mpv/video/out/gl_hwdec_dxva2.c

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#include "common/common.h"
#include "gl_hwdec.h"
#include "gl_utils.h"
#include "video/d3d.h"
#include "video/hwdec.h"
// This does not provide real (zero-copy) interop - it merely exists for
// making sure the same D3D device is used for decoding and display, which
// may help with OpenGL fullscreen mode.
struct priv {
struct mp_d3d_ctx ctx;
};
static void destroy(struct gl_hwdec *hw)
{
struct priv *p = hw->priv;
if (p->ctx.d3d9_device)
IDirect3DDevice9_Release(p->ctx.d3d9_device);
}
static int create(struct gl_hwdec *hw)
{
GL *gl = hw->gl;
if (hw->hwctx || !gl->MPGetD3DInterface)
return -1;
struct priv *p = talloc_zero(hw, struct priv);
hw->priv = p;
p->ctx.d3d9_device = gl->MPGetD3DInterface("IDirect3DDevice9");
if (!p->ctx.d3d9_device)
return -1;
p->ctx.hwctx.type = HWDEC_DXVA2_COPY;
p->ctx.hwctx.d3d_ctx = &p->ctx;
MP_VERBOSE(hw, "Using libmpv supplied device %p.\n", p->ctx.d3d9_device);
hw->hwctx = &p->ctx.hwctx;
hw->converted_imgfmt = 0;
return 0;
}
static int reinit(struct gl_hwdec *hw, struct mp_image_params *params)
{
return -1;
}
static int map_image(struct gl_hwdec *hw, struct mp_image *hw_image,
GLuint *out_textures)
{
return -1;
}
const struct gl_hwdec_driver gl_hwdec_dxva2 = {
.api_name = "dxva2",
.imgfmt = -1,
.create = create,
.reinit = reinit,
.map_image = map_image,
.destroy = destroy,
};