mpv/video/decode/lavc.h

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#ifndef MPV_LAVC_H
#define MPV_LAVC_H
#include <stdbool.h>
#include <pthread.h>
#include <libavcodec/avcodec.h>
#include "config.h"
#include "demux/stheader.h"
#include "video/mp_image.h"
#include "video/mp_image_pool.h"
#include "video/hwdec.h"
#define HWDEC_DELAY_QUEUE_COUNT 2
// Maximum number of surfaces the player wants to buffer.
// This number might require adjustment depending on whatever the player does;
// for example, if vo_opengl increases the number of reference surfaces for
// interpolation, this value has to be increased too.
#define HWDEC_EXTRA_SURFACES 6
struct mpv_global;
vdpau: split off decoder parts, use "new" libavcodec vdpau hwaccel API Move the decoder parts from vo_vdpau.c to a new file vdpau_old.c. This file is named so because because it's written against the "old" libavcodec vdpau pseudo-decoder (e.g. "h264_vdpau"). Add support for the "new" libavcodec vdpau support. This was recently added and replaces the "old" vdpau parts. (In fact, Libav is about to deprecate and remove the "old" API without deprecation grace period, so we have to support it now. Moreover, there will probably be no Libav release which supports both, so the transition is even less smooth than we could hope, and we have to support both the old and new API.) Whether the old or new API is used is checked by a configure test: if the new API is found, it is used, otherwise the old API is assumed. Some details might be handled differently. Especially display preemption is a bit problematic with the "new" libavcodec vdpau support: it wants to keep a pointer to a specific vdpau API function (which can be driver specific, because preemption might switch drivers). Also, surface IDs are now directly stored in AVFrames (and mp_images), so they can't be forced to VDP_INVALID_HANDLE on preemption. (This changes even with older libavcodec versions, because mp_image always uses the newer representation to make vo_vdpau.c simpler.) Decoder initialization in the new code tries to deal with codec profiles, while the old code always uses the highest profile per codec. Surface allocation changes. Since the decoder won't call config() in vo_vdpau.c on video size change anymore, we allow allocating surfaces of arbitrary size instead of locking it to what the VO was configured. The non-hwdec code also has slightly different allocation behavior now. Enabling the old vdpau special decoders via e.g. --vd=lavc:h264_vdpau doesn't work anymore (a warning suggesting the --hwdec option is printed instead).
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typedef struct lavc_ctx {
struct mp_log *log;
struct MPOpts *opts;
AVCodecContext *avctx;
AVFrame *pic;
struct vd_lavc_hwdec *hwdec;
AVRational codec_timebase;
enum AVPixelFormat pix_fmt;
enum AVDiscard skip_frame;
bool flushing;
const char *decoder;
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bool hwdec_failed;
bool hwdec_notified;
int framedrop_flags;
// For HDR side-data caching
float cached_sig_peak;
bool hw_probing;
struct demux_packet **sent_packets;
int num_sent_packets;
struct demux_packet **requeue_packets;
int num_requeue_packets;
struct mp_image **delay_queue;
int num_delay_queue;
int max_delay_queue;
vdpau: split off decoder parts, use "new" libavcodec vdpau hwaccel API Move the decoder parts from vo_vdpau.c to a new file vdpau_old.c. This file is named so because because it's written against the "old" libavcodec vdpau pseudo-decoder (e.g. "h264_vdpau"). Add support for the "new" libavcodec vdpau support. This was recently added and replaces the "old" vdpau parts. (In fact, Libav is about to deprecate and remove the "old" API without deprecation grace period, so we have to support it now. Moreover, there will probably be no Libav release which supports both, so the transition is even less smooth than we could hope, and we have to support both the old and new API.) Whether the old or new API is used is checked by a configure test: if the new API is found, it is used, otherwise the old API is assumed. Some details might be handled differently. Especially display preemption is a bit problematic with the "new" libavcodec vdpau support: it wants to keep a pointer to a specific vdpau API function (which can be driver specific, because preemption might switch drivers). Also, surface IDs are now directly stored in AVFrames (and mp_images), so they can't be forced to VDP_INVALID_HANDLE on preemption. (This changes even with older libavcodec versions, because mp_image always uses the newer representation to make vo_vdpau.c simpler.) Decoder initialization in the new code tries to deal with codec profiles, while the old code always uses the highest profile per codec. Surface allocation changes. Since the decoder won't call config() in vo_vdpau.c on video size change anymore, we allow allocating surfaces of arbitrary size instead of locking it to what the VO was configured. The non-hwdec code also has slightly different allocation behavior now. Enabling the old vdpau special decoders via e.g. --vd=lavc:h264_vdpau doesn't work anymore (a warning suggesting the --hwdec option is printed instead).
2013-07-27 23:49:45 +00:00
// From VO
struct mp_hwdec_devices *hwdec_devs;
vdpau: split off decoder parts, use "new" libavcodec vdpau hwaccel API Move the decoder parts from vo_vdpau.c to a new file vdpau_old.c. This file is named so because because it's written against the "old" libavcodec vdpau pseudo-decoder (e.g. "h264_vdpau"). Add support for the "new" libavcodec vdpau support. This was recently added and replaces the "old" vdpau parts. (In fact, Libav is about to deprecate and remove the "old" API without deprecation grace period, so we have to support it now. Moreover, there will probably be no Libav release which supports both, so the transition is even less smooth than we could hope, and we have to support both the old and new API.) Whether the old or new API is used is checked by a configure test: if the new API is found, it is used, otherwise the old API is assumed. Some details might be handled differently. Especially display preemption is a bit problematic with the "new" libavcodec vdpau support: it wants to keep a pointer to a specific vdpau API function (which can be driver specific, because preemption might switch drivers). Also, surface IDs are now directly stored in AVFrames (and mp_images), so they can't be forced to VDP_INVALID_HANDLE on preemption. (This changes even with older libavcodec versions, because mp_image always uses the newer representation to make vo_vdpau.c simpler.) Decoder initialization in the new code tries to deal with codec profiles, while the old code always uses the highest profile per codec. Surface allocation changes. Since the decoder won't call config() in vo_vdpau.c on video size change anymore, we allow allocating surfaces of arbitrary size instead of locking it to what the VO was configured. The non-hwdec code also has slightly different allocation behavior now. Enabling the old vdpau special decoders via e.g. --vd=lavc:h264_vdpau doesn't work anymore (a warning suggesting the --hwdec option is printed instead).
2013-07-27 23:49:45 +00:00
// For free use by hwdec implementation
void *hwdec_priv;
// Set by generic hwaccels.
struct mp_hwdec_ctx *hwdec_dev;
int hwdec_fmt;
int hwdec_w;
int hwdec_h;
int hwdec_profile;
bool hwdec_request_reinit;
int hwdec_fail_count;
struct mp_image_pool *hwdec_swpool;
AVBufferRef *cached_hw_frames_ctx;
// --- The following fields are protected by dr_lock.
pthread_mutex_t dr_lock;
bool dr_failed;
struct mp_image_pool *dr_pool;
int dr_imgfmt, dr_w, dr_h, dr_stride_align;
} vd_ffmpeg_ctx;
struct vd_lavc_hwdec {
enum hwdec_type type;
// If not-0: the IMGFMT_ format that should be accepted in the libavcodec
// get_format callback.
int image_format;
// Always returns a non-hwaccel image format.
bool copying;
// Setting this will queue the given number of frames before calling
// process_image() or returning them to the renderer. This can increase
// efficiency by not blocking on the hardware pipeline by reading back
// immediately after decoding.
int delay_queue;
// If true, AVCodecContext will destroy the underlying decoder.
bool volatile_context;
int (*probe)(struct lavc_ctx *ctx, struct vd_lavc_hwdec *hwdec,
const char *codec);
vdpau: split off decoder parts, use "new" libavcodec vdpau hwaccel API Move the decoder parts from vo_vdpau.c to a new file vdpau_old.c. This file is named so because because it's written against the "old" libavcodec vdpau pseudo-decoder (e.g. "h264_vdpau"). Add support for the "new" libavcodec vdpau support. This was recently added and replaces the "old" vdpau parts. (In fact, Libav is about to deprecate and remove the "old" API without deprecation grace period, so we have to support it now. Moreover, there will probably be no Libav release which supports both, so the transition is even less smooth than we could hope, and we have to support both the old and new API.) Whether the old or new API is used is checked by a configure test: if the new API is found, it is used, otherwise the old API is assumed. Some details might be handled differently. Especially display preemption is a bit problematic with the "new" libavcodec vdpau support: it wants to keep a pointer to a specific vdpau API function (which can be driver specific, because preemption might switch drivers). Also, surface IDs are now directly stored in AVFrames (and mp_images), so they can't be forced to VDP_INVALID_HANDLE on preemption. (This changes even with older libavcodec versions, because mp_image always uses the newer representation to make vo_vdpau.c simpler.) Decoder initialization in the new code tries to deal with codec profiles, while the old code always uses the highest profile per codec. Surface allocation changes. Since the decoder won't call config() in vo_vdpau.c on video size change anymore, we allow allocating surfaces of arbitrary size instead of locking it to what the VO was configured. The non-hwdec code also has slightly different allocation behavior now. Enabling the old vdpau special decoders via e.g. --vd=lavc:h264_vdpau doesn't work anymore (a warning suggesting the --hwdec option is printed instead).
2013-07-27 23:49:45 +00:00
int (*init)(struct lavc_ctx *ctx);
int (*init_decoder)(struct lavc_ctx *ctx, int w, int h);
vdpau: split off decoder parts, use "new" libavcodec vdpau hwaccel API Move the decoder parts from vo_vdpau.c to a new file vdpau_old.c. This file is named so because because it's written against the "old" libavcodec vdpau pseudo-decoder (e.g. "h264_vdpau"). Add support for the "new" libavcodec vdpau support. This was recently added and replaces the "old" vdpau parts. (In fact, Libav is about to deprecate and remove the "old" API without deprecation grace period, so we have to support it now. Moreover, there will probably be no Libav release which supports both, so the transition is even less smooth than we could hope, and we have to support both the old and new API.) Whether the old or new API is used is checked by a configure test: if the new API is found, it is used, otherwise the old API is assumed. Some details might be handled differently. Especially display preemption is a bit problematic with the "new" libavcodec vdpau support: it wants to keep a pointer to a specific vdpau API function (which can be driver specific, because preemption might switch drivers). Also, surface IDs are now directly stored in AVFrames (and mp_images), so they can't be forced to VDP_INVALID_HANDLE on preemption. (This changes even with older libavcodec versions, because mp_image always uses the newer representation to make vo_vdpau.c simpler.) Decoder initialization in the new code tries to deal with codec profiles, while the old code always uses the highest profile per codec. Surface allocation changes. Since the decoder won't call config() in vo_vdpau.c on video size change anymore, we allow allocating surfaces of arbitrary size instead of locking it to what the VO was configured. The non-hwdec code also has slightly different allocation behavior now. Enabling the old vdpau special decoders via e.g. --vd=lavc:h264_vdpau doesn't work anymore (a warning suggesting the --hwdec option is printed instead).
2013-07-27 23:49:45 +00:00
void (*uninit)(struct lavc_ctx *ctx);
// Note: if init_decoder is set, this will always use the values from the
// last successful init_decoder call. Otherwise, it's up to you.
struct mp_image *(*allocate_image)(struct lavc_ctx *ctx, int w, int h);
// Process the image returned by the libavcodec decoder.
struct mp_image *(*process_image)(struct lavc_ctx *ctx, struct mp_image *img);
// For copy hwdecs. If probing is true, don't log errors if unavailable.
// The returned device will be freed with mp_hwdec_ctx->destroy.
struct mp_hwdec_ctx *(*create_dev)(struct mpv_global *global,
struct mp_log *log, bool probing);
// Optional. Fill in special hwaccel- and codec-specific requirements.
void (*hwframes_refine)(struct lavc_ctx *ctx, AVBufferRef *hw_frames_ctx);
// Suffix for libavcodec decoder. If non-NULL, the codec is overridden
// with hwdec_find_decoder.
// Intuitively, this will force the corresponding wrapper decoder.
const char *lavc_suffix;
// Generic hwaccels set AVCodecContext.hw_frames_ctx in get_format().
bool generic_hwaccel;
// If set, AVCodecContext.hw_frames_ctx will be initialized in get_format,
// and pixfmt_map must be non-NULL.
bool set_hwframes;
// Array of pixfmt pairs. The first pixfmt is the AVCodecContext.sw_pix_fmt,
// the second the required AVHWFramesContext.sw_format.
const enum AVPixelFormat (*pixfmt_map)[2];
// The generic hwaccel has a fixed pool size. Enough surfaces need to be
// preallocated before decoding begins. If false, pool size is left to 0.
bool static_pool;
vdpau: split off decoder parts, use "new" libavcodec vdpau hwaccel API Move the decoder parts from vo_vdpau.c to a new file vdpau_old.c. This file is named so because because it's written against the "old" libavcodec vdpau pseudo-decoder (e.g. "h264_vdpau"). Add support for the "new" libavcodec vdpau support. This was recently added and replaces the "old" vdpau parts. (In fact, Libav is about to deprecate and remove the "old" API without deprecation grace period, so we have to support it now. Moreover, there will probably be no Libav release which supports both, so the transition is even less smooth than we could hope, and we have to support both the old and new API.) Whether the old or new API is used is checked by a configure test: if the new API is found, it is used, otherwise the old API is assumed. Some details might be handled differently. Especially display preemption is a bit problematic with the "new" libavcodec vdpau support: it wants to keep a pointer to a specific vdpau API function (which can be driver specific, because preemption might switch drivers). Also, surface IDs are now directly stored in AVFrames (and mp_images), so they can't be forced to VDP_INVALID_HANDLE on preemption. (This changes even with older libavcodec versions, because mp_image always uses the newer representation to make vo_vdpau.c simpler.) Decoder initialization in the new code tries to deal with codec profiles, while the old code always uses the highest profile per codec. Surface allocation changes. Since the decoder won't call config() in vo_vdpau.c on video size change anymore, we allow allocating surfaces of arbitrary size instead of locking it to what the VO was configured. The non-hwdec code also has slightly different allocation behavior now. Enabling the old vdpau special decoders via e.g. --vd=lavc:h264_vdpau doesn't work anymore (a warning suggesting the --hwdec option is printed instead).
2013-07-27 23:49:45 +00:00
};
enum {
HWDEC_ERR_NO_CTX = -2,
HWDEC_ERR_NO_CODEC = -3,
HWDEC_ERR_EMULATED = -4, // probing successful, but emulated API detected
};
struct hwdec_profile_entry {
enum AVCodecID av_codec;
int ff_profile;
uint64_t hw_profile;
};
int hwdec_get_max_refs(struct lavc_ctx *ctx);
int hwdec_setup_hw_frames_ctx(struct lavc_ctx *ctx, AVBufferRef *device_ctx,
int av_sw_format, int initial_pool_size);
#define NEW_CUDA_HWACCEL \
(HAVE_CUDA_HWACCEL && LIBAVCODEC_VERSION_INT >= AV_VERSION_INT(57, 94, 100))
#endif