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mpv/Gui/wm/wsxdnd.h

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#ifndef _XDND_H_
#define _XDND_H_
void wsXDNDInitialize();
Bool wsXDNDProcessSelection(wsTWindow* wnd,XEvent *event);
Bool wsXDNDProcessClientMessage(wsTWindow* wnd, XClientMessageEvent *event);
void wsXDNDMakeAwareness(wsTWindow* window);
void wsXDNDClearAwareness(wsTWindow* window);
/* header was ripped from xdnd's example on its page */
#define XDND_THREE 3
#define XDND_ENTER_SOURCE_WIN(e) ((e)->xclient.data.l[0])
#define XDND_ENTER_THREE_TYPES(e) (((e)->xclient.data.l[1] & 0x1UL) == 0)
#define XDND_ENTER_THREE_TYPES_SET(e,b) (e)->xclient.data.l[1] = ((e)->xclient.data.l[1] & ~0x1UL) | (((b) == 0) ? 0 : 0x1UL)
#define XDND_ENTER_VERSION(e) ((e)->xclient.data.l[1] >> 24)
#define XDND_ENTER_VERSION_SET(e,v) (e)->xclient.data.l[1] = ((e)->xclient.data.l[1] & ~(0xFF << 24)) | ((v) << 24)
#define XDND_ENTER_TYPE(e,i) ((e)->xclient.data.l[2 + (i)]) /* i => (0, 1, 2) */
/* XdndPosition */
#define XDND_POSITION_SOURCE_WIN(e) ((e)->xclient.data.l[0])
#define XDND_POSITION_ROOT_X(e) ((e)->xclient.data.l[2] >> 16)
#define XDND_POSITION_ROOT_Y(e) ((e)->xclient.data.l[2] & 0xFFFFUL)
#define XDND_POSITION_ROOT_SET(e,x,y) (e)->xclient.data.l[2] = ((x) << 16) | ((y) & 0xFFFFUL)
#define XDND_POSITION_TIME(e) ((e)->xclient.data.l[3])
#define XDND_POSITION_ACTION(e) ((e)->xclient.data.l[4])
/* XdndStatus */
#define XDND_STATUS_TARGET_WIN(e) ((e)->xclient.data.l[0])
#define XDND_STATUS_WILL_ACCEPT(e) ((e)->xclient.data.l[1] & 0x1L)
#define XDND_STATUS_WILL_ACCEPT_SET(e,b) (e)->xclient.data.l[1] = ((e)->xclient.data.l[1] & ~0x1UL) | (((b) == 0) ? 0 : 0x1UL)
#define XDND_STATUS_WANT_POSITION(e) ((e)->xclient.data.l[1] & 0x2UL)
#define XDND_STATUS_WANT_POSITION_SET(e,b) (e)->xclient.data.l[1] = ((e)->xclient.data.l[1] & ~0x2UL) | (((b) == 0) ? 0 : 0x2UL)
#define XDND_STATUS_RECT_X(e) ((e)->xclient.data.l[2] >> 16)
#define XDND_STATUS_RECT_Y(e) ((e)->xclient.data.l[2] & 0xFFFFL)
#define XDND_STATUS_RECT_WIDTH(e) ((e)->xclient.data.l[3] >> 16)
#define XDND_STATUS_RECT_HEIGHT(e) ((e)->xclient.data.l[3] & 0xFFFFL)
#define XDND_STATUS_RECT_SET(e,x,y,w,h) {(e)->xclient.data.l[2] = ((x) << 16) | ((y) & 0xFFFFUL); (e)->xclient.data.l[3] = ((w) << 16) | ((h) & 0xFFFFUL); }
#define XDND_STATUS_ACTION(e) ((e)->xclient.data.l[4])
/* XdndLeave */
#define XDND_LEAVE_SOURCE_WIN(e) ((e)->xclient.data.l[0])
/* XdndDrop */
#define XDND_DROP_SOURCE_WIN(e) ((e)->xclient.data.l[0])
#define XDND_DROP_TIME(e) ((e)->xclient.data.l[2])
/* XdndFinished */
#define XDND_FINISHED_TARGET_WIN(e) ((e)->xclient.data.l[0])
#endif