video: add vaapi decode and output support
This is based on the MPlayer VA API patches. To be exact it's based on
a very stripped down version of commit f1ad459a263f8537f6c from
git://gitorious.org/vaapi/mplayer.git.
This doesn't contain useless things like benchmarking hacks and the
demo code for GLX interop. Also, unlike in the original patch, decoding
and video output are split into separate source files (the separation
between decoding and display also makes pixel format hacks unnecessary).
On the other hand, some features not present in the original patch were
added, like screenshot support.
VA API is rather bad for actual video output. Dealing with older libva
versions or the completely broken vdpau backend doesn't help. OSD is
low quality and should be rather slow. In some cases, only either OSD
or subtitles can be shown at the same time (because OSD is drawn first,
OSD is prefered).
Also, libva can't decide whether it accepts straight or premultiplied
alpha for OSD sub-pictures: the vdpau backend seems to assume
premultiplied, while a native vaapi driver uses straight. So I picked
straight alpha. It doesn't matter much, because the blending code for
straight alpha I added to img_convert.c is probably buggy, and ASS
subtitles might be blended incorrectly.
Really good video output with VA API would probably use OpenGL and the
GL interop features, but at this point you might just use vo_opengl.
(Patches for making HW decoding with vo_opengl have a chance of being
accepted.)
Despite these issues, decoding seems to work ok. I still got tearing
on the Intel system I tested (Intel(R) Core(TM) i3-2350M). It was also
tested with the vdpau vaapi wrapper on a nvidia system; however this
was rather broken. (Fortunately, there is no reason to use mpv's VAAPI
support over native VDPAU.)
2013-08-09 12:01:30 +00:00
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/*
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* VA API output module
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*
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* Copyright (C) 2008-2009 Splitted-Desktop Systems
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2013-10-23 17:06:14 +00:00
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* Gwenole Beauchesne <gbeauchesne@splitted-desktop.com>
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video: add vaapi decode and output support
This is based on the MPlayer VA API patches. To be exact it's based on
a very stripped down version of commit f1ad459a263f8537f6c from
git://gitorious.org/vaapi/mplayer.git.
This doesn't contain useless things like benchmarking hacks and the
demo code for GLX interop. Also, unlike in the original patch, decoding
and video output are split into separate source files (the separation
between decoding and display also makes pixel format hacks unnecessary).
On the other hand, some features not present in the original patch were
added, like screenshot support.
VA API is rather bad for actual video output. Dealing with older libva
versions or the completely broken vdpau backend doesn't help. OSD is
low quality and should be rather slow. In some cases, only either OSD
or subtitles can be shown at the same time (because OSD is drawn first,
OSD is prefered).
Also, libva can't decide whether it accepts straight or premultiplied
alpha for OSD sub-pictures: the vdpau backend seems to assume
premultiplied, while a native vaapi driver uses straight. So I picked
straight alpha. It doesn't matter much, because the blending code for
straight alpha I added to img_convert.c is probably buggy, and ASS
subtitles might be blended incorrectly.
Really good video output with VA API would probably use OpenGL and the
GL interop features, but at this point you might just use vo_opengl.
(Patches for making HW decoding with vo_opengl have a chance of being
accepted.)
Despite these issues, decoding seems to work ok. I still got tearing
on the Intel system I tested (Intel(R) Core(TM) i3-2350M). It was also
tested with the vdpau vaapi wrapper on a nvidia system; however this
was rather broken. (Fortunately, there is no reason to use mpv's VAAPI
support over native VDPAU.)
2013-08-09 12:01:30 +00:00
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*
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* This file is part of MPlayer.
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*
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* MPlayer is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* MPlayer is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with MPlayer; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include <assert.h>
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#include <stdarg.h>
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#include <X11/Xlib.h>
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#include <X11/Xutil.h>
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#include <va/va_x11.h>
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#include "config.h"
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2013-12-17 01:39:45 +00:00
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#include "common/msg.h"
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video: add vaapi decode and output support
This is based on the MPlayer VA API patches. To be exact it's based on
a very stripped down version of commit f1ad459a263f8537f6c from
git://gitorious.org/vaapi/mplayer.git.
This doesn't contain useless things like benchmarking hacks and the
demo code for GLX interop. Also, unlike in the original patch, decoding
and video output are split into separate source files (the separation
between decoding and display also makes pixel format hacks unnecessary).
On the other hand, some features not present in the original patch were
added, like screenshot support.
VA API is rather bad for actual video output. Dealing with older libva
versions or the completely broken vdpau backend doesn't help. OSD is
low quality and should be rather slow. In some cases, only either OSD
or subtitles can be shown at the same time (because OSD is drawn first,
OSD is prefered).
Also, libva can't decide whether it accepts straight or premultiplied
alpha for OSD sub-pictures: the vdpau backend seems to assume
premultiplied, while a native vaapi driver uses straight. So I picked
straight alpha. It doesn't matter much, because the blending code for
straight alpha I added to img_convert.c is probably buggy, and ASS
subtitles might be blended incorrectly.
Really good video output with VA API would probably use OpenGL and the
GL interop features, but at this point you might just use vo_opengl.
(Patches for making HW decoding with vo_opengl have a chance of being
accepted.)
Despite these issues, decoding seems to work ok. I still got tearing
on the Intel system I tested (Intel(R) Core(TM) i3-2350M). It was also
tested with the vdpau vaapi wrapper on a nvidia system; however this
was rather broken. (Fortunately, there is no reason to use mpv's VAAPI
support over native VDPAU.)
2013-08-09 12:01:30 +00:00
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#include "video/out/vo.h"
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#include "video/memcpy_pic.h"
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2013-11-24 11:58:06 +00:00
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#include "sub/osd.h"
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video: add vaapi decode and output support
This is based on the MPlayer VA API patches. To be exact it's based on
a very stripped down version of commit f1ad459a263f8537f6c from
git://gitorious.org/vaapi/mplayer.git.
This doesn't contain useless things like benchmarking hacks and the
demo code for GLX interop. Also, unlike in the original patch, decoding
and video output are split into separate source files (the separation
between decoding and display also makes pixel format hacks unnecessary).
On the other hand, some features not present in the original patch were
added, like screenshot support.
VA API is rather bad for actual video output. Dealing with older libva
versions or the completely broken vdpau backend doesn't help. OSD is
low quality and should be rather slow. In some cases, only either OSD
or subtitles can be shown at the same time (because OSD is drawn first,
OSD is prefered).
Also, libva can't decide whether it accepts straight or premultiplied
alpha for OSD sub-pictures: the vdpau backend seems to assume
premultiplied, while a native vaapi driver uses straight. So I picked
straight alpha. It doesn't matter much, because the blending code for
straight alpha I added to img_convert.c is probably buggy, and ASS
subtitles might be blended incorrectly.
Really good video output with VA API would probably use OpenGL and the
GL interop features, but at this point you might just use vo_opengl.
(Patches for making HW decoding with vo_opengl have a chance of being
accepted.)
Despite these issues, decoding seems to work ok. I still got tearing
on the Intel system I tested (Intel(R) Core(TM) i3-2350M). It was also
tested with the vdpau vaapi wrapper on a nvidia system; however this
was rather broken. (Fortunately, there is no reason to use mpv's VAAPI
support over native VDPAU.)
2013-08-09 12:01:30 +00:00
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#include "sub/img_convert.h"
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#include "x11_common.h"
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#include "video/vfcap.h"
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#include "video/mp_image.h"
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#include "video/vaapi.h"
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2013-11-23 20:26:31 +00:00
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#include "video/hwdec.h"
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video: add vaapi decode and output support
This is based on the MPlayer VA API patches. To be exact it's based on
a very stripped down version of commit f1ad459a263f8537f6c from
git://gitorious.org/vaapi/mplayer.git.
This doesn't contain useless things like benchmarking hacks and the
demo code for GLX interop. Also, unlike in the original patch, decoding
and video output are split into separate source files (the separation
between decoding and display also makes pixel format hacks unnecessary).
On the other hand, some features not present in the original patch were
added, like screenshot support.
VA API is rather bad for actual video output. Dealing with older libva
versions or the completely broken vdpau backend doesn't help. OSD is
low quality and should be rather slow. In some cases, only either OSD
or subtitles can be shown at the same time (because OSD is drawn first,
OSD is prefered).
Also, libva can't decide whether it accepts straight or premultiplied
alpha for OSD sub-pictures: the vdpau backend seems to assume
premultiplied, while a native vaapi driver uses straight. So I picked
straight alpha. It doesn't matter much, because the blending code for
straight alpha I added to img_convert.c is probably buggy, and ASS
subtitles might be blended incorrectly.
Really good video output with VA API would probably use OpenGL and the
GL interop features, but at this point you might just use vo_opengl.
(Patches for making HW decoding with vo_opengl have a chance of being
accepted.)
Despite these issues, decoding seems to work ok. I still got tearing
on the Intel system I tested (Intel(R) Core(TM) i3-2350M). It was also
tested with the vdpau vaapi wrapper on a nvidia system; however this
was rather broken. (Fortunately, there is no reason to use mpv's VAAPI
support over native VDPAU.)
2013-08-09 12:01:30 +00:00
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struct vaapi_osd_image {
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int w, h;
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VAImage image;
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VASubpictureID subpic_id;
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bool is_used;
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};
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struct vaapi_subpic {
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VASubpictureID id;
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int src_x, src_y, src_w, src_h;
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int dst_x, dst_y, dst_w, dst_h;
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};
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struct vaapi_osd_part {
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bool active;
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int bitmap_pos_id;
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struct vaapi_osd_image image;
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struct vaapi_subpic subpic;
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struct osd_conv_cache *conv_cache;
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};
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#define MAX_OUTPUT_SURFACES 2
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struct priv {
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struct mp_log *log;
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struct vo *vo;
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VADisplay display;
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2013-09-20 13:55:13 +00:00
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struct mp_vaapi_ctx *mpvaapi;
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video: add vaapi decode and output support
This is based on the MPlayer VA API patches. To be exact it's based on
a very stripped down version of commit f1ad459a263f8537f6c from
git://gitorious.org/vaapi/mplayer.git.
This doesn't contain useless things like benchmarking hacks and the
demo code for GLX interop. Also, unlike in the original patch, decoding
and video output are split into separate source files (the separation
between decoding and display also makes pixel format hacks unnecessary).
On the other hand, some features not present in the original patch were
added, like screenshot support.
VA API is rather bad for actual video output. Dealing with older libva
versions or the completely broken vdpau backend doesn't help. OSD is
low quality and should be rather slow. In some cases, only either OSD
or subtitles can be shown at the same time (because OSD is drawn first,
OSD is prefered).
Also, libva can't decide whether it accepts straight or premultiplied
alpha for OSD sub-pictures: the vdpau backend seems to assume
premultiplied, while a native vaapi driver uses straight. So I picked
straight alpha. It doesn't matter much, because the blending code for
straight alpha I added to img_convert.c is probably buggy, and ASS
subtitles might be blended incorrectly.
Really good video output with VA API would probably use OpenGL and the
GL interop features, but at this point you might just use vo_opengl.
(Patches for making HW decoding with vo_opengl have a chance of being
accepted.)
Despite these issues, decoding seems to work ok. I still got tearing
on the Intel system I tested (Intel(R) Core(TM) i3-2350M). It was also
tested with the vdpau vaapi wrapper on a nvidia system; however this
was rather broken. (Fortunately, there is no reason to use mpv's VAAPI
support over native VDPAU.)
2013-08-09 12:01:30 +00:00
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struct mp_image_params image_params;
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struct mp_rect src_rect;
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struct mp_rect dst_rect;
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struct mp_osd_res screen_osd_res;
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struct mp_image *output_surfaces[MAX_OUTPUT_SURFACES];
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struct mp_image *swdec_surfaces[MAX_OUTPUT_SURFACES];
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int output_surface;
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int visible_surface;
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int scaling;
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int force_scaled_osd;
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2013-09-20 13:55:13 +00:00
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// with old libva versions only
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int deint;
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int deint_type;
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video: add vaapi decode and output support
This is based on the MPlayer VA API patches. To be exact it's based on
a very stripped down version of commit f1ad459a263f8537f6c from
git://gitorious.org/vaapi/mplayer.git.
This doesn't contain useless things like benchmarking hacks and the
demo code for GLX interop. Also, unlike in the original patch, decoding
and video output are split into separate source files (the separation
between decoding and display also makes pixel format hacks unnecessary).
On the other hand, some features not present in the original patch were
added, like screenshot support.
VA API is rather bad for actual video output. Dealing with older libva
versions or the completely broken vdpau backend doesn't help. OSD is
low quality and should be rather slow. In some cases, only either OSD
or subtitles can be shown at the same time (because OSD is drawn first,
OSD is prefered).
Also, libva can't decide whether it accepts straight or premultiplied
alpha for OSD sub-pictures: the vdpau backend seems to assume
premultiplied, while a native vaapi driver uses straight. So I picked
straight alpha. It doesn't matter much, because the blending code for
straight alpha I added to img_convert.c is probably buggy, and ASS
subtitles might be blended incorrectly.
Really good video output with VA API would probably use OpenGL and the
GL interop features, but at this point you might just use vo_opengl.
(Patches for making HW decoding with vo_opengl have a chance of being
accepted.)
Despite these issues, decoding seems to work ok. I still got tearing
on the Intel system I tested (Intel(R) Core(TM) i3-2350M). It was also
tested with the vdpau vaapi wrapper on a nvidia system; however this
was rather broken. (Fortunately, there is no reason to use mpv's VAAPI
support over native VDPAU.)
2013-08-09 12:01:30 +00:00
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VAImageFormat osd_format; // corresponds to OSD_VA_FORMAT
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struct vaapi_osd_part osd_parts[MAX_OSD_PARTS];
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bool osd_screen;
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2013-09-20 13:55:13 +00:00
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struct va_surface_pool *pool;
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struct va_image_formats *va_image_formats;
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video/out: always support redrawing VO window at any point
Before, a VO could easily refuse to respond to VOCTRL_REDRAW_FRAME,
which means the VO wouldn't redraw OSD and window contents, and the
player would appear frozen to the user. This was a bit stupid, and makes
dealing with some corner cases much harder (think of --keep-open, which
was hard to implement, because the VO gets into this state if there are
no new video frames after a seek reset).
Change this, and require VOs to always react to VOCTRL_REDRAW_FRAME.
There are two aspects of this: First, behavior after a (successful)
vo_reconfig() call, but before any video frame has been displayed.
Second, behavior after a vo_seek_reset().
For the first issue, we define that sending VOCTRL_REDRAW_FRAME after
vo_reconfig() should clear the window with black. This requires minor
changes to some VOs. In particular vaapi makes this horribly
complicated, because OSD rendering is bound to a video surface. We
create a black dummy surface for this purpose.
The second issue is much simpler and works already with most VOs: they
simply redraw whatever has been uploaded previously. The exception is
vdpau, which has a complicated mechanism to track and filter video
frames. The state associated with this mechanism is completely cleared
with vo_seek_reset(), so implementing this to work as expected is not
trivial. For now, we just clear the window with black.
2013-10-01 21:35:51 +00:00
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struct va_surface *black_surface;
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video: add vaapi decode and output support
This is based on the MPlayer VA API patches. To be exact it's based on
a very stripped down version of commit f1ad459a263f8537f6c from
git://gitorious.org/vaapi/mplayer.git.
This doesn't contain useless things like benchmarking hacks and the
demo code for GLX interop. Also, unlike in the original patch, decoding
and video output are split into separate source files (the separation
between decoding and display also makes pixel format hacks unnecessary).
On the other hand, some features not present in the original patch were
added, like screenshot support.
VA API is rather bad for actual video output. Dealing with older libva
versions or the completely broken vdpau backend doesn't help. OSD is
low quality and should be rather slow. In some cases, only either OSD
or subtitles can be shown at the same time (because OSD is drawn first,
OSD is prefered).
Also, libva can't decide whether it accepts straight or premultiplied
alpha for OSD sub-pictures: the vdpau backend seems to assume
premultiplied, while a native vaapi driver uses straight. So I picked
straight alpha. It doesn't matter much, because the blending code for
straight alpha I added to img_convert.c is probably buggy, and ASS
subtitles might be blended incorrectly.
Really good video output with VA API would probably use OpenGL and the
GL interop features, but at this point you might just use vo_opengl.
(Patches for making HW decoding with vo_opengl have a chance of being
accepted.)
Despite these issues, decoding seems to work ok. I still got tearing
on the Intel system I tested (Intel(R) Core(TM) i3-2350M). It was also
tested with the vdpau vaapi wrapper on a nvidia system; however this
was rather broken. (Fortunately, there is no reason to use mpv's VAAPI
support over native VDPAU.)
2013-08-09 12:01:30 +00:00
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VAImageFormat *va_subpic_formats;
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unsigned int *va_subpic_flags;
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int va_num_subpic_formats;
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VADisplayAttribute *va_display_attrs;
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int va_num_display_attrs;
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};
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#define OSD_VA_FORMAT VA_FOURCC_BGRA
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static const bool osd_formats[SUBBITMAP_COUNT] = {
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// Actually BGRA, but only on little endian.
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// This will break on big endian, I think.
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2013-08-12 00:40:20 +00:00
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[SUBBITMAP_RGBA] = true,
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video: add vaapi decode and output support
This is based on the MPlayer VA API patches. To be exact it's based on
a very stripped down version of commit f1ad459a263f8537f6c from
git://gitorious.org/vaapi/mplayer.git.
This doesn't contain useless things like benchmarking hacks and the
demo code for GLX interop. Also, unlike in the original patch, decoding
and video output are split into separate source files (the separation
between decoding and display also makes pixel format hacks unnecessary).
On the other hand, some features not present in the original patch were
added, like screenshot support.
VA API is rather bad for actual video output. Dealing with older libva
versions or the completely broken vdpau backend doesn't help. OSD is
low quality and should be rather slow. In some cases, only either OSD
or subtitles can be shown at the same time (because OSD is drawn first,
OSD is prefered).
Also, libva can't decide whether it accepts straight or premultiplied
alpha for OSD sub-pictures: the vdpau backend seems to assume
premultiplied, while a native vaapi driver uses straight. So I picked
straight alpha. It doesn't matter much, because the blending code for
straight alpha I added to img_convert.c is probably buggy, and ASS
subtitles might be blended incorrectly.
Really good video output with VA API would probably use OpenGL and the
GL interop features, but at this point you might just use vo_opengl.
(Patches for making HW decoding with vo_opengl have a chance of being
accepted.)
Despite these issues, decoding seems to work ok. I still got tearing
on the Intel system I tested (Intel(R) Core(TM) i3-2350M). It was also
tested with the vdpau vaapi wrapper on a nvidia system; however this
was rather broken. (Fortunately, there is no reason to use mpv's VAAPI
support over native VDPAU.)
2013-08-09 12:01:30 +00:00
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};
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static void flush_output_surfaces(struct priv *p)
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{
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2013-09-20 13:55:13 +00:00
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for (int n = 0; n < MAX_OUTPUT_SURFACES; n++)
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mp_image_unrefp(&p->output_surfaces[n]);
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video: add vaapi decode and output support
This is based on the MPlayer VA API patches. To be exact it's based on
a very stripped down version of commit f1ad459a263f8537f6c from
git://gitorious.org/vaapi/mplayer.git.
This doesn't contain useless things like benchmarking hacks and the
demo code for GLX interop. Also, unlike in the original patch, decoding
and video output are split into separate source files (the separation
between decoding and display also makes pixel format hacks unnecessary).
On the other hand, some features not present in the original patch were
added, like screenshot support.
VA API is rather bad for actual video output. Dealing with older libva
versions or the completely broken vdpau backend doesn't help. OSD is
low quality and should be rather slow. In some cases, only either OSD
or subtitles can be shown at the same time (because OSD is drawn first,
OSD is prefered).
Also, libva can't decide whether it accepts straight or premultiplied
alpha for OSD sub-pictures: the vdpau backend seems to assume
premultiplied, while a native vaapi driver uses straight. So I picked
straight alpha. It doesn't matter much, because the blending code for
straight alpha I added to img_convert.c is probably buggy, and ASS
subtitles might be blended incorrectly.
Really good video output with VA API would probably use OpenGL and the
GL interop features, but at this point you might just use vo_opengl.
(Patches for making HW decoding with vo_opengl have a chance of being
accepted.)
Despite these issues, decoding seems to work ok. I still got tearing
on the Intel system I tested (Intel(R) Core(TM) i3-2350M). It was also
tested with the vdpau vaapi wrapper on a nvidia system; however this
was rather broken. (Fortunately, there is no reason to use mpv's VAAPI
support over native VDPAU.)
2013-08-09 12:01:30 +00:00
|
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|
p->output_surface = 0;
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|
|
p->visible_surface = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
// See flush_surfaces() remarks - the same applies.
|
|
|
|
static void free_video_specific(struct priv *p)
|
|
|
|
{
|
|
|
|
flush_output_surfaces(p);
|
|
|
|
|
video/out: always support redrawing VO window at any point
Before, a VO could easily refuse to respond to VOCTRL_REDRAW_FRAME,
which means the VO wouldn't redraw OSD and window contents, and the
player would appear frozen to the user. This was a bit stupid, and makes
dealing with some corner cases much harder (think of --keep-open, which
was hard to implement, because the VO gets into this state if there are
no new video frames after a seek reset).
Change this, and require VOs to always react to VOCTRL_REDRAW_FRAME.
There are two aspects of this: First, behavior after a (successful)
vo_reconfig() call, but before any video frame has been displayed.
Second, behavior after a vo_seek_reset().
For the first issue, we define that sending VOCTRL_REDRAW_FRAME after
vo_reconfig() should clear the window with black. This requires minor
changes to some VOs. In particular vaapi makes this horribly
complicated, because OSD rendering is bound to a video surface. We
create a black dummy surface for this purpose.
The second issue is much simpler and works already with most VOs: they
simply redraw whatever has been uploaded previously. The exception is
vdpau, which has a complicated mechanism to track and filter video
frames. The state associated with this mechanism is completely cleared
with vo_seek_reset(), so implementing this to work as expected is not
trivial. For now, we just clear the window with black.
2013-10-01 21:35:51 +00:00
|
|
|
va_surface_releasep(&p->black_surface);
|
|
|
|
|
2013-09-20 13:55:13 +00:00
|
|
|
for (int n = 0; n < MAX_OUTPUT_SURFACES; n++)
|
|
|
|
mp_image_unrefp(&p->swdec_surfaces[n]);
|
video: add vaapi decode and output support
This is based on the MPlayer VA API patches. To be exact it's based on
a very stripped down version of commit f1ad459a263f8537f6c from
git://gitorious.org/vaapi/mplayer.git.
This doesn't contain useless things like benchmarking hacks and the
demo code for GLX interop. Also, unlike in the original patch, decoding
and video output are split into separate source files (the separation
between decoding and display also makes pixel format hacks unnecessary).
On the other hand, some features not present in the original patch were
added, like screenshot support.
VA API is rather bad for actual video output. Dealing with older libva
versions or the completely broken vdpau backend doesn't help. OSD is
low quality and should be rather slow. In some cases, only either OSD
or subtitles can be shown at the same time (because OSD is drawn first,
OSD is prefered).
Also, libva can't decide whether it accepts straight or premultiplied
alpha for OSD sub-pictures: the vdpau backend seems to assume
premultiplied, while a native vaapi driver uses straight. So I picked
straight alpha. It doesn't matter much, because the blending code for
straight alpha I added to img_convert.c is probably buggy, and ASS
subtitles might be blended incorrectly.
Really good video output with VA API would probably use OpenGL and the
GL interop features, but at this point you might just use vo_opengl.
(Patches for making HW decoding with vo_opengl have a chance of being
accepted.)
Despite these issues, decoding seems to work ok. I still got tearing
on the Intel system I tested (Intel(R) Core(TM) i3-2350M). It was also
tested with the vdpau vaapi wrapper on a nvidia system; however this
was rather broken. (Fortunately, there is no reason to use mpv's VAAPI
support over native VDPAU.)
2013-08-09 12:01:30 +00:00
|
|
|
}
|
|
|
|
|
2013-09-20 13:55:13 +00:00
|
|
|
static bool alloc_swdec_surfaces(struct priv *p, int w, int h, int imgfmt)
|
video: add vaapi decode and output support
This is based on the MPlayer VA API patches. To be exact it's based on
a very stripped down version of commit f1ad459a263f8537f6c from
git://gitorious.org/vaapi/mplayer.git.
This doesn't contain useless things like benchmarking hacks and the
demo code for GLX interop. Also, unlike in the original patch, decoding
and video output are split into separate source files (the separation
between decoding and display also makes pixel format hacks unnecessary).
On the other hand, some features not present in the original patch were
added, like screenshot support.
VA API is rather bad for actual video output. Dealing with older libva
versions or the completely broken vdpau backend doesn't help. OSD is
low quality and should be rather slow. In some cases, only either OSD
or subtitles can be shown at the same time (because OSD is drawn first,
OSD is prefered).
Also, libva can't decide whether it accepts straight or premultiplied
alpha for OSD sub-pictures: the vdpau backend seems to assume
premultiplied, while a native vaapi driver uses straight. So I picked
straight alpha. It doesn't matter much, because the blending code for
straight alpha I added to img_convert.c is probably buggy, and ASS
subtitles might be blended incorrectly.
Really good video output with VA API would probably use OpenGL and the
GL interop features, but at this point you might just use vo_opengl.
(Patches for making HW decoding with vo_opengl have a chance of being
accepted.)
Despite these issues, decoding seems to work ok. I still got tearing
on the Intel system I tested (Intel(R) Core(TM) i3-2350M). It was also
tested with the vdpau vaapi wrapper on a nvidia system; however this
was rather broken. (Fortunately, there is no reason to use mpv's VAAPI
support over native VDPAU.)
2013-08-09 12:01:30 +00:00
|
|
|
{
|
|
|
|
free_video_specific(p);
|
|
|
|
for (int i = 0; i < MAX_OUTPUT_SURFACES; i++) {
|
2013-09-20 13:55:13 +00:00
|
|
|
p->swdec_surfaces[i] =
|
|
|
|
va_surface_pool_get_wrapped(p->pool, p->va_image_formats, imgfmt, w, h);
|
|
|
|
if (!p->swdec_surfaces[i])
|
|
|
|
return false;
|
video: add vaapi decode and output support
This is based on the MPlayer VA API patches. To be exact it's based on
a very stripped down version of commit f1ad459a263f8537f6c from
git://gitorious.org/vaapi/mplayer.git.
This doesn't contain useless things like benchmarking hacks and the
demo code for GLX interop. Also, unlike in the original patch, decoding
and video output are split into separate source files (the separation
between decoding and display also makes pixel format hacks unnecessary).
On the other hand, some features not present in the original patch were
added, like screenshot support.
VA API is rather bad for actual video output. Dealing with older libva
versions or the completely broken vdpau backend doesn't help. OSD is
low quality and should be rather slow. In some cases, only either OSD
or subtitles can be shown at the same time (because OSD is drawn first,
OSD is prefered).
Also, libva can't decide whether it accepts straight or premultiplied
alpha for OSD sub-pictures: the vdpau backend seems to assume
premultiplied, while a native vaapi driver uses straight. So I picked
straight alpha. It doesn't matter much, because the blending code for
straight alpha I added to img_convert.c is probably buggy, and ASS
subtitles might be blended incorrectly.
Really good video output with VA API would probably use OpenGL and the
GL interop features, but at this point you might just use vo_opengl.
(Patches for making HW decoding with vo_opengl have a chance of being
accepted.)
Despite these issues, decoding seems to work ok. I still got tearing
on the Intel system I tested (Intel(R) Core(TM) i3-2350M). It was also
tested with the vdpau vaapi wrapper on a nvidia system; however this
was rather broken. (Fortunately, there is no reason to use mpv's VAAPI
support over native VDPAU.)
2013-08-09 12:01:30 +00:00
|
|
|
}
|
2013-09-20 13:55:13 +00:00
|
|
|
return true;
|
video: add vaapi decode and output support
This is based on the MPlayer VA API patches. To be exact it's based on
a very stripped down version of commit f1ad459a263f8537f6c from
git://gitorious.org/vaapi/mplayer.git.
This doesn't contain useless things like benchmarking hacks and the
demo code for GLX interop. Also, unlike in the original patch, decoding
and video output are split into separate source files (the separation
between decoding and display also makes pixel format hacks unnecessary).
On the other hand, some features not present in the original patch were
added, like screenshot support.
VA API is rather bad for actual video output. Dealing with older libva
versions or the completely broken vdpau backend doesn't help. OSD is
low quality and should be rather slow. In some cases, only either OSD
or subtitles can be shown at the same time (because OSD is drawn first,
OSD is prefered).
Also, libva can't decide whether it accepts straight or premultiplied
alpha for OSD sub-pictures: the vdpau backend seems to assume
premultiplied, while a native vaapi driver uses straight. So I picked
straight alpha. It doesn't matter much, because the blending code for
straight alpha I added to img_convert.c is probably buggy, and ASS
subtitles might be blended incorrectly.
Really good video output with VA API would probably use OpenGL and the
GL interop features, but at this point you might just use vo_opengl.
(Patches for making HW decoding with vo_opengl have a chance of being
accepted.)
Despite these issues, decoding seems to work ok. I still got tearing
on the Intel system I tested (Intel(R) Core(TM) i3-2350M). It was also
tested with the vdpau vaapi wrapper on a nvidia system; however this
was rather broken. (Fortunately, there is no reason to use mpv's VAAPI
support over native VDPAU.)
2013-08-09 12:01:30 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
static void resize(struct priv *p)
|
|
|
|
{
|
|
|
|
vo_get_src_dst_rects(p->vo, &p->src_rect, &p->dst_rect, &p->screen_osd_res);
|
|
|
|
|
|
|
|
// It's not clear whether this is needed; maybe not.
|
|
|
|
//vo_x11_clearwindow(p->vo, p->vo->x11->window);
|
|
|
|
|
|
|
|
p->vo->want_redraw = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
static int reconfig(struct vo *vo, struct mp_image_params *params, int flags)
|
|
|
|
{
|
|
|
|
struct priv *p = vo->priv;
|
|
|
|
|
video/out: always support redrawing VO window at any point
Before, a VO could easily refuse to respond to VOCTRL_REDRAW_FRAME,
which means the VO wouldn't redraw OSD and window contents, and the
player would appear frozen to the user. This was a bit stupid, and makes
dealing with some corner cases much harder (think of --keep-open, which
was hard to implement, because the VO gets into this state if there are
no new video frames after a seek reset).
Change this, and require VOs to always react to VOCTRL_REDRAW_FRAME.
There are two aspects of this: First, behavior after a (successful)
vo_reconfig() call, but before any video frame has been displayed.
Second, behavior after a vo_seek_reset().
For the first issue, we define that sending VOCTRL_REDRAW_FRAME after
vo_reconfig() should clear the window with black. This requires minor
changes to some VOs. In particular vaapi makes this horribly
complicated, because OSD rendering is bound to a video surface. We
create a black dummy surface for this purpose.
The second issue is much simpler and works already with most VOs: they
simply redraw whatever has been uploaded previously. The exception is
vdpau, which has a complicated mechanism to track and filter video
frames. The state associated with this mechanism is completely cleared
with vo_seek_reset(), so implementing this to work as expected is not
trivial. For now, we just clear the window with black.
2013-10-01 21:35:51 +00:00
|
|
|
free_video_specific(p);
|
|
|
|
|
video: add vaapi decode and output support
This is based on the MPlayer VA API patches. To be exact it's based on
a very stripped down version of commit f1ad459a263f8537f6c from
git://gitorious.org/vaapi/mplayer.git.
This doesn't contain useless things like benchmarking hacks and the
demo code for GLX interop. Also, unlike in the original patch, decoding
and video output are split into separate source files (the separation
between decoding and display also makes pixel format hacks unnecessary).
On the other hand, some features not present in the original patch were
added, like screenshot support.
VA API is rather bad for actual video output. Dealing with older libva
versions or the completely broken vdpau backend doesn't help. OSD is
low quality and should be rather slow. In some cases, only either OSD
or subtitles can be shown at the same time (because OSD is drawn first,
OSD is prefered).
Also, libva can't decide whether it accepts straight or premultiplied
alpha for OSD sub-pictures: the vdpau backend seems to assume
premultiplied, while a native vaapi driver uses straight. So I picked
straight alpha. It doesn't matter much, because the blending code for
straight alpha I added to img_convert.c is probably buggy, and ASS
subtitles might be blended incorrectly.
Really good video output with VA API would probably use OpenGL and the
GL interop features, but at this point you might just use vo_opengl.
(Patches for making HW decoding with vo_opengl have a chance of being
accepted.)
Despite these issues, decoding seems to work ok. I still got tearing
on the Intel system I tested (Intel(R) Core(TM) i3-2350M). It was also
tested with the vdpau vaapi wrapper on a nvidia system; however this
was rather broken. (Fortunately, there is no reason to use mpv's VAAPI
support over native VDPAU.)
2013-08-09 12:01:30 +00:00
|
|
|
vo_x11_config_vo_window(vo, NULL, vo->dx, vo->dy, vo->dwidth, vo->dheight,
|
|
|
|
flags, "vaapi");
|
|
|
|
|
2013-11-29 13:19:29 +00:00
|
|
|
if (params->imgfmt != IMGFMT_VAAPI) {
|
2013-09-20 13:55:13 +00:00
|
|
|
if (!alloc_swdec_surfaces(p, params->w, params->h, params->imgfmt))
|
video: add vaapi decode and output support
This is based on the MPlayer VA API patches. To be exact it's based on
a very stripped down version of commit f1ad459a263f8537f6c from
git://gitorious.org/vaapi/mplayer.git.
This doesn't contain useless things like benchmarking hacks and the
demo code for GLX interop. Also, unlike in the original patch, decoding
and video output are split into separate source files (the separation
between decoding and display also makes pixel format hacks unnecessary).
On the other hand, some features not present in the original patch were
added, like screenshot support.
VA API is rather bad for actual video output. Dealing with older libva
versions or the completely broken vdpau backend doesn't help. OSD is
low quality and should be rather slow. In some cases, only either OSD
or subtitles can be shown at the same time (because OSD is drawn first,
OSD is prefered).
Also, libva can't decide whether it accepts straight or premultiplied
alpha for OSD sub-pictures: the vdpau backend seems to assume
premultiplied, while a native vaapi driver uses straight. So I picked
straight alpha. It doesn't matter much, because the blending code for
straight alpha I added to img_convert.c is probably buggy, and ASS
subtitles might be blended incorrectly.
Really good video output with VA API would probably use OpenGL and the
GL interop features, but at this point you might just use vo_opengl.
(Patches for making HW decoding with vo_opengl have a chance of being
accepted.)
Despite these issues, decoding seems to work ok. I still got tearing
on the Intel system I tested (Intel(R) Core(TM) i3-2350M). It was also
tested with the vdpau vaapi wrapper on a nvidia system; however this
was rather broken. (Fortunately, there is no reason to use mpv's VAAPI
support over native VDPAU.)
2013-08-09 12:01:30 +00:00
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
p->image_params = *params;
|
|
|
|
resize(p);
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
2013-09-20 13:55:13 +00:00
|
|
|
static int query_format(struct vo *vo, uint32_t imgfmt)
|
video: add vaapi decode and output support
This is based on the MPlayer VA API patches. To be exact it's based on
a very stripped down version of commit f1ad459a263f8537f6c from
git://gitorious.org/vaapi/mplayer.git.
This doesn't contain useless things like benchmarking hacks and the
demo code for GLX interop. Also, unlike in the original patch, decoding
and video output are split into separate source files (the separation
between decoding and display also makes pixel format hacks unnecessary).
On the other hand, some features not present in the original patch were
added, like screenshot support.
VA API is rather bad for actual video output. Dealing with older libva
versions or the completely broken vdpau backend doesn't help. OSD is
low quality and should be rather slow. In some cases, only either OSD
or subtitles can be shown at the same time (because OSD is drawn first,
OSD is prefered).
Also, libva can't decide whether it accepts straight or premultiplied
alpha for OSD sub-pictures: the vdpau backend seems to assume
premultiplied, while a native vaapi driver uses straight. So I picked
straight alpha. It doesn't matter much, because the blending code for
straight alpha I added to img_convert.c is probably buggy, and ASS
subtitles might be blended incorrectly.
Really good video output with VA API would probably use OpenGL and the
GL interop features, but at this point you might just use vo_opengl.
(Patches for making HW decoding with vo_opengl have a chance of being
accepted.)
Despite these issues, decoding seems to work ok. I still got tearing
on the Intel system I tested (Intel(R) Core(TM) i3-2350M). It was also
tested with the vdpau vaapi wrapper on a nvidia system; however this
was rather broken. (Fortunately, there is no reason to use mpv's VAAPI
support over native VDPAU.)
2013-08-09 12:01:30 +00:00
|
|
|
{
|
|
|
|
struct priv *p = vo->priv;
|
2013-11-29 13:19:29 +00:00
|
|
|
if (imgfmt == IMGFMT_VAAPI || va_image_format_from_imgfmt(p->va_image_formats, imgfmt))
|
video: add vaapi decode and output support
This is based on the MPlayer VA API patches. To be exact it's based on
a very stripped down version of commit f1ad459a263f8537f6c from
git://gitorious.org/vaapi/mplayer.git.
This doesn't contain useless things like benchmarking hacks and the
demo code for GLX interop. Also, unlike in the original patch, decoding
and video output are split into separate source files (the separation
between decoding and display also makes pixel format hacks unnecessary).
On the other hand, some features not present in the original patch were
added, like screenshot support.
VA API is rather bad for actual video output. Dealing with older libva
versions or the completely broken vdpau backend doesn't help. OSD is
low quality and should be rather slow. In some cases, only either OSD
or subtitles can be shown at the same time (because OSD is drawn first,
OSD is prefered).
Also, libva can't decide whether it accepts straight or premultiplied
alpha for OSD sub-pictures: the vdpau backend seems to assume
premultiplied, while a native vaapi driver uses straight. So I picked
straight alpha. It doesn't matter much, because the blending code for
straight alpha I added to img_convert.c is probably buggy, and ASS
subtitles might be blended incorrectly.
Really good video output with VA API would probably use OpenGL and the
GL interop features, but at this point you might just use vo_opengl.
(Patches for making HW decoding with vo_opengl have a chance of being
accepted.)
Despite these issues, decoding seems to work ok. I still got tearing
on the Intel system I tested (Intel(R) Core(TM) i3-2350M). It was also
tested with the vdpau vaapi wrapper on a nvidia system; however this
was rather broken. (Fortunately, there is no reason to use mpv's VAAPI
support over native VDPAU.)
2013-08-09 12:01:30 +00:00
|
|
|
return VFCAP_CSP_SUPPORTED | VFCAP_CSP_SUPPORTED_BY_HW;
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
static bool render_to_screen(struct priv *p, struct mp_image *mpi)
|
|
|
|
{
|
|
|
|
VAStatus status;
|
|
|
|
|
2013-09-20 13:55:13 +00:00
|
|
|
VASurfaceID surface = va_surface_id_in_mp_image(mpi);
|
video/out: always support redrawing VO window at any point
Before, a VO could easily refuse to respond to VOCTRL_REDRAW_FRAME,
which means the VO wouldn't redraw OSD and window contents, and the
player would appear frozen to the user. This was a bit stupid, and makes
dealing with some corner cases much harder (think of --keep-open, which
was hard to implement, because the VO gets into this state if there are
no new video frames after a seek reset).
Change this, and require VOs to always react to VOCTRL_REDRAW_FRAME.
There are two aspects of this: First, behavior after a (successful)
vo_reconfig() call, but before any video frame has been displayed.
Second, behavior after a vo_seek_reset().
For the first issue, we define that sending VOCTRL_REDRAW_FRAME after
vo_reconfig() should clear the window with black. This requires minor
changes to some VOs. In particular vaapi makes this horribly
complicated, because OSD rendering is bound to a video surface. We
create a black dummy surface for this purpose.
The second issue is much simpler and works already with most VOs: they
simply redraw whatever has been uploaded previously. The exception is
vdpau, which has a complicated mechanism to track and filter video
frames. The state associated with this mechanism is completely cleared
with vo_seek_reset(), so implementing this to work as expected is not
trivial. For now, we just clear the window with black.
2013-10-01 21:35:51 +00:00
|
|
|
if (surface == VA_INVALID_ID) {
|
|
|
|
if (!p->black_surface) {
|
|
|
|
int w = p->image_params.w, h = p->image_params.h;
|
|
|
|
// 4:2:0 should work everywhere
|
|
|
|
int fmt = IMGFMT_420P;
|
|
|
|
p->black_surface =
|
|
|
|
va_surface_pool_get_by_imgfmt(p->pool, p->va_image_formats,
|
|
|
|
fmt, w, h);
|
|
|
|
if (p->black_surface) {
|
|
|
|
struct mp_image *img = mp_image_alloc(fmt, w, h);
|
|
|
|
mp_image_clear(img, 0, 0, w, h);
|
|
|
|
if (!va_surface_upload(p->black_surface, img))
|
|
|
|
va_surface_releasep(&p->black_surface);
|
|
|
|
talloc_free(img);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
surface = va_surface_id(p->black_surface);
|
|
|
|
}
|
|
|
|
|
|
|
|
int fields = mpi ? mpi->fields : 0;
|
2013-09-20 13:55:13 +00:00
|
|
|
if (surface == VA_INVALID_ID)
|
video: add vaapi decode and output support
This is based on the MPlayer VA API patches. To be exact it's based on
a very stripped down version of commit f1ad459a263f8537f6c from
git://gitorious.org/vaapi/mplayer.git.
This doesn't contain useless things like benchmarking hacks and the
demo code for GLX interop. Also, unlike in the original patch, decoding
and video output are split into separate source files (the separation
between decoding and display also makes pixel format hacks unnecessary).
On the other hand, some features not present in the original patch were
added, like screenshot support.
VA API is rather bad for actual video output. Dealing with older libva
versions or the completely broken vdpau backend doesn't help. OSD is
low quality and should be rather slow. In some cases, only either OSD
or subtitles can be shown at the same time (because OSD is drawn first,
OSD is prefered).
Also, libva can't decide whether it accepts straight or premultiplied
alpha for OSD sub-pictures: the vdpau backend seems to assume
premultiplied, while a native vaapi driver uses straight. So I picked
straight alpha. It doesn't matter much, because the blending code for
straight alpha I added to img_convert.c is probably buggy, and ASS
subtitles might be blended incorrectly.
Really good video output with VA API would probably use OpenGL and the
GL interop features, but at this point you might just use vo_opengl.
(Patches for making HW decoding with vo_opengl have a chance of being
accepted.)
Despite these issues, decoding seems to work ok. I still got tearing
on the Intel system I tested (Intel(R) Core(TM) i3-2350M). It was also
tested with the vdpau vaapi wrapper on a nvidia system; however this
was rather broken. (Fortunately, there is no reason to use mpv's VAAPI
support over native VDPAU.)
2013-08-09 12:01:30 +00:00
|
|
|
return false;
|
|
|
|
|
|
|
|
for (int n = 0; n < MAX_OSD_PARTS; n++) {
|
|
|
|
struct vaapi_osd_part *part = &p->osd_parts[n];
|
|
|
|
if (part->active) {
|
|
|
|
struct vaapi_subpic *sp = &part->subpic;
|
|
|
|
int flags = 0;
|
|
|
|
if (p->osd_screen)
|
|
|
|
flags |= VA_SUBPICTURE_DESTINATION_IS_SCREEN_COORD;
|
|
|
|
status = vaAssociateSubpicture2(p->display,
|
2013-09-20 13:55:13 +00:00
|
|
|
sp->id, &surface, 1,
|
video: add vaapi decode and output support
This is based on the MPlayer VA API patches. To be exact it's based on
a very stripped down version of commit f1ad459a263f8537f6c from
git://gitorious.org/vaapi/mplayer.git.
This doesn't contain useless things like benchmarking hacks and the
demo code for GLX interop. Also, unlike in the original patch, decoding
and video output are split into separate source files (the separation
between decoding and display also makes pixel format hacks unnecessary).
On the other hand, some features not present in the original patch were
added, like screenshot support.
VA API is rather bad for actual video output. Dealing with older libva
versions or the completely broken vdpau backend doesn't help. OSD is
low quality and should be rather slow. In some cases, only either OSD
or subtitles can be shown at the same time (because OSD is drawn first,
OSD is prefered).
Also, libva can't decide whether it accepts straight or premultiplied
alpha for OSD sub-pictures: the vdpau backend seems to assume
premultiplied, while a native vaapi driver uses straight. So I picked
straight alpha. It doesn't matter much, because the blending code for
straight alpha I added to img_convert.c is probably buggy, and ASS
subtitles might be blended incorrectly.
Really good video output with VA API would probably use OpenGL and the
GL interop features, but at this point you might just use vo_opengl.
(Patches for making HW decoding with vo_opengl have a chance of being
accepted.)
Despite these issues, decoding seems to work ok. I still got tearing
on the Intel system I tested (Intel(R) Core(TM) i3-2350M). It was also
tested with the vdpau vaapi wrapper on a nvidia system; however this
was rather broken. (Fortunately, there is no reason to use mpv's VAAPI
support over native VDPAU.)
2013-08-09 12:01:30 +00:00
|
|
|
sp->src_x, sp->src_y,
|
|
|
|
sp->src_w, sp->src_h,
|
|
|
|
sp->dst_x, sp->dst_y,
|
|
|
|
sp->dst_w, sp->dst_h,
|
|
|
|
flags);
|
|
|
|
check_va_status(status, "vaAssociateSubpicture()");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2013-09-20 13:55:13 +00:00
|
|
|
int flags = va_get_colorspace_flag(p->image_params.colorspace) | p->scaling;
|
video/out: always support redrawing VO window at any point
Before, a VO could easily refuse to respond to VOCTRL_REDRAW_FRAME,
which means the VO wouldn't redraw OSD and window contents, and the
player would appear frozen to the user. This was a bit stupid, and makes
dealing with some corner cases much harder (think of --keep-open, which
was hard to implement, because the VO gets into this state if there are
no new video frames after a seek reset).
Change this, and require VOs to always react to VOCTRL_REDRAW_FRAME.
There are two aspects of this: First, behavior after a (successful)
vo_reconfig() call, but before any video frame has been displayed.
Second, behavior after a vo_seek_reset().
For the first issue, we define that sending VOCTRL_REDRAW_FRAME after
vo_reconfig() should clear the window with black. This requires minor
changes to some VOs. In particular vaapi makes this horribly
complicated, because OSD rendering is bound to a video surface. We
create a black dummy surface for this purpose.
The second issue is much simpler and works already with most VOs: they
simply redraw whatever has been uploaded previously. The exception is
vdpau, which has a complicated mechanism to track and filter video
frames. The state associated with this mechanism is completely cleared
with vo_seek_reset(), so implementing this to work as expected is not
trivial. For now, we just clear the window with black.
2013-10-01 21:35:51 +00:00
|
|
|
if (p->deint && (fields & MP_IMGFIELD_INTERLACED)) {
|
|
|
|
flags |= (fields & MP_IMGFIELD_TOP_FIRST) ? VA_BOTTOM_FIELD : VA_TOP_FIELD;
|
2013-09-20 13:55:13 +00:00
|
|
|
} else {
|
|
|
|
flags |= VA_FRAME_PICTURE;
|
|
|
|
}
|
|
|
|
status = vaPutSurface(p->display,
|
|
|
|
surface,
|
|
|
|
p->vo->x11->window,
|
|
|
|
p->src_rect.x0,
|
|
|
|
p->src_rect.y0,
|
|
|
|
p->src_rect.x1 - p->src_rect.x0,
|
|
|
|
p->src_rect.y1 - p->src_rect.y0,
|
|
|
|
p->dst_rect.x0,
|
|
|
|
p->dst_rect.y0,
|
|
|
|
p->dst_rect.x1 - p->dst_rect.x0,
|
|
|
|
p->dst_rect.y1 - p->dst_rect.y0,
|
|
|
|
NULL, 0,
|
|
|
|
flags);
|
|
|
|
check_va_status(status, "vaPutSurface()");
|
video: add vaapi decode and output support
This is based on the MPlayer VA API patches. To be exact it's based on
a very stripped down version of commit f1ad459a263f8537f6c from
git://gitorious.org/vaapi/mplayer.git.
This doesn't contain useless things like benchmarking hacks and the
demo code for GLX interop. Also, unlike in the original patch, decoding
and video output are split into separate source files (the separation
between decoding and display also makes pixel format hacks unnecessary).
On the other hand, some features not present in the original patch were
added, like screenshot support.
VA API is rather bad for actual video output. Dealing with older libva
versions or the completely broken vdpau backend doesn't help. OSD is
low quality and should be rather slow. In some cases, only either OSD
or subtitles can be shown at the same time (because OSD is drawn first,
OSD is prefered).
Also, libva can't decide whether it accepts straight or premultiplied
alpha for OSD sub-pictures: the vdpau backend seems to assume
premultiplied, while a native vaapi driver uses straight. So I picked
straight alpha. It doesn't matter much, because the blending code for
straight alpha I added to img_convert.c is probably buggy, and ASS
subtitles might be blended incorrectly.
Really good video output with VA API would probably use OpenGL and the
GL interop features, but at this point you might just use vo_opengl.
(Patches for making HW decoding with vo_opengl have a chance of being
accepted.)
Despite these issues, decoding seems to work ok. I still got tearing
on the Intel system I tested (Intel(R) Core(TM) i3-2350M). It was also
tested with the vdpau vaapi wrapper on a nvidia system; however this
was rather broken. (Fortunately, there is no reason to use mpv's VAAPI
support over native VDPAU.)
2013-08-09 12:01:30 +00:00
|
|
|
|
|
|
|
for (int n = 0; n < MAX_OSD_PARTS; n++) {
|
|
|
|
struct vaapi_osd_part *part = &p->osd_parts[n];
|
|
|
|
if (part->active) {
|
|
|
|
struct vaapi_subpic *sp = &part->subpic;
|
|
|
|
status = vaDeassociateSubpicture(p->display, sp->id,
|
2013-09-20 13:55:13 +00:00
|
|
|
&surface, 1);
|
video: add vaapi decode and output support
This is based on the MPlayer VA API patches. To be exact it's based on
a very stripped down version of commit f1ad459a263f8537f6c from
git://gitorious.org/vaapi/mplayer.git.
This doesn't contain useless things like benchmarking hacks and the
demo code for GLX interop. Also, unlike in the original patch, decoding
and video output are split into separate source files (the separation
between decoding and display also makes pixel format hacks unnecessary).
On the other hand, some features not present in the original patch were
added, like screenshot support.
VA API is rather bad for actual video output. Dealing with older libva
versions or the completely broken vdpau backend doesn't help. OSD is
low quality and should be rather slow. In some cases, only either OSD
or subtitles can be shown at the same time (because OSD is drawn first,
OSD is prefered).
Also, libva can't decide whether it accepts straight or premultiplied
alpha for OSD sub-pictures: the vdpau backend seems to assume
premultiplied, while a native vaapi driver uses straight. So I picked
straight alpha. It doesn't matter much, because the blending code for
straight alpha I added to img_convert.c is probably buggy, and ASS
subtitles might be blended incorrectly.
Really good video output with VA API would probably use OpenGL and the
GL interop features, but at this point you might just use vo_opengl.
(Patches for making HW decoding with vo_opengl have a chance of being
accepted.)
Despite these issues, decoding seems to work ok. I still got tearing
on the Intel system I tested (Intel(R) Core(TM) i3-2350M). It was also
tested with the vdpau vaapi wrapper on a nvidia system; however this
was rather broken. (Fortunately, there is no reason to use mpv's VAAPI
support over native VDPAU.)
2013-08-09 12:01:30 +00:00
|
|
|
check_va_status(status, "vaDeassociateSubpicture()");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
video/out: always support redrawing VO window at any point
Before, a VO could easily refuse to respond to VOCTRL_REDRAW_FRAME,
which means the VO wouldn't redraw OSD and window contents, and the
player would appear frozen to the user. This was a bit stupid, and makes
dealing with some corner cases much harder (think of --keep-open, which
was hard to implement, because the VO gets into this state if there are
no new video frames after a seek reset).
Change this, and require VOs to always react to VOCTRL_REDRAW_FRAME.
There are two aspects of this: First, behavior after a (successful)
vo_reconfig() call, but before any video frame has been displayed.
Second, behavior after a vo_seek_reset().
For the first issue, we define that sending VOCTRL_REDRAW_FRAME after
vo_reconfig() should clear the window with black. This requires minor
changes to some VOs. In particular vaapi makes this horribly
complicated, because OSD rendering is bound to a video surface. We
create a black dummy surface for this purpose.
The second issue is much simpler and works already with most VOs: they
simply redraw whatever has been uploaded previously. The exception is
vdpau, which has a complicated mechanism to track and filter video
frames. The state associated with this mechanism is completely cleared
with vo_seek_reset(), so implementing this to work as expected is not
trivial. For now, we just clear the window with black.
2013-10-01 21:35:51 +00:00
|
|
|
return true;
|
video: add vaapi decode and output support
This is based on the MPlayer VA API patches. To be exact it's based on
a very stripped down version of commit f1ad459a263f8537f6c from
git://gitorious.org/vaapi/mplayer.git.
This doesn't contain useless things like benchmarking hacks and the
demo code for GLX interop. Also, unlike in the original patch, decoding
and video output are split into separate source files (the separation
between decoding and display also makes pixel format hacks unnecessary).
On the other hand, some features not present in the original patch were
added, like screenshot support.
VA API is rather bad for actual video output. Dealing with older libva
versions or the completely broken vdpau backend doesn't help. OSD is
low quality and should be rather slow. In some cases, only either OSD
or subtitles can be shown at the same time (because OSD is drawn first,
OSD is prefered).
Also, libva can't decide whether it accepts straight or premultiplied
alpha for OSD sub-pictures: the vdpau backend seems to assume
premultiplied, while a native vaapi driver uses straight. So I picked
straight alpha. It doesn't matter much, because the blending code for
straight alpha I added to img_convert.c is probably buggy, and ASS
subtitles might be blended incorrectly.
Really good video output with VA API would probably use OpenGL and the
GL interop features, but at this point you might just use vo_opengl.
(Patches for making HW decoding with vo_opengl have a chance of being
accepted.)
Despite these issues, decoding seems to work ok. I still got tearing
on the Intel system I tested (Intel(R) Core(TM) i3-2350M). It was also
tested with the vdpau vaapi wrapper on a nvidia system; however this
was rather broken. (Fortunately, there is no reason to use mpv's VAAPI
support over native VDPAU.)
2013-08-09 12:01:30 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
static void flip_page(struct vo *vo)
|
|
|
|
{
|
|
|
|
struct priv *p = vo->priv;
|
|
|
|
|
|
|
|
p->visible_surface = p->output_surface;
|
|
|
|
render_to_screen(p, p->output_surfaces[p->output_surface]);
|
|
|
|
p->output_surface = (p->output_surface + 1) % MAX_OUTPUT_SURFACES;
|
|
|
|
}
|
|
|
|
|
2013-09-20 13:55:13 +00:00
|
|
|
static void draw_image(struct vo *vo, struct mp_image *mpi)
|
video: add vaapi decode and output support
This is based on the MPlayer VA API patches. To be exact it's based on
a very stripped down version of commit f1ad459a263f8537f6c from
git://gitorious.org/vaapi/mplayer.git.
This doesn't contain useless things like benchmarking hacks and the
demo code for GLX interop. Also, unlike in the original patch, decoding
and video output are split into separate source files (the separation
between decoding and display also makes pixel format hacks unnecessary).
On the other hand, some features not present in the original patch were
added, like screenshot support.
VA API is rather bad for actual video output. Dealing with older libva
versions or the completely broken vdpau backend doesn't help. OSD is
low quality and should be rather slow. In some cases, only either OSD
or subtitles can be shown at the same time (because OSD is drawn first,
OSD is prefered).
Also, libva can't decide whether it accepts straight or premultiplied
alpha for OSD sub-pictures: the vdpau backend seems to assume
premultiplied, while a native vaapi driver uses straight. So I picked
straight alpha. It doesn't matter much, because the blending code for
straight alpha I added to img_convert.c is probably buggy, and ASS
subtitles might be blended incorrectly.
Really good video output with VA API would probably use OpenGL and the
GL interop features, but at this point you might just use vo_opengl.
(Patches for making HW decoding with vo_opengl have a chance of being
accepted.)
Despite these issues, decoding seems to work ok. I still got tearing
on the Intel system I tested (Intel(R) Core(TM) i3-2350M). It was also
tested with the vdpau vaapi wrapper on a nvidia system; however this
was rather broken. (Fortunately, there is no reason to use mpv's VAAPI
support over native VDPAU.)
2013-08-09 12:01:30 +00:00
|
|
|
{
|
|
|
|
struct priv *p = vo->priv;
|
|
|
|
|
2013-11-29 13:19:29 +00:00
|
|
|
if (mpi->imgfmt != IMGFMT_VAAPI) {
|
2013-09-20 13:55:13 +00:00
|
|
|
struct mp_image *wrapper = p->swdec_surfaces[p->output_surface];
|
|
|
|
struct va_surface *surface = va_surface_in_mp_image(wrapper);
|
2013-09-27 15:44:21 +00:00
|
|
|
if (!surface || !va_surface_upload(surface, mpi)) {
|
|
|
|
MP_WARN(vo, "Could not upload surface.\n");
|
video: add vaapi decode and output support
This is based on the MPlayer VA API patches. To be exact it's based on
a very stripped down version of commit f1ad459a263f8537f6c from
git://gitorious.org/vaapi/mplayer.git.
This doesn't contain useless things like benchmarking hacks and the
demo code for GLX interop. Also, unlike in the original patch, decoding
and video output are split into separate source files (the separation
between decoding and display also makes pixel format hacks unnecessary).
On the other hand, some features not present in the original patch were
added, like screenshot support.
VA API is rather bad for actual video output. Dealing with older libva
versions or the completely broken vdpau backend doesn't help. OSD is
low quality and should be rather slow. In some cases, only either OSD
or subtitles can be shown at the same time (because OSD is drawn first,
OSD is prefered).
Also, libva can't decide whether it accepts straight or premultiplied
alpha for OSD sub-pictures: the vdpau backend seems to assume
premultiplied, while a native vaapi driver uses straight. So I picked
straight alpha. It doesn't matter much, because the blending code for
straight alpha I added to img_convert.c is probably buggy, and ASS
subtitles might be blended incorrectly.
Really good video output with VA API would probably use OpenGL and the
GL interop features, but at this point you might just use vo_opengl.
(Patches for making HW decoding with vo_opengl have a chance of being
accepted.)
Despite these issues, decoding seems to work ok. I still got tearing
on the Intel system I tested (Intel(R) Core(TM) i3-2350M). It was also
tested with the vdpau vaapi wrapper on a nvidia system; however this
was rather broken. (Fortunately, there is no reason to use mpv's VAAPI
support over native VDPAU.)
2013-08-09 12:01:30 +00:00
|
|
|
return;
|
2013-09-27 15:44:21 +00:00
|
|
|
}
|
2013-09-20 13:55:13 +00:00
|
|
|
mp_image_copy_attributes(wrapper, mpi);
|
|
|
|
mpi = wrapper;
|
video: add vaapi decode and output support
This is based on the MPlayer VA API patches. To be exact it's based on
a very stripped down version of commit f1ad459a263f8537f6c from
git://gitorious.org/vaapi/mplayer.git.
This doesn't contain useless things like benchmarking hacks and the
demo code for GLX interop. Also, unlike in the original patch, decoding
and video output are split into separate source files (the separation
between decoding and display also makes pixel format hacks unnecessary).
On the other hand, some features not present in the original patch were
added, like screenshot support.
VA API is rather bad for actual video output. Dealing with older libva
versions or the completely broken vdpau backend doesn't help. OSD is
low quality and should be rather slow. In some cases, only either OSD
or subtitles can be shown at the same time (because OSD is drawn first,
OSD is prefered).
Also, libva can't decide whether it accepts straight or premultiplied
alpha for OSD sub-pictures: the vdpau backend seems to assume
premultiplied, while a native vaapi driver uses straight. So I picked
straight alpha. It doesn't matter much, because the blending code for
straight alpha I added to img_convert.c is probably buggy, and ASS
subtitles might be blended incorrectly.
Really good video output with VA API would probably use OpenGL and the
GL interop features, but at this point you might just use vo_opengl.
(Patches for making HW decoding with vo_opengl have a chance of being
accepted.)
Despite these issues, decoding seems to work ok. I still got tearing
on the Intel system I tested (Intel(R) Core(TM) i3-2350M). It was also
tested with the vdpau vaapi wrapper on a nvidia system; however this
was rather broken. (Fortunately, there is no reason to use mpv's VAAPI
support over native VDPAU.)
2013-08-09 12:01:30 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
mp_image_setrefp(&p->output_surfaces[p->output_surface], mpi);
|
|
|
|
}
|
|
|
|
|
|
|
|
static struct mp_image *get_screenshot(struct priv *p)
|
|
|
|
{
|
2013-09-20 13:55:13 +00:00
|
|
|
struct va_surface *surface =
|
|
|
|
va_surface_in_mp_image(p->output_surfaces[p->visible_surface]);
|
|
|
|
if (!surface)
|
video: add vaapi decode and output support
This is based on the MPlayer VA API patches. To be exact it's based on
a very stripped down version of commit f1ad459a263f8537f6c from
git://gitorious.org/vaapi/mplayer.git.
This doesn't contain useless things like benchmarking hacks and the
demo code for GLX interop. Also, unlike in the original patch, decoding
and video output are split into separate source files (the separation
between decoding and display also makes pixel format hacks unnecessary).
On the other hand, some features not present in the original patch were
added, like screenshot support.
VA API is rather bad for actual video output. Dealing with older libva
versions or the completely broken vdpau backend doesn't help. OSD is
low quality and should be rather slow. In some cases, only either OSD
or subtitles can be shown at the same time (because OSD is drawn first,
OSD is prefered).
Also, libva can't decide whether it accepts straight or premultiplied
alpha for OSD sub-pictures: the vdpau backend seems to assume
premultiplied, while a native vaapi driver uses straight. So I picked
straight alpha. It doesn't matter much, because the blending code for
straight alpha I added to img_convert.c is probably buggy, and ASS
subtitles might be blended incorrectly.
Really good video output with VA API would probably use OpenGL and the
GL interop features, but at this point you might just use vo_opengl.
(Patches for making HW decoding with vo_opengl have a chance of being
accepted.)
Despite these issues, decoding seems to work ok. I still got tearing
on the Intel system I tested (Intel(R) Core(TM) i3-2350M). It was also
tested with the vdpau vaapi wrapper on a nvidia system; however this
was rather broken. (Fortunately, there is no reason to use mpv's VAAPI
support over native VDPAU.)
2013-08-09 12:01:30 +00:00
|
|
|
return NULL;
|
2013-09-27 14:48:45 +00:00
|
|
|
struct mp_image *img =
|
|
|
|
va_surface_download(surface, p->va_image_formats, NULL);
|
video: add vaapi decode and output support
This is based on the MPlayer VA API patches. To be exact it's based on
a very stripped down version of commit f1ad459a263f8537f6c from
git://gitorious.org/vaapi/mplayer.git.
This doesn't contain useless things like benchmarking hacks and the
demo code for GLX interop. Also, unlike in the original patch, decoding
and video output are split into separate source files (the separation
between decoding and display also makes pixel format hacks unnecessary).
On the other hand, some features not present in the original patch were
added, like screenshot support.
VA API is rather bad for actual video output. Dealing with older libva
versions or the completely broken vdpau backend doesn't help. OSD is
low quality and should be rather slow. In some cases, only either OSD
or subtitles can be shown at the same time (because OSD is drawn first,
OSD is prefered).
Also, libva can't decide whether it accepts straight or premultiplied
alpha for OSD sub-pictures: the vdpau backend seems to assume
premultiplied, while a native vaapi driver uses straight. So I picked
straight alpha. It doesn't matter much, because the blending code for
straight alpha I added to img_convert.c is probably buggy, and ASS
subtitles might be blended incorrectly.
Really good video output with VA API would probably use OpenGL and the
GL interop features, but at this point you might just use vo_opengl.
(Patches for making HW decoding with vo_opengl have a chance of being
accepted.)
Despite these issues, decoding seems to work ok. I still got tearing
on the Intel system I tested (Intel(R) Core(TM) i3-2350M). It was also
tested with the vdpau vaapi wrapper on a nvidia system; however this
was rather broken. (Fortunately, there is no reason to use mpv's VAAPI
support over native VDPAU.)
2013-08-09 12:01:30 +00:00
|
|
|
if (!img)
|
|
|
|
return NULL;
|
|
|
|
struct mp_image_params params = p->image_params;
|
|
|
|
params.imgfmt = img->imgfmt;
|
2013-08-24 14:32:48 +00:00
|
|
|
mp_image_params_guess_csp(¶ms); // ensure colorspace consistency
|
video: add vaapi decode and output support
This is based on the MPlayer VA API patches. To be exact it's based on
a very stripped down version of commit f1ad459a263f8537f6c from
git://gitorious.org/vaapi/mplayer.git.
This doesn't contain useless things like benchmarking hacks and the
demo code for GLX interop. Also, unlike in the original patch, decoding
and video output are split into separate source files (the separation
between decoding and display also makes pixel format hacks unnecessary).
On the other hand, some features not present in the original patch were
added, like screenshot support.
VA API is rather bad for actual video output. Dealing with older libva
versions or the completely broken vdpau backend doesn't help. OSD is
low quality and should be rather slow. In some cases, only either OSD
or subtitles can be shown at the same time (because OSD is drawn first,
OSD is prefered).
Also, libva can't decide whether it accepts straight or premultiplied
alpha for OSD sub-pictures: the vdpau backend seems to assume
premultiplied, while a native vaapi driver uses straight. So I picked
straight alpha. It doesn't matter much, because the blending code for
straight alpha I added to img_convert.c is probably buggy, and ASS
subtitles might be blended incorrectly.
Really good video output with VA API would probably use OpenGL and the
GL interop features, but at this point you might just use vo_opengl.
(Patches for making HW decoding with vo_opengl have a chance of being
accepted.)
Despite these issues, decoding seems to work ok. I still got tearing
on the Intel system I tested (Intel(R) Core(TM) i3-2350M). It was also
tested with the vdpau vaapi wrapper on a nvidia system; however this
was rather broken. (Fortunately, there is no reason to use mpv's VAAPI
support over native VDPAU.)
2013-08-09 12:01:30 +00:00
|
|
|
mp_image_set_params(img, ¶ms);
|
|
|
|
return img;
|
|
|
|
}
|
|
|
|
|
|
|
|
static bool redraw_frame(struct priv *p)
|
|
|
|
{
|
|
|
|
p->output_surface = p->visible_surface;
|
|
|
|
return render_to_screen(p, p->output_surfaces[p->output_surface]);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void free_subpicture(struct priv *p, struct vaapi_osd_image *img)
|
|
|
|
{
|
|
|
|
if (img->image.image_id != VA_INVALID_ID)
|
|
|
|
vaDestroyImage(p->display, img->image.image_id);
|
|
|
|
if (img->subpic_id != VA_INVALID_ID)
|
|
|
|
vaDestroySubpicture(p->display, img->subpic_id);
|
|
|
|
img->image.image_id = VA_INVALID_ID;
|
|
|
|
img->subpic_id = VA_INVALID_ID;
|
|
|
|
}
|
|
|
|
|
|
|
|
static int new_subpicture(struct priv *p, int w, int h,
|
|
|
|
struct vaapi_osd_image *out)
|
|
|
|
{
|
|
|
|
VAStatus status;
|
|
|
|
|
|
|
|
free_subpicture(p, out);
|
|
|
|
|
|
|
|
struct vaapi_osd_image m = {
|
|
|
|
.image = {.image_id = VA_INVALID_ID, .buf = VA_INVALID_ID},
|
|
|
|
.subpic_id = VA_INVALID_ID,
|
|
|
|
.w = w,
|
|
|
|
.h = h,
|
|
|
|
};
|
|
|
|
|
|
|
|
status = vaCreateImage(p->display, &p->osd_format, w, h, &m.image);
|
|
|
|
if (!check_va_status(status, "vaCreateImage()"))
|
|
|
|
goto error;
|
|
|
|
status = vaCreateSubpicture(p->display, m.image.image_id, &m.subpic_id);
|
|
|
|
if (!check_va_status(status, "vaCreateSubpicture()"))
|
|
|
|
goto error;
|
|
|
|
|
|
|
|
*out = m;
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
error:
|
|
|
|
free_subpicture(p, &m);
|
|
|
|
MP_ERR(p, "failed to allocate OSD sub-picture of size %dx%d.\n", w, h);
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void draw_osd_cb(void *pctx, struct sub_bitmaps *imgs)
|
|
|
|
{
|
|
|
|
struct priv *p = pctx;
|
|
|
|
|
|
|
|
struct vaapi_osd_part *part = &p->osd_parts[imgs->render_index];
|
|
|
|
if (imgs->bitmap_pos_id != part->bitmap_pos_id) {
|
|
|
|
part->bitmap_pos_id = imgs->bitmap_pos_id;
|
|
|
|
|
|
|
|
osd_scale_rgba(part->conv_cache, imgs);
|
|
|
|
|
|
|
|
struct mp_rect bb;
|
|
|
|
if (!mp_sub_bitmaps_bb(imgs, &bb))
|
|
|
|
goto error;
|
|
|
|
|
|
|
|
// Prevent filtering artifacts on borders
|
|
|
|
int pad = 2;
|
|
|
|
|
|
|
|
int w = bb.x1 - bb.x0;
|
|
|
|
int h = bb.y1 - bb.y0;
|
|
|
|
if (part->image.w < w + pad || part->image.h < h + pad) {
|
|
|
|
int sw = MP_ALIGN_UP(w + pad, 64);
|
|
|
|
int sh = MP_ALIGN_UP(h + pad, 64);
|
|
|
|
if (new_subpicture(p, sw, sh, &part->image) < 0)
|
|
|
|
goto error;
|
|
|
|
}
|
|
|
|
|
|
|
|
struct vaapi_osd_image *img = &part->image;
|
|
|
|
struct mp_image vaimg;
|
2013-09-20 13:55:13 +00:00
|
|
|
if (va_image_map(p->display, &img->image, &vaimg) < 0)
|
video: add vaapi decode and output support
This is based on the MPlayer VA API patches. To be exact it's based on
a very stripped down version of commit f1ad459a263f8537f6c from
git://gitorious.org/vaapi/mplayer.git.
This doesn't contain useless things like benchmarking hacks and the
demo code for GLX interop. Also, unlike in the original patch, decoding
and video output are split into separate source files (the separation
between decoding and display also makes pixel format hacks unnecessary).
On the other hand, some features not present in the original patch were
added, like screenshot support.
VA API is rather bad for actual video output. Dealing with older libva
versions or the completely broken vdpau backend doesn't help. OSD is
low quality and should be rather slow. In some cases, only either OSD
or subtitles can be shown at the same time (because OSD is drawn first,
OSD is prefered).
Also, libva can't decide whether it accepts straight or premultiplied
alpha for OSD sub-pictures: the vdpau backend seems to assume
premultiplied, while a native vaapi driver uses straight. So I picked
straight alpha. It doesn't matter much, because the blending code for
straight alpha I added to img_convert.c is probably buggy, and ASS
subtitles might be blended incorrectly.
Really good video output with VA API would probably use OpenGL and the
GL interop features, but at this point you might just use vo_opengl.
(Patches for making HW decoding with vo_opengl have a chance of being
accepted.)
Despite these issues, decoding seems to work ok. I still got tearing
on the Intel system I tested (Intel(R) Core(TM) i3-2350M). It was also
tested with the vdpau vaapi wrapper on a nvidia system; however this
was rather broken. (Fortunately, there is no reason to use mpv's VAAPI
support over native VDPAU.)
2013-08-09 12:01:30 +00:00
|
|
|
goto error;
|
|
|
|
|
|
|
|
// Clear borders and regions uncovered by sub-bitmaps
|
|
|
|
mp_image_clear(&vaimg, 0, 0, w + pad, h + pad);
|
|
|
|
|
|
|
|
for (int n = 0; n < imgs->num_parts; n++) {
|
|
|
|
struct sub_bitmap *sub = &imgs->parts[n];
|
|
|
|
|
|
|
|
// Note: nothing guarantees that the sub-bitmaps don't overlap.
|
|
|
|
// But in all currently existing cases, they don't.
|
|
|
|
// We simply hope that this won't change, and nobody will
|
|
|
|
// ever notice our little shortcut here.
|
|
|
|
|
|
|
|
size_t dst = (sub->y - bb.y0) * vaimg.stride[0] +
|
|
|
|
(sub->x - bb.x0) * 4;
|
|
|
|
|
|
|
|
memcpy_pic(vaimg.planes[0] + dst, sub->bitmap, sub->w * 4, sub->h,
|
|
|
|
vaimg.stride[0], sub->stride);
|
|
|
|
}
|
|
|
|
|
2013-09-20 13:55:13 +00:00
|
|
|
if (va_image_unmap(p->display, &img->image) < 0)
|
video: add vaapi decode and output support
This is based on the MPlayer VA API patches. To be exact it's based on
a very stripped down version of commit f1ad459a263f8537f6c from
git://gitorious.org/vaapi/mplayer.git.
This doesn't contain useless things like benchmarking hacks and the
demo code for GLX interop. Also, unlike in the original patch, decoding
and video output are split into separate source files (the separation
between decoding and display also makes pixel format hacks unnecessary).
On the other hand, some features not present in the original patch were
added, like screenshot support.
VA API is rather bad for actual video output. Dealing with older libva
versions or the completely broken vdpau backend doesn't help. OSD is
low quality and should be rather slow. In some cases, only either OSD
or subtitles can be shown at the same time (because OSD is drawn first,
OSD is prefered).
Also, libva can't decide whether it accepts straight or premultiplied
alpha for OSD sub-pictures: the vdpau backend seems to assume
premultiplied, while a native vaapi driver uses straight. So I picked
straight alpha. It doesn't matter much, because the blending code for
straight alpha I added to img_convert.c is probably buggy, and ASS
subtitles might be blended incorrectly.
Really good video output with VA API would probably use OpenGL and the
GL interop features, but at this point you might just use vo_opengl.
(Patches for making HW decoding with vo_opengl have a chance of being
accepted.)
Despite these issues, decoding seems to work ok. I still got tearing
on the Intel system I tested (Intel(R) Core(TM) i3-2350M). It was also
tested with the vdpau vaapi wrapper on a nvidia system; however this
was rather broken. (Fortunately, there is no reason to use mpv's VAAPI
support over native VDPAU.)
2013-08-09 12:01:30 +00:00
|
|
|
goto error;
|
|
|
|
|
|
|
|
part->subpic = (struct vaapi_subpic) {
|
|
|
|
.id = img->subpic_id,
|
|
|
|
.src_x = 0, .src_y = 0,
|
|
|
|
.src_w = w, .src_h = h,
|
|
|
|
.dst_x = bb.x0, .dst_y = bb.y0,
|
|
|
|
.dst_w = w, .dst_h = h,
|
|
|
|
};
|
|
|
|
}
|
|
|
|
|
|
|
|
part->active = true;
|
|
|
|
|
|
|
|
error:
|
|
|
|
;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void draw_osd(struct vo *vo, struct osd_state *osd)
|
|
|
|
{
|
|
|
|
struct priv *p = vo->priv;
|
|
|
|
|
|
|
|
if (!p->osd_format.fourcc)
|
|
|
|
return;
|
|
|
|
|
|
|
|
struct mp_osd_res vid_res = {
|
|
|
|
.w = p->image_params.w,
|
|
|
|
.h = p->image_params.h,
|
|
|
|
.display_par = 1.0 / vo->aspdat.par,
|
|
|
|
};
|
|
|
|
|
|
|
|
struct mp_osd_res *res;
|
|
|
|
if (p->osd_screen) {
|
|
|
|
res = &p->screen_osd_res;
|
|
|
|
} else {
|
|
|
|
res = &vid_res;
|
|
|
|
}
|
|
|
|
|
|
|
|
for (int n = 0; n < MAX_OSD_PARTS; n++)
|
|
|
|
p->osd_parts[n].active = false;
|
|
|
|
osd_draw(osd, *res, osd->vo_pts, 0, osd_formats, draw_osd_cb, p);
|
|
|
|
}
|
|
|
|
|
|
|
|
static int get_displayattribtype(const char *name)
|
|
|
|
{
|
|
|
|
if (!strcasecmp(name, "brightness"))
|
|
|
|
return VADisplayAttribBrightness;
|
|
|
|
else if (!strcasecmp(name, "contrast"))
|
|
|
|
return VADisplayAttribContrast;
|
|
|
|
else if (!strcasecmp(name, "saturation"))
|
|
|
|
return VADisplayAttribSaturation;
|
|
|
|
else if (!strcasecmp(name, "hue"))
|
|
|
|
return VADisplayAttribHue;
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
static VADisplayAttribute *get_display_attribute(struct priv *p,
|
|
|
|
const char *name)
|
|
|
|
{
|
|
|
|
int type = get_displayattribtype(name);
|
|
|
|
for (int n = 0; n < p->va_num_display_attrs; n++) {
|
|
|
|
VADisplayAttribute *attr = &p->va_display_attrs[n];
|
|
|
|
if (attr->type == type)
|
|
|
|
return attr;
|
|
|
|
}
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
static int get_equalizer(struct priv *p, const char *name, int *value)
|
|
|
|
{
|
|
|
|
VADisplayAttribute * const attr = get_display_attribute(p, name);
|
|
|
|
|
|
|
|
if (!attr || !(attr->flags & VA_DISPLAY_ATTRIB_GETTABLE))
|
|
|
|
return VO_NOTIMPL;
|
|
|
|
|
|
|
|
/* normalize to -100 .. 100 range */
|
|
|
|
int r = attr->max_value - attr->min_value;
|
|
|
|
if (r == 0)
|
|
|
|
return VO_NOTIMPL;
|
|
|
|
*value = ((attr->value - attr->min_value) * 200) / r - 100;
|
|
|
|
return VO_TRUE;
|
|
|
|
}
|
|
|
|
|
|
|
|
static int set_equalizer(struct priv *p, const char *name, int value)
|
|
|
|
{
|
|
|
|
VADisplayAttribute * const attr = get_display_attribute(p, name);
|
|
|
|
VAStatus status;
|
|
|
|
|
|
|
|
if (!attr || !(attr->flags & VA_DISPLAY_ATTRIB_SETTABLE))
|
|
|
|
return VO_NOTIMPL;
|
|
|
|
|
|
|
|
/* normalize to attribute value range */
|
|
|
|
int r = attr->max_value - attr->min_value;
|
|
|
|
if (r == 0)
|
|
|
|
return VO_NOTIMPL;
|
|
|
|
attr->value = ((value + 100) * r) / 200 + attr->min_value;
|
|
|
|
|
|
|
|
status = vaSetDisplayAttributes(p->display, attr, 1);
|
|
|
|
if (!check_va_status(status, "vaSetDisplayAttributes()"))
|
|
|
|
return VO_FALSE;
|
|
|
|
return VO_TRUE;
|
|
|
|
}
|
|
|
|
|
|
|
|
static int control(struct vo *vo, uint32_t request, void *data)
|
|
|
|
{
|
|
|
|
struct priv *p = vo->priv;
|
|
|
|
|
|
|
|
switch (request) {
|
|
|
|
case VOCTRL_GET_DEINTERLACE:
|
2013-09-20 13:55:13 +00:00
|
|
|
if (!p->deint_type)
|
|
|
|
break;
|
video: add vaapi decode and output support
This is based on the MPlayer VA API patches. To be exact it's based on
a very stripped down version of commit f1ad459a263f8537f6c from
git://gitorious.org/vaapi/mplayer.git.
This doesn't contain useless things like benchmarking hacks and the
demo code for GLX interop. Also, unlike in the original patch, decoding
and video output are split into separate source files (the separation
between decoding and display also makes pixel format hacks unnecessary).
On the other hand, some features not present in the original patch were
added, like screenshot support.
VA API is rather bad for actual video output. Dealing with older libva
versions or the completely broken vdpau backend doesn't help. OSD is
low quality and should be rather slow. In some cases, only either OSD
or subtitles can be shown at the same time (because OSD is drawn first,
OSD is prefered).
Also, libva can't decide whether it accepts straight or premultiplied
alpha for OSD sub-pictures: the vdpau backend seems to assume
premultiplied, while a native vaapi driver uses straight. So I picked
straight alpha. It doesn't matter much, because the blending code for
straight alpha I added to img_convert.c is probably buggy, and ASS
subtitles might be blended incorrectly.
Really good video output with VA API would probably use OpenGL and the
GL interop features, but at this point you might just use vo_opengl.
(Patches for making HW decoding with vo_opengl have a chance of being
accepted.)
Despite these issues, decoding seems to work ok. I still got tearing
on the Intel system I tested (Intel(R) Core(TM) i3-2350M). It was also
tested with the vdpau vaapi wrapper on a nvidia system; however this
was rather broken. (Fortunately, there is no reason to use mpv's VAAPI
support over native VDPAU.)
2013-08-09 12:01:30 +00:00
|
|
|
*(int*)data = !!p->deint;
|
|
|
|
return VO_TRUE;
|
|
|
|
case VOCTRL_SET_DEINTERLACE:
|
2013-09-20 13:55:13 +00:00
|
|
|
if (!p->deint_type)
|
|
|
|
break;
|
video: add vaapi decode and output support
This is based on the MPlayer VA API patches. To be exact it's based on
a very stripped down version of commit f1ad459a263f8537f6c from
git://gitorious.org/vaapi/mplayer.git.
This doesn't contain useless things like benchmarking hacks and the
demo code for GLX interop. Also, unlike in the original patch, decoding
and video output are split into separate source files (the separation
between decoding and display also makes pixel format hacks unnecessary).
On the other hand, some features not present in the original patch were
added, like screenshot support.
VA API is rather bad for actual video output. Dealing with older libva
versions or the completely broken vdpau backend doesn't help. OSD is
low quality and should be rather slow. In some cases, only either OSD
or subtitles can be shown at the same time (because OSD is drawn first,
OSD is prefered).
Also, libva can't decide whether it accepts straight or premultiplied
alpha for OSD sub-pictures: the vdpau backend seems to assume
premultiplied, while a native vaapi driver uses straight. So I picked
straight alpha. It doesn't matter much, because the blending code for
straight alpha I added to img_convert.c is probably buggy, and ASS
subtitles might be blended incorrectly.
Really good video output with VA API would probably use OpenGL and the
GL interop features, but at this point you might just use vo_opengl.
(Patches for making HW decoding with vo_opengl have a chance of being
accepted.)
Despite these issues, decoding seems to work ok. I still got tearing
on the Intel system I tested (Intel(R) Core(TM) i3-2350M). It was also
tested with the vdpau vaapi wrapper on a nvidia system; however this
was rather broken. (Fortunately, there is no reason to use mpv's VAAPI
support over native VDPAU.)
2013-08-09 12:01:30 +00:00
|
|
|
p->deint = *(int*)data ? p->deint_type : 0;
|
|
|
|
return VO_TRUE;
|
|
|
|
case VOCTRL_GET_HWDEC_INFO: {
|
|
|
|
struct mp_hwdec_info *arg = data;
|
2013-09-20 13:55:13 +00:00
|
|
|
arg->vaapi_ctx = p->mpvaapi;
|
video: add vaapi decode and output support
This is based on the MPlayer VA API patches. To be exact it's based on
a very stripped down version of commit f1ad459a263f8537f6c from
git://gitorious.org/vaapi/mplayer.git.
This doesn't contain useless things like benchmarking hacks and the
demo code for GLX interop. Also, unlike in the original patch, decoding
and video output are split into separate source files (the separation
between decoding and display also makes pixel format hacks unnecessary).
On the other hand, some features not present in the original patch were
added, like screenshot support.
VA API is rather bad for actual video output. Dealing with older libva
versions or the completely broken vdpau backend doesn't help. OSD is
low quality and should be rather slow. In some cases, only either OSD
or subtitles can be shown at the same time (because OSD is drawn first,
OSD is prefered).
Also, libva can't decide whether it accepts straight or premultiplied
alpha for OSD sub-pictures: the vdpau backend seems to assume
premultiplied, while a native vaapi driver uses straight. So I picked
straight alpha. It doesn't matter much, because the blending code for
straight alpha I added to img_convert.c is probably buggy, and ASS
subtitles might be blended incorrectly.
Really good video output with VA API would probably use OpenGL and the
GL interop features, but at this point you might just use vo_opengl.
(Patches for making HW decoding with vo_opengl have a chance of being
accepted.)
Despite these issues, decoding seems to work ok. I still got tearing
on the Intel system I tested (Intel(R) Core(TM) i3-2350M). It was also
tested with the vdpau vaapi wrapper on a nvidia system; however this
was rather broken. (Fortunately, there is no reason to use mpv's VAAPI
support over native VDPAU.)
2013-08-09 12:01:30 +00:00
|
|
|
return true;
|
|
|
|
}
|
|
|
|
case VOCTRL_SET_EQUALIZER: {
|
|
|
|
struct voctrl_set_equalizer_args *eq = data;
|
|
|
|
return set_equalizer(p, eq->name, eq->value);
|
|
|
|
}
|
|
|
|
case VOCTRL_GET_EQUALIZER: {
|
|
|
|
struct voctrl_get_equalizer_args *eq = data;
|
|
|
|
return get_equalizer(p, eq->name, eq->valueptr);
|
|
|
|
}
|
|
|
|
case VOCTRL_REDRAW_FRAME:
|
video/out: always support redrawing VO window at any point
Before, a VO could easily refuse to respond to VOCTRL_REDRAW_FRAME,
which means the VO wouldn't redraw OSD and window contents, and the
player would appear frozen to the user. This was a bit stupid, and makes
dealing with some corner cases much harder (think of --keep-open, which
was hard to implement, because the VO gets into this state if there are
no new video frames after a seek reset).
Change this, and require VOs to always react to VOCTRL_REDRAW_FRAME.
There are two aspects of this: First, behavior after a (successful)
vo_reconfig() call, but before any video frame has been displayed.
Second, behavior after a vo_seek_reset().
For the first issue, we define that sending VOCTRL_REDRAW_FRAME after
vo_reconfig() should clear the window with black. This requires minor
changes to some VOs. In particular vaapi makes this horribly
complicated, because OSD rendering is bound to a video surface. We
create a black dummy surface for this purpose.
The second issue is much simpler and works already with most VOs: they
simply redraw whatever has been uploaded previously. The exception is
vdpau, which has a complicated mechanism to track and filter video
frames. The state associated with this mechanism is completely cleared
with vo_seek_reset(), so implementing this to work as expected is not
trivial. For now, we just clear the window with black.
2013-10-01 21:35:51 +00:00
|
|
|
redraw_frame(p);
|
|
|
|
return true;
|
video: add vaapi decode and output support
This is based on the MPlayer VA API patches. To be exact it's based on
a very stripped down version of commit f1ad459a263f8537f6c from
git://gitorious.org/vaapi/mplayer.git.
This doesn't contain useless things like benchmarking hacks and the
demo code for GLX interop. Also, unlike in the original patch, decoding
and video output are split into separate source files (the separation
between decoding and display also makes pixel format hacks unnecessary).
On the other hand, some features not present in the original patch were
added, like screenshot support.
VA API is rather bad for actual video output. Dealing with older libva
versions or the completely broken vdpau backend doesn't help. OSD is
low quality and should be rather slow. In some cases, only either OSD
or subtitles can be shown at the same time (because OSD is drawn first,
OSD is prefered).
Also, libva can't decide whether it accepts straight or premultiplied
alpha for OSD sub-pictures: the vdpau backend seems to assume
premultiplied, while a native vaapi driver uses straight. So I picked
straight alpha. It doesn't matter much, because the blending code for
straight alpha I added to img_convert.c is probably buggy, and ASS
subtitles might be blended incorrectly.
Really good video output with VA API would probably use OpenGL and the
GL interop features, but at this point you might just use vo_opengl.
(Patches for making HW decoding with vo_opengl have a chance of being
accepted.)
Despite these issues, decoding seems to work ok. I still got tearing
on the Intel system I tested (Intel(R) Core(TM) i3-2350M). It was also
tested with the vdpau vaapi wrapper on a nvidia system; however this
was rather broken. (Fortunately, there is no reason to use mpv's VAAPI
support over native VDPAU.)
2013-08-09 12:01:30 +00:00
|
|
|
case VOCTRL_SCREENSHOT: {
|
|
|
|
struct voctrl_screenshot_args *args = data;
|
|
|
|
args->out_image = get_screenshot(p);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
case VOCTRL_GET_PANSCAN:
|
|
|
|
return VO_TRUE;
|
|
|
|
case VOCTRL_SET_PANSCAN:
|
|
|
|
resize(p);
|
|
|
|
return VO_TRUE;
|
|
|
|
}
|
|
|
|
|
|
|
|
int events = 0;
|
|
|
|
int r = vo_x11_control(vo, &events, request, data);
|
|
|
|
if (events & VO_EVENT_RESIZE)
|
|
|
|
resize(p);
|
|
|
|
if (events & VO_EVENT_EXPOSE)
|
|
|
|
vo->want_redraw = true;
|
|
|
|
return r;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void uninit(struct vo *vo)
|
|
|
|
{
|
|
|
|
struct priv *p = vo->priv;
|
|
|
|
|
|
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|
free_video_specific(p);
|
2013-09-20 13:55:13 +00:00
|
|
|
va_surface_pool_release(p->pool);
|
video: add vaapi decode and output support
This is based on the MPlayer VA API patches. To be exact it's based on
a very stripped down version of commit f1ad459a263f8537f6c from
git://gitorious.org/vaapi/mplayer.git.
This doesn't contain useless things like benchmarking hacks and the
demo code for GLX interop. Also, unlike in the original patch, decoding
and video output are split into separate source files (the separation
between decoding and display also makes pixel format hacks unnecessary).
On the other hand, some features not present in the original patch were
added, like screenshot support.
VA API is rather bad for actual video output. Dealing with older libva
versions or the completely broken vdpau backend doesn't help. OSD is
low quality and should be rather slow. In some cases, only either OSD
or subtitles can be shown at the same time (because OSD is drawn first,
OSD is prefered).
Also, libva can't decide whether it accepts straight or premultiplied
alpha for OSD sub-pictures: the vdpau backend seems to assume
premultiplied, while a native vaapi driver uses straight. So I picked
straight alpha. It doesn't matter much, because the blending code for
straight alpha I added to img_convert.c is probably buggy, and ASS
subtitles might be blended incorrectly.
Really good video output with VA API would probably use OpenGL and the
GL interop features, but at this point you might just use vo_opengl.
(Patches for making HW decoding with vo_opengl have a chance of being
accepted.)
Despite these issues, decoding seems to work ok. I still got tearing
on the Intel system I tested (Intel(R) Core(TM) i3-2350M). It was also
tested with the vdpau vaapi wrapper on a nvidia system; however this
was rather broken. (Fortunately, there is no reason to use mpv's VAAPI
support over native VDPAU.)
2013-08-09 12:01:30 +00:00
|
|
|
|
|
|
|
for (int n = 0; n < MAX_OSD_PARTS; n++) {
|
|
|
|
struct vaapi_osd_part *part = &p->osd_parts[n];
|
|
|
|
free_subpicture(p, &part->image);
|
|
|
|
}
|
|
|
|
|
2013-09-20 13:55:13 +00:00
|
|
|
va_destroy(p->mpvaapi);
|
video: add vaapi decode and output support
This is based on the MPlayer VA API patches. To be exact it's based on
a very stripped down version of commit f1ad459a263f8537f6c from
git://gitorious.org/vaapi/mplayer.git.
This doesn't contain useless things like benchmarking hacks and the
demo code for GLX interop. Also, unlike in the original patch, decoding
and video output are split into separate source files (the separation
between decoding and display also makes pixel format hacks unnecessary).
On the other hand, some features not present in the original patch were
added, like screenshot support.
VA API is rather bad for actual video output. Dealing with older libva
versions or the completely broken vdpau backend doesn't help. OSD is
low quality and should be rather slow. In some cases, only either OSD
or subtitles can be shown at the same time (because OSD is drawn first,
OSD is prefered).
Also, libva can't decide whether it accepts straight or premultiplied
alpha for OSD sub-pictures: the vdpau backend seems to assume
premultiplied, while a native vaapi driver uses straight. So I picked
straight alpha. It doesn't matter much, because the blending code for
straight alpha I added to img_convert.c is probably buggy, and ASS
subtitles might be blended incorrectly.
Really good video output with VA API would probably use OpenGL and the
GL interop features, but at this point you might just use vo_opengl.
(Patches for making HW decoding with vo_opengl have a chance of being
accepted.)
Despite these issues, decoding seems to work ok. I still got tearing
on the Intel system I tested (Intel(R) Core(TM) i3-2350M). It was also
tested with the vdpau vaapi wrapper on a nvidia system; however this
was rather broken. (Fortunately, there is no reason to use mpv's VAAPI
support over native VDPAU.)
2013-08-09 12:01:30 +00:00
|
|
|
|
|
|
|
vo_x11_uninit(vo);
|
|
|
|
}
|
|
|
|
|
|
|
|
static int preinit(struct vo *vo)
|
|
|
|
{
|
|
|
|
struct priv *p = vo->priv;
|
|
|
|
p->vo = vo;
|
|
|
|
p->log = vo->log;
|
|
|
|
|
|
|
|
VAStatus status;
|
|
|
|
|
|
|
|
if (!vo_x11_init(vo))
|
|
|
|
return -1;
|
|
|
|
|
|
|
|
p->display = vaGetDisplay(vo->x11->display);
|
|
|
|
if (!p->display)
|
|
|
|
return -1;
|
|
|
|
|
2013-09-20 13:55:13 +00:00
|
|
|
p->mpvaapi = va_initialize(p->display);
|
|
|
|
if (!p->mpvaapi) {
|
|
|
|
vaTerminate(p->display);
|
video: add vaapi decode and output support
This is based on the MPlayer VA API patches. To be exact it's based on
a very stripped down version of commit f1ad459a263f8537f6c from
git://gitorious.org/vaapi/mplayer.git.
This doesn't contain useless things like benchmarking hacks and the
demo code for GLX interop. Also, unlike in the original patch, decoding
and video output are split into separate source files (the separation
between decoding and display also makes pixel format hacks unnecessary).
On the other hand, some features not present in the original patch were
added, like screenshot support.
VA API is rather bad for actual video output. Dealing with older libva
versions or the completely broken vdpau backend doesn't help. OSD is
low quality and should be rather slow. In some cases, only either OSD
or subtitles can be shown at the same time (because OSD is drawn first,
OSD is prefered).
Also, libva can't decide whether it accepts straight or premultiplied
alpha for OSD sub-pictures: the vdpau backend seems to assume
premultiplied, while a native vaapi driver uses straight. So I picked
straight alpha. It doesn't matter much, because the blending code for
straight alpha I added to img_convert.c is probably buggy, and ASS
subtitles might be blended incorrectly.
Really good video output with VA API would probably use OpenGL and the
GL interop features, but at this point you might just use vo_opengl.
(Patches for making HW decoding with vo_opengl have a chance of being
accepted.)
Despite these issues, decoding seems to work ok. I still got tearing
on the Intel system I tested (Intel(R) Core(TM) i3-2350M). It was also
tested with the vdpau vaapi wrapper on a nvidia system; however this
was rather broken. (Fortunately, there is no reason to use mpv's VAAPI
support over native VDPAU.)
2013-08-09 12:01:30 +00:00
|
|
|
return -1;
|
2013-09-20 13:55:13 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
p->pool = va_surface_pool_alloc(p->display, VA_RT_FORMAT_YUV420);
|
|
|
|
p->va_image_formats = p->mpvaapi->image_formats;
|
video: add vaapi decode and output support
This is based on the MPlayer VA API patches. To be exact it's based on
a very stripped down version of commit f1ad459a263f8537f6c from
git://gitorious.org/vaapi/mplayer.git.
This doesn't contain useless things like benchmarking hacks and the
demo code for GLX interop. Also, unlike in the original patch, decoding
and video output are split into separate source files (the separation
between decoding and display also makes pixel format hacks unnecessary).
On the other hand, some features not present in the original patch were
added, like screenshot support.
VA API is rather bad for actual video output. Dealing with older libva
versions or the completely broken vdpau backend doesn't help. OSD is
low quality and should be rather slow. In some cases, only either OSD
or subtitles can be shown at the same time (because OSD is drawn first,
OSD is prefered).
Also, libva can't decide whether it accepts straight or premultiplied
alpha for OSD sub-pictures: the vdpau backend seems to assume
premultiplied, while a native vaapi driver uses straight. So I picked
straight alpha. It doesn't matter much, because the blending code for
straight alpha I added to img_convert.c is probably buggy, and ASS
subtitles might be blended incorrectly.
Really good video output with VA API would probably use OpenGL and the
GL interop features, but at this point you might just use vo_opengl.
(Patches for making HW decoding with vo_opengl have a chance of being
accepted.)
Despite these issues, decoding seems to work ok. I still got tearing
on the Intel system I tested (Intel(R) Core(TM) i3-2350M). It was also
tested with the vdpau vaapi wrapper on a nvidia system; however this
was rather broken. (Fortunately, there is no reason to use mpv's VAAPI
support over native VDPAU.)
2013-08-09 12:01:30 +00:00
|
|
|
|
|
|
|
int max_subpic_formats = vaMaxNumSubpictureFormats(p->display);
|
|
|
|
p->va_subpic_formats = talloc_array(vo, VAImageFormat, max_subpic_formats);
|
|
|
|
p->va_subpic_flags = talloc_array(vo, unsigned int, max_subpic_formats);
|
|
|
|
status = vaQuerySubpictureFormats(p->display,
|
|
|
|
p->va_subpic_formats,
|
|
|
|
p->va_subpic_flags,
|
|
|
|
&p->va_num_subpic_formats);
|
|
|
|
if (!check_va_status(status, "vaQuerySubpictureFormats()"))
|
|
|
|
p->va_num_subpic_formats = 0;
|
|
|
|
MP_VERBOSE(vo, "%d subpicture formats available:\n",
|
|
|
|
p->va_num_subpic_formats);
|
|
|
|
|
|
|
|
for (int i = 0; i < p->va_num_subpic_formats; i++) {
|
|
|
|
MP_VERBOSE(vo, " %s, flags 0x%x\n",
|
2013-09-20 13:55:13 +00:00
|
|
|
VA_STR_FOURCC(p->va_subpic_formats[i].fourcc),
|
video: add vaapi decode and output support
This is based on the MPlayer VA API patches. To be exact it's based on
a very stripped down version of commit f1ad459a263f8537f6c from
git://gitorious.org/vaapi/mplayer.git.
This doesn't contain useless things like benchmarking hacks and the
demo code for GLX interop. Also, unlike in the original patch, decoding
and video output are split into separate source files (the separation
between decoding and display also makes pixel format hacks unnecessary).
On the other hand, some features not present in the original patch were
added, like screenshot support.
VA API is rather bad for actual video output. Dealing with older libva
versions or the completely broken vdpau backend doesn't help. OSD is
low quality and should be rather slow. In some cases, only either OSD
or subtitles can be shown at the same time (because OSD is drawn first,
OSD is prefered).
Also, libva can't decide whether it accepts straight or premultiplied
alpha for OSD sub-pictures: the vdpau backend seems to assume
premultiplied, while a native vaapi driver uses straight. So I picked
straight alpha. It doesn't matter much, because the blending code for
straight alpha I added to img_convert.c is probably buggy, and ASS
subtitles might be blended incorrectly.
Really good video output with VA API would probably use OpenGL and the
GL interop features, but at this point you might just use vo_opengl.
(Patches for making HW decoding with vo_opengl have a chance of being
accepted.)
Despite these issues, decoding seems to work ok. I still got tearing
on the Intel system I tested (Intel(R) Core(TM) i3-2350M). It was also
tested with the vdpau vaapi wrapper on a nvidia system; however this
was rather broken. (Fortunately, there is no reason to use mpv's VAAPI
support over native VDPAU.)
2013-08-09 12:01:30 +00:00
|
|
|
p->va_subpic_flags[i]);
|
|
|
|
if (p->va_subpic_formats[i].fourcc == OSD_VA_FORMAT) {
|
|
|
|
p->osd_format = p->va_subpic_formats[i];
|
|
|
|
if (!p->force_scaled_osd) {
|
|
|
|
p->osd_screen =
|
|
|
|
p->va_subpic_flags[i] & VA_SUBPICTURE_DESTINATION_IS_SCREEN_COORD;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!p->osd_format.fourcc)
|
|
|
|
MP_ERR(vo, "OSD format not supported. Disabling OSD.\n");
|
|
|
|
|
|
|
|
for (int n = 0; n < MAX_OSD_PARTS; n++) {
|
|
|
|
struct vaapi_osd_part *part = &p->osd_parts[n];
|
|
|
|
part->image.image.image_id = VA_INVALID_ID;
|
|
|
|
part->image.subpic_id = VA_INVALID_ID;
|
|
|
|
part->conv_cache = talloc_steal(vo, osd_conv_cache_new());
|
|
|
|
}
|
|
|
|
|
|
|
|
int max_display_attrs = vaMaxNumDisplayAttributes(p->display);
|
|
|
|
p->va_display_attrs = talloc_array(vo, VADisplayAttribute, max_display_attrs);
|
|
|
|
if (p->va_display_attrs) {
|
|
|
|
status = vaQueryDisplayAttributes(p->display, p->va_display_attrs,
|
|
|
|
&p->va_num_display_attrs);
|
|
|
|
if (!check_va_status(status, "vaQueryDisplayAttributes()"))
|
|
|
|
p->va_num_display_attrs = 0;
|
|
|
|
}
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
#define OPT_BASE_STRUCT struct priv
|
|
|
|
|
|
|
|
const struct vo_driver video_out_vaapi = {
|
2013-10-23 17:06:14 +00:00
|
|
|
.description = "VA API with X11",
|
|
|
|
.name = "vaapi",
|
video: add vaapi decode and output support
This is based on the MPlayer VA API patches. To be exact it's based on
a very stripped down version of commit f1ad459a263f8537f6c from
git://gitorious.org/vaapi/mplayer.git.
This doesn't contain useless things like benchmarking hacks and the
demo code for GLX interop. Also, unlike in the original patch, decoding
and video output are split into separate source files (the separation
between decoding and display also makes pixel format hacks unnecessary).
On the other hand, some features not present in the original patch were
added, like screenshot support.
VA API is rather bad for actual video output. Dealing with older libva
versions or the completely broken vdpau backend doesn't help. OSD is
low quality and should be rather slow. In some cases, only either OSD
or subtitles can be shown at the same time (because OSD is drawn first,
OSD is prefered).
Also, libva can't decide whether it accepts straight or premultiplied
alpha for OSD sub-pictures: the vdpau backend seems to assume
premultiplied, while a native vaapi driver uses straight. So I picked
straight alpha. It doesn't matter much, because the blending code for
straight alpha I added to img_convert.c is probably buggy, and ASS
subtitles might be blended incorrectly.
Really good video output with VA API would probably use OpenGL and the
GL interop features, but at this point you might just use vo_opengl.
(Patches for making HW decoding with vo_opengl have a chance of being
accepted.)
Despite these issues, decoding seems to work ok. I still got tearing
on the Intel system I tested (Intel(R) Core(TM) i3-2350M). It was also
tested with the vdpau vaapi wrapper on a nvidia system; however this
was rather broken. (Fortunately, there is no reason to use mpv's VAAPI
support over native VDPAU.)
2013-08-09 12:01:30 +00:00
|
|
|
.preinit = preinit,
|
|
|
|
.query_format = query_format,
|
|
|
|
.reconfig = reconfig,
|
|
|
|
.control = control,
|
|
|
|
.draw_image = draw_image,
|
|
|
|
.draw_osd = draw_osd,
|
|
|
|
.flip_page = flip_page,
|
|
|
|
.uninit = uninit,
|
|
|
|
.priv_size = sizeof(struct priv),
|
|
|
|
.priv_defaults = &(const struct priv) {
|
|
|
|
.scaling = VA_FILTER_SCALING_DEFAULT,
|
|
|
|
.deint = 0,
|
2013-07-16 11:28:28 +00:00
|
|
|
#if !HAVE_VAAPI_VPP
|
2013-09-20 13:55:13 +00:00
|
|
|
.deint_type = 2,
|
|
|
|
#endif
|
video: add vaapi decode and output support
This is based on the MPlayer VA API patches. To be exact it's based on
a very stripped down version of commit f1ad459a263f8537f6c from
git://gitorious.org/vaapi/mplayer.git.
This doesn't contain useless things like benchmarking hacks and the
demo code for GLX interop. Also, unlike in the original patch, decoding
and video output are split into separate source files (the separation
between decoding and display also makes pixel format hacks unnecessary).
On the other hand, some features not present in the original patch were
added, like screenshot support.
VA API is rather bad for actual video output. Dealing with older libva
versions or the completely broken vdpau backend doesn't help. OSD is
low quality and should be rather slow. In some cases, only either OSD
or subtitles can be shown at the same time (because OSD is drawn first,
OSD is prefered).
Also, libva can't decide whether it accepts straight or premultiplied
alpha for OSD sub-pictures: the vdpau backend seems to assume
premultiplied, while a native vaapi driver uses straight. So I picked
straight alpha. It doesn't matter much, because the blending code for
straight alpha I added to img_convert.c is probably buggy, and ASS
subtitles might be blended incorrectly.
Really good video output with VA API would probably use OpenGL and the
GL interop features, but at this point you might just use vo_opengl.
(Patches for making HW decoding with vo_opengl have a chance of being
accepted.)
Despite these issues, decoding seems to work ok. I still got tearing
on the Intel system I tested (Intel(R) Core(TM) i3-2350M). It was also
tested with the vdpau vaapi wrapper on a nvidia system; however this
was rather broken. (Fortunately, there is no reason to use mpv's VAAPI
support over native VDPAU.)
2013-08-09 12:01:30 +00:00
|
|
|
},
|
|
|
|
.options = (const struct m_option[]) {
|
|
|
|
#if USE_VAAPI_SCALING
|
|
|
|
OPT_CHOICE("scaling", scaling, 0,
|
|
|
|
({"default", VA_FILTER_SCALING_DEFAULT},
|
|
|
|
{"fast", VA_FILTER_SCALING_FAST},
|
|
|
|
{"hq", VA_FILTER_SCALING_HQ},
|
|
|
|
{"nla", VA_FILTER_SCALING_NL_ANAMORPHIC})),
|
|
|
|
#endif
|
|
|
|
OPT_CHOICE("deint", deint_type, 0,
|
|
|
|
({"no", 0},
|
|
|
|
{"first-field", 1},
|
|
|
|
{"bob", 2})),
|
|
|
|
OPT_FLAG("scaled-osd", force_scaled_osd, 0),
|
|
|
|
{0}
|
|
|
|
},
|
|
|
|
};
|