2016-09-15 11:47:50 +00:00
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# This file is baked into the mpv binary at compile time, and automatically
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# loaded at early initialization time. Some of the profiles are automatically
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# applied at later stages during loading.
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2016-09-15 11:45:23 +00:00
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[pseudo-gui]
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2016-09-23 22:36:17 +00:00
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player-operation-mode=pseudo-gui
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[builtin-pseudo-gui]
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2016-09-15 11:45:23 +00:00
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terminal=no
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force-window=yes
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idle=once
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screenshot-directory=~~desktop/
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[libmpv]
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config=no
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idle=yes
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terminal=no
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input-terminal=no
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osc=no
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ytdl=no
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input-default-bindings=no
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input-vo-keyboard=no
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2016-09-15 11:47:50 +00:00
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# OSX/Cocoa global input hooks
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2016-09-15 11:45:23 +00:00
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input-appleremote=no
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input-media-keys=no
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[encoding]
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vo=lavc
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ao=lavc
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keep-open=no
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force-window=no
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gapless-audio=yes
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resume-playback=no
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load-scripts=no
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osc=no
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framedrop=no
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vo_opengl: refactor into vo_gpu
This is done in several steps:
1. refactor MPGLContext -> struct ra_ctx
2. move GL-specific stuff in vo_opengl into opengl/context.c
3. generalize context creation to support other APIs, and add --gpu-api
4. rename all of the --opengl- options that are no longer opengl-specific
5. move all of the stuff from opengl/* that isn't GL-specific into gpu/
(note: opengl/gl_utils.h became opengl/utils.h)
6. rename vo_opengl to vo_gpu
7. to handle window screenshots, the short-term approach was to just add
it to ra_swchain_fns. Long term (and for vulkan) this has to be moved to
ra itself (and vo_gpu altered to compensate), but this was a stop-gap
measure to prevent this commit from getting too big
8. move ra->fns->flush to ra_gl_ctx instead
9. some other minor changes that I've probably already forgotten
Note: This is one half of a major refactor, the other half of which is
provided by rossy's following commit. This commit enables support for
all linux platforms, while his version enables support for all non-linux
platforms.
Note 2: vo_opengl_cb.c also re-uses ra_gl_ctx so it benefits from the
--opengl- options like --opengl-early-flush, --opengl-finish etc. Should
be a strict superset of the old functionality.
Disclaimer: Since I have no way of compiling mpv on all platforms, some
of these ports were done blindly. Specifically, the blind ports included
context_mali_fbdev.c and context_rpi.c. Since they're both based on
egl_helpers, the port should have gone smoothly without any major
changes required. But if somebody complains about a compile error on
those platforms (assuming anybody actually uses them), you know where to
complain.
2017-09-14 06:04:55 +00:00
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[gpu-hq]
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2016-09-15 11:45:23 +00:00
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scale=spline36
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cscale=spline36
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dscale=mitchell
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dither-depth=auto
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correct-downscaling=yes
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sigmoid-upscaling=yes
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deband=yes
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vo_opengl: refactor into vo_gpu
This is done in several steps:
1. refactor MPGLContext -> struct ra_ctx
2. move GL-specific stuff in vo_opengl into opengl/context.c
3. generalize context creation to support other APIs, and add --gpu-api
4. rename all of the --opengl- options that are no longer opengl-specific
5. move all of the stuff from opengl/* that isn't GL-specific into gpu/
(note: opengl/gl_utils.h became opengl/utils.h)
6. rename vo_opengl to vo_gpu
7. to handle window screenshots, the short-term approach was to just add
it to ra_swchain_fns. Long term (and for vulkan) this has to be moved to
ra itself (and vo_gpu altered to compensate), but this was a stop-gap
measure to prevent this commit from getting too big
8. move ra->fns->flush to ra_gl_ctx instead
9. some other minor changes that I've probably already forgotten
Note: This is one half of a major refactor, the other half of which is
provided by rossy's following commit. This commit enables support for
all linux platforms, while his version enables support for all non-linux
platforms.
Note 2: vo_opengl_cb.c also re-uses ra_gl_ctx so it benefits from the
--opengl- options like --opengl-early-flush, --opengl-finish etc. Should
be a strict superset of the old functionality.
Disclaimer: Since I have no way of compiling mpv on all platforms, some
of these ports were done blindly. Specifically, the blind ports included
context_mali_fbdev.c and context_rpi.c. Since they're both based on
egl_helpers, the port should have gone smoothly without any major
changes required. But if somebody complains about a compile error on
those platforms (assuming anybody actually uses them), you know where to
complain.
2017-09-14 06:04:55 +00:00
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# Compatibility alias (deprecated)
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[opengl-hq]
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profile=gpu-hq
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