2009-02-08 03:27:30 +00:00
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/*
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2015-04-13 07:36:54 +00:00
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* This file is part of mpv.
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2009-02-08 03:27:30 +00:00
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*
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2015-04-13 07:36:54 +00:00
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* mpv is free software; you can redistribute it and/or modify
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2009-02-08 03:27:30 +00:00
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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2015-04-13 07:36:54 +00:00
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* mpv is distributed in the hope that it will be useful,
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2009-02-08 03:27:30 +00:00
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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2015-04-13 07:36:54 +00:00
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* with mpv. If not, see <http://www.gnu.org/licenses/>.
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2009-02-08 03:27:30 +00:00
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*/
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2001-03-27 00:32:24 +00:00
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2007-07-02 22:34:45 +00:00
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#ifndef MPLAYER_SUB_H
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#define MPLAYER_SUB_H
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2001-04-24 11:42:04 +00:00
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2012-10-22 14:15:52 +00:00
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#include <stddef.h>
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2011-01-19 18:13:48 +00:00
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#include <stdbool.h>
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2012-10-04 15:16:40 +00:00
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#include <stdint.h>
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2011-01-19 18:13:48 +00:00
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2013-12-17 01:02:25 +00:00
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#include "options/m_option.h"
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2012-11-17 19:56:45 +00:00
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2013-08-12 00:40:20 +00:00
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// NOTE: VOs must support at least SUBBITMAP_RGBA.
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2012-10-04 15:16:40 +00:00
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enum sub_bitmap_format {
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SUBBITMAP_EMPTY = 0,// no bitmaps; always has num_parts==0
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SUBBITMAP_LIBASS, // A8, with a per-surface blend color (libass.color)
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2012-10-05 18:37:16 +00:00
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SUBBITMAP_RGBA, // B8G8R8A8 (MSB=A, LSB=B), scaled, premultiplied alpha
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2012-10-04 15:16:40 +00:00
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SUBBITMAP_COUNT
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};
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struct sub_bitmap {
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void *bitmap;
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int stride;
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2012-10-04 15:16:47 +00:00
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// Note: not clipped, going outside the screen area is allowed
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// (except for SUBBITMAP_LIBASS, which is always clipped)
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2012-10-04 15:16:40 +00:00
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int w, h;
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int x, y;
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int dw, dh;
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sub, vo_opengl: use packed sub-bitmaps directly if available
The previous few commits changed sd_lavc.c's output to packed RGB sub-
images. In particular, this means all sub-bitmaps are part of a larger,
single bitmap. Change the vo_opengl OSD code such that it can make use
of this, and upload the pre-packed image, instead of packing and copying
them again.
This complicates the upload code a bit (4 code paths due to messy PBO
handling). The plan is to make sub-bitmaps always packed, but some more
work is required to reach this point. The plan is to pack libass images
as well. Since this implies a copy, this will make it easy to refcount
the result.
(This is all targeted towards vo_opengl. Other VOs, vo_xv, vo_x11, and
vo_wayland in particular, will become less efficient. Although at least
vo_vdpau and vo_direct3d could be switched to the new method as well.)
2016-06-17 21:11:05 +00:00
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// If the containing struct sub_bitmaps has the packed field set, then this
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// is the position within the source. (Strictly speaking this is redundant
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// with the bitmap pointer.)
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int src_x, src_y;
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2014-04-26 14:02:49 +00:00
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struct {
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uint32_t color;
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} libass;
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2012-10-04 15:16:40 +00:00
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};
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struct sub_bitmaps {
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2012-10-04 15:16:47 +00:00
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// For VO cache state (limited by MAX_OSD_PARTS)
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int render_index;
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2012-10-04 15:16:40 +00:00
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enum sub_bitmap_format format;
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2012-10-04 15:16:47 +00:00
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2012-10-04 15:16:40 +00:00
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struct sub_bitmap *parts;
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int num_parts;
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sub, vo_opengl: use packed sub-bitmaps directly if available
The previous few commits changed sd_lavc.c's output to packed RGB sub-
images. In particular, this means all sub-bitmaps are part of a larger,
single bitmap. Change the vo_opengl OSD code such that it can make use
of this, and upload the pre-packed image, instead of packing and copying
them again.
This complicates the upload code a bit (4 code paths due to messy PBO
handling). The plan is to make sub-bitmaps always packed, but some more
work is required to reach this point. The plan is to pack libass images
as well. Since this implies a copy, this will make it easy to refcount
the result.
(This is all targeted towards vo_opengl. Other VOs, vo_xv, vo_x11, and
vo_wayland in particular, will become less efficient. Although at least
vo_vdpau and vo_direct3d could be switched to the new method as well.)
2016-06-17 21:11:05 +00:00
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// Packed representation of the bitmap data. If non-NULL, then the
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// parts[].bitmap pointer points into the image data here (and stride will
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// correspond to packed->stride[0]).
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// SUBBITMAP_RGBA: IMGFMT_BGRA (exact match)
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2016-06-30 19:38:50 +00:00
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// SUBBITMAP_LIBASS: IMGFMT_Y8 (not the same, but compatible layout)
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sub, vo_opengl: use packed sub-bitmaps directly if available
The previous few commits changed sd_lavc.c's output to packed RGB sub-
images. In particular, this means all sub-bitmaps are part of a larger,
single bitmap. Change the vo_opengl OSD code such that it can make use
of this, and upload the pre-packed image, instead of packing and copying
them again.
This complicates the upload code a bit (4 code paths due to messy PBO
handling). The plan is to make sub-bitmaps always packed, but some more
work is required to reach this point. The plan is to pack libass images
as well. Since this implies a copy, this will make it easy to refcount
the result.
(This is all targeted towards vo_opengl. Other VOs, vo_xv, vo_x11, and
vo_wayland in particular, will become less efficient. Although at least
vo_vdpau and vo_direct3d could be switched to the new method as well.)
2016-06-17 21:11:05 +00:00
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// Other formats have this set to NULL.
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struct mp_image *packed;
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// Bounding box for the packed image. All parts will be within the bounding
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// box. (The origin of the box is at (0,0).)
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int packed_w, packed_h;
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2015-03-18 11:33:14 +00:00
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int change_id; // Incremented on each change
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2012-10-04 15:16:40 +00:00
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};
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VO, sub: refactor
Remove VFCTRL_DRAW_OSD, VFCAP_EOSD_FILTER, VFCAP_EOSD_RGBA, VFCAP_EOSD,
VOCTRL_DRAW_EOSD, VOCTRL_GET_EOSD_RES, VOCTRL_QUERY_EOSD_FORMAT.
Remove draw_osd_with_eosd(), which rendered the OSD by calling
VOCTRL_DRAW_EOSD. Change VOs to call osd_draw() directly, which takes
a callback as argument. (This basically works like the old OSD API,
except multiple OSD bitmap formats are supported and caching is
possible.)
Remove all mentions of "eosd". It's simply "osd" now.
Make OSD size per-OSD-object, as they can be different when using
vf_sub. Include display_par/video_par in resolution change detection.
Fix the issue with margin borders in vo_corevideo.
2012-10-19 17:25:18 +00:00
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struct mp_osd_res {
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2012-10-04 15:16:40 +00:00
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int w, h; // screen dimensions, including black borders
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int mt, mb, ml, mr; // borders (top, bottom, left, right)
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2012-10-18 15:31:00 +00:00
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double display_par;
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2012-10-04 15:16:40 +00:00
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};
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2012-09-28 19:33:26 +00:00
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2016-03-08 20:54:17 +00:00
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// 0 <= sub_bitmaps.render_index < MAX_OSD_PARTS
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#define MAX_OSD_PARTS 5
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2012-09-28 19:38:52 +00:00
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2012-09-29 07:53:28 +00:00
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// Start of OSD symbols in osd_font.pfb
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#define OSD_CODEPOINTS 0xE000
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// OSD symbols. osd_font.pfb has them starting from codepoint OSD_CODEPOINTS.
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// Symbols with a value >= 32 are normal unicode codepoints.
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enum mp_osd_font_codepoints {
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OSD_PLAY = 0x01,
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OSD_PAUSE = 0x02,
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OSD_STOP = 0x03,
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OSD_REW = 0x04,
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OSD_FFW = 0x05,
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OSD_CLOCK = 0x06,
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OSD_CONTRAST = 0x07,
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OSD_SATURATION = 0x08,
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OSD_VOLUME = 0x09,
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OSD_BRIGHTNESS = 0x0A,
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OSD_HUE = 0x0B,
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OSD_BALANCE = 0x0C,
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OSD_PANSCAN = 0x50,
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OSD_PB_START = 0x10,
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OSD_PB_0 = 0x11,
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OSD_PB_END = 0x12,
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OSD_PB_1 = 0x13,
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};
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2001-03-27 00:32:24 +00:00
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2016-05-03 20:29:12 +00:00
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// Never valid UTF-8, so we expect it's free for use.
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// Specially interpreted by osd_libass.c, in order to allow/escape ASS tags.
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#define OSD_ASS_0 "\xFD"
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#define OSD_ASS_1 "\xFE"
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2012-11-17 19:56:45 +00:00
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struct osd_style_opts {
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char *font;
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float font_size;
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struct m_color color;
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struct m_color border_color;
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struct m_color shadow_color;
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struct m_color back_color;
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float border_size;
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float shadow_offset;
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float spacing;
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int margin_x;
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int margin_y;
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2015-02-16 19:04:02 +00:00
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int align_x;
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int align_y;
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2013-04-13 16:53:03 +00:00
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float blur;
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2015-04-01 20:58:12 +00:00
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int bold;
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2016-04-08 08:43:34 +00:00
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int italic;
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2012-11-17 19:56:45 +00:00
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};
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extern const struct m_sub_options osd_style_conf;
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2015-02-16 19:03:56 +00:00
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extern const struct m_sub_options sub_style_conf;
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2012-11-17 19:56:45 +00:00
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2014-01-18 00:19:20 +00:00
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struct osd_state;
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struct osd_object;
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struct mpv_global;
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2015-11-17 00:54:02 +00:00
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struct dec_sub;
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2014-01-18 00:19:20 +00:00
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2013-12-21 18:06:37 +00:00
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struct osd_state *osd_create(struct mpv_global *global);
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2016-09-15 12:22:48 +00:00
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void osd_changed(struct osd_state *osd);
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2008-06-23 22:53:58 +00:00
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void osd_free(struct osd_state *osd);
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2002-02-22 15:25:11 +00:00
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2014-01-18 00:19:20 +00:00
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bool osd_query_and_reset_want_redraw(struct osd_state *osd);
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2016-03-08 20:54:17 +00:00
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void osd_set_text(struct osd_state *osd, const char *text);
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void osd_set_sub(struct osd_state *osd, int index, struct dec_sub *dec_sub);
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2014-01-18 00:19:20 +00:00
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bool osd_get_render_subs_in_filter(struct osd_state *osd);
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void osd_set_render_subs_in_filter(struct osd_state *osd, bool s);
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struct osd_progbar_state {
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int type; // <0: disabled, 1-255: symbol, else: no symbol
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float value; // range 0.0-1.0
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float *stops; // used for chapter indicators (0.0-1.0 each)
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int num_stops;
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};
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void osd_set_progbar(struct osd_state *osd, struct osd_progbar_state *s);
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void osd_set_external2(struct osd_state *osd, struct sub_bitmaps *imgs);
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2012-10-19 17:11:08 +00:00
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enum mp_osd_draw_flags {
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OSD_DRAW_SUB_FILTER = (1 << 0),
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OSD_DRAW_SUB_ONLY = (1 << 1),
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2015-03-23 01:42:19 +00:00
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OSD_DRAW_OSD_ONLY = (1 << 2),
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2012-10-19 17:11:08 +00:00
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};
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VO, sub: refactor
Remove VFCTRL_DRAW_OSD, VFCAP_EOSD_FILTER, VFCAP_EOSD_RGBA, VFCAP_EOSD,
VOCTRL_DRAW_EOSD, VOCTRL_GET_EOSD_RES, VOCTRL_QUERY_EOSD_FORMAT.
Remove draw_osd_with_eosd(), which rendered the OSD by calling
VOCTRL_DRAW_EOSD. Change VOs to call osd_draw() directly, which takes
a callback as argument. (This basically works like the old OSD API,
except multiple OSD bitmap formats are supported and caching is
possible.)
Remove all mentions of "eosd". It's simply "osd" now.
Make OSD size per-OSD-object, as they can be different when using
vf_sub. Include display_par/video_par in resolution change detection.
Fix the issue with margin borders in vo_corevideo.
2012-10-19 17:25:18 +00:00
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void osd_draw(struct osd_state *osd, struct mp_osd_res res,
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double video_pts, int draw_flags,
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const bool formats[SUBBITMAP_COUNT],
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2012-10-19 17:11:08 +00:00
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void (*cb)(void *ctx, struct sub_bitmaps *imgs), void *cb_ctx);
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2012-10-04 15:16:32 +00:00
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2012-10-07 01:26:46 +00:00
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struct mp_image;
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VO, sub: refactor
Remove VFCTRL_DRAW_OSD, VFCAP_EOSD_FILTER, VFCAP_EOSD_RGBA, VFCAP_EOSD,
VOCTRL_DRAW_EOSD, VOCTRL_GET_EOSD_RES, VOCTRL_QUERY_EOSD_FORMAT.
Remove draw_osd_with_eosd(), which rendered the OSD by calling
VOCTRL_DRAW_EOSD. Change VOs to call osd_draw() directly, which takes
a callback as argument. (This basically works like the old OSD API,
except multiple OSD bitmap formats are supported and caching is
possible.)
Remove all mentions of "eosd". It's simply "osd" now.
Make OSD size per-OSD-object, as they can be different when using
vf_sub. Include display_par/video_par in resolution change detection.
Fix the issue with margin borders in vo_corevideo.
2012-10-19 17:25:18 +00:00
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bool osd_draw_on_image(struct osd_state *osd, struct mp_osd_res res,
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2012-10-27 16:06:09 +00:00
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double video_pts, int draw_flags, struct mp_image *dest);
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2012-10-07 01:26:46 +00:00
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sub: do not copy the target image if there is no OSD/subs
It's not easy to tell whether the OSD/subs are empty, or if something is
drawn. In general you have to use osd_draw() with a custom callback. If
nothing is visible, the callback is never invoked. (The actual reason
why this is so "hard" is the implementation of osd_libass.c, which
doesn't allow separating rendering and drawing of OSD elements, because
all OSD elements share the same ASS_Renderer.)
To simplify avoiding copies, make osd_draw_on_image() instead of the
caller use mp_image_make_writeable(). Introduce osd_draw_on_image_p(),
which works like osd_draw_on_image(), but gets the new image allocation
from an image pool. This is supposed to be an optimization, because it
reduces the frequency of large allocations/deallocations for image data.
The result of this is that the frequency of copies needed in conjunction
with vf_sub, screenshots, and vo_lavc (encoding) should be reduced.
vf_sub now always does true pass-through if no subs are shown.
Drop the pts check from vf_sub. This didn't make much sense.
2012-12-22 16:17:43 +00:00
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struct mp_image_pool;
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void osd_draw_on_image_p(struct osd_state *osd, struct mp_osd_res res,
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double video_pts, int draw_flags,
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struct mp_image_pool *pool, struct mp_image *dest);
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2016-03-21 21:23:41 +00:00
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void osd_resize(struct osd_state *osd, struct mp_osd_res res);
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2014-01-21 22:43:54 +00:00
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struct mp_image_params;
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struct mp_osd_res osd_res_from_image_params(const struct mp_image_params *p);
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2016-03-08 20:54:17 +00:00
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struct mp_osd_res osd_get_vo_res(struct osd_state *osd);
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2014-01-18 00:19:20 +00:00
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2013-12-11 22:15:29 +00:00
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void osd_rescale_bitmaps(struct sub_bitmaps *imgs, int frame_w, int frame_h,
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struct mp_osd_res res, double compensate_par);
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2012-09-28 19:38:52 +00:00
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// defined in osd_libass.c and osd_dummy.c
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osd: use libass for OSD rendering
The OSD will now be rendered with libass. The old rendering code, which
used freetype/fontconfig and did text layout manually, is disabled. To
re-enable the old code, use the --disable-libass-osd configure switch.
Some switches do nothing with the new code enabled, such as -subalign,
-sub-bg-alpha, -sub-bg-color, and many more. (The reason is mostly that
the code for rendering unstyled subtitles with libass doesn't make any
attempts to support them. Some of them could be supported in theory.)
Teletext rendering is not implemented in the new OSD rendering code. I
don't have any teletext sources for testing, and since teletext is
being phased out world-wide, the need for this is questionable.
Note that rendering is extremely inefficient, mostly because the libass
output is blended with the extremely strange mplayer OSD format. This
could be improved at a later point.
Remove most OSD rendering from vo_aa.c, because that was extremely
hacky, can't be made work with osd_libass, and didn't work anyway in
my tests.
Internally, some cleanup is done. Subtitle and OSD related variable
declarations were literally all over the place. Move them to sub.h and
sub.c, which were hoarding most of these declarations already. Make the
player core in mplayer.c free of concerns like bitmap font loading.
The old OSD rendering code has been moved to osd_ft.c. The font_load.c
and font_load_ft.c are only needed and compiled if the old OSD
rendering code is configured.
2012-03-22 05:26:37 +00:00
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2014-01-18 00:19:20 +00:00
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// internal use only
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2012-09-28 19:38:52 +00:00
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void osd_object_get_bitmaps(struct osd_state *osd, struct osd_object *obj,
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2016-07-03 16:33:28 +00:00
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int format, struct sub_bitmaps *out_imgs);
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osd: use libass for OSD rendering
The OSD will now be rendered with libass. The old rendering code, which
used freetype/fontconfig and did text layout manually, is disabled. To
re-enable the old code, use the --disable-libass-osd configure switch.
Some switches do nothing with the new code enabled, such as -subalign,
-sub-bg-alpha, -sub-bg-color, and many more. (The reason is mostly that
the code for rendering unstyled subtitles with libass doesn't make any
attempts to support them. Some of them could be supported in theory.)
Teletext rendering is not implemented in the new OSD rendering code. I
don't have any teletext sources for testing, and since teletext is
being phased out world-wide, the need for this is questionable.
Note that rendering is extremely inefficient, mostly because the libass
output is blended with the extremely strange mplayer OSD format. This
could be improved at a later point.
Remove most OSD rendering from vo_aa.c, because that was extremely
hacky, can't be made work with osd_libass, and didn't work anyway in
my tests.
Internally, some cleanup is done. Subtitle and OSD related variable
declarations were literally all over the place. Move them to sub.h and
sub.c, which were hoarding most of these declarations already. Make the
player core in mplayer.c free of concerns like bitmap font loading.
The old OSD rendering code has been moved to osd_ft.c. The font_load.c
and font_load_ft.c are only needed and compiled if the old OSD
rendering code is configured.
2012-03-22 05:26:37 +00:00
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void osd_init_backend(struct osd_state *osd);
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void osd_destroy_backend(struct osd_state *osd);
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2016-03-08 20:42:08 +00:00
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void osd_set_external(struct osd_state *osd, void *id, int res_x, int res_y,
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char *text);
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2014-01-18 00:19:20 +00:00
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// doesn't need locking
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void osd_get_function_sym(char *buffer, size_t buffer_size, int osd_function);
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2007-12-31 16:15:50 +00:00
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#endif /* MPLAYER_SUB_H */
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