vo_opengl: refactor into vo_gpu
This is done in several steps:
1. refactor MPGLContext -> struct ra_ctx
2. move GL-specific stuff in vo_opengl into opengl/context.c
3. generalize context creation to support other APIs, and add --gpu-api
4. rename all of the --opengl- options that are no longer opengl-specific
5. move all of the stuff from opengl/* that isn't GL-specific into gpu/
(note: opengl/gl_utils.h became opengl/utils.h)
6. rename vo_opengl to vo_gpu
7. to handle window screenshots, the short-term approach was to just add
it to ra_swchain_fns. Long term (and for vulkan) this has to be moved to
ra itself (and vo_gpu altered to compensate), but this was a stop-gap
measure to prevent this commit from getting too big
8. move ra->fns->flush to ra_gl_ctx instead
9. some other minor changes that I've probably already forgotten
Note: This is one half of a major refactor, the other half of which is
provided by rossy's following commit. This commit enables support for
all linux platforms, while his version enables support for all non-linux
platforms.
Note 2: vo_opengl_cb.c also re-uses ra_gl_ctx so it benefits from the
--opengl- options like --opengl-early-flush, --opengl-finish etc. Should
be a strict superset of the old functionality.
Disclaimer: Since I have no way of compiling mpv on all platforms, some
of these ports were done blindly. Specifically, the blind ports included
context_mali_fbdev.c and context_rpi.c. Since they're both based on
egl_helpers, the port should have gone smoothly without any major
changes required. But if somebody complains about a compile error on
those platforms (assuming anybody actually uses them), you know where to
complain.
2017-09-14 06:04:55 +00:00
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/*
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* This file is part of mpv.
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*
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* mpv is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* mpv is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <stddef.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include <stdbool.h>
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#include <math.h>
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#include <assert.h>
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#include "config.h"
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#include "common/common.h"
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#include "common/msg.h"
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#include "options/options.h"
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#include "options/m_option.h"
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#include "video/out/vo.h"
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#include "context.h"
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extern const struct ra_ctx_fns ra_ctx_glx;
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extern const struct ra_ctx_fns ra_ctx_glx_probe;
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extern const struct ra_ctx_fns ra_ctx_x11_egl;
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extern const struct ra_ctx_fns ra_ctx_drm_egl;
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extern const struct ra_ctx_fns ra_ctx_cocoa;
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extern const struct ra_ctx_fns ra_ctx_wayland_egl;
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extern const struct ra_ctx_fns ra_ctx_wgl;
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extern const struct ra_ctx_fns ra_ctx_angle;
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2017-09-15 15:37:28 +00:00
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extern const struct ra_ctx_fns ra_ctx_dxgl;
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vo_opengl: refactor into vo_gpu
This is done in several steps:
1. refactor MPGLContext -> struct ra_ctx
2. move GL-specific stuff in vo_opengl into opengl/context.c
3. generalize context creation to support other APIs, and add --gpu-api
4. rename all of the --opengl- options that are no longer opengl-specific
5. move all of the stuff from opengl/* that isn't GL-specific into gpu/
(note: opengl/gl_utils.h became opengl/utils.h)
6. rename vo_opengl to vo_gpu
7. to handle window screenshots, the short-term approach was to just add
it to ra_swchain_fns. Long term (and for vulkan) this has to be moved to
ra itself (and vo_gpu altered to compensate), but this was a stop-gap
measure to prevent this commit from getting too big
8. move ra->fns->flush to ra_gl_ctx instead
9. some other minor changes that I've probably already forgotten
Note: This is one half of a major refactor, the other half of which is
provided by rossy's following commit. This commit enables support for
all linux platforms, while his version enables support for all non-linux
platforms.
Note 2: vo_opengl_cb.c also re-uses ra_gl_ctx so it benefits from the
--opengl- options like --opengl-early-flush, --opengl-finish etc. Should
be a strict superset of the old functionality.
Disclaimer: Since I have no way of compiling mpv on all platforms, some
of these ports were done blindly. Specifically, the blind ports included
context_mali_fbdev.c and context_rpi.c. Since they're both based on
egl_helpers, the port should have gone smoothly without any major
changes required. But if somebody complains about a compile error on
those platforms (assuming anybody actually uses them), you know where to
complain.
2017-09-14 06:04:55 +00:00
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extern const struct ra_ctx_fns ra_ctx_rpi;
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extern const struct ra_ctx_fns ra_ctx_mali;
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extern const struct ra_ctx_fns ra_ctx_vdpauglx;
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static const struct ra_ctx_fns *contexts[] = {
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// OpenGL contexts:
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#if HAVE_RPI
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&ra_ctx_rpi,
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#endif
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#if HAVE_GL_COCOA
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&ra_ctx_cocoa,
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#endif
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#if HAVE_EGL_ANGLE_WIN32
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&ra_ctx_angle,
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#endif
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#if HAVE_GL_WIN32
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&ra_ctx_wgl,
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#endif
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#if HAVE_GL_DXINTEROP
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2017-09-15 15:37:28 +00:00
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&ra_ctx_dxgl,
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vo_opengl: refactor into vo_gpu
This is done in several steps:
1. refactor MPGLContext -> struct ra_ctx
2. move GL-specific stuff in vo_opengl into opengl/context.c
3. generalize context creation to support other APIs, and add --gpu-api
4. rename all of the --opengl- options that are no longer opengl-specific
5. move all of the stuff from opengl/* that isn't GL-specific into gpu/
(note: opengl/gl_utils.h became opengl/utils.h)
6. rename vo_opengl to vo_gpu
7. to handle window screenshots, the short-term approach was to just add
it to ra_swchain_fns. Long term (and for vulkan) this has to be moved to
ra itself (and vo_gpu altered to compensate), but this was a stop-gap
measure to prevent this commit from getting too big
8. move ra->fns->flush to ra_gl_ctx instead
9. some other minor changes that I've probably already forgotten
Note: This is one half of a major refactor, the other half of which is
provided by rossy's following commit. This commit enables support for
all linux platforms, while his version enables support for all non-linux
platforms.
Note 2: vo_opengl_cb.c also re-uses ra_gl_ctx so it benefits from the
--opengl- options like --opengl-early-flush, --opengl-finish etc. Should
be a strict superset of the old functionality.
Disclaimer: Since I have no way of compiling mpv on all platforms, some
of these ports were done blindly. Specifically, the blind ports included
context_mali_fbdev.c and context_rpi.c. Since they're both based on
egl_helpers, the port should have gone smoothly without any major
changes required. But if somebody complains about a compile error on
those platforms (assuming anybody actually uses them), you know where to
complain.
2017-09-14 06:04:55 +00:00
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#endif
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#if HAVE_GL_X11
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&ra_ctx_glx_probe,
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#endif
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#if HAVE_EGL_X11
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&ra_ctx_x11_egl,
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#endif
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#if HAVE_GL_X11
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&ra_ctx_glx,
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#endif
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#if HAVE_GL_WAYLAND
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&ra_ctx_wayland_egl,
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#endif
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#if HAVE_EGL_DRM
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&ra_ctx_drm_egl,
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#endif
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#if HAVE_MALI_FBDEV
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&ra_ctx_mali,
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#endif
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#if HAVE_VDPAU_GL_X11
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&ra_ctx_vdpauglx,
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#endif
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};
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static bool get_help(struct mp_log *log, struct bstr param)
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{
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if (bstr_equals0(param, "help")) {
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mp_info(log, "GPU contexts / APIs:\n");
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mp_info(log, " auto (autodetect)\n");
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for (int n = 0; n < MP_ARRAY_SIZE(contexts); n++)
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mp_info(log, " %s (%s)\n", contexts[n]->name, contexts[n]->type);
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return true;
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}
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return false;
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}
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int ra_ctx_validate_api(struct mp_log *log, const struct m_option *opt,
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struct bstr name, struct bstr param)
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{
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if (get_help(log, param))
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return M_OPT_EXIT;
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if (bstr_equals0(param, "auto"))
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return 1;
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for (int i = 0; i < MP_ARRAY_SIZE(contexts); i++) {
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if (bstr_equals0(param, contexts[i]->type))
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return 1;
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}
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return M_OPT_INVALID;
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}
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int ra_ctx_validate_context(struct mp_log *log, const struct m_option *opt,
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struct bstr name, struct bstr param)
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{
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if (get_help(log, param))
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return M_OPT_EXIT;
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if (bstr_equals0(param, "auto"))
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return 1;
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for (int i = 0; i < MP_ARRAY_SIZE(contexts); i++) {
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if (bstr_equals0(param, contexts[i]->name))
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return 1;
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}
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return M_OPT_INVALID;
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}
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// Create a VO window and create a RA context on it.
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// vo_flags: passed to the backend's create window function
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struct ra_ctx *ra_ctx_create(struct vo *vo, const char *context_type,
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const char *context_name, struct ra_ctx_opts opts)
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{
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bool api_auto = !context_type || strcmp(context_type, "auto") == 0;
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bool ctx_auto = !context_name || strcmp(context_name, "auto") == 0;
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if (ctx_auto) {
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MP_VERBOSE(vo, "Probing for best GPU context.\n");
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opts.probing = true;
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}
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// Hack to silence backend (X11/Wayland/etc.) errors. Kill it once backends
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// are separate from `struct vo`
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bool old_probing = vo->probing;
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vo->probing = opts.probing;
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for (int i = 0; i < MP_ARRAY_SIZE(contexts); i++) {
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if (!opts.probing && strcmp(contexts[i]->name, context_name) != 0)
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continue;
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if (!api_auto && strcmp(contexts[i]->type, context_type) != 0)
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continue;
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struct ra_ctx *ctx = talloc_ptrtype(NULL, ctx);
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*ctx = (struct ra_ctx) {
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.vo = vo,
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.global = vo->global,
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.log = mp_log_new(ctx, vo->log, contexts[i]->type),
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.opts = opts,
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.fns = contexts[i],
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};
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MP_VERBOSE(ctx, "Initializing GPU context '%s'\n", ctx->fns->name);
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if (contexts[i]->init(ctx)) {
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vo->probing = old_probing;
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return ctx;
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}
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talloc_free(ctx);
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}
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// If we've reached this point, then none of the contexts matched the name
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// requested, or the backend creation failed for all of them.
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MP_ERR(vo, "Failed initializing any suitable GPU context!\n");
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vo->probing = old_probing;
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return NULL;
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}
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void ra_ctx_destroy(struct ra_ctx **ctx)
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{
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if (*ctx)
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(*ctx)->fns->uninit(*ctx);
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talloc_free(*ctx);
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*ctx = NULL;
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}
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