vo_gpu: vulkan: implement a VkDisplayKHR backed context
This is the Vulkan equivalent of the drm context for OpenGL, with
the big difference that it's implemented purely in terms of Vulkan
calls and doesn't actually require drm or kms.
The basic idea is to identify a display, mode, and plane on a device,
and then create a display backed surface for the swapchain. In theory,
past that point, everything is the same, and this is in fact the case
on Intel hardware. I can get a video playing on a vt.
On nvidia, naturally, things don't work that way. Instead, nvidia only
implemented the extension for scenarios where a VR application is
stealing a display from a running window system, and not for
standalone scenarios. With additional code, I've got this scenario to
work but that's a separate incremental change.
Other people have tested on AMD, and report roughly the same behaviour
as on Intel.
Note, that in this change, the VT will not be correctly restored after
qutting. The only way to restore the VT is to introduce some drm
specific code which I will illustrate in a separate change.
2019-12-02 02:37:40 +00:00
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/*
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* This file is part of mpv.
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*
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* mpv is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* mpv is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "context.h"
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2019-12-17 03:23:14 +00:00
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#include "options/m_config.h"
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vo_gpu: vulkan: implement a VkDisplayKHR backed context
This is the Vulkan equivalent of the drm context for OpenGL, with
the big difference that it's implemented purely in terms of Vulkan
calls and doesn't actually require drm or kms.
The basic idea is to identify a display, mode, and plane on a device,
and then create a display backed surface for the swapchain. In theory,
past that point, everything is the same, and this is in fact the case
on Intel hardware. I can get a video playing on a vt.
On nvidia, naturally, things don't work that way. Instead, nvidia only
implemented the extension for scenarios where a VR application is
stealing a display from a running window system, and not for
standalone scenarios. With additional code, I've got this scenario to
work but that's a separate incremental change.
Other people have tested on AMD, and report roughly the same behaviour
as on Intel.
Note, that in this change, the VT will not be correctly restored after
qutting. The only way to restore the VT is to introduce some drm
specific code which I will illustrate in a separate change.
2019-12-02 02:37:40 +00:00
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#include "utils.h"
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2019-12-17 03:23:14 +00:00
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#if HAVE_DRM
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#include <errno.h>
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#include <fcntl.h>
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#include <unistd.h>
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#include "libmpv/render_gl.h"
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#include "video/out/drm_common.h"
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#endif
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vo_gpu: vulkan: implement a VkDisplayKHR backed context
This is the Vulkan equivalent of the drm context for OpenGL, with
the big difference that it's implemented purely in terms of Vulkan
calls and doesn't actually require drm or kms.
The basic idea is to identify a display, mode, and plane on a device,
and then create a display backed surface for the swapchain. In theory,
past that point, everything is the same, and this is in fact the case
on Intel hardware. I can get a video playing on a vt.
On nvidia, naturally, things don't work that way. Instead, nvidia only
implemented the extension for scenarios where a VR application is
stealing a display from a running window system, and not for
standalone scenarios. With additional code, I've got this scenario to
work but that's a separate incremental change.
Other people have tested on AMD, and report roughly the same behaviour
as on Intel.
Note, that in this change, the VT will not be correctly restored after
qutting. The only way to restore the VT is to introduce some drm
specific code which I will illustrate in a separate change.
2019-12-02 02:37:40 +00:00
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struct vulkan_display_opts {
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int display;
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int mode;
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int plane;
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};
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struct mode_selector {
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// Indexes of selected display/mode/plane.
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int display_idx;
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int mode_idx;
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int plane_idx;
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// Must be freed with talloc_free
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VkDisplayModePropertiesKHR *out_mode_props;
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};
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/**
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* If a selector is passed, verify that it is valid and return the matching
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* mode properties. If null is passed, walk all modes and print them out.
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*/
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static bool walk_display_properties(struct mp_log *log,
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int msgl_err,
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VkPhysicalDevice device,
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struct mode_selector *selector) {
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bool ret = false;
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VkResult res;
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int msgl_info = selector ? MSGL_TRACE : MSGL_INFO;
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// Use a dummy as parent for all other allocations.
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void *tmp = talloc_new(NULL);
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VkPhysicalDeviceProperties prop;
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vkGetPhysicalDeviceProperties(device, &prop);
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mp_msg(log, msgl_info, " '%s' (GPU ID %x:%x)\n", prop.deviceName,
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(unsigned)prop.vendorID, (unsigned)prop.deviceID);
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// Count displays. This must be done before enumerating planes with the
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// Intel driver, or it will not enumerate any planes. WTF.
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int num_displays = 0;
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vkGetPhysicalDeviceDisplayPropertiesKHR(device, &num_displays, NULL);
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if (!num_displays) {
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mp_msg(log, msgl_info, " No available displays for device.\n");
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goto done;
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}
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if (selector && selector->display_idx + 1 > num_displays) {
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mp_msg(log, msgl_err, "Selected display (%d) not present.\n",
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selector->display_idx);
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goto done;
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}
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// Enumerate Planes
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int num_planes = 0;
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vkGetPhysicalDeviceDisplayPlanePropertiesKHR(device, &num_planes, NULL);
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if (!num_planes) {
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mp_msg(log, msgl_info, " No available planes for device.\n");
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goto done;
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}
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if (selector && selector->plane_idx + 1 > num_planes) {
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mp_msg(log, msgl_err, "Selected plane (%d) not present.\n",
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selector->plane_idx);
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goto done;
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}
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VkDisplayPlanePropertiesKHR *planes =
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talloc_array(tmp, VkDisplayPlanePropertiesKHR, num_planes);
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res = vkGetPhysicalDeviceDisplayPlanePropertiesKHR(device, &num_planes,
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planes);
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if (res != VK_SUCCESS) {
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mp_msg(log, msgl_err, " Failed enumerating planes\n");
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goto done;
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}
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2021-06-12 16:50:51 +00:00
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// Allocate zeroed arrays so that planes with no displays have a null entry.
|
vo_gpu: vulkan: implement a VkDisplayKHR backed context
This is the Vulkan equivalent of the drm context for OpenGL, with
the big difference that it's implemented purely in terms of Vulkan
calls and doesn't actually require drm or kms.
The basic idea is to identify a display, mode, and plane on a device,
and then create a display backed surface for the swapchain. In theory,
past that point, everything is the same, and this is in fact the case
on Intel hardware. I can get a video playing on a vt.
On nvidia, naturally, things don't work that way. Instead, nvidia only
implemented the extension for scenarios where a VR application is
stealing a display from a running window system, and not for
standalone scenarios. With additional code, I've got this scenario to
work but that's a separate incremental change.
Other people have tested on AMD, and report roughly the same behaviour
as on Intel.
Note, that in this change, the VT will not be correctly restored after
qutting. The only way to restore the VT is to introduce some drm
specific code which I will illustrate in a separate change.
2019-12-02 02:37:40 +00:00
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VkDisplayKHR **planes_to_displays =
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2021-06-12 16:50:51 +00:00
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talloc_zero_array(tmp, VkDisplayKHR *, num_planes);
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vo_gpu: vulkan: implement a VkDisplayKHR backed context
This is the Vulkan equivalent of the drm context for OpenGL, with
the big difference that it's implemented purely in terms of Vulkan
calls and doesn't actually require drm or kms.
The basic idea is to identify a display, mode, and plane on a device,
and then create a display backed surface for the swapchain. In theory,
past that point, everything is the same, and this is in fact the case
on Intel hardware. I can get a video playing on a vt.
On nvidia, naturally, things don't work that way. Instead, nvidia only
implemented the extension for scenarios where a VR application is
stealing a display from a running window system, and not for
standalone scenarios. With additional code, I've got this scenario to
work but that's a separate incremental change.
Other people have tested on AMD, and report roughly the same behaviour
as on Intel.
Note, that in this change, the VT will not be correctly restored after
qutting. The only way to restore the VT is to introduce some drm
specific code which I will illustrate in a separate change.
2019-12-02 02:37:40 +00:00
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for (int j = 0; j < num_planes; j++) {
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int num_displays_for_plane = 0;
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vkGetDisplayPlaneSupportedDisplaysKHR(device, j,
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&num_displays_for_plane, NULL);
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if (!num_displays_for_plane)
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continue;
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// Null terminated array
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VkDisplayKHR *displays =
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talloc_zero_array(planes_to_displays, VkDisplayKHR,
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num_displays_for_plane + 1);
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res = vkGetDisplayPlaneSupportedDisplaysKHR(device, j,
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&num_displays_for_plane,
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displays);
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if (res != VK_SUCCESS) {
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mp_msg(log, msgl_err, " Failed enumerating plane displays\n");
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continue;
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}
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planes_to_displays[j] = displays;
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}
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// Enumerate Displays and Modes
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VkDisplayPropertiesKHR *props =
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talloc_array(tmp, VkDisplayPropertiesKHR, num_displays);
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res = vkGetPhysicalDeviceDisplayPropertiesKHR(device, &num_displays, props);
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if (res != VK_SUCCESS) {
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mp_msg(log, msgl_err, " Failed enumerating display properties\n");
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goto done;
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}
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for (int j = 0; j < num_displays; j++) {
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if (selector && selector->display_idx != j)
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continue;
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mp_msg(log, msgl_info, " Display %d: '%s' (%dx%d)\n",
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j,
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props[j].displayName,
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props[j].physicalResolution.width,
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props[j].physicalResolution.height);
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VkDisplayKHR display = props[j].display;
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mp_msg(log, msgl_info, " Modes:\n");
|
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int num_modes = 0;
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vkGetDisplayModePropertiesKHR(device, display, &num_modes, NULL);
|
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if (!num_modes) {
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mp_msg(log, msgl_info, " No available modes for display.\n");
|
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continue;
|
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|
|
}
|
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if (selector && selector->mode_idx + 1 > num_modes) {
|
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mp_msg(log, msgl_err, "Selected mode (%d) not present.\n",
|
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|
selector->mode_idx);
|
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|
goto done;
|
|
|
|
}
|
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VkDisplayModePropertiesKHR *modes =
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talloc_array(tmp, VkDisplayModePropertiesKHR, num_modes);
|
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res = vkGetDisplayModePropertiesKHR(device, display, &num_modes, modes);
|
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|
|
if (res != VK_SUCCESS) {
|
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|
|
mp_msg(log, msgl_err, " Failed enumerating display modes\n");
|
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|
|
continue;
|
|
|
|
}
|
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|
|
|
|
|
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for (int k = 0; k < num_modes; k++) {
|
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|
|
if (selector && selector->mode_idx != k)
|
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|
|
continue;
|
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|
|
|
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mp_msg(log, msgl_info, " Mode %02d: %dx%d (%02d.%03d Hz)\n", k,
|
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|
|
modes[k].parameters.visibleRegion.width,
|
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|
|
modes[k].parameters.visibleRegion.height,
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modes[k].parameters.refreshRate / 1000,
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|
modes[k].parameters.refreshRate % 1000);
|
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if (selector)
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|
selector->out_mode_props = talloc_dup(NULL, &modes[k]);
|
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|
}
|
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|
|
|
|
|
|
int found_plane = -1;
|
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mp_msg(log, msgl_info, " Planes:\n");
|
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|
|
for (int k = 0; k < num_planes; k++) {
|
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|
|
VkDisplayKHR *displays = planes_to_displays[k];
|
2021-06-12 16:50:51 +00:00
|
|
|
if (!displays) {
|
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|
|
// This plane is not connected to any displays.
|
|
|
|
continue;
|
|
|
|
}
|
vo_gpu: vulkan: implement a VkDisplayKHR backed context
This is the Vulkan equivalent of the drm context for OpenGL, with
the big difference that it's implemented purely in terms of Vulkan
calls and doesn't actually require drm or kms.
The basic idea is to identify a display, mode, and plane on a device,
and then create a display backed surface for the swapchain. In theory,
past that point, everything is the same, and this is in fact the case
on Intel hardware. I can get a video playing on a vt.
On nvidia, naturally, things don't work that way. Instead, nvidia only
implemented the extension for scenarios where a VR application is
stealing a display from a running window system, and not for
standalone scenarios. With additional code, I've got this scenario to
work but that's a separate incremental change.
Other people have tested on AMD, and report roughly the same behaviour
as on Intel.
Note, that in this change, the VT will not be correctly restored after
qutting. The only way to restore the VT is to introduce some drm
specific code which I will illustrate in a separate change.
2019-12-02 02:37:40 +00:00
|
|
|
for (int d = 0; displays[d]; d++) {
|
|
|
|
if (displays[d] == display) {
|
|
|
|
if (selector && selector->plane_idx != k)
|
|
|
|
continue;
|
|
|
|
|
|
|
|
mp_msg(log, msgl_info, " Plane: %d\n", k);
|
|
|
|
found_plane = k;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (selector && selector->plane_idx != found_plane) {
|
|
|
|
mp_msg(log, msgl_err,
|
|
|
|
"Selected plane (%d) not available on selected display.\n",
|
|
|
|
selector->plane_idx);
|
|
|
|
goto done;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
ret = true;
|
|
|
|
done:
|
|
|
|
talloc_free(tmp);
|
|
|
|
return ret;
|
|
|
|
}
|
|
|
|
|
|
|
|
static int print_display_info(struct mp_log *log, const struct m_option *opt,
|
|
|
|
struct bstr name) {
|
|
|
|
VkResult res;
|
|
|
|
VkPhysicalDevice *devices = NULL;
|
|
|
|
|
|
|
|
// Create a dummy instance to list the resources
|
|
|
|
VkInstanceCreateInfo info = {
|
|
|
|
.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO,
|
|
|
|
.enabledExtensionCount = 1,
|
|
|
|
.ppEnabledExtensionNames = (const char*[]) {
|
|
|
|
VK_KHR_DISPLAY_EXTENSION_NAME
|
|
|
|
},
|
|
|
|
};
|
|
|
|
|
|
|
|
VkInstance inst = NULL;
|
|
|
|
res = vkCreateInstance(&info, NULL, &inst);
|
|
|
|
if (res != VK_SUCCESS) {
|
|
|
|
mp_warn(log, "Unable to create Vulkan instance.\n");
|
|
|
|
goto done;
|
|
|
|
}
|
|
|
|
|
|
|
|
uint32_t num_devices = 0;
|
|
|
|
vkEnumeratePhysicalDevices(inst, &num_devices, NULL);
|
|
|
|
if (!num_devices) {
|
|
|
|
mp_info(log, "No Vulkan devices detected.\n");
|
|
|
|
goto done;
|
|
|
|
}
|
|
|
|
|
|
|
|
devices = talloc_array(NULL, VkPhysicalDevice, num_devices);
|
|
|
|
vkEnumeratePhysicalDevices(inst, &num_devices, devices);
|
|
|
|
if (res != VK_SUCCESS) {
|
|
|
|
mp_warn(log, "Failed enumerating physical devices.\n");
|
|
|
|
goto done;
|
|
|
|
}
|
|
|
|
|
|
|
|
mp_info(log, "Vulkan Devices:\n");
|
|
|
|
for (int i = 0; i < num_devices; i++) {
|
|
|
|
walk_display_properties(log, MSGL_WARN, devices[i], NULL);
|
|
|
|
}
|
|
|
|
|
|
|
|
done:
|
|
|
|
talloc_free(devices);
|
|
|
|
vkDestroyInstance(inst, NULL);
|
|
|
|
return M_OPT_EXIT;
|
|
|
|
}
|
|
|
|
|
|
|
|
#define OPT_BASE_STRUCT struct vulkan_display_opts
|
|
|
|
const struct m_sub_options vulkan_display_conf = {
|
|
|
|
.opts = (const struct m_option[]) {
|
|
|
|
{"vulkan-display-display", OPT_INT(display),
|
|
|
|
.help = print_display_info,
|
|
|
|
},
|
|
|
|
{"vulkan-display-mode", OPT_INT(mode),
|
|
|
|
.help = print_display_info,
|
|
|
|
},
|
|
|
|
{"vulkan-display-plane", OPT_INT(plane),
|
|
|
|
.help = print_display_info,
|
|
|
|
},
|
|
|
|
{0}
|
|
|
|
},
|
|
|
|
.size = sizeof(struct vulkan_display_opts),
|
2023-02-21 02:07:51 +00:00
|
|
|
.defaults = &(struct vulkan_display_opts) {0},
|
vo_gpu: vulkan: implement a VkDisplayKHR backed context
This is the Vulkan equivalent of the drm context for OpenGL, with
the big difference that it's implemented purely in terms of Vulkan
calls and doesn't actually require drm or kms.
The basic idea is to identify a display, mode, and plane on a device,
and then create a display backed surface for the swapchain. In theory,
past that point, everything is the same, and this is in fact the case
on Intel hardware. I can get a video playing on a vt.
On nvidia, naturally, things don't work that way. Instead, nvidia only
implemented the extension for scenarios where a VR application is
stealing a display from a running window system, and not for
standalone scenarios. With additional code, I've got this scenario to
work but that's a separate incremental change.
Other people have tested on AMD, and report roughly the same behaviour
as on Intel.
Note, that in this change, the VT will not be correctly restored after
qutting. The only way to restore the VT is to introduce some drm
specific code which I will illustrate in a separate change.
2019-12-02 02:37:40 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
struct priv {
|
|
|
|
struct mpvk_ctx vk;
|
|
|
|
struct vulkan_display_opts *opts;
|
|
|
|
uint32_t width;
|
|
|
|
uint32_t height;
|
2019-12-17 03:23:14 +00:00
|
|
|
|
|
|
|
#if HAVE_DRM
|
|
|
|
struct mpv_opengl_drm_params_v2 drm_params;
|
|
|
|
#endif
|
vo_gpu: vulkan: implement a VkDisplayKHR backed context
This is the Vulkan equivalent of the drm context for OpenGL, with
the big difference that it's implemented purely in terms of Vulkan
calls and doesn't actually require drm or kms.
The basic idea is to identify a display, mode, and plane on a device,
and then create a display backed surface for the swapchain. In theory,
past that point, everything is the same, and this is in fact the case
on Intel hardware. I can get a video playing on a vt.
On nvidia, naturally, things don't work that way. Instead, nvidia only
implemented the extension for scenarios where a VR application is
stealing a display from a running window system, and not for
standalone scenarios. With additional code, I've got this scenario to
work but that's a separate incremental change.
Other people have tested on AMD, and report roughly the same behaviour
as on Intel.
Note, that in this change, the VT will not be correctly restored after
qutting. The only way to restore the VT is to introduce some drm
specific code which I will illustrate in a separate change.
2019-12-02 02:37:40 +00:00
|
|
|
};
|
|
|
|
|
2019-12-17 03:23:14 +00:00
|
|
|
#if HAVE_DRM
|
|
|
|
static void open_render_fd(struct ra_ctx *ctx, const char *render_path)
|
|
|
|
{
|
|
|
|
struct priv *p = ctx->priv;
|
|
|
|
p->drm_params.fd = -1;
|
|
|
|
p->drm_params.render_fd = open(render_path, O_RDWR | O_CLOEXEC);
|
|
|
|
if (p->drm_params.render_fd == -1) {
|
|
|
|
MP_WARN(ctx, "Failed to open render node: %s\n",
|
|
|
|
strerror(errno));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static bool drm_setup(struct ra_ctx *ctx, int display_idx,
|
|
|
|
VkPhysicalDevicePCIBusInfoPropertiesEXT *pci_props)
|
|
|
|
{
|
|
|
|
drmDevice *devs[32] = {};
|
|
|
|
int count = drmGetDevices2(0, devs, MP_ARRAY_SIZE(devs));
|
|
|
|
for (int i = 0; i < count; i++) {
|
|
|
|
drmDevice *dev = devs[i];
|
|
|
|
|
|
|
|
if (dev->bustype != DRM_BUS_PCI ||
|
|
|
|
dev->businfo.pci->domain != pci_props->pciDomain ||
|
|
|
|
dev->businfo.pci->bus != pci_props->pciBus ||
|
|
|
|
dev->businfo.pci->dev != pci_props->pciDevice ||
|
|
|
|
dev->businfo.pci->func != pci_props->pciFunction)
|
|
|
|
{
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Found our matching device.
|
|
|
|
MP_DBG(ctx, "DRM device found for Vulkan device at %04X:%02X:%02X:%02X\n",
|
|
|
|
pci_props->pciDomain, pci_props->pciBus,
|
|
|
|
pci_props->pciDevice, pci_props->pciFunction);
|
|
|
|
|
|
|
|
if (!(dev->available_nodes & 1 << DRM_NODE_RENDER)) {
|
|
|
|
MP_DBG(ctx, "Card does not have a render node.\n");
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
open_render_fd(ctx, dev->nodes[DRM_NODE_RENDER]);
|
|
|
|
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
drmFreeDevices(devs, MP_ARRAY_SIZE(devs));
|
|
|
|
|
|
|
|
struct priv *p = ctx->priv;
|
|
|
|
if (p->drm_params.render_fd == -1) {
|
|
|
|
MP_WARN(ctx, "Couldn't open DRM render node for Vulkan device "
|
|
|
|
"at: %04X:%02X:%02X:%02X\n",
|
|
|
|
pci_props->pciDomain, pci_props->pciBus,
|
|
|
|
pci_props->pciDevice, pci_props->pciFunction);
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
vo_gpu: vulkan: implement a VkDisplayKHR backed context
This is the Vulkan equivalent of the drm context for OpenGL, with
the big difference that it's implemented purely in terms of Vulkan
calls and doesn't actually require drm or kms.
The basic idea is to identify a display, mode, and plane on a device,
and then create a display backed surface for the swapchain. In theory,
past that point, everything is the same, and this is in fact the case
on Intel hardware. I can get a video playing on a vt.
On nvidia, naturally, things don't work that way. Instead, nvidia only
implemented the extension for scenarios where a VR application is
stealing a display from a running window system, and not for
standalone scenarios. With additional code, I've got this scenario to
work but that's a separate incremental change.
Other people have tested on AMD, and report roughly the same behaviour
as on Intel.
Note, that in this change, the VT will not be correctly restored after
qutting. The only way to restore the VT is to introduce some drm
specific code which I will illustrate in a separate change.
2019-12-02 02:37:40 +00:00
|
|
|
static void display_uninit(struct ra_ctx *ctx)
|
|
|
|
{
|
|
|
|
struct priv *p = ctx->priv;
|
|
|
|
|
|
|
|
ra_vk_ctx_uninit(ctx);
|
|
|
|
mpvk_uninit(&p->vk);
|
2019-12-17 03:23:14 +00:00
|
|
|
|
|
|
|
#if HAVE_DRM
|
|
|
|
if (p->drm_params.render_fd != -1) {
|
|
|
|
close(p->drm_params.render_fd);
|
|
|
|
p->drm_params.render_fd = -1;
|
|
|
|
}
|
|
|
|
#endif
|
vo_gpu: vulkan: implement a VkDisplayKHR backed context
This is the Vulkan equivalent of the drm context for OpenGL, with
the big difference that it's implemented purely in terms of Vulkan
calls and doesn't actually require drm or kms.
The basic idea is to identify a display, mode, and plane on a device,
and then create a display backed surface for the swapchain. In theory,
past that point, everything is the same, and this is in fact the case
on Intel hardware. I can get a video playing on a vt.
On nvidia, naturally, things don't work that way. Instead, nvidia only
implemented the extension for scenarios where a VR application is
stealing a display from a running window system, and not for
standalone scenarios. With additional code, I've got this scenario to
work but that's a separate incremental change.
Other people have tested on AMD, and report roughly the same behaviour
as on Intel.
Note, that in this change, the VT will not be correctly restored after
qutting. The only way to restore the VT is to introduce some drm
specific code which I will illustrate in a separate change.
2019-12-02 02:37:40 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
static bool display_init(struct ra_ctx *ctx)
|
|
|
|
{
|
|
|
|
struct priv *p = ctx->priv = talloc_zero(ctx, struct priv);
|
|
|
|
struct mpvk_ctx *vk = &p->vk;
|
|
|
|
int msgl = ctx->opts.probing ? MSGL_V : MSGL_ERR;
|
|
|
|
VkResult res;
|
|
|
|
bool ret = false;
|
|
|
|
|
|
|
|
VkDisplayModePropertiesKHR *mode = NULL;
|
|
|
|
|
|
|
|
p->opts = mp_get_config_group(p, ctx->global, &vulkan_display_conf);
|
|
|
|
int display_idx = p->opts->display;
|
|
|
|
int mode_idx = p->opts->mode;
|
|
|
|
int plane_idx = p->opts->plane;
|
|
|
|
|
|
|
|
if (!mpvk_init(vk, ctx, VK_KHR_DISPLAY_EXTENSION_NAME))
|
|
|
|
goto error;
|
|
|
|
|
|
|
|
char *device_name = ra_vk_ctx_get_device_name(ctx);
|
|
|
|
struct pl_vulkan_device_params vulkan_params = {
|
|
|
|
.instance = vk->vkinst->instance,
|
|
|
|
.device_name = device_name,
|
|
|
|
};
|
2022-02-03 15:20:18 +00:00
|
|
|
VkPhysicalDevice device = pl_vulkan_choose_device(vk->pllog, &vulkan_params);
|
vo_gpu: vulkan: implement a VkDisplayKHR backed context
This is the Vulkan equivalent of the drm context for OpenGL, with
the big difference that it's implemented purely in terms of Vulkan
calls and doesn't actually require drm or kms.
The basic idea is to identify a display, mode, and plane on a device,
and then create a display backed surface for the swapchain. In theory,
past that point, everything is the same, and this is in fact the case
on Intel hardware. I can get a video playing on a vt.
On nvidia, naturally, things don't work that way. Instead, nvidia only
implemented the extension for scenarios where a VR application is
stealing a display from a running window system, and not for
standalone scenarios. With additional code, I've got this scenario to
work but that's a separate incremental change.
Other people have tested on AMD, and report roughly the same behaviour
as on Intel.
Note, that in this change, the VT will not be correctly restored after
qutting. The only way to restore the VT is to introduce some drm
specific code which I will illustrate in a separate change.
2019-12-02 02:37:40 +00:00
|
|
|
talloc_free(device_name);
|
|
|
|
if (!device) {
|
|
|
|
MP_MSG(ctx, msgl, "Failed to open physical device.\n");
|
|
|
|
goto error;
|
|
|
|
}
|
|
|
|
|
2019-12-17 03:23:14 +00:00
|
|
|
#if HAVE_DRM
|
|
|
|
VkPhysicalDevicePCIBusInfoPropertiesEXT pci_props = {
|
|
|
|
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PCI_BUS_INFO_PROPERTIES_EXT,
|
|
|
|
};
|
|
|
|
VkPhysicalDeviceProperties2KHR props = {
|
|
|
|
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2_KHR,
|
|
|
|
.pNext = &pci_props,
|
|
|
|
};
|
|
|
|
vkGetPhysicalDeviceProperties2(device, &props);
|
|
|
|
|
|
|
|
if (!drm_setup(ctx, display_idx, &pci_props))
|
|
|
|
MP_WARN(ctx, "Failed to set up DRM.\n");
|
|
|
|
#endif
|
|
|
|
|
vo_gpu: vulkan: implement a VkDisplayKHR backed context
This is the Vulkan equivalent of the drm context for OpenGL, with
the big difference that it's implemented purely in terms of Vulkan
calls and doesn't actually require drm or kms.
The basic idea is to identify a display, mode, and plane on a device,
and then create a display backed surface for the swapchain. In theory,
past that point, everything is the same, and this is in fact the case
on Intel hardware. I can get a video playing on a vt.
On nvidia, naturally, things don't work that way. Instead, nvidia only
implemented the extension for scenarios where a VR application is
stealing a display from a running window system, and not for
standalone scenarios. With additional code, I've got this scenario to
work but that's a separate incremental change.
Other people have tested on AMD, and report roughly the same behaviour
as on Intel.
Note, that in this change, the VT will not be correctly restored after
qutting. The only way to restore the VT is to introduce some drm
specific code which I will illustrate in a separate change.
2019-12-02 02:37:40 +00:00
|
|
|
struct mode_selector selector = {
|
|
|
|
.display_idx = display_idx,
|
|
|
|
.mode_idx = mode_idx,
|
|
|
|
.plane_idx = plane_idx,
|
|
|
|
|
|
|
|
};
|
|
|
|
if (!walk_display_properties(ctx->log, msgl, device, &selector))
|
|
|
|
goto error;
|
|
|
|
mode = selector.out_mode_props;
|
|
|
|
|
|
|
|
VkDisplaySurfaceCreateInfoKHR xinfo = {
|
|
|
|
.sType = VK_STRUCTURE_TYPE_DISPLAY_SURFACE_CREATE_INFO_KHR,
|
|
|
|
.displayMode = mode->displayMode,
|
|
|
|
.imageExtent = mode->parameters.visibleRegion,
|
|
|
|
.planeIndex = plane_idx,
|
|
|
|
.transform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR,
|
|
|
|
.alphaMode = VK_DISPLAY_PLANE_ALPHA_OPAQUE_BIT_KHR,
|
|
|
|
};
|
|
|
|
|
|
|
|
res = vkCreateDisplayPlaneSurfaceKHR(vk->vkinst->instance, &xinfo, NULL,
|
|
|
|
&vk->surface);
|
|
|
|
if (res != VK_SUCCESS) {
|
|
|
|
MP_MSG(ctx, msgl, "Failed creating Display surface\n");
|
|
|
|
goto error;
|
|
|
|
}
|
|
|
|
|
|
|
|
p->width = mode->parameters.visibleRegion.width;
|
|
|
|
p->height = mode->parameters.visibleRegion.height;
|
|
|
|
|
|
|
|
struct ra_vk_ctx_params params = {0};
|
|
|
|
if (!ra_vk_ctx_init(ctx, vk, params, VK_PRESENT_MODE_FIFO_KHR))
|
|
|
|
goto error;
|
|
|
|
|
2019-12-17 03:23:14 +00:00
|
|
|
#if HAVE_DRM
|
|
|
|
if (p->drm_params.render_fd > -1) {
|
|
|
|
ra_add_native_resource(ctx->ra, "drm_params_v2", &p->drm_params);
|
|
|
|
} else {
|
|
|
|
MP_WARN(ctx,
|
|
|
|
"No DRM render fd available. VAAPI hwaccel will not be usable.\n");
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
vo_gpu: vulkan: implement a VkDisplayKHR backed context
This is the Vulkan equivalent of the drm context for OpenGL, with
the big difference that it's implemented purely in terms of Vulkan
calls and doesn't actually require drm or kms.
The basic idea is to identify a display, mode, and plane on a device,
and then create a display backed surface for the swapchain. In theory,
past that point, everything is the same, and this is in fact the case
on Intel hardware. I can get a video playing on a vt.
On nvidia, naturally, things don't work that way. Instead, nvidia only
implemented the extension for scenarios where a VR application is
stealing a display from a running window system, and not for
standalone scenarios. With additional code, I've got this scenario to
work but that's a separate incremental change.
Other people have tested on AMD, and report roughly the same behaviour
as on Intel.
Note, that in this change, the VT will not be correctly restored after
qutting. The only way to restore the VT is to introduce some drm
specific code which I will illustrate in a separate change.
2019-12-02 02:37:40 +00:00
|
|
|
ret = true;
|
|
|
|
|
|
|
|
done:
|
|
|
|
talloc_free(mode);
|
|
|
|
return ret;
|
|
|
|
|
|
|
|
error:
|
|
|
|
display_uninit(ctx);
|
|
|
|
goto done;
|
|
|
|
}
|
|
|
|
|
|
|
|
static bool display_reconfig(struct ra_ctx *ctx)
|
|
|
|
{
|
|
|
|
struct priv *p = ctx->priv;
|
|
|
|
return ra_vk_ctx_resize(ctx, p->width, p->height);
|
|
|
|
}
|
|
|
|
|
|
|
|
static int display_control(struct ra_ctx *ctx, int *events, int request, void *arg)
|
|
|
|
{
|
|
|
|
return VO_NOTIMPL;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void display_wakeup(struct ra_ctx *ctx)
|
|
|
|
{
|
|
|
|
// TODO
|
|
|
|
}
|
|
|
|
|
|
|
|
static void display_wait_events(struct ra_ctx *ctx, int64_t until_time_us)
|
|
|
|
{
|
|
|
|
// TODO
|
|
|
|
}
|
|
|
|
|
|
|
|
const struct ra_ctx_fns ra_ctx_vulkan_display = {
|
|
|
|
.type = "vulkan",
|
|
|
|
.name = "displayvk",
|
|
|
|
.reconfig = display_reconfig,
|
|
|
|
.control = display_control,
|
|
|
|
.wakeup = display_wakeup,
|
|
|
|
.wait_events = display_wait_events,
|
|
|
|
.init = display_init,
|
|
|
|
.uninit = display_uninit,
|
|
|
|
};
|