mpv/audio/audio_buffer.c

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/*
* This file is part of mpv.
*
Relicense some non-MPlayer source files to LGPL 2.1 or later This covers source files which were added in mplayer2 and mpv times only, and where all code is covered by LGPL relicensing agreements. There are probably more files to which this applies, but I'm being conservative here. A file named ao_sdl.c exists in MPlayer too, but the mpv one is a complete rewrite, and was added some time after the original ao_sdl.c was removed. The same applies to vo_sdl.c, for which the SDL2 API is radically different in addition (MPlayer supports SDL 1.2 only). common.c contains only code written by me. But common.h is a strange case: although it originally was named mp_common.h and exists in MPlayer too, by now it contains only definitions written by uau and me. The exceptions are the CONTROL_ defines - thus not changing the license of common.h yet. codec_tags.c contained once large tables generated from MPlayer's codecs.conf, but all of these tables were removed. From demux_playlist.c I'm removing a code fragment from someone who was not asked; this probably could be done later (see commit 15dccc37). misc.c is a bit complicated to reason about (it was split off mplayer.c and thus contains random functions out of this file), but actually all functions have been added post-MPlayer. Except get_relative_time(), which was written by uau, but looks similar to 3 different versions of something similar in each of the Unix/win32/OSX timer source files. I'm not sure what that means in regards to copyright, so I've just moved it into another still-GPL source file for now. screenshot.c once had some minor parts of MPlayer's vf_screenshot.c, but they're all gone.
2016-01-19 17:36:06 +00:00
* mpv is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* mpv is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
Relicense some non-MPlayer source files to LGPL 2.1 or later This covers source files which were added in mplayer2 and mpv times only, and where all code is covered by LGPL relicensing agreements. There are probably more files to which this applies, but I'm being conservative here. A file named ao_sdl.c exists in MPlayer too, but the mpv one is a complete rewrite, and was added some time after the original ao_sdl.c was removed. The same applies to vo_sdl.c, for which the SDL2 API is radically different in addition (MPlayer supports SDL 1.2 only). common.c contains only code written by me. But common.h is a strange case: although it originally was named mp_common.h and exists in MPlayer too, by now it contains only definitions written by uau and me. The exceptions are the CONTROL_ defines - thus not changing the license of common.h yet. codec_tags.c contained once large tables generated from MPlayer's codecs.conf, but all of these tables were removed. From demux_playlist.c I'm removing a code fragment from someone who was not asked; this probably could be done later (see commit 15dccc37). misc.c is a bit complicated to reason about (it was split off mplayer.c and thus contains random functions out of this file), but actually all functions have been added post-MPlayer. Except get_relative_time(), which was written by uau, but looks similar to 3 different versions of something similar in each of the Unix/win32/OSX timer source files. I'm not sure what that means in regards to copyright, so I've just moved it into another still-GPL source file for now. screenshot.c once had some minor parts of MPlayer's vf_screenshot.c, but they're all gone.
2016-01-19 17:36:06 +00:00
* GNU Lesser General Public License for more details.
*
Relicense some non-MPlayer source files to LGPL 2.1 or later This covers source files which were added in mplayer2 and mpv times only, and where all code is covered by LGPL relicensing agreements. There are probably more files to which this applies, but I'm being conservative here. A file named ao_sdl.c exists in MPlayer too, but the mpv one is a complete rewrite, and was added some time after the original ao_sdl.c was removed. The same applies to vo_sdl.c, for which the SDL2 API is radically different in addition (MPlayer supports SDL 1.2 only). common.c contains only code written by me. But common.h is a strange case: although it originally was named mp_common.h and exists in MPlayer too, by now it contains only definitions written by uau and me. The exceptions are the CONTROL_ defines - thus not changing the license of common.h yet. codec_tags.c contained once large tables generated from MPlayer's codecs.conf, but all of these tables were removed. From demux_playlist.c I'm removing a code fragment from someone who was not asked; this probably could be done later (see commit 15dccc37). misc.c is a bit complicated to reason about (it was split off mplayer.c and thus contains random functions out of this file), but actually all functions have been added post-MPlayer. Except get_relative_time(), which was written by uau, but looks similar to 3 different versions of something similar in each of the Unix/win32/OSX timer source files. I'm not sure what that means in regards to copyright, so I've just moved it into another still-GPL source file for now. screenshot.c once had some minor parts of MPlayer's vf_screenshot.c, but they're all gone.
2016-01-19 17:36:06 +00:00
* You should have received a copy of the GNU Lesser General Public
* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
*/
#include <stddef.h>
#include <limits.h>
#include <assert.h>
#include "common/common.h"
#include "audio_buffer.h"
#include "audio.h"
#include "format.h"
struct mp_audio_buffer {
struct mp_audio *buffer;
};
struct mp_audio_buffer *mp_audio_buffer_create(void *talloc_ctx)
{
struct mp_audio_buffer *ab = talloc(talloc_ctx, struct mp_audio_buffer);
*ab = (struct mp_audio_buffer) {
.buffer = talloc_zero(ab, struct mp_audio),
};
return ab;
}
// Reinitialize the buffer, set a new format, drop old data.
// The audio data in fmt is not used, only the format.
void mp_audio_buffer_reinit(struct mp_audio_buffer *ab, struct mp_audio *fmt)
{
mp_audio_copy_config(ab->buffer, fmt);
mp_audio_realloc(ab->buffer, 1);
ab->buffer->samples = 0;
}
void mp_audio_buffer_reinit_fmt(struct mp_audio_buffer *ab, int format,
const struct mp_chmap *channels, int srate)
{
struct mp_audio mpa = {0};
mp_audio_set_format(&mpa, format);
mp_audio_set_channels(&mpa, channels);
mpa.rate = srate;
mp_audio_buffer_reinit(ab, &mpa);
}
void mp_audio_buffer_get_format(struct mp_audio_buffer *ab,
struct mp_audio *out_fmt)
{
*out_fmt = (struct mp_audio){0};
mp_audio_copy_config(out_fmt, ab->buffer);
}
// Make the total size of the internal buffer at least this number of samples.
void mp_audio_buffer_preallocate_min(struct mp_audio_buffer *ab, int samples)
{
mp_audio_realloc_min(ab->buffer, samples);
}
// Get number of samples that can be written without forcing a resize of the
// internal buffer.
int mp_audio_buffer_get_write_available(struct mp_audio_buffer *ab)
{
return mp_audio_get_allocated_size(ab->buffer) - ab->buffer->samples;
}
// Get a pointer to the end of the buffer (where writing would append). If the
// internal buffer is too small for the given number of samples, it's resized.
// After writing to the buffer, mp_audio_buffer_finish_write() has to be used
// to make the written data part of the readable buffer.
void mp_audio_buffer_get_write_buffer(struct mp_audio_buffer *ab, int samples,
struct mp_audio *out_buffer)
{
assert(samples >= 0);
mp_audio_realloc_min(ab->buffer, ab->buffer->samples + samples);
*out_buffer = *ab->buffer;
out_buffer->samples = ab->buffer->samples + samples;
mp_audio_skip_samples(out_buffer, ab->buffer->samples);
}
void mp_audio_buffer_finish_write(struct mp_audio_buffer *ab, int samples)
{
assert(samples >= 0 && samples <= mp_audio_buffer_get_write_available(ab));
ab->buffer->samples += samples;
}
// Append data to the end of the buffer.
// If the buffer is not large enough, it is transparently resized.
// For now always copies the data.
void mp_audio_buffer_append(struct mp_audio_buffer *ab, struct mp_audio *mpa)
{
int offset = ab->buffer->samples;
ab->buffer->samples += mpa->samples;
mp_audio_realloc_min(ab->buffer, ab->buffer->samples);
mp_audio_copy(ab->buffer, offset, mpa, 0, mpa->samples);
}
// Prepend silence to the start of the buffer.
void mp_audio_buffer_prepend_silence(struct mp_audio_buffer *ab, int samples)
{
assert(samples >= 0);
int oldlen = ab->buffer->samples;
ab->buffer->samples += samples;
mp_audio_realloc_min(ab->buffer, ab->buffer->samples);
mp_audio_copy(ab->buffer, samples, ab->buffer, 0, oldlen);
mp_audio_fill_silence(ab->buffer, 0, samples);
}
void mp_audio_buffer_duplicate(struct mp_audio_buffer *ab, int samples)
{
assert(samples >= 0 && samples <= ab->buffer->samples);
int oldlen = ab->buffer->samples;
ab->buffer->samples += samples;
mp_audio_realloc_min(ab->buffer, ab->buffer->samples);
mp_audio_copy(ab->buffer, oldlen, ab->buffer, oldlen - samples, samples);
}
// Get the start of the current readable buffer.
void mp_audio_buffer_peek(struct mp_audio_buffer *ab, struct mp_audio *out_mpa)
{
*out_mpa = *ab->buffer;
}
// Skip leading samples. (Used with mp_audio_buffer_peek() to read data.)
void mp_audio_buffer_skip(struct mp_audio_buffer *ab, int samples)
{
assert(samples >= 0 && samples <= ab->buffer->samples);
mp_audio_copy(ab->buffer, 0, ab->buffer, samples,
ab->buffer->samples - samples);
ab->buffer->samples -= samples;
}
void mp_audio_buffer_clear(struct mp_audio_buffer *ab)
{
ab->buffer->samples = 0;
}
// Return number of buffered audio samples
int mp_audio_buffer_samples(struct mp_audio_buffer *ab)
{
return ab->buffer->samples;
}
// Return amount of buffered audio in seconds.
double mp_audio_buffer_seconds(struct mp_audio_buffer *ab)
{
return ab->buffer->samples / (double)ab->buffer->rate;
}