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mpv/osdep/macosx_application.m

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OSX: use native Cocoa's event loop Schedule mpv's playloop as a high frequency timer inside the main Cocoa event loop. This has the benefit to allow accessing menus as well as resizing the window without the playback being blocked and allows to remove countless hacks from the code that involved manually pumping the event loop as well simulating manually some of the Cocoa default behaviours. A huge improvement consists in removing NSApplicationLoad. This is a C function defined in the Cocoa header and implements a minimal OSX application under ther hood so that you can use the Cocoa GUI toolkit from C/C++ without having to respect the Cocoa standards in terms of application initialization. This was bad because the behaviour implemented by NSApplicationLoad was hard to customize and had several gotchas especially in the menu department. mpv was changed to be just a nib-less application. All the Cocoa part is still generated in code but the event handling is now not dissimilar to what is present in a stock Mac application. As a part of reviewing the initialization process, I also removed all of `osdep/macosx_finder_args`. The useful parts of the code were moved to `osdep/macosx_appication` which has the broaded responsibility of managing the full lifecycle of the Cocoa application. By consequence the `--enable-macosx-finder` configure switch was killed as well, as this feature is always enabled. Another change the users will notice is that when using a bundle the `--quiet` option will be inserted much earlier in the initializaion process. This results in mpv not spamming mpv.log anymore with all the initialization outputs.
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/*
* This file is part of mpv.
*
* mpv is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* mpv is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with mpv; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include <pthread.h>
OSX: use native Cocoa's event loop Schedule mpv's playloop as a high frequency timer inside the main Cocoa event loop. This has the benefit to allow accessing menus as well as resizing the window without the playback being blocked and allows to remove countless hacks from the code that involved manually pumping the event loop as well simulating manually some of the Cocoa default behaviours. A huge improvement consists in removing NSApplicationLoad. This is a C function defined in the Cocoa header and implements a minimal OSX application under ther hood so that you can use the Cocoa GUI toolkit from C/C++ without having to respect the Cocoa standards in terms of application initialization. This was bad because the behaviour implemented by NSApplicationLoad was hard to customize and had several gotchas especially in the menu department. mpv was changed to be just a nib-less application. All the Cocoa part is still generated in code but the event handling is now not dissimilar to what is present in a stock Mac application. As a part of reviewing the initialization process, I also removed all of `osdep/macosx_finder_args`. The useful parts of the code were moved to `osdep/macosx_appication` which has the broaded responsibility of managing the full lifecycle of the Cocoa application. By consequence the `--enable-macosx-finder` configure switch was killed as well, as this feature is always enabled. Another change the users will notice is that when using a bundle the `--quiet` option will be inserted much earlier in the initializaion process. This results in mpv not spamming mpv.log anymore with all the initialization outputs.
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#include "talloc.h"
#include "core/mp_msg.h"
OSX: use native Cocoa's event loop Schedule mpv's playloop as a high frequency timer inside the main Cocoa event loop. This has the benefit to allow accessing menus as well as resizing the window without the playback being blocked and allows to remove countless hacks from the code that involved manually pumping the event loop as well simulating manually some of the Cocoa default behaviours. A huge improvement consists in removing NSApplicationLoad. This is a C function defined in the Cocoa header and implements a minimal OSX application under ther hood so that you can use the Cocoa GUI toolkit from C/C++ without having to respect the Cocoa standards in terms of application initialization. This was bad because the behaviour implemented by NSApplicationLoad was hard to customize and had several gotchas especially in the menu department. mpv was changed to be just a nib-less application. All the Cocoa part is still generated in code but the event handling is now not dissimilar to what is present in a stock Mac application. As a part of reviewing the initialization process, I also removed all of `osdep/macosx_finder_args`. The useful parts of the code were moved to `osdep/macosx_appication` which has the broaded responsibility of managing the full lifecycle of the Cocoa application. By consequence the `--enable-macosx-finder` configure switch was killed as well, as this feature is always enabled. Another change the users will notice is that when using a bundle the `--quiet` option will be inserted much earlier in the initializaion process. This results in mpv not spamming mpv.log anymore with all the initialization outputs.
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#include "core/mp_fifo.h"
#include "core/input/input.h"
#include "core/input/keycodes.h"
#include "osdep/macosx_application_objc.h"
#include "video/out/osx_common.h"
static Application *app;
static NSAutoreleasePool *pool;
static pthread_t playback_thread_id;
OSX: use native Cocoa's event loop Schedule mpv's playloop as a high frequency timer inside the main Cocoa event loop. This has the benefit to allow accessing menus as well as resizing the window without the playback being blocked and allows to remove countless hacks from the code that involved manually pumping the event loop as well simulating manually some of the Cocoa default behaviours. A huge improvement consists in removing NSApplicationLoad. This is a C function defined in the Cocoa header and implements a minimal OSX application under ther hood so that you can use the Cocoa GUI toolkit from C/C++ without having to respect the Cocoa standards in terms of application initialization. This was bad because the behaviour implemented by NSApplicationLoad was hard to customize and had several gotchas especially in the menu department. mpv was changed to be just a nib-less application. All the Cocoa part is still generated in code but the event handling is now not dissimilar to what is present in a stock Mac application. As a part of reviewing the initialization process, I also removed all of `osdep/macosx_finder_args`. The useful parts of the code were moved to `osdep/macosx_appication` which has the broaded responsibility of managing the full lifecycle of the Cocoa application. By consequence the `--enable-macosx-finder` configure switch was killed as well, as this feature is always enabled. Another change the users will notice is that when using a bundle the `--quiet` option will be inserted much earlier in the initializaion process. This results in mpv not spamming mpv.log anymore with all the initialization outputs.
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@interface Application (PrivateMethods)
- (NSMenuItem *)menuItemWithParent:(NSMenu *)parent
title:(NSString *)title
action:(SEL)selector
keyEquivalent:(NSString*)key;
- (NSMenuItem *)mainMenuItemWithParent:(NSMenu *)parent
child:(NSMenu *)child;
- (void)registerMenuItem:(NSMenuItem*)menuItem forKey:(MPMenuKey)key;
- (NSMenu *)appleMenuWithMainMenu:(NSMenu *)mainMenu;
- (NSMenu *)movieMenu;
- (NSMenu *)windowMenu;
- (void)handleFiles;
@end
@interface NSApplication (NiblessAdditions)
- (void)setAppleMenu:(NSMenu *)aMenu;
@end
@implementation Application
@synthesize files = _files;
@synthesize argumentsList = _arguments_list;
@synthesize willStopOnOpenEvent = _will_stop_on_open_event;
@synthesize inputContext = _input_context;
@synthesize keyFIFO = _key_fifo;
@synthesize menuItems = _menu_items;
- (id)init
{
if (self = [super init]) {
self.menuItems = [[[NSMutableDictionary alloc] init] autorelease];
self.files = nil;
self.argumentsList = [[[NSMutableArray alloc] init] autorelease];
self.willStopOnOpenEvent = NO;
}
return self;
}
#define _R(P, T, E, K) \
{ \
NSMenuItem *tmp = [self menuItemWithParent:(P) title:(T) \
action:nil keyEquivalent:(E)]; \
[self registerMenuItem:tmp forKey:(K)]; \
}
- (NSMenu *)appleMenuWithMainMenu:(NSMenu *)mainMenu
{
NSMenu *menu = [[NSMenu alloc] initWithTitle:@"Apple Menu"];
[self mainMenuItemWithParent:mainMenu child:menu];
[self menuItemWithParent:menu title:@"Hide mpv"
action:@selector(hide:) keyEquivalent: @"h"];
OSX: use native Cocoa's event loop Schedule mpv's playloop as a high frequency timer inside the main Cocoa event loop. This has the benefit to allow accessing menus as well as resizing the window without the playback being blocked and allows to remove countless hacks from the code that involved manually pumping the event loop as well simulating manually some of the Cocoa default behaviours. A huge improvement consists in removing NSApplicationLoad. This is a C function defined in the Cocoa header and implements a minimal OSX application under ther hood so that you can use the Cocoa GUI toolkit from C/C++ without having to respect the Cocoa standards in terms of application initialization. This was bad because the behaviour implemented by NSApplicationLoad was hard to customize and had several gotchas especially in the menu department. mpv was changed to be just a nib-less application. All the Cocoa part is still generated in code but the event handling is now not dissimilar to what is present in a stock Mac application. As a part of reviewing the initialization process, I also removed all of `osdep/macosx_finder_args`. The useful parts of the code were moved to `osdep/macosx_appication` which has the broaded responsibility of managing the full lifecycle of the Cocoa application. By consequence the `--enable-macosx-finder` configure switch was killed as well, as this feature is always enabled. Another change the users will notice is that when using a bundle the `--quiet` option will be inserted much earlier in the initializaion process. This results in mpv not spamming mpv.log anymore with all the initialization outputs.
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[self menuItemWithParent:menu title:@"Quit mpv"
action:@selector(stopPlayback) keyEquivalent: @"q"];
[self menuItemWithParent:menu title:@"Quit mpv & remember position"
action:@selector(stopPlaybackAndRememberPosition)
keyEquivalent: @"Q"];
OSX: use native Cocoa's event loop Schedule mpv's playloop as a high frequency timer inside the main Cocoa event loop. This has the benefit to allow accessing menus as well as resizing the window without the playback being blocked and allows to remove countless hacks from the code that involved manually pumping the event loop as well simulating manually some of the Cocoa default behaviours. A huge improvement consists in removing NSApplicationLoad. This is a C function defined in the Cocoa header and implements a minimal OSX application under ther hood so that you can use the Cocoa GUI toolkit from C/C++ without having to respect the Cocoa standards in terms of application initialization. This was bad because the behaviour implemented by NSApplicationLoad was hard to customize and had several gotchas especially in the menu department. mpv was changed to be just a nib-less application. All the Cocoa part is still generated in code but the event handling is now not dissimilar to what is present in a stock Mac application. As a part of reviewing the initialization process, I also removed all of `osdep/macosx_finder_args`. The useful parts of the code were moved to `osdep/macosx_appication` which has the broaded responsibility of managing the full lifecycle of the Cocoa application. By consequence the `--enable-macosx-finder` configure switch was killed as well, as this feature is always enabled. Another change the users will notice is that when using a bundle the `--quiet` option will be inserted much earlier in the initializaion process. This results in mpv not spamming mpv.log anymore with all the initialization outputs.
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return [menu autorelease];
}
- (NSMenu *)movieMenu
{
NSMenu *menu = [[NSMenu alloc] initWithTitle:@"Movie"];
_R(menu, @"Half Size", @"0", MPM_H_SIZE)
_R(menu, @"Normal Size", @"1", MPM_N_SIZE)
_R(menu, @"Double Size", @"2", MPM_D_SIZE)
return [menu autorelease];
}
- (NSMenu *)windowMenu
{
NSMenu *menu = [[NSMenu alloc] initWithTitle:@"Window"];
_R(menu, @"Minimize", @"m", MPM_MINIMIZE)
_R(menu, @"Zoom", @"z", MPM_ZOOM)
return [menu autorelease];
}
- (void)initialize_menu
{
NSMenu *main_menu = [[NSMenu new] autorelease];
[NSApp setMainMenu:main_menu];
[NSApp setAppleMenu:[self appleMenuWithMainMenu:main_menu]];
[app mainMenuItemWithParent:main_menu child:[self movieMenu]];
[app mainMenuItemWithParent:main_menu child:[self windowMenu]];
}
#undef _R
- (void)stopPlayback
{
[self stop:"quit"];
}
- (void)stopPlaybackAndRememberPosition
{
[self stop:"quit_watch_later"];
}
- (void)stop:(char *)cmd
{
if (self.inputContext) {
mp_cmd_t *cmdt = mp_input_parse_cmd(bstr0(cmd), "");
mp_input_queue_cmd(self.inputContext, cmdt);
} else {
terminate_cocoa_application();
}
OSX: use native Cocoa's event loop Schedule mpv's playloop as a high frequency timer inside the main Cocoa event loop. This has the benefit to allow accessing menus as well as resizing the window without the playback being blocked and allows to remove countless hacks from the code that involved manually pumping the event loop as well simulating manually some of the Cocoa default behaviours. A huge improvement consists in removing NSApplicationLoad. This is a C function defined in the Cocoa header and implements a minimal OSX application under ther hood so that you can use the Cocoa GUI toolkit from C/C++ without having to respect the Cocoa standards in terms of application initialization. This was bad because the behaviour implemented by NSApplicationLoad was hard to customize and had several gotchas especially in the menu department. mpv was changed to be just a nib-less application. All the Cocoa part is still generated in code but the event handling is now not dissimilar to what is present in a stock Mac application. As a part of reviewing the initialization process, I also removed all of `osdep/macosx_finder_args`. The useful parts of the code were moved to `osdep/macosx_appication` which has the broaded responsibility of managing the full lifecycle of the Cocoa application. By consequence the `--enable-macosx-finder` configure switch was killed as well, as this feature is always enabled. Another change the users will notice is that when using a bundle the `--quiet` option will be inserted much earlier in the initializaion process. This results in mpv not spamming mpv.log anymore with all the initialization outputs.
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}
OSX: use native Cocoa's event loop Schedule mpv's playloop as a high frequency timer inside the main Cocoa event loop. This has the benefit to allow accessing menus as well as resizing the window without the playback being blocked and allows to remove countless hacks from the code that involved manually pumping the event loop as well simulating manually some of the Cocoa default behaviours. A huge improvement consists in removing NSApplicationLoad. This is a C function defined in the Cocoa header and implements a minimal OSX application under ther hood so that you can use the Cocoa GUI toolkit from C/C++ without having to respect the Cocoa standards in terms of application initialization. This was bad because the behaviour implemented by NSApplicationLoad was hard to customize and had several gotchas especially in the menu department. mpv was changed to be just a nib-less application. All the Cocoa part is still generated in code but the event handling is now not dissimilar to what is present in a stock Mac application. As a part of reviewing the initialization process, I also removed all of `osdep/macosx_finder_args`. The useful parts of the code were moved to `osdep/macosx_appication` which has the broaded responsibility of managing the full lifecycle of the Cocoa application. By consequence the `--enable-macosx-finder` configure switch was killed as well, as this feature is always enabled. Another change the users will notice is that when using a bundle the `--quiet` option will be inserted much earlier in the initializaion process. This results in mpv not spamming mpv.log anymore with all the initialization outputs.
2013-02-23 17:28:22 +00:00
- (void)registerMenuItem:(NSMenuItem*)menuItem forKey:(MPMenuKey)key
{
[self.menuItems setObject:menuItem forKey:[NSNumber numberWithInt:key]];
}
- (void)registerSelector:(SEL)action forKey:(MPMenuKey)key
{
NSNumber *boxedKey = [NSNumber numberWithInt:key];
NSMenuItem *item = [self.menuItems objectForKey:boxedKey];
if (item) {
[item setAction:action];
}
}
- (NSMenuItem *)menuItemWithParent:(NSMenu *)parent
title:(NSString *)title
action:(SEL)action
keyEquivalent:(NSString*)key
{
NSMenuItem *item = [[NSMenuItem alloc] initWithTitle:title
action:action
keyEquivalent:key];
[parent addItem:item];
return [item autorelease];
}
- (NSMenuItem *)mainMenuItemWithParent:(NSMenu *)parent
child:(NSMenu *)child
{
NSMenuItem *item = [[NSMenuItem alloc] initWithTitle:@""
action:nil
keyEquivalent:@""];
[item setSubmenu:child];
[parent addItem:item];
return [item autorelease];
}
- (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)theApp {
return NSTerminateNow;
}
- (void)handleQuitEvent:(NSAppleEventDescriptor*)e
withReplyEvent:(NSAppleEventDescriptor*)r
{
[self stopPlayback];
}
- (void)application:(NSApplication *)sender openFiles:(NSArray *)filenames
{
NSMutableArray *filesToOpen = [[[NSMutableArray alloc] init] autorelease];
[filenames enumerateObjectsUsingBlock:^(id obj, NSUInteger i, BOOL *_) {
NSInteger place = [app.argumentsList indexOfObject:obj];
if (place == NSNotFound) {
// Proper new event ^_^
[filesToOpen addObject:obj];
} else {
// This file was already opened from the CLI. Cocoa is trying to
// open it again using events. Ignore it!
[app.argumentsList removeObjectAtIndex:place];
}
}];
self.files = [filesToOpen sortedArrayUsingSelector:@selector(compare:)];
if (self.willStopOnOpenEvent) {
self.willStopOnOpenEvent = NO;
cocoa_stop_runloop();
OSX: use native Cocoa's event loop Schedule mpv's playloop as a high frequency timer inside the main Cocoa event loop. This has the benefit to allow accessing menus as well as resizing the window without the playback being blocked and allows to remove countless hacks from the code that involved manually pumping the event loop as well simulating manually some of the Cocoa default behaviours. A huge improvement consists in removing NSApplicationLoad. This is a C function defined in the Cocoa header and implements a minimal OSX application under ther hood so that you can use the Cocoa GUI toolkit from C/C++ without having to respect the Cocoa standards in terms of application initialization. This was bad because the behaviour implemented by NSApplicationLoad was hard to customize and had several gotchas especially in the menu department. mpv was changed to be just a nib-less application. All the Cocoa part is still generated in code but the event handling is now not dissimilar to what is present in a stock Mac application. As a part of reviewing the initialization process, I also removed all of `osdep/macosx_finder_args`. The useful parts of the code were moved to `osdep/macosx_appication` which has the broaded responsibility of managing the full lifecycle of the Cocoa application. By consequence the `--enable-macosx-finder` configure switch was killed as well, as this feature is always enabled. Another change the users will notice is that when using a bundle the `--quiet` option will be inserted much earlier in the initializaion process. This results in mpv not spamming mpv.log anymore with all the initialization outputs.
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} else {
[self handleFiles];
}
}
- (void)handleFiles
{
void *ctx = talloc_new(NULL);
[self.files enumerateObjectsUsingBlock:^(id obj, NSUInteger i, BOOL *_){
const char *file = [escape_loadfile_name(obj) UTF8String];
const char *append = (i == 0) ? "" : " append";
char *cmd = talloc_asprintf(ctx, "raw loadfile \"%s\"%s", file, append);
OSX: use native Cocoa's event loop Schedule mpv's playloop as a high frequency timer inside the main Cocoa event loop. This has the benefit to allow accessing menus as well as resizing the window without the playback being blocked and allows to remove countless hacks from the code that involved manually pumping the event loop as well simulating manually some of the Cocoa default behaviours. A huge improvement consists in removing NSApplicationLoad. This is a C function defined in the Cocoa header and implements a minimal OSX application under ther hood so that you can use the Cocoa GUI toolkit from C/C++ without having to respect the Cocoa standards in terms of application initialization. This was bad because the behaviour implemented by NSApplicationLoad was hard to customize and had several gotchas especially in the menu department. mpv was changed to be just a nib-less application. All the Cocoa part is still generated in code but the event handling is now not dissimilar to what is present in a stock Mac application. As a part of reviewing the initialization process, I also removed all of `osdep/macosx_finder_args`. The useful parts of the code were moved to `osdep/macosx_appication` which has the broaded responsibility of managing the full lifecycle of the Cocoa application. By consequence the `--enable-macosx-finder` configure switch was killed as well, as this feature is always enabled. Another change the users will notice is that when using a bundle the `--quiet` option will be inserted much earlier in the initializaion process. This results in mpv not spamming mpv.log anymore with all the initialization outputs.
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mp_cmd_t *cmdt = mp_input_parse_cmd(bstr0(cmd), "");
mp_input_queue_cmd(self.inputContext, cmdt);
}];
talloc_free(ctx);
}
@end
struct playback_thread_ctx {
mpv_main_fn mpv_main;
int *argc;
char ***argv;
};
static void *playback_thread(void *ctx_obj)
{
struct playback_thread_ctx *ctx = (struct playback_thread_ctx*) ctx_obj;
ctx->mpv_main(*ctx->argc, *ctx->argv);
cocoa_stop_runloop();
pthread_exit(NULL);
}
int cocoa_main(mpv_main_fn mpv_main, int argc, char *argv[])
{
struct playback_thread_ctx ctx = {0};
ctx.mpv_main = mpv_main;
ctx.argc = &argc;
ctx.argv = &argv;
init_cocoa_application();
macosx_finder_args_preinit(&argc, &argv);
pthread_create(&playback_thread_id, NULL, playback_thread, &ctx);
cocoa_run_runloop();
// This should never be reached: cocoa_run_runloop blocks until the process
// is quit
mp_msg(MSGT_CPLAYER, MSGL_ERR, "There was either a problem initializing "
"Cocoa or the Runloop was stopped unexpectedly. Please report this "
"issues to a developer.\n");
pthread_join(playback_thread_id, NULL);
return 1;
}
OSX: use native Cocoa's event loop Schedule mpv's playloop as a high frequency timer inside the main Cocoa event loop. This has the benefit to allow accessing menus as well as resizing the window without the playback being blocked and allows to remove countless hacks from the code that involved manually pumping the event loop as well simulating manually some of the Cocoa default behaviours. A huge improvement consists in removing NSApplicationLoad. This is a C function defined in the Cocoa header and implements a minimal OSX application under ther hood so that you can use the Cocoa GUI toolkit from C/C++ without having to respect the Cocoa standards in terms of application initialization. This was bad because the behaviour implemented by NSApplicationLoad was hard to customize and had several gotchas especially in the menu department. mpv was changed to be just a nib-less application. All the Cocoa part is still generated in code but the event handling is now not dissimilar to what is present in a stock Mac application. As a part of reviewing the initialization process, I also removed all of `osdep/macosx_finder_args`. The useful parts of the code were moved to `osdep/macosx_appication` which has the broaded responsibility of managing the full lifecycle of the Cocoa application. By consequence the `--enable-macosx-finder` configure switch was killed as well, as this feature is always enabled. Another change the users will notice is that when using a bundle the `--quiet` option will be inserted much earlier in the initializaion process. This results in mpv not spamming mpv.log anymore with all the initialization outputs.
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void cocoa_register_menu_item_action(MPMenuKey key, void* action)
{
[app registerSelector:(SEL)action forKey:key];
}
void init_cocoa_application(void)
{
NSApp = [NSApplication sharedApplication];
app = [[Application alloc] init];
[NSApp setDelegate:app];
[app initialize_menu];
[NSApp setActivationPolicy:NSApplicationActivationPolicyRegular];
}
void terminate_cocoa_application(void)
{
[NSApp hide:app];
[NSApp terminate:app];
}
void cocoa_autorelease_pool_alloc(void)
{
pool = [[NSAutoreleasePool alloc] init];
}
void cocoa_autorelease_pool_drain(void)
{
[pool drain];
}
void cocoa_run_runloop()
OSX: use native Cocoa's event loop Schedule mpv's playloop as a high frequency timer inside the main Cocoa event loop. This has the benefit to allow accessing menus as well as resizing the window without the playback being blocked and allows to remove countless hacks from the code that involved manually pumping the event loop as well simulating manually some of the Cocoa default behaviours. A huge improvement consists in removing NSApplicationLoad. This is a C function defined in the Cocoa header and implements a minimal OSX application under ther hood so that you can use the Cocoa GUI toolkit from C/C++ without having to respect the Cocoa standards in terms of application initialization. This was bad because the behaviour implemented by NSApplicationLoad was hard to customize and had several gotchas especially in the menu department. mpv was changed to be just a nib-less application. All the Cocoa part is still generated in code but the event handling is now not dissimilar to what is present in a stock Mac application. As a part of reviewing the initialization process, I also removed all of `osdep/macosx_finder_args`. The useful parts of the code were moved to `osdep/macosx_appication` which has the broaded responsibility of managing the full lifecycle of the Cocoa application. By consequence the `--enable-macosx-finder` configure switch was killed as well, as this feature is always enabled. Another change the users will notice is that when using a bundle the `--quiet` option will be inserted much earlier in the initializaion process. This results in mpv not spamming mpv.log anymore with all the initialization outputs.
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{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
[NSApp run];
[pool drain];
}
void cocoa_stop_runloop(void)
{
[NSApp performSelectorOnMainThread:@selector(stop:)
withObject:nil
waitUntilDone:true];
cocoa_post_fake_event();
}
void cocoa_set_input_context(struct input_ctx *input_context)
OSX: use native Cocoa's event loop Schedule mpv's playloop as a high frequency timer inside the main Cocoa event loop. This has the benefit to allow accessing menus as well as resizing the window without the playback being blocked and allows to remove countless hacks from the code that involved manually pumping the event loop as well simulating manually some of the Cocoa default behaviours. A huge improvement consists in removing NSApplicationLoad. This is a C function defined in the Cocoa header and implements a minimal OSX application under ther hood so that you can use the Cocoa GUI toolkit from C/C++ without having to respect the Cocoa standards in terms of application initialization. This was bad because the behaviour implemented by NSApplicationLoad was hard to customize and had several gotchas especially in the menu department. mpv was changed to be just a nib-less application. All the Cocoa part is still generated in code but the event handling is now not dissimilar to what is present in a stock Mac application. As a part of reviewing the initialization process, I also removed all of `osdep/macosx_finder_args`. The useful parts of the code were moved to `osdep/macosx_appication` which has the broaded responsibility of managing the full lifecycle of the Cocoa application. By consequence the `--enable-macosx-finder` configure switch was killed as well, as this feature is always enabled. Another change the users will notice is that when using a bundle the `--quiet` option will be inserted much earlier in the initializaion process. This results in mpv not spamming mpv.log anymore with all the initialization outputs.
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{
[NSApp setDelegate:app];
app.inputContext = input_context;
OSX: use native Cocoa's event loop Schedule mpv's playloop as a high frequency timer inside the main Cocoa event loop. This has the benefit to allow accessing menus as well as resizing the window without the playback being blocked and allows to remove countless hacks from the code that involved manually pumping the event loop as well simulating manually some of the Cocoa default behaviours. A huge improvement consists in removing NSApplicationLoad. This is a C function defined in the Cocoa header and implements a minimal OSX application under ther hood so that you can use the Cocoa GUI toolkit from C/C++ without having to respect the Cocoa standards in terms of application initialization. This was bad because the behaviour implemented by NSApplicationLoad was hard to customize and had several gotchas especially in the menu department. mpv was changed to be just a nib-less application. All the Cocoa part is still generated in code but the event handling is now not dissimilar to what is present in a stock Mac application. As a part of reviewing the initialization process, I also removed all of `osdep/macosx_finder_args`. The useful parts of the code were moved to `osdep/macosx_appication` which has the broaded responsibility of managing the full lifecycle of the Cocoa application. By consequence the `--enable-macosx-finder` configure switch was killed as well, as this feature is always enabled. Another change the users will notice is that when using a bundle the `--quiet` option will be inserted much earlier in the initializaion process. This results in mpv not spamming mpv.log anymore with all the initialization outputs.
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}
void cocoa_post_fake_event(void)
{
NSEvent* event = [NSEvent otherEventWithType:NSApplicationDefined
location:NSMakePoint(0,0)
modifierFlags:0
timestamp:0.0
windowNumber:0
context:nil
subtype:0
data1:0
data2:0];
[NSApp postEvent:event atStart:NO];
}
static void macosx_wait_fileopen_events()
{
app.willStopOnOpenEvent = YES;
cocoa_run_runloop(); // block until done
}
static void macosx_redirect_output_to_logfile(const char *filename)
{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSString *log_path = [NSHomeDirectory() stringByAppendingPathComponent:
[@"Library/Logs/" stringByAppendingFormat:@"%s.log", filename]];
freopen([log_path fileSystemRepresentation], "a", stdout);
freopen([log_path fileSystemRepresentation], "a", stderr);
[pool release];
}
static bool psn_matches_current_process(char *psn_arg_to_check)
{
ProcessSerialNumber psn;
size_t psn_length = 5+10+1+10;
char psn_arg[psn_length+1];
GetCurrentProcess(&psn);
snprintf(psn_arg, 5+10+1+10+1, "-psn_%u_%u",
psn.highLongOfPSN, psn.lowLongOfPSN);
psn_arg[psn_length]=0;
return strcmp(psn_arg, psn_arg_to_check) == 0;
}
void macosx_finder_args_preinit(int *argc, char ***argv)
{
if (*argc==2 && psn_matches_current_process((*argv)[1])) {
macosx_redirect_output_to_logfile("mpv");
macosx_wait_fileopen_events();
char **cocoa_argv = talloc_zero_array(NULL, char*, [app.files count] + 2);
cocoa_argv[0] = "mpv";
cocoa_argv[1] = "--quiet";
int cocoa_argc = 2;
for (NSString *filename in app.files) {
cocoa_argv[cocoa_argc] = (char*)[filename UTF8String];
cocoa_argc++;
}
*argc = cocoa_argc;
*argv = cocoa_argv;
} else {
for (int i = 0; i < *argc; i++ ) {
NSString *arg = [NSString stringWithUTF8String:(*argv)[i]];
[app.argumentsList addObject:arg];
}
}
}