mirror of https://github.com/mpv-player/mpv
183 lines
4.8 KiB
C
183 lines
4.8 KiB
C
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#include "config.h"
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#include "hwdec.h"
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#include "libmpv_gpu.h"
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#include "video.h"
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#include "video/out/libmpv.h"
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static const struct libmpv_gpu_context_fns *context_backends[] = {
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#if HAVE_GL
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&libmpv_gpu_context_gl,
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#endif
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NULL
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};
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struct priv {
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struct libmpv_gpu_context *context;
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struct gl_video *renderer;
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};
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static int init(struct render_backend *ctx, mpv_render_param *params)
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{
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ctx->priv = talloc_zero(NULL, struct priv);
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struct priv *p = ctx->priv;
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char *api = get_mpv_render_param(params, MPV_RENDER_PARAM_API_TYPE, NULL);
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if (!api)
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return MPV_ERROR_INVALID_PARAMETER;
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for (int n = 0; context_backends[n]; n++) {
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const struct libmpv_gpu_context_fns *backend = context_backends[n];
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if (strcmp(backend->api_name, api) == 0) {
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p->context = talloc_zero(NULL, struct libmpv_gpu_context);
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*p->context = (struct libmpv_gpu_context){
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.global = ctx->global,
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.log = ctx->log,
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.fns = backend,
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};
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break;
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}
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}
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if (!p->context)
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return MPV_ERROR_INVALID_PARAMETER;
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int err = p->context->fns->init(p->context, params);
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if (err < 0)
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return err;
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p->renderer = gl_video_init(p->context->ra, ctx->log, ctx->global);
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ctx->hwdec_devs = hwdec_devices_create();
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gl_video_load_hwdecs(p->renderer, ctx->hwdec_devs, true);
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ctx->driver_caps = VO_CAP_ROTATE90;
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return 0;
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}
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static bool check_format(struct render_backend *ctx, int imgfmt)
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{
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struct priv *p = ctx->priv;
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return gl_video_check_format(p->renderer, imgfmt);
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}
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static int set_parameter(struct render_backend *ctx, mpv_render_param param)
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{
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struct priv *p = ctx->priv;
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switch (param.type) {
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case MPV_RENDER_PARAM_ICC_PROFILE: {
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mpv_byte_array *data = param.data;
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gl_video_set_icc_profile(p->renderer, (bstr){data->data, data->size});
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return 0;
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}
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case MPV_RENDER_PARAM_AMBIENT_LIGHT: {
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int lux = *(int *)param.data;
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gl_video_set_ambient_lux(p->renderer, lux);
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return 0;
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}
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default:
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return MPV_ERROR_NOT_IMPLEMENTED;
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}
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}
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static void reconfig(struct render_backend *ctx, struct mp_image_params *params)
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{
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struct priv *p = ctx->priv;
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gl_video_config(p->renderer, params);
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}
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static void reset(struct render_backend *ctx)
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{
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struct priv *p = ctx->priv;
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gl_video_reset(p->renderer);
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}
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static void update_external(struct render_backend *ctx, struct vo *vo)
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{
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struct priv *p = ctx->priv;
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gl_video_set_osd_source(p->renderer, vo ? vo->osd : NULL);
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if (vo)
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gl_video_configure_queue(p->renderer, vo);
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}
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static void resize(struct render_backend *ctx, struct mp_rect *src,
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struct mp_rect *dst, struct mp_osd_res *osd)
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{
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struct priv *p = ctx->priv;
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gl_video_resize(p->renderer, src, dst, osd);
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}
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static int get_target_size(struct render_backend *ctx, mpv_render_param *params,
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int *out_w, int *out_h)
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{
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struct priv *p = ctx->priv;
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// Mapping the surface is cheap, better than adding new backend entrypoints.
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struct ra_tex *tex;
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int err = p->context->fns->wrap_fbo(p->context, params, &tex);
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if (err < 0)
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return err;
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*out_w = tex->params.w;
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*out_h = tex->params.h;
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return 0;
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}
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static int render(struct render_backend *ctx, mpv_render_param *params,
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struct vo_frame *frame)
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{
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struct priv *p = ctx->priv;
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// Mapping the surface is cheap, better than adding new backend entrypoints.
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struct ra_tex *tex;
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int err = p->context->fns->wrap_fbo(p->context, params, &tex);
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if (err < 0)
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return err;
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int depth = *(int *)get_mpv_render_param(params, MPV_RENDER_PARAM_DEPTH,
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&(int){0});
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gl_video_set_fb_depth(p->renderer, depth);
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bool flip = *(int *)get_mpv_render_param(params, MPV_RENDER_PARAM_FLIP_Y,
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&(int){0});
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struct ra_fbo target = {.tex = tex, .flip = flip};
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gl_video_render_frame(p->renderer, frame, target, RENDER_FRAME_DEF);
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p->context->fns->done_frame(p->context, frame->display_synced);
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return 0;
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}
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static void destroy(struct render_backend *ctx)
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{
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struct priv *p = ctx->priv;
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if (p->renderer)
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gl_video_uninit(p->renderer);
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hwdec_devices_destroy(ctx->hwdec_devs);
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if (p->context) {
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p->context->fns->destroy(p->context);
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talloc_free(p->context->priv);
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talloc_free(p->context);
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}
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}
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const struct render_backend_fns render_backend_gpu = {
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.init = init,
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.check_format = check_format,
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.set_parameter = set_parameter,
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.reconfig = reconfig,
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.reset = reset,
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.update_external = update_external,
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.resize = resize,
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.get_target_size = get_target_size,
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.render = render,
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.destroy = destroy,
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};
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