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mpv/common/msg.c

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/*
* This file is part of mpv.
*
* mpv is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* mpv is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with mpv. If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdio.h>
#include <stdlib.h>
#include <stdarg.h>
#include <string.h>
#include <unistd.h>
#include <assert.h>
#include <pthread.h>
#include <stdint.h>
#include "mpv_talloc.h"
#include "misc/bstr.h"
#include "osdep/atomic.h"
#include "common/common.h"
#include "common/global.h"
#include "misc/ring.h"
#include "misc/bstr.h"
#include "options/options.h"
#include "options/path.h"
#include "osdep/terminal.h"
#include "osdep/io.h"
#include "osdep/timer.h"
#include "libmpv/client.h"
#include "msg.h"
#include "msg_control.h"
struct mp_log_root {
struct mpv_global *global;
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// --- protected by mp_msg_lock
char **msg_levels;
bool use_terminal; // make accesses to stderr/stdout
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bool module;
bool show_time;
player: redo terminal OSD and status line handling The terminal OSD code includes the handling of the terminal status line, showing player OSD messages on the terminal, and showing subtitles on terminal (the latter two only if there is no video window, or if terminal OSD is forced). This didn't handle some corner cases correctly. For example, showing an OSD message on the terminal always cleared the previous line, even if the line was an important message (or even just the command prompt, if most other messages were silenced). Attempt to handle this correctly by keeping track of how many lines the terminal OSD currently consists of. Since there could be race conditions with other messages being printed, implement this in msg.c. Now msg.c expects that MSGL_STATUS messages rewrite the status line, so the caller is forced to use a single mp_msg() call to set the status line. Instead of littering print_status() all over the place, update the status only once per playloop iteration in update_osd_msg(). In audio- only mode, the status line might now be a little bit off, but it's perhaps ok. Print the status line only if it has changed, or if another message was printed. This might help with extremely slow terminals, although in audio+video mode, it'll still be updated very often (A-V sync display changes on every frame). Instead of hardcoding the terminal sequences, use terminfo/termcap to get the sequences. Remove the --term-osd-esc option, which allowed to override the hardcoded escapes - it's useless now. The fallback for terminals with no escape sequences for moving the cursor and clearing a line is removed. This somewhat breaks status line display on these terminals, including the MS Windows console: instead of querying the terminal size and clearing the line manually by padding the output with spaces, the line is simply not cleared. I don't expect this to be a problem on UNIX, and on MS Windows we could emulate escape sequences. Note that terminal OSD (other than the status line) was broken anyway on these terminals. In osd.c, the function get_term_width() is not used anymore, so remove it. To remind us that the MS Windows console apparently adds a line break when writint the last column, adjust screen_width in terminal- win.c accordingly.
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bool termosd; // use terminal control codes for status line
int blank_lines; // number of lines usable by status
player: redo terminal OSD and status line handling The terminal OSD code includes the handling of the terminal status line, showing player OSD messages on the terminal, and showing subtitles on terminal (the latter two only if there is no video window, or if terminal OSD is forced). This didn't handle some corner cases correctly. For example, showing an OSD message on the terminal always cleared the previous line, even if the line was an important message (or even just the command prompt, if most other messages were silenced). Attempt to handle this correctly by keeping track of how many lines the terminal OSD currently consists of. Since there could be race conditions with other messages being printed, implement this in msg.c. Now msg.c expects that MSGL_STATUS messages rewrite the status line, so the caller is forced to use a single mp_msg() call to set the status line. Instead of littering print_status() all over the place, update the status only once per playloop iteration in update_osd_msg(). In audio- only mode, the status line might now be a little bit off, but it's perhaps ok. Print the status line only if it has changed, or if another message was printed. This might help with extremely slow terminals, although in audio+video mode, it'll still be updated very often (A-V sync display changes on every frame). Instead of hardcoding the terminal sequences, use terminfo/termcap to get the sequences. Remove the --term-osd-esc option, which allowed to override the hardcoded escapes - it's useless now. The fallback for terminals with no escape sequences for moving the cursor and clearing a line is removed. This somewhat breaks status line display on these terminals, including the MS Windows console: instead of querying the terminal size and clearing the line manually by padding the output with spaces, the line is simply not cleared. I don't expect this to be a problem on UNIX, and on MS Windows we could emulate escape sequences. Note that terminal OSD (other than the status line) was broken anyway on these terminals. In osd.c, the function get_term_width() is not used anymore, so remove it. To remind us that the MS Windows console apparently adds a line break when writint the last column, adjust screen_width in terminal- win.c accordingly.
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int status_lines; // number of current status lines
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bool color;
int verbose;
bool force_stderr;
struct mp_log_buffer **buffers;
int num_buffers;
FILE *log_file;
FILE *stats_file;
char *log_path;
char *stats_path;
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// --- must be accessed atomically
/* This is incremented every time the msglevels must be reloaded.
* (This is perhaps better than maintaining a globally accessible and
* synchronized mp_log tree.) */
atomic_ulong reload_counter;
// --- protected by mp_msg_lock
bstr buffer;
};
struct mp_log {
struct mp_log_root *root;
const char *prefix;
const char *verbose_prefix;
int level; // minimum log level for any outputs
int terminal_level; // minimum log level for terminal output
atomic_ulong reload_counter;
char *partial;
};
struct mp_log_buffer {
struct mp_log_root *root;
struct mp_ring *ring;
int level;
void (*wakeup_cb)(void *ctx);
void *wakeup_cb_ctx;
};
// Protects some (not all) state in mp_log_root
static pthread_mutex_t mp_msg_lock = PTHREAD_MUTEX_INITIALIZER;
static const struct mp_log null_log = {0};
struct mp_log *const mp_null_log = (struct mp_log *)&null_log;
static bool match_mod(const char *name, const char *mod)
{
if (!strcmp(mod, "all"))
return true;
// Path prefix matches
bstr b = bstr0(name);
return bstr_eatstart0(&b, mod) && (bstr_eatstart0(&b, "/") || !b.len);
}
static void update_loglevel(struct mp_log *log)
{
struct mp_log_root *root = log->root;
pthread_mutex_lock(&mp_msg_lock);
log->level = MSGL_STATUS + log->root->verbose; // default log level
for (int n = 0; root->msg_levels && root->msg_levels[n * 2 + 0]; n++) {
if (match_mod(log->verbose_prefix, root->msg_levels[n * 2 + 0]))
log->level = mp_msg_find_level(root->msg_levels[n * 2 + 1]);
}
log->terminal_level = log->level;
for (int n = 0; n < log->root->num_buffers; n++)
log->level = MPMAX(log->level, log->root->buffers[n]->level);
if (log->root->log_file)
log->level = MPMAX(log->level, MSGL_V);
if (log->root->stats_file)
log->level = MPMAX(log->level, MSGL_STATS);
atomic_store(&log->reload_counter, atomic_load(&log->root->reload_counter));
pthread_mutex_unlock(&mp_msg_lock);
}
// Return whether the message at this verbosity level would be actually printed.
// Thread-safety: see mp_msg().
bool mp_msg_test(struct mp_log *log, int lev)
{
struct mp_log_root *root = log->root;
if (!root)
return false;
if (atomic_load_explicit(&log->reload_counter, memory_order_relaxed) !=
atomic_load_explicit(&root->reload_counter, memory_order_relaxed))
{
update_loglevel(log);
}
return lev <= log->level;
}
player: redo terminal OSD and status line handling The terminal OSD code includes the handling of the terminal status line, showing player OSD messages on the terminal, and showing subtitles on terminal (the latter two only if there is no video window, or if terminal OSD is forced). This didn't handle some corner cases correctly. For example, showing an OSD message on the terminal always cleared the previous line, even if the line was an important message (or even just the command prompt, if most other messages were silenced). Attempt to handle this correctly by keeping track of how many lines the terminal OSD currently consists of. Since there could be race conditions with other messages being printed, implement this in msg.c. Now msg.c expects that MSGL_STATUS messages rewrite the status line, so the caller is forced to use a single mp_msg() call to set the status line. Instead of littering print_status() all over the place, update the status only once per playloop iteration in update_osd_msg(). In audio- only mode, the status line might now be a little bit off, but it's perhaps ok. Print the status line only if it has changed, or if another message was printed. This might help with extremely slow terminals, although in audio+video mode, it'll still be updated very often (A-V sync display changes on every frame). Instead of hardcoding the terminal sequences, use terminfo/termcap to get the sequences. Remove the --term-osd-esc option, which allowed to override the hardcoded escapes - it's useless now. The fallback for terminals with no escape sequences for moving the cursor and clearing a line is removed. This somewhat breaks status line display on these terminals, including the MS Windows console: instead of querying the terminal size and clearing the line manually by padding the output with spaces, the line is simply not cleared. I don't expect this to be a problem on UNIX, and on MS Windows we could emulate escape sequences. Note that terminal OSD (other than the status line) was broken anyway on these terminals. In osd.c, the function get_term_width() is not used anymore, so remove it. To remind us that the MS Windows console apparently adds a line break when writint the last column, adjust screen_width in terminal- win.c accordingly.
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// Reposition cursor and clear lines for outputting the status line. In certain
// cases, like term OSD and subtitle display, the status can consist of
// multiple lines.
static void prepare_status_line(struct mp_log_root *root, char *new_status)
{
FILE *f = stderr;
size_t new_lines = 1;
char *tmp = new_status;
while (1) {
tmp = strchr(tmp, '\n');
if (!tmp)
break;
new_lines++;
tmp++;
}
size_t old_lines = root->status_lines;
if (!new_status[0] && old_lines == 0)
return; // nothing to clear
size_t clear_lines = MPMIN(MPMAX(new_lines, old_lines), root->blank_lines);
player: redo terminal OSD and status line handling The terminal OSD code includes the handling of the terminal status line, showing player OSD messages on the terminal, and showing subtitles on terminal (the latter two only if there is no video window, or if terminal OSD is forced). This didn't handle some corner cases correctly. For example, showing an OSD message on the terminal always cleared the previous line, even if the line was an important message (or even just the command prompt, if most other messages were silenced). Attempt to handle this correctly by keeping track of how many lines the terminal OSD currently consists of. Since there could be race conditions with other messages being printed, implement this in msg.c. Now msg.c expects that MSGL_STATUS messages rewrite the status line, so the caller is forced to use a single mp_msg() call to set the status line. Instead of littering print_status() all over the place, update the status only once per playloop iteration in update_osd_msg(). In audio- only mode, the status line might now be a little bit off, but it's perhaps ok. Print the status line only if it has changed, or if another message was printed. This might help with extremely slow terminals, although in audio+video mode, it'll still be updated very often (A-V sync display changes on every frame). Instead of hardcoding the terminal sequences, use terminfo/termcap to get the sequences. Remove the --term-osd-esc option, which allowed to override the hardcoded escapes - it's useless now. The fallback for terminals with no escape sequences for moving the cursor and clearing a line is removed. This somewhat breaks status line display on these terminals, including the MS Windows console: instead of querying the terminal size and clearing the line manually by padding the output with spaces, the line is simply not cleared. I don't expect this to be a problem on UNIX, and on MS Windows we could emulate escape sequences. Note that terminal OSD (other than the status line) was broken anyway on these terminals. In osd.c, the function get_term_width() is not used anymore, so remove it. To remind us that the MS Windows console apparently adds a line break when writint the last column, adjust screen_width in terminal- win.c accordingly.
2014-01-13 19:05:41 +00:00
// clear the status line itself
fprintf(f, "\r\033[K");
player: redo terminal OSD and status line handling The terminal OSD code includes the handling of the terminal status line, showing player OSD messages on the terminal, and showing subtitles on terminal (the latter two only if there is no video window, or if terminal OSD is forced). This didn't handle some corner cases correctly. For example, showing an OSD message on the terminal always cleared the previous line, even if the line was an important message (or even just the command prompt, if most other messages were silenced). Attempt to handle this correctly by keeping track of how many lines the terminal OSD currently consists of. Since there could be race conditions with other messages being printed, implement this in msg.c. Now msg.c expects that MSGL_STATUS messages rewrite the status line, so the caller is forced to use a single mp_msg() call to set the status line. Instead of littering print_status() all over the place, update the status only once per playloop iteration in update_osd_msg(). In audio- only mode, the status line might now be a little bit off, but it's perhaps ok. Print the status line only if it has changed, or if another message was printed. This might help with extremely slow terminals, although in audio+video mode, it'll still be updated very often (A-V sync display changes on every frame). Instead of hardcoding the terminal sequences, use terminfo/termcap to get the sequences. Remove the --term-osd-esc option, which allowed to override the hardcoded escapes - it's useless now. The fallback for terminals with no escape sequences for moving the cursor and clearing a line is removed. This somewhat breaks status line display on these terminals, including the MS Windows console: instead of querying the terminal size and clearing the line manually by padding the output with spaces, the line is simply not cleared. I don't expect this to be a problem on UNIX, and on MS Windows we could emulate escape sequences. Note that terminal OSD (other than the status line) was broken anyway on these terminals. In osd.c, the function get_term_width() is not used anymore, so remove it. To remind us that the MS Windows console apparently adds a line break when writint the last column, adjust screen_width in terminal- win.c accordingly.
2014-01-13 19:05:41 +00:00
// and clear all previous old lines
for (size_t n = 1; n < clear_lines; n++)
fprintf(f, "\033[A\r\033[K");
player: redo terminal OSD and status line handling The terminal OSD code includes the handling of the terminal status line, showing player OSD messages on the terminal, and showing subtitles on terminal (the latter two only if there is no video window, or if terminal OSD is forced). This didn't handle some corner cases correctly. For example, showing an OSD message on the terminal always cleared the previous line, even if the line was an important message (or even just the command prompt, if most other messages were silenced). Attempt to handle this correctly by keeping track of how many lines the terminal OSD currently consists of. Since there could be race conditions with other messages being printed, implement this in msg.c. Now msg.c expects that MSGL_STATUS messages rewrite the status line, so the caller is forced to use a single mp_msg() call to set the status line. Instead of littering print_status() all over the place, update the status only once per playloop iteration in update_osd_msg(). In audio- only mode, the status line might now be a little bit off, but it's perhaps ok. Print the status line only if it has changed, or if another message was printed. This might help with extremely slow terminals, although in audio+video mode, it'll still be updated very often (A-V sync display changes on every frame). Instead of hardcoding the terminal sequences, use terminfo/termcap to get the sequences. Remove the --term-osd-esc option, which allowed to override the hardcoded escapes - it's useless now. The fallback for terminals with no escape sequences for moving the cursor and clearing a line is removed. This somewhat breaks status line display on these terminals, including the MS Windows console: instead of querying the terminal size and clearing the line manually by padding the output with spaces, the line is simply not cleared. I don't expect this to be a problem on UNIX, and on MS Windows we could emulate escape sequences. Note that terminal OSD (other than the status line) was broken anyway on these terminals. In osd.c, the function get_term_width() is not used anymore, so remove it. To remind us that the MS Windows console apparently adds a line break when writint the last column, adjust screen_width in terminal- win.c accordingly.
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// skip "unused" blank lines, so that status is aligned to term bottom
for (size_t n = new_lines; n < clear_lines; n++)
player: redo terminal OSD and status line handling The terminal OSD code includes the handling of the terminal status line, showing player OSD messages on the terminal, and showing subtitles on terminal (the latter two only if there is no video window, or if terminal OSD is forced). This didn't handle some corner cases correctly. For example, showing an OSD message on the terminal always cleared the previous line, even if the line was an important message (or even just the command prompt, if most other messages were silenced). Attempt to handle this correctly by keeping track of how many lines the terminal OSD currently consists of. Since there could be race conditions with other messages being printed, implement this in msg.c. Now msg.c expects that MSGL_STATUS messages rewrite the status line, so the caller is forced to use a single mp_msg() call to set the status line. Instead of littering print_status() all over the place, update the status only once per playloop iteration in update_osd_msg(). In audio- only mode, the status line might now be a little bit off, but it's perhaps ok. Print the status line only if it has changed, or if another message was printed. This might help with extremely slow terminals, although in audio+video mode, it'll still be updated very often (A-V sync display changes on every frame). Instead of hardcoding the terminal sequences, use terminfo/termcap to get the sequences. Remove the --term-osd-esc option, which allowed to override the hardcoded escapes - it's useless now. The fallback for terminals with no escape sequences for moving the cursor and clearing a line is removed. This somewhat breaks status line display on these terminals, including the MS Windows console: instead of querying the terminal size and clearing the line manually by padding the output with spaces, the line is simply not cleared. I don't expect this to be a problem on UNIX, and on MS Windows we could emulate escape sequences. Note that terminal OSD (other than the status line) was broken anyway on these terminals. In osd.c, the function get_term_width() is not used anymore, so remove it. To remind us that the MS Windows console apparently adds a line break when writint the last column, adjust screen_width in terminal- win.c accordingly.
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fprintf(f, "\n");
root->status_lines = new_lines;
root->blank_lines = MPMAX(root->blank_lines, new_lines);
}
static void flush_status_line(struct mp_log_root *root)
{
// If there was a status line, don't overwrite it, but skip it.
if (root->status_lines)
fprintf(stderr, "\n");
root->status_lines = 0;
root->blank_lines = 0;
}
void mp_msg_flush_status_line(struct mp_log *log)
player: redo terminal OSD and status line handling The terminal OSD code includes the handling of the terminal status line, showing player OSD messages on the terminal, and showing subtitles on terminal (the latter two only if there is no video window, or if terminal OSD is forced). This didn't handle some corner cases correctly. For example, showing an OSD message on the terminal always cleared the previous line, even if the line was an important message (or even just the command prompt, if most other messages were silenced). Attempt to handle this correctly by keeping track of how many lines the terminal OSD currently consists of. Since there could be race conditions with other messages being printed, implement this in msg.c. Now msg.c expects that MSGL_STATUS messages rewrite the status line, so the caller is forced to use a single mp_msg() call to set the status line. Instead of littering print_status() all over the place, update the status only once per playloop iteration in update_osd_msg(). In audio- only mode, the status line might now be a little bit off, but it's perhaps ok. Print the status line only if it has changed, or if another message was printed. This might help with extremely slow terminals, although in audio+video mode, it'll still be updated very often (A-V sync display changes on every frame). Instead of hardcoding the terminal sequences, use terminfo/termcap to get the sequences. Remove the --term-osd-esc option, which allowed to override the hardcoded escapes - it's useless now. The fallback for terminals with no escape sequences for moving the cursor and clearing a line is removed. This somewhat breaks status line display on these terminals, including the MS Windows console: instead of querying the terminal size and clearing the line manually by padding the output with spaces, the line is simply not cleared. I don't expect this to be a problem on UNIX, and on MS Windows we could emulate escape sequences. Note that terminal OSD (other than the status line) was broken anyway on these terminals. In osd.c, the function get_term_width() is not used anymore, so remove it. To remind us that the MS Windows console apparently adds a line break when writint the last column, adjust screen_width in terminal- win.c accordingly.
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{
pthread_mutex_lock(&mp_msg_lock);
if (log->root)
flush_status_line(log->root);
player: redo terminal OSD and status line handling The terminal OSD code includes the handling of the terminal status line, showing player OSD messages on the terminal, and showing subtitles on terminal (the latter two only if there is no video window, or if terminal OSD is forced). This didn't handle some corner cases correctly. For example, showing an OSD message on the terminal always cleared the previous line, even if the line was an important message (or even just the command prompt, if most other messages were silenced). Attempt to handle this correctly by keeping track of how many lines the terminal OSD currently consists of. Since there could be race conditions with other messages being printed, implement this in msg.c. Now msg.c expects that MSGL_STATUS messages rewrite the status line, so the caller is forced to use a single mp_msg() call to set the status line. Instead of littering print_status() all over the place, update the status only once per playloop iteration in update_osd_msg(). In audio- only mode, the status line might now be a little bit off, but it's perhaps ok. Print the status line only if it has changed, or if another message was printed. This might help with extremely slow terminals, although in audio+video mode, it'll still be updated very often (A-V sync display changes on every frame). Instead of hardcoding the terminal sequences, use terminfo/termcap to get the sequences. Remove the --term-osd-esc option, which allowed to override the hardcoded escapes - it's useless now. The fallback for terminals with no escape sequences for moving the cursor and clearing a line is removed. This somewhat breaks status line display on these terminals, including the MS Windows console: instead of querying the terminal size and clearing the line manually by padding the output with spaces, the line is simply not cleared. I don't expect this to be a problem on UNIX, and on MS Windows we could emulate escape sequences. Note that terminal OSD (other than the status line) was broken anyway on these terminals. In osd.c, the function get_term_width() is not used anymore, so remove it. To remind us that the MS Windows console apparently adds a line break when writint the last column, adjust screen_width in terminal- win.c accordingly.
2014-01-13 19:05:41 +00:00
pthread_mutex_unlock(&mp_msg_lock);
}
bool mp_msg_has_status_line(struct mpv_global *global)
{
pthread_mutex_lock(&mp_msg_lock);
bool r = global->log->root->status_lines > 0;
pthread_mutex_unlock(&mp_msg_lock);
return r;
}
static void set_term_color(FILE *stream, int c)
{
if (c == -1) {
fprintf(stream, "\033[0m");
} else {
fprintf(stream, "\033[%d;3%dm", c >> 3, c & 7);
}
}
static void set_msg_color(FILE* stream, int lev)
{
static const int v_colors[] = {9, 1, 3, -1, -1, 2, 8, 8, 8, -1};
set_term_color(stream, v_colors[lev]);
}
static void pretty_print_module(FILE* stream, const char *prefix, bool use_color, int lev)
{
// Use random color based on the name of the module
if (use_color) {
size_t prefix_len = strlen(prefix);
unsigned int mod = 0;
for (int i = 0; i < prefix_len; ++i)
mod = mod * 33 + prefix[i];
set_term_color(stream, (mod + 1) % 15 + 1);
}
fprintf(stream, "%10s", prefix);
if (use_color)
set_term_color(stream, -1);
fprintf(stream, ": ");
if (use_color)
set_msg_color(stream, lev);
}
static bool test_terminal_level(struct mp_log *log, int lev)
{
return lev <= log->terminal_level && log->root->use_terminal &&
!(lev == MSGL_STATUS && terminal_in_background());
}
static void print_terminal_line(struct mp_log *log, int lev,
char *text, char *trail)
{
if (!test_terminal_level(log, lev))
return;
struct mp_log_root *root = log->root;
FILE *stream = (root->force_stderr || lev == MSGL_STATUS) ? stderr : stdout;
player: redo terminal OSD and status line handling The terminal OSD code includes the handling of the terminal status line, showing player OSD messages on the terminal, and showing subtitles on terminal (the latter two only if there is no video window, or if terminal OSD is forced). This didn't handle some corner cases correctly. For example, showing an OSD message on the terminal always cleared the previous line, even if the line was an important message (or even just the command prompt, if most other messages were silenced). Attempt to handle this correctly by keeping track of how many lines the terminal OSD currently consists of. Since there could be race conditions with other messages being printed, implement this in msg.c. Now msg.c expects that MSGL_STATUS messages rewrite the status line, so the caller is forced to use a single mp_msg() call to set the status line. Instead of littering print_status() all over the place, update the status only once per playloop iteration in update_osd_msg(). In audio- only mode, the status line might now be a little bit off, but it's perhaps ok. Print the status line only if it has changed, or if another message was printed. This might help with extremely slow terminals, although in audio+video mode, it'll still be updated very often (A-V sync display changes on every frame). Instead of hardcoding the terminal sequences, use terminfo/termcap to get the sequences. Remove the --term-osd-esc option, which allowed to override the hardcoded escapes - it's useless now. The fallback for terminals with no escape sequences for moving the cursor and clearing a line is removed. This somewhat breaks status line display on these terminals, including the MS Windows console: instead of querying the terminal size and clearing the line manually by padding the output with spaces, the line is simply not cleared. I don't expect this to be a problem on UNIX, and on MS Windows we could emulate escape sequences. Note that terminal OSD (other than the status line) was broken anyway on these terminals. In osd.c, the function get_term_width() is not used anymore, so remove it. To remind us that the MS Windows console apparently adds a line break when writint the last column, adjust screen_width in terminal- win.c accordingly.
2014-01-13 19:05:41 +00:00
if (lev != MSGL_STATUS)
player: redo terminal OSD and status line handling The terminal OSD code includes the handling of the terminal status line, showing player OSD messages on the terminal, and showing subtitles on terminal (the latter two only if there is no video window, or if terminal OSD is forced). This didn't handle some corner cases correctly. For example, showing an OSD message on the terminal always cleared the previous line, even if the line was an important message (or even just the command prompt, if most other messages were silenced). Attempt to handle this correctly by keeping track of how many lines the terminal OSD currently consists of. Since there could be race conditions with other messages being printed, implement this in msg.c. Now msg.c expects that MSGL_STATUS messages rewrite the status line, so the caller is forced to use a single mp_msg() call to set the status line. Instead of littering print_status() all over the place, update the status only once per playloop iteration in update_osd_msg(). In audio- only mode, the status line might now be a little bit off, but it's perhaps ok. Print the status line only if it has changed, or if another message was printed. This might help with extremely slow terminals, although in audio+video mode, it'll still be updated very often (A-V sync display changes on every frame). Instead of hardcoding the terminal sequences, use terminfo/termcap to get the sequences. Remove the --term-osd-esc option, which allowed to override the hardcoded escapes - it's useless now. The fallback for terminals with no escape sequences for moving the cursor and clearing a line is removed. This somewhat breaks status line display on these terminals, including the MS Windows console: instead of querying the terminal size and clearing the line manually by padding the output with spaces, the line is simply not cleared. I don't expect this to be a problem on UNIX, and on MS Windows we could emulate escape sequences. Note that terminal OSD (other than the status line) was broken anyway on these terminals. In osd.c, the function get_term_width() is not used anymore, so remove it. To remind us that the MS Windows console apparently adds a line break when writint the last column, adjust screen_width in terminal- win.c accordingly.
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flush_status_line(root);
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if (root->color)
set_msg_color(stream, lev);
if (root->show_time)
fprintf(stream, "[%" PRId64 "] ", mp_time_us());
const char *prefix = log->prefix;
if ((lev >= MSGL_V) || root->verbose || root->module)
prefix = log->verbose_prefix;
if (prefix) {
if (root->module) {
pretty_print_module(stream, prefix, root->color, lev);
} else {
fprintf(stream, "[%s] ", prefix);
}
}
fprintf(stream, "%s%s", text, trail);
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if (root->color)
set_term_color(stream, -1);
fflush(stream);
}
static void write_log_file(struct mp_log *log, int lev, char *text)
{
struct mp_log_root *root = log->root;
if (lev > MSGL_V || !root->log_file)
return;
fprintf(root->log_file, "[%8.3f][%c][%s] %s",
(mp_time_us() - MP_START_TIME) / 1e6,
mp_log_levels[lev][0],
log->verbose_prefix, text);
fflush(root->log_file);
}
static void write_msg_to_buffers(struct mp_log *log, int lev, char *text)
{
struct mp_log_root *root = log->root;
for (int n = 0; n < root->num_buffers; n++) {
struct mp_log_buffer *buffer = root->buffers[n];
int buffer_level = buffer->level;
if (buffer_level == MP_LOG_BUFFER_MSGL_TERM)
buffer_level = log->terminal_level;
if (lev <= buffer_level && lev != MSGL_STATUS) {
// Assuming a single writer (serialized by msg lock)
int avail = mp_ring_available(buffer->ring) / sizeof(void *);
if (avail < 1)
continue;
struct mp_log_buffer_entry *entry = talloc_ptrtype(NULL, entry);
if (avail > 1) {
*entry = (struct mp_log_buffer_entry) {
.prefix = talloc_strdup(entry, log->verbose_prefix),
.level = lev,
.text = talloc_strdup(entry, text),
};
} else {
// write overflow message to signal that messages might be lost
*entry = (struct mp_log_buffer_entry) {
.prefix = "overflow",
.level = MSGL_FATAL,
.text = "log message buffer overflow\n",
};
}
mp_ring_write(buffer->ring, (unsigned char *)&entry, sizeof(entry));
if (buffer->wakeup_cb)
buffer->wakeup_cb(buffer->wakeup_cb_ctx);
}
}
}
static void dump_stats(struct mp_log *log, int lev, char *text)
{
struct mp_log_root *root = log->root;
if (lev == MSGL_STATS && root->stats_file)
fprintf(root->stats_file, "%"PRId64" %s\n", mp_time_us(), text);
}
void mp_msg_va(struct mp_log *log, int lev, const char *format, va_list va)
{
if (!mp_msg_test(log, lev))
return; // do not display
pthread_mutex_lock(&mp_msg_lock);
struct mp_log_root *root = log->root;
root->buffer.len = 0;
if (log->partial[0])
bstr_xappend_asprintf(root, &root->buffer, "%s", log->partial);
log->partial[0] = '\0';
bstr_xappend_vasprintf(root, &root->buffer, format, va);
char *text = root->buffer.start;
if (lev == MSGL_STATS) {
dump_stats(log, lev, text);
} else if (lev == MSGL_STATUS && !test_terminal_level(log, lev)) {
/* discard */
} else {
if (lev == MSGL_STATUS && root->termosd)
prepare_status_line(root, text);
// Split away each line. Normally we require full lines; buffer partial
// lines if they happen.
while (1) {
char *end = strchr(text, '\n');
if (!end)
break;
char *next = &end[1];
char saved = next[0];
next[0] = '\0';
print_terminal_line(log, lev, text, "");
write_log_file(log, lev, text);
write_msg_to_buffers(log, lev, text);
next[0] = saved;
text = next;
}
if (lev == MSGL_STATUS) {
if (text[0])
print_terminal_line(log, lev, text, root->termosd ? "\r" : "\n");
} else if (text[0]) {
int size = strlen(text) + 1;
if (talloc_get_size(log->partial) < size)
log->partial = talloc_realloc(NULL, log->partial, char, size);
memcpy(log->partial, text, size);
}
}
pthread_mutex_unlock(&mp_msg_lock);
}
static void destroy_log(void *ptr)
{
struct mp_log *log = ptr;
// This is not managed via talloc itself, because mp_msg calls must be
// thread-safe, while talloc is not thread-safe.
talloc_free(log->partial);
}
// Create a new log context, which uses talloc_ctx as talloc parent, and parent
// as logical parent.
// The name is the prefix put before the output. It's usually prefixed by the
// parent's name. If the name starts with "/", the parent's name is not
// prefixed (except in verbose mode), and if it starts with "!", the name is
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// not printed at all (except in verbose mode).
// If name is NULL, the parent's name/prefix is used.
// Thread-safety: fully thread-safe, but keep in mind that talloc is not (so
// talloc_ctx must be owned by the current thread).
struct mp_log *mp_log_new(void *talloc_ctx, struct mp_log *parent,
const char *name)
{
assert(parent);
struct mp_log *log = talloc_zero(talloc_ctx, struct mp_log);
if (!parent->root)
return log; // same as null_log
talloc_set_destructor(log, destroy_log);
log->root = parent->root;
log->partial = talloc_strdup(NULL, "");
if (name) {
if (name[0] == '!') {
name = &name[1];
} else if (name[0] == '/') {
name = &name[1];
log->prefix = talloc_strdup(log, name);
} else {
log->prefix = parent->prefix
? talloc_asprintf(log, "%s/%s", parent->prefix, name)
: talloc_strdup(log, name);
}
log->verbose_prefix = parent->prefix
? talloc_asprintf(log, "%s/%s", parent->prefix, name)
: talloc_strdup(log, name);
if (log->prefix && !log->prefix[0])
log->prefix = NULL;
if (!log->verbose_prefix[0])
log->verbose_prefix = "global";
} else {
log->prefix = talloc_strdup(log, parent->prefix);
log->verbose_prefix = talloc_strdup(log, parent->verbose_prefix);
}
return log;
}
void mp_msg_init(struct mpv_global *global)
{
assert(!global->log);
struct mp_log_root *root = talloc_zero(NULL, struct mp_log_root);
*root = (struct mp_log_root){
.global = global,
.reload_counter = ATOMIC_VAR_INIT(1),
};
struct mp_log dummy = { .root = root };
struct mp_log *log = mp_log_new(root, &dummy, "");
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global->log = log;
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mp_msg_update_msglevels(global);
}
// If opt is different from *current_path, reopen *file and update *current_path.
// If there's an error, _append_ it to err_buf.
// *current_path and *file are, rather trickily, only accessible under the
// mp_msg_lock.
static void reopen_file(char *opt, char **current_path, FILE **file,
const char *type, struct mpv_global *global)
{
void *tmp = talloc_new(NULL);
bool fail = false;
char *new_path = mp_get_user_path(tmp, global, opt);
if (!new_path)
new_path = "";
pthread_mutex_lock(&mp_msg_lock); // for *current_path/*file
char *old_path = *current_path ? *current_path : "";
if (strcmp(old_path, new_path) != 0) {
if (*file)
fclose(*file);
*file = NULL;
talloc_free(*current_path);
*current_path = talloc_strdup(NULL, new_path);
if (new_path[0]) {
*file = fopen(new_path, "wb");
fail = !*file;
}
}
pthread_mutex_unlock(&mp_msg_lock);
if (fail)
mp_err(global->log, "Failed to open %s file '%s'\n", type, new_path);
talloc_free(tmp);
}
void mp_msg_update_msglevels(struct mpv_global *global)
{
struct mp_log_root *root = global->log->root;
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struct MPOpts *opts = global->opts;
if (!opts)
return;
pthread_mutex_lock(&mp_msg_lock);
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root->verbose = opts->verbose;
root->module = opts->msg_module;
root->use_terminal = opts->use_terminal;
root->show_time = opts->msg_time;
if (root->use_terminal) {
root->color = opts->msg_color && isatty(STDOUT_FILENO);
root->termosd = isatty(STDERR_FILENO);
}
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m_option_type_msglevels.free(&root->msg_levels);
m_option_type_msglevels.copy(NULL, &root->msg_levels,
&global->opts->msg_levels);
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atomic_fetch_add(&root->reload_counter, 1);
pthread_mutex_unlock(&mp_msg_lock);
reopen_file(opts->log_file, &root->log_path, &root->log_file,
"log", global);
reopen_file(opts->dump_stats, &root->stats_path, &root->stats_file,
"stats", global);
}
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void mp_msg_force_stderr(struct mpv_global *global, bool force_stderr)
{
struct mp_log_root *root = global->log->root;
root->force_stderr = force_stderr;
}
void mp_msg_uninit(struct mpv_global *global)
{
struct mp_log_root *root = global->log->root;
if (root->stats_file)
fclose(root->stats_file);
talloc_free(root->stats_path);
if (root->log_file)
fclose(root->log_file);
talloc_free(root->log_path);
m_option_type_msglevels.free(&root->msg_levels);
talloc_free(root);
global->log = NULL;
}
struct mp_log_buffer *mp_msg_log_buffer_new(struct mpv_global *global,
int size, int level,
void (*wakeup_cb)(void *ctx),
void *wakeup_cb_ctx)
{
struct mp_log_root *root = global->log->root;
#if !HAVE_ATOMICS
return NULL;
#endif
pthread_mutex_lock(&mp_msg_lock);
struct mp_log_buffer *buffer = talloc_ptrtype(NULL, buffer);
*buffer = (struct mp_log_buffer) {
.root = root,
.level = level,
.ring = mp_ring_new(buffer, sizeof(void *) * size),
.wakeup_cb = wakeup_cb,
.wakeup_cb_ctx = wakeup_cb_ctx,
};
if (!buffer->ring)
abort();
MP_TARRAY_APPEND(root, root->buffers, root->num_buffers, buffer);
atomic_fetch_add(&root->reload_counter, 1);
pthread_mutex_unlock(&mp_msg_lock);
return buffer;
}
void mp_msg_log_buffer_destroy(struct mp_log_buffer *buffer)
{
if (!buffer)
return;
pthread_mutex_lock(&mp_msg_lock);
struct mp_log_root *root = buffer->root;
for (int n = 0; n < root->num_buffers; n++) {
if (root->buffers[n] == buffer) {
MP_TARRAY_REMOVE_AT(root->buffers, root->num_buffers, n);
goto found;
}
}
abort();
found:
while (1) {
struct mp_log_buffer_entry *e = mp_msg_log_buffer_read(buffer);
if (!e)
break;
talloc_free(e);
}
talloc_free(buffer);
atomic_fetch_add(&root->reload_counter, 1);
pthread_mutex_unlock(&mp_msg_lock);
}
// Return a queued message, or if the buffer is empty, NULL.
// Thread-safety: one buffer can be read by a single thread only.
struct mp_log_buffer_entry *mp_msg_log_buffer_read(struct mp_log_buffer *buffer)
{
void *ptr = NULL;
int read = mp_ring_read(buffer->ring, (unsigned char *)&ptr, sizeof(ptr));
if (read == 0)
return NULL;
if (read != sizeof(ptr))
abort();
return ptr;
}
// Thread-safety: fully thread-safe, but keep in mind that the lifetime of
// log must be guaranteed during the call.
// Never call this from signal handlers.
void mp_msg(struct mp_log *log, int lev, const char *format, ...)
{
va_list va;
va_start(va, format);
mp_msg_va(log, lev, format, va);
va_end(va);
}
const char *const mp_log_levels[MSGL_MAX + 1] = {
[MSGL_FATAL] = "fatal",
[MSGL_ERR] = "error",
[MSGL_WARN] = "warn",
[MSGL_INFO] = "info",
[MSGL_STATUS] = "status",
[MSGL_V] = "v",
[MSGL_DEBUG] = "debug",
[MSGL_TRACE] = "trace",
[MSGL_STATS] = "stats",
};
const int mp_mpv_log_levels[MSGL_MAX + 1] = {
[MSGL_FATAL] = MPV_LOG_LEVEL_FATAL,
[MSGL_ERR] = MPV_LOG_LEVEL_ERROR,
[MSGL_WARN] = MPV_LOG_LEVEL_WARN,
[MSGL_INFO] = MPV_LOG_LEVEL_INFO,
[MSGL_STATUS] = 0, // never used
[MSGL_V] = MPV_LOG_LEVEL_V,
[MSGL_DEBUG] = MPV_LOG_LEVEL_DEBUG,
[MSGL_TRACE] = MPV_LOG_LEVEL_TRACE,
[MSGL_STATS] = 0, // never used
};
int mp_msg_find_level(const char *s)
{
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for (int n = 0; n < MP_ARRAY_SIZE(mp_log_levels); n++) {
if (mp_log_levels[n] && !strcmp(s, mp_log_levels[n]))
return n;
}
return -1;
}