2013-01-08 16:11:59 +00:00
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Cross compiling mpv to Windows is supported with MinGW-w64. This can be used to
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produce both 32 bit and 64 bit executables. MinGW-w64 is available from
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http://mingw-w64.sourceforge.net.
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You have to run mpv's configure with these arguments:
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2013-07-16 11:28:28 +00:00
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DEST_OS=win32 TARGET=i686-w64-mingw32 ./waf configure
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2013-01-08 16:11:59 +00:00
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2013-09-08 10:25:20 +00:00
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Using mingw-w64-cmake to setup a MinGW-w64 environment is recommended (this will
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also build mpv and its dependencies): https://github.com/lachs0r/mingw-w64-cmake
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Alternatively, use MXE: http://mxe.cc
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2013-01-08 16:11:59 +00:00
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Warning: the original MinGW (http://www.mingw.org) is unsupported.
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2013-07-30 14:07:42 +00:00
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Note that MinGW environments included in Linux distributions are often broken,
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2013-01-08 16:11:59 +00:00
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outdated and useless, and usually don't use MinGW-w64.
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Example with MXE
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================
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# Download MXE. Note that compiling the required packages requires about 1 GB
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2013-09-08 10:25:20 +00:00
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# or more!
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2013-01-08 16:11:59 +00:00
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cd /opt
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2013-09-08 10:25:20 +00:00
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git clone https://github.com/mxe/mxe
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2013-01-08 16:11:59 +00:00
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cd mingw
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2013-07-30 14:07:42 +00:00
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# Edit the MXE target, so that MinGW-w64 for 32 bit targets is built.
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2013-01-08 16:11:59 +00:00
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echo "MXE_TARGETS := i686-w64-mingw32" > settings.mk
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# Build required packages. The following provide a minimum required to build
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# mpv. (Not all of the following packages are strictly required.)
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make gcc
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make ffmpeg
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make libass
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make jpeg
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make pthreads
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# Build mpv. The target will be used to automatically select the name of the
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# build tools involved (e.g. it will use i686-w64-mingw32-gcc).
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git clone https://github.com/mpv-player/mpv.git
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cd mpv
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export PATH=/opt/mingw/usr/bin/:$PATH
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2013-07-16 11:28:28 +00:00
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DEST_OS=win32 TARGET=i686-w64-mingw32 ./waf configure
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./waf build
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2013-01-08 16:11:59 +00:00
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2013-09-08 10:25:20 +00:00
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# This should work. Note however that MXE’s ffmpeg package might be very old
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# in order to avoid breaking e.g. xine-lib, so you might want to update that
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# or build it manually as well.
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