mpv/audio/aframe.h

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audio: introduce a new type to hold audio frames This is pretty pointless, but I believe it allows us to claim that the new code is not affected by the copyright of the old code. This is needed, because the original mp_audio struct was written by someone who has disagreed with LGPL relicensing (it was called af_data at the time, and was defined in af.h). The "GPL'ed" struct contents that surive are pretty trivial: just the data pointer, and some metadata like the format, samplerate, etc. - but at least in this case, any new code would be extremely similar anyway, and I'm not really sure whether it's OK to claim different copyright. So what we do is we just use AVFrame (which of course is LGPL with 100% certainty), and add some accessors around it to adapt it to mpv conventions. Also, this gets rid of some annoying conventions of mp_audio, like the struct fields that require using an accessor to write to them anyway. For the most part, this change is only dumb replacements of mp_audio related functions and fields. One minor actual change is that you can't allocate the new type on the stack anymore. Some code still uses mp_audio. All audio filter code will be deleted, so it makes no sense to convert this code. (Audio filters which are LGPL and which we keep will have to be ported to a new filter infrastructure anyway.) player/audio.c uses it because it interacts with the old filter code. push.c has some complex use of mp_audio and mp_audio_buffer, but this and pull.c will most likely be rewritten to do something else.
2017-08-16 19:00:20 +00:00
#pragma once
#include <stdint.h>
#include <stddef.h>
#include <stdbool.h>
audio: introduce a new type to hold audio frames This is pretty pointless, but I believe it allows us to claim that the new code is not affected by the copyright of the old code. This is needed, because the original mp_audio struct was written by someone who has disagreed with LGPL relicensing (it was called af_data at the time, and was defined in af.h). The "GPL'ed" struct contents that surive are pretty trivial: just the data pointer, and some metadata like the format, samplerate, etc. - but at least in this case, any new code would be extremely similar anyway, and I'm not really sure whether it's OK to claim different copyright. So what we do is we just use AVFrame (which of course is LGPL with 100% certainty), and add some accessors around it to adapt it to mpv conventions. Also, this gets rid of some annoying conventions of mp_audio, like the struct fields that require using an accessor to write to them anyway. For the most part, this change is only dumb replacements of mp_audio related functions and fields. One minor actual change is that you can't allocate the new type on the stack anymore. Some code still uses mp_audio. All audio filter code will be deleted, so it makes no sense to convert this code. (Audio filters which are LGPL and which we keep will have to be ported to a new filter infrastructure anyway.) player/audio.c uses it because it interacts with the old filter code. push.c has some complex use of mp_audio and mp_audio_buffer, but this and pull.c will most likely be rewritten to do something else.
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struct mp_aframe;
struct AVFrame;
struct mp_chmap;
struct mp_aframe *mp_aframe_from_avframe(struct AVFrame *av_frame);
struct mp_aframe *mp_aframe_create(void);
struct mp_aframe *mp_aframe_new_ref(struct mp_aframe *frame);
void mp_aframe_reset(struct mp_aframe *frame);
void mp_aframe_unref_data(struct mp_aframe *frame);
struct AVFrame *mp_aframe_to_avframe(struct mp_aframe *frame);
struct AVFrame *mp_aframe_to_avframe_and_unref(struct mp_aframe *frame);
struct AVFrame *mp_aframe_get_raw_avframe(struct mp_aframe *frame);
bool mp_aframe_is_allocated(struct mp_aframe *frame);
void mp_aframe_config_copy(struct mp_aframe *dst, struct mp_aframe *src);
bool mp_aframe_config_equals(struct mp_aframe *a, struct mp_aframe *b);
bool mp_aframe_config_is_valid(struct mp_aframe *frame);
void mp_aframe_copy_attributes(struct mp_aframe *dst, struct mp_aframe *src);
audio: introduce a new type to hold audio frames This is pretty pointless, but I believe it allows us to claim that the new code is not affected by the copyright of the old code. This is needed, because the original mp_audio struct was written by someone who has disagreed with LGPL relicensing (it was called af_data at the time, and was defined in af.h). The "GPL'ed" struct contents that surive are pretty trivial: just the data pointer, and some metadata like the format, samplerate, etc. - but at least in this case, any new code would be extremely similar anyway, and I'm not really sure whether it's OK to claim different copyright. So what we do is we just use AVFrame (which of course is LGPL with 100% certainty), and add some accessors around it to adapt it to mpv conventions. Also, this gets rid of some annoying conventions of mp_audio, like the struct fields that require using an accessor to write to them anyway. For the most part, this change is only dumb replacements of mp_audio related functions and fields. One minor actual change is that you can't allocate the new type on the stack anymore. Some code still uses mp_audio. All audio filter code will be deleted, so it makes no sense to convert this code. (Audio filters which are LGPL and which we keep will have to be ported to a new filter infrastructure anyway.) player/audio.c uses it because it interacts with the old filter code. push.c has some complex use of mp_audio and mp_audio_buffer, but this and pull.c will most likely be rewritten to do something else.
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uint8_t **mp_aframe_get_data_ro(struct mp_aframe *frame);
uint8_t **mp_aframe_get_data_rw(struct mp_aframe *frame);
int mp_aframe_get_format(struct mp_aframe *frame);
bool mp_aframe_get_chmap(struct mp_aframe *frame, struct mp_chmap *out);
int mp_aframe_get_channels(struct mp_aframe *frame);
int mp_aframe_get_rate(struct mp_aframe *frame);
int mp_aframe_get_size(struct mp_aframe *frame);
double mp_aframe_get_pts(struct mp_aframe *frame);
double mp_aframe_get_speed(struct mp_aframe *frame);
double mp_aframe_get_effective_rate(struct mp_aframe *frame);
audio: introduce a new type to hold audio frames This is pretty pointless, but I believe it allows us to claim that the new code is not affected by the copyright of the old code. This is needed, because the original mp_audio struct was written by someone who has disagreed with LGPL relicensing (it was called af_data at the time, and was defined in af.h). The "GPL'ed" struct contents that surive are pretty trivial: just the data pointer, and some metadata like the format, samplerate, etc. - but at least in this case, any new code would be extremely similar anyway, and I'm not really sure whether it's OK to claim different copyright. So what we do is we just use AVFrame (which of course is LGPL with 100% certainty), and add some accessors around it to adapt it to mpv conventions. Also, this gets rid of some annoying conventions of mp_audio, like the struct fields that require using an accessor to write to them anyway. For the most part, this change is only dumb replacements of mp_audio related functions and fields. One minor actual change is that you can't allocate the new type on the stack anymore. Some code still uses mp_audio. All audio filter code will be deleted, so it makes no sense to convert this code. (Audio filters which are LGPL and which we keep will have to be ported to a new filter infrastructure anyway.) player/audio.c uses it because it interacts with the old filter code. push.c has some complex use of mp_audio and mp_audio_buffer, but this and pull.c will most likely be rewritten to do something else.
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bool mp_aframe_set_format(struct mp_aframe *frame, int format);
bool mp_aframe_set_chmap(struct mp_aframe *frame, struct mp_chmap *in);
bool mp_aframe_set_rate(struct mp_aframe *frame, int rate);
bool mp_aframe_set_size(struct mp_aframe *frame, int samples);
void mp_aframe_set_pts(struct mp_aframe *frame, double pts);
void mp_aframe_set_speed(struct mp_aframe *frame, double factor);
void mp_aframe_mul_speed(struct mp_aframe *frame, double factor);
audio: introduce a new type to hold audio frames This is pretty pointless, but I believe it allows us to claim that the new code is not affected by the copyright of the old code. This is needed, because the original mp_audio struct was written by someone who has disagreed with LGPL relicensing (it was called af_data at the time, and was defined in af.h). The "GPL'ed" struct contents that surive are pretty trivial: just the data pointer, and some metadata like the format, samplerate, etc. - but at least in this case, any new code would be extremely similar anyway, and I'm not really sure whether it's OK to claim different copyright. So what we do is we just use AVFrame (which of course is LGPL with 100% certainty), and add some accessors around it to adapt it to mpv conventions. Also, this gets rid of some annoying conventions of mp_audio, like the struct fields that require using an accessor to write to them anyway. For the most part, this change is only dumb replacements of mp_audio related functions and fields. One minor actual change is that you can't allocate the new type on the stack anymore. Some code still uses mp_audio. All audio filter code will be deleted, so it makes no sense to convert this code. (Audio filters which are LGPL and which we keep will have to be ported to a new filter infrastructure anyway.) player/audio.c uses it because it interacts with the old filter code. push.c has some complex use of mp_audio and mp_audio_buffer, but this and pull.c will most likely be rewritten to do something else.
2017-08-16 19:00:20 +00:00
int mp_aframe_get_planes(struct mp_aframe *frame);
int mp_aframe_get_total_plane_samples(struct mp_aframe *frame);
audio: introduce a new type to hold audio frames This is pretty pointless, but I believe it allows us to claim that the new code is not affected by the copyright of the old code. This is needed, because the original mp_audio struct was written by someone who has disagreed with LGPL relicensing (it was called af_data at the time, and was defined in af.h). The "GPL'ed" struct contents that surive are pretty trivial: just the data pointer, and some metadata like the format, samplerate, etc. - but at least in this case, any new code would be extremely similar anyway, and I'm not really sure whether it's OK to claim different copyright. So what we do is we just use AVFrame (which of course is LGPL with 100% certainty), and add some accessors around it to adapt it to mpv conventions. Also, this gets rid of some annoying conventions of mp_audio, like the struct fields that require using an accessor to write to them anyway. For the most part, this change is only dumb replacements of mp_audio related functions and fields. One minor actual change is that you can't allocate the new type on the stack anymore. Some code still uses mp_audio. All audio filter code will be deleted, so it makes no sense to convert this code. (Audio filters which are LGPL and which we keep will have to be ported to a new filter infrastructure anyway.) player/audio.c uses it because it interacts with the old filter code. push.c has some complex use of mp_audio and mp_audio_buffer, but this and pull.c will most likely be rewritten to do something else.
2017-08-16 19:00:20 +00:00
size_t mp_aframe_get_sstride(struct mp_aframe *frame);
char *mp_aframe_format_str_buf(char *buf, size_t buf_size, struct mp_aframe *fmt);
#define mp_aframe_format_str(fmt) mp_aframe_format_str_buf((char[32]){0}, 32, (fmt))
audio: introduce a new type to hold audio frames This is pretty pointless, but I believe it allows us to claim that the new code is not affected by the copyright of the old code. This is needed, because the original mp_audio struct was written by someone who has disagreed with LGPL relicensing (it was called af_data at the time, and was defined in af.h). The "GPL'ed" struct contents that surive are pretty trivial: just the data pointer, and some metadata like the format, samplerate, etc. - but at least in this case, any new code would be extremely similar anyway, and I'm not really sure whether it's OK to claim different copyright. So what we do is we just use AVFrame (which of course is LGPL with 100% certainty), and add some accessors around it to adapt it to mpv conventions. Also, this gets rid of some annoying conventions of mp_audio, like the struct fields that require using an accessor to write to them anyway. For the most part, this change is only dumb replacements of mp_audio related functions and fields. One minor actual change is that you can't allocate the new type on the stack anymore. Some code still uses mp_audio. All audio filter code will be deleted, so it makes no sense to convert this code. (Audio filters which are LGPL and which we keep will have to be ported to a new filter infrastructure anyway.) player/audio.c uses it because it interacts with the old filter code. push.c has some complex use of mp_audio and mp_audio_buffer, but this and pull.c will most likely be rewritten to do something else.
2017-08-16 19:00:20 +00:00
void mp_aframe_skip_samples(struct mp_aframe *f, int samples);
double mp_aframe_end_pts(struct mp_aframe *f);
double mp_aframe_duration(struct mp_aframe *f);
void mp_aframe_clip_timestamps(struct mp_aframe *f, double start, double end);
bool mp_aframe_copy_samples(struct mp_aframe *dst, int dst_offset,
struct mp_aframe *src, int src_offset,
int samples);
bool mp_aframe_set_silence(struct mp_aframe *f, int offset, int samples);
audio: introduce a new type to hold audio frames This is pretty pointless, but I believe it allows us to claim that the new code is not affected by the copyright of the old code. This is needed, because the original mp_audio struct was written by someone who has disagreed with LGPL relicensing (it was called af_data at the time, and was defined in af.h). The "GPL'ed" struct contents that surive are pretty trivial: just the data pointer, and some metadata like the format, samplerate, etc. - but at least in this case, any new code would be extremely similar anyway, and I'm not really sure whether it's OK to claim different copyright. So what we do is we just use AVFrame (which of course is LGPL with 100% certainty), and add some accessors around it to adapt it to mpv conventions. Also, this gets rid of some annoying conventions of mp_audio, like the struct fields that require using an accessor to write to them anyway. For the most part, this change is only dumb replacements of mp_audio related functions and fields. One minor actual change is that you can't allocate the new type on the stack anymore. Some code still uses mp_audio. All audio filter code will be deleted, so it makes no sense to convert this code. (Audio filters which are LGPL and which we keep will have to be ported to a new filter infrastructure anyway.) player/audio.c uses it because it interacts with the old filter code. push.c has some complex use of mp_audio and mp_audio_buffer, but this and pull.c will most likely be rewritten to do something else.
2017-08-16 19:00:20 +00:00
struct mp_aframe_pool;
struct mp_aframe_pool *mp_aframe_pool_create(void *ta_parent);
int mp_aframe_pool_allocate(struct mp_aframe_pool *pool, struct mp_aframe *frame,
int samples);