mpv/Makefile.new

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BUILDDIR = build
include $(BUILDDIR)/config.mak
include $(ROOT)/TOOLS/makefile_common.mak
PROJNAME = mpv
.PHONY: .force
$(BUILD)/generated/version.h: $(ROOT)/version.sh .force
$(LOG) "VERSION" $@
$(Q) mkdir -p $(@D)
$(Q) $(ROOT)/version.sh --versionh=$@
$(BUILD)/generated/ebml_types.h $(BUILD)/generated/ebml_defs.c: $(ROOT)/TOOLS/matroska.py
$(LOG) "EBML" "$(BUILD)/generated/ebml_types.h $(BUILD)/generated/ebml_defs.c"
$(Q) mkdir -p $(@D)
$(Q) $< --generate-header > $(BUILD)/generated/ebml_types.h
$(Q) $< --generate-definitions > $(BUILD)/generated/ebml_defs.c
$(BUILD)/generated/%.inc: $(ROOT)/TOOLS/file2string.py $(ROOT)/%
$(LOG) "INC" $@
$(Q) mkdir -p $(@D)
$(Q) $^ > $@
# Dependencies for generated files unfortunately need to be declared manually.
# This is because dependency scanning is a gross shitty hack by concept, and
# requires that the compiler successfully compiles a file to get its
# dependencies. This results in a chicken-and-egg problem, and in conclusion
# it works for static header files only.
# If any headers include generated headers, you need to manually set
# dependencies on all source files that include these headers!
# And because make is fucking shit, you actually need to set these on all files
# that are generated from these sources, instead of the source files. Make rules
# specify recipes, not dependencies.
# (Possible counter measures: always generate them with an order dependency, or
# introduce separate dependency scanner step for creating .d files.)
$(BUILD)/common/version.o: $(BUILD)/generated/version.h
$(BUILD)/osdep/mpv.o: $(BUILD)/generated/version.h
$(BUILD)/demux/demux_mkv.o $(BUILD)/demux/ebml.o: \
$(BUILD)/generated/ebml_types.h $(BUILD)/generated/ebml_defs.c
$(BUILD)/video/out/x11_common.o: $(BUILD)/generated/etc/mpv-icon-8bit-16x16.png.inc \
$(BUILD)/generated/etc/mpv-icon-8bit-32x32.png.inc \
$(BUILD)/generated/etc/mpv-icon-8bit-64x64.png.inc \
$(BUILD)/generated/etc/mpv-icon-8bit-128x128.png.inc
$(BUILD)/input/input.o: $(BUILD)/generated/etc/input.conf.inc
$(BUILD)/player/main.o: $(BUILD)/generated/etc/builtin.conf.inc
$(BUILD)/sub/osd_libass.o: $(BUILD)/generated/sub/osd_font.otf.inc
$(BUILD)/player/lua.o: $(BUILD)/generated/player/lua/defaults.lua.inc \
$(BUILD)/generated/player/lua/assdraw.lua.inc \
$(BUILD)/generated/player/lua/options.lua.inc \
$(BUILD)/generated/player/lua/osc.lua.inc \
$(BUILD)/generated/player/lua/ytdl_hook.lua.inc \
$(BUILD)/generated/player/lua/stats.lua.inc \
$(BUILD)/generated/player/lua/console.lua.inc \
$(BUILD)/player/javascript.o: $(BUILD)/generated/player/javascript/defaults.js.inc
$(BUILD)/osdep/macosx_application.m $(BUILD)/video/out/cocoa_common.m: \
$(BUILD)/generated/TOOLS/osxbundle/mpv.app/Contents/Resources/icon.icns.inc
# Why doesn't wayland just provide fucking libraries like anyone else, instead
# of overly complex XML generation bullshit?
# And fuck make too.
# $(1): path prefix to the protocol, $(1)/$(2).xml is the full path.
# $(2): the name of the protocol, without path or extension
define generate_trash =
$$(BUILD)/video/out/wayland_common.o \
$$(BUILD)/video/out/opengl/context_wayland.o \
: $$(BUILD)/generated/wayland/$(2).c $$(BUILD)/generated/wayland/$(2).h
$$(BUILD)/generated/wayland/$(2).c: $(1)/$(2).xml
$$(LOG) "WAYSHC" $$@
$$(Q) mkdir -p $$(@D)
$$(Q) $$(WAYSCAN) private-code $$< $$@
$$(BUILD)/generated/wayland/$(2).h: $(1)/$(2).xml
$$(LOG) "WAYSHH" $$@
$$(Q) mkdir -p $$(@D)
$$(Q) $$(WAYSCAN) client-header $$< $$@
endef
$(eval $(call generate_trash,$(WL_PROTO_DIR)/unstable/idle-inhibit/,idle-inhibit-unstable-v1))
$(eval $(call generate_trash,$(WL_PROTO_DIR)/stable/presentation-time/,presentation-time))
$(eval $(call generate_trash,$(WL_PROTO_DIR)/stable/xdg-shell/,xdg-shell))
$(eval $(call generate_trash,$(WL_PROTO_DIR)/unstable/xdg-decoration/,xdg-decoration-unstable-v1))