mpv/audio/out/ao_audiounit.m

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/*
* This file is part of mpv.
*
* mpv is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* mpv is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
*/
#include "config.h"
#include "ao.h"
#include "internal.h"
#include "audio/format.h"
#include "osdep/timer.h"
#include "options/m_option.h"
#include "misc/ring.h"
#include "common/msg.h"
#include "ao_coreaudio_utils.h"
#include "ao_coreaudio_chmap.h"
#import <AudioUnit/AudioUnit.h>
#import <CoreAudio/CoreAudioTypes.h>
#import <AudioToolbox/AudioToolbox.h>
#import <AVFoundation/AVFoundation.h>
#import <mach/mach_time.h>
struct priv {
AudioUnit audio_unit;
double device_latency;
};
static OSStatus render_cb_lpcm(void *ctx, AudioUnitRenderActionFlags *aflags,
const AudioTimeStamp *ts, UInt32 bus,
UInt32 frames, AudioBufferList *buffer_list)
{
struct ao *ao = ctx;
struct priv *p = ao->priv;
void *planes[MP_NUM_CHANNELS] = {0};
for (int n = 0; n < ao->num_planes; n++)
planes[n] = buffer_list->mBuffers[n].mData;
int64_t end = mp_time_us();
end += ca_frames_to_us(ao, frames);
end += p->device_latency * 1e6;
ao_read_data(ao, planes, frames, end);
return noErr;
}
static bool init_audiounit(struct ao *ao)
{
AudioStreamBasicDescription asbd;
OSStatus err;
uint32_t size;
struct priv *p = ao->priv;
AVAudioSession *instance = AVAudioSession.sharedInstance;
AVAudioSessionPortDescription *port = nil;
NSInteger maxChannels = instance.maximumOutputNumberOfChannels;
NSInteger prefChannels = MIN(maxChannels, ao->channels.num);
[instance setCategory:AVAudioSessionCategoryPlayback error:nil];
[instance setMode:AVAudioSessionModeMoviePlayback error:nil];
[instance setActive:YES error:nil];
[instance setPreferredOutputNumberOfChannels:prefChannels error:nil];
AudioComponentDescription desc = (AudioComponentDescription) {
.componentType = kAudioUnitType_Output,
.componentSubType = kAudioUnitSubType_RemoteIO,
.componentManufacturer = kAudioUnitManufacturer_Apple,
.componentFlags = 0,
.componentFlagsMask = 0,
};
AudioComponent comp = AudioComponentFindNext(NULL, &desc);
if (comp == NULL) {
MP_ERR(ao, "unable to find audio component\n");
goto coreaudio_error;
}
err = AudioComponentInstanceNew(comp, &(p->audio_unit));
CHECK_CA_ERROR("unable to open audio component");
err = AudioUnitInitialize(p->audio_unit);
CHECK_CA_ERROR_L(coreaudio_error_component,
"unable to initialize audio unit");
if (af_fmt_is_spdif(ao->format) || instance.outputNumberOfChannels <= 2) {
ao->channels = (struct mp_chmap)MP_CHMAP_INIT_STEREO;
} else {
port = instance.currentRoute.outputs.firstObject;
if (port.channels.count == 2 &&
port.channels[0].channelLabel == kAudioChannelLabel_Unknown) {
// Special case when using an HDMI adapter. The iOS device will
// perform SPDIF conversion for us, so send all available channels
// using the AC3 mapping.
ao->channels = (struct mp_chmap)MP_CHMAP6(FL, FC, FR, SL, SR, LFE);
} else {
ao->channels.num = (uint8_t)port.channels.count;
for (AVAudioSessionChannelDescription *ch in port.channels) {
ao->channels.speaker[ch.channelNumber - 1] =
ca_label_to_mp_speaker_id(ch.channelLabel);
}
}
}
ca_fill_asbd(ao, &asbd);
size = sizeof(AudioStreamBasicDescription);
err = AudioUnitSetProperty(p->audio_unit,
kAudioUnitProperty_StreamFormat,
kAudioUnitScope_Input, 0, &asbd, size);
CHECK_CA_ERROR_L(coreaudio_error_audiounit,
"unable to set the input format on the audio unit");
AURenderCallbackStruct render_cb = (AURenderCallbackStruct) {
.inputProc = render_cb_lpcm,
.inputProcRefCon = ao,
};
err = AudioUnitSetProperty(p->audio_unit,
kAudioUnitProperty_SetRenderCallback,
kAudioUnitScope_Input, 0, &render_cb,
sizeof(AURenderCallbackStruct));
CHECK_CA_ERROR_L(coreaudio_error_audiounit,
"unable to set render callback on audio unit");
return true;
coreaudio_error_audiounit:
AudioUnitUninitialize(p->audio_unit);
coreaudio_error_component:
AudioComponentInstanceDispose(p->audio_unit);
coreaudio_error:
return false;
}
static void stop(struct ao *ao)
{
struct priv *p = ao->priv;
OSStatus err = AudioOutputUnitStop(p->audio_unit);
CHECK_CA_WARN("can't stop audio unit");
}
static void start(struct ao *ao)
{
struct priv *p = ao->priv;
AVAudioSession *instance = AVAudioSession.sharedInstance;
p->device_latency = [instance outputLatency];
OSStatus err = AudioOutputUnitStart(p->audio_unit);
CHECK_CA_WARN("can't start audio unit");
}
static void uninit(struct ao *ao)
{
struct priv *p = ao->priv;
AudioOutputUnitStop(p->audio_unit);
AudioUnitUninitialize(p->audio_unit);
AudioComponentInstanceDispose(p->audio_unit);
[AVAudioSession.sharedInstance
setActive:NO
withOptions:AVAudioSessionSetActiveOptionNotifyOthersOnDeactivation
error:nil];
}
static int init(struct ao *ao)
{
if (!init_audiounit(ao))
goto coreaudio_error;
return CONTROL_OK;
coreaudio_error:
return CONTROL_ERROR;
}
#define OPT_BASE_STRUCT struct priv
const struct ao_driver audio_out_audiounit = {
.description = "AudioUnit (iOS)",
.name = "audiounit",
.uninit = uninit,
.init = init,
.reset = stop,
.resume = start,
.priv_size = sizeof(struct priv),
};