the stream instance looked consistent to the user. If you used the normal functions instead of the special ones while the cache was running, you were out of luck. Make it a bit more reasonable by turning the cache into a stream on its own. This makes it behave exactly like a normal stream. The stream callbacks call into the original (uncached) stream to do work. No special cache functions or redirections are needed. The only different thing about cache streams is that they are created by special functions, instead of being part of the auto_open_streams[] array. To make things simpler, remove the threading implementation, which was messed into the code. The threading code could perhaps be kept, but I don't really want to have to worry about this special case. A proper threaded implementation will be added later. Remove the cache enabling code from stream_radio.c. Since enabling the cache involves replacing the old stream with a new one, the code as-is can't be kept. It would be easily possible to enable the cache by requesting a cache size (which is also much simpler). But nobody uses stream_radio.c and I can't even test this thing, and the cache is probably not really important for it either.
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int stream_write_buffer(stream_t *s, unsigned char *buf, int len);
inline static int stream_read_char(stream_t *s)
{
return (s->buf_pos < s->buf_len) ? s->buffer[s->buf_pos++] :
cache: make the stream cache a proper stream that wraps other streams Before this commit, the cache was franken-hacked on top of the stream API. You had to use special functions (like cache_stream_fill_buffer() instead of stream_fill_buffer()), which would access the stream in a cached manner. The whole idea about the previous design was that the cache runs in a thread or in a forked process, while the cache awa functions made sure the stream instance looked consistent to the user. If you used the normal functions instead of the special ones while the cache was running, you were out of luck. Make it a bit more reasonable by turning the cache into a stream on its own. This makes it behave exactly like a normal stream. The stream callbacks call into the original (uncached) stream to do work. No special cache functions or redirections are needed. The only different thing about cache streams is that they are created by special functions, instead of being part of the auto_open_streams[] array. To make things simpler, remove the threading implementation, which was messed into the code. The threading code could perhaps be kept, but I don't really want to have to worry about this special case. A proper threaded implementation will be added later. Remove the cache enabling code from stream_radio.c. Since enabling the cache involves replacing the old stream with a new one, the code as-is can't be kept. It would be easily possible to enable the cache by requesting a cache size (which is also much simpler). But nobody uses stream_radio.c and I can't even test this thing, and the cache is probably not really important for it either.
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(stream_fill_buffer(s) ? s->buffer[s->buf_pos++] : -256);
}
unsigned char *stream_read_line(stream_t *s, unsigned char *mem, int max,
int utf16);
int stream_skip_bom(struct stream *s);
inline static int stream_eof(stream_t *s)
{
return s->eof;
}
inline static int64_t stream_tell(stream_t *s)
{
return s->pos + s->buf_pos - s->buf_len;
}
int stream_skip(stream_t *s, int64_t len);
int stream_seek(stream_t *s, int64_t pos);
int stream_read(stream_t *s, char *mem, int total);
int stream_read_partial(stream_t *s, char *buf, int buf_size);
struct bstr stream_peek(stream_t *s, int len);
void stream_drop_buffers(stream_t *s);
struct mpv_global;
struct bstr stream_read_complete(struct stream *s, void *talloc_ctx,
int max_size);
int stream_control(stream_t *s, int cmd, void *arg);
void free_stream(stream_t *s);
stream: redo playback abort handling This mechanism originates from MPlayer's way of dealing with blocking network, but it's still useful. On opening and closing, mpv waits for network synchronously, and also some obscure commands and use-cases can lead to such blocking. In these situations, the stream is asynchronously forced to stop by "interrupting" it. The old design interrupting I/O was a bit broken: polling with a callback, instead of actively interrupting it. Change the direction of this. There is no callback anymore, and the player calls mp_cancel_trigger() to force the stream to return. libavformat (via stream_lavf.c) has the old broken design, and fixing it would require fixing libavformat, which won't happen so quickly. So we have to keep that part. But everything above the stream layer is prepared for a better design, and more sophisticated methods than mp_cancel_test() could be easily introduced. There's still one problem: commands are still run in the central playback loop, which we assume can block on I/O in the worst case. That's not a problem yet, because we simply mark some commands as being able to stop playback of the current file ("quit" etc.), so input.c could abort playback as soon as such a command is queued. But there are also commands abort playback only conditionally, and the logic for that is in the playback core and thus "unreachable". For example, "playlist_next" aborts playback only if there's a next file. We don't want it to always abort playback. As a quite ugly hack, abort playback only if at least 2 abort commands are queued - this pretty much happens only if the core is frozen and doesn't react to input.
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struct stream *stream_create(const char *url, int flags,
struct mp_cancel *c, struct mpv_global *global);
struct stream *stream_open(const char *filename, struct mpv_global *global);
stream_t *open_output_stream(const char *filename, struct mpv_global *global);
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stream_t *open_memory_stream(void *data, int len);
void mp_url_unescape_inplace(char *buf);
char *mp_url_escape(void *talloc_ctx, const char *s, const char *ok);
stream: redo playback abort handling This mechanism originates from MPlayer's way of dealing with blocking network, but it's still useful. On opening and closing, mpv waits for network synchronously, and also some obscure commands and use-cases can lead to such blocking. In these situations, the stream is asynchronously forced to stop by "interrupting" it. The old design interrupting I/O was a bit broken: polling with a callback, instead of actively interrupting it. Change the direction of this. There is no callback anymore, and the player calls mp_cancel_trigger() to force the stream to return. libavformat (via stream_lavf.c) has the old broken design, and fixing it would require fixing libavformat, which won't happen so quickly. So we have to keep that part. But everything above the stream layer is prepared for a better design, and more sophisticated methods than mp_cancel_test() could be easily introduced. There's still one problem: commands are still run in the central playback loop, which we assume can block on I/O in the worst case. That's not a problem yet, because we simply mark some commands as being able to stop playback of the current file ("quit" etc.), so input.c could abort playback as soon as such a command is queued. But there are also commands abort playback only conditionally, and the logic for that is in the playback core and thus "unreachable". For example, "playlist_next" aborts playback only if there's a next file. We don't want it to always abort playback. As a quite ugly hack, abort playback only if at least 2 abort commands are queued - this pretty much happens only if the core is frozen and doesn't react to input.
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struct mp_cancel *mp_cancel_new(void *talloc_ctx);
void mp_cancel_trigger(struct mp_cancel *c);
bool mp_cancel_test(struct mp_cancel *c);
void mp_cancel_reset(struct mp_cancel *c);
// stream_file.c
char *mp_file_url_to_filename(void *talloc_ctx, bstr url);
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void stream_print_proto_list(struct mp_log *log);
#endif /* MPLAYER_STREAM_H */