2014-01-16 20:24:39 +00:00
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#ifndef MP_MSG_CONTROL_H
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#define MP_MSG_CONTROL_H
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#include <stdbool.h>
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struct mpv_global;
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void mp_msg_init(struct mpv_global *global);
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void mp_msg_uninit(struct mpv_global *global);
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void mp_msg_update_msglevels(struct mpv_global *global);
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void mp_msg_force_stderr(struct mpv_global *global, bool force_stderr);
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bool mp_msg_has_status_line(struct mpv_global *global);
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2015-01-01 19:37:49 +00:00
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void mp_msg_flush_status_line(struct mp_log *log);
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msg: add a mechanism to output messages to a ringbuffer
Until now, mp_msg output always went to the terminal. There was no way
to grab the stream of output messages. But this will be needed by
various future changes: Lua scripts, slave mode, client library...
This commit allows registering a ring buffer. A callback would be more
straight-forward, but since msg.c sits at the bottom of the lock
hierarchy (it's used by virtually everything), this would probably be a
nightmare. A ring buffer will be simpler and more predictable in the
long run.
We allocate new memory for each ringbuffer entry, which is probably a
bit expensive. We could try to be clever and somehow pack the data
directly into the buffer, but I felt like this wouldn't be worth the
complexity. You'd have to copy the data a bunch of times anyway. I'm
hoping that we can get away with using the ringbuffer mechanism for
low frequency important messages only (and not e.g. for high volume
debug messages), so the cost doesn't matter that much.
A ringbuffer has a simple, single log level. I considered allowing
--msglevel style per-prefix configuration for each ringbuffer, but
that would have been pretty complicated to implement, and wouldn't
have been that useful either.
2014-01-16 20:26:31 +00:00
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struct mp_log_buffer_entry {
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char *prefix;
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int level;
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char *text;
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};
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struct mp_log_buffer;
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struct mp_log_buffer *mp_msg_log_buffer_new(struct mpv_global *global,
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2014-06-06 17:24:30 +00:00
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int size, int level,
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void (*wakeup_cb)(void *ctx),
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void *wakeup_cb_ctx);
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msg: add a mechanism to output messages to a ringbuffer
Until now, mp_msg output always went to the terminal. There was no way
to grab the stream of output messages. But this will be needed by
various future changes: Lua scripts, slave mode, client library...
This commit allows registering a ring buffer. A callback would be more
straight-forward, but since msg.c sits at the bottom of the lock
hierarchy (it's used by virtually everything), this would probably be a
nightmare. A ring buffer will be simpler and more predictable in the
long run.
We allocate new memory for each ringbuffer entry, which is probably a
bit expensive. We could try to be clever and somehow pack the data
directly into the buffer, but I felt like this wouldn't be worth the
complexity. You'd have to copy the data a bunch of times anyway. I'm
hoping that we can get away with using the ringbuffer mechanism for
low frequency important messages only (and not e.g. for high volume
debug messages), so the cost doesn't matter that much.
A ringbuffer has a simple, single log level. I considered allowing
--msglevel style per-prefix configuration for each ringbuffer, but
that would have been pretty complicated to implement, and wouldn't
have been that useful either.
2014-01-16 20:26:31 +00:00
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void mp_msg_log_buffer_destroy(struct mp_log_buffer *buffer);
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struct mp_log_buffer_entry *mp_msg_log_buffer_read(struct mp_log_buffer *buffer);
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2014-04-17 19:47:00 +00:00
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int mp_msg_open_stats_file(struct mpv_global *global, const char *path);
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2015-02-06 15:48:52 +00:00
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int mp_msg_find_level(const char *s);
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2014-01-16 20:24:39 +00:00
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2014-10-10 11:44:08 +00:00
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extern const char *const mp_log_levels[MSGL_MAX + 1];
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2014-10-09 19:51:10 +00:00
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extern const int mp_mpv_log_levels[MSGL_MAX + 1];
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2014-01-16 20:34:47 +00:00
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2014-01-16 20:24:39 +00:00
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#endif
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