2013-02-28 18:55:02 +00:00
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/*
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2013-09-09 16:37:33 +00:00
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* This file is part of mpv video player.
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2013-02-28 18:55:02 +00:00
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*
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Relicense some non-MPlayer source files to LGPL 2.1 or later
This covers source files which were added in mplayer2 and mpv times
only, and where all code is covered by LGPL relicensing agreements.
There are probably more files to which this applies, but I'm being
conservative here.
A file named ao_sdl.c exists in MPlayer too, but the mpv one is a
complete rewrite, and was added some time after the original ao_sdl.c
was removed. The same applies to vo_sdl.c, for which the SDL2 API is
radically different in addition (MPlayer supports SDL 1.2 only).
common.c contains only code written by me. But common.h is a strange
case: although it originally was named mp_common.h and exists in MPlayer
too, by now it contains only definitions written by uau and me. The
exceptions are the CONTROL_ defines - thus not changing the license of
common.h yet.
codec_tags.c contained once large tables generated from MPlayer's
codecs.conf, but all of these tables were removed.
From demux_playlist.c I'm removing a code fragment from someone who was
not asked; this probably could be done later (see commit 15dccc37).
misc.c is a bit complicated to reason about (it was split off mplayer.c
and thus contains random functions out of this file), but actually all
functions have been added post-MPlayer. Except get_relative_time(),
which was written by uau, but looks similar to 3 different versions of
something similar in each of the Unix/win32/OSX timer source files. I'm
not sure what that means in regards to copyright, so I've just moved it
into another still-GPL source file for now.
screenshot.c once had some minor parts of MPlayer's vf_screenshot.c, but
they're all gone.
2016-01-19 17:36:06 +00:00
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* mpv is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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2013-02-28 18:55:02 +00:00
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*
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2013-09-09 16:37:33 +00:00
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* mpv is distributed in the hope that it will be useful,
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2013-02-28 18:55:02 +00:00
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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Relicense some non-MPlayer source files to LGPL 2.1 or later
This covers source files which were added in mplayer2 and mpv times
only, and where all code is covered by LGPL relicensing agreements.
There are probably more files to which this applies, but I'm being
conservative here.
A file named ao_sdl.c exists in MPlayer too, but the mpv one is a
complete rewrite, and was added some time after the original ao_sdl.c
was removed. The same applies to vo_sdl.c, for which the SDL2 API is
radically different in addition (MPlayer supports SDL 1.2 only).
common.c contains only code written by me. But common.h is a strange
case: although it originally was named mp_common.h and exists in MPlayer
too, by now it contains only definitions written by uau and me. The
exceptions are the CONTROL_ defines - thus not changing the license of
common.h yet.
codec_tags.c contained once large tables generated from MPlayer's
codecs.conf, but all of these tables were removed.
From demux_playlist.c I'm removing a code fragment from someone who was
not asked; this probably could be done later (see commit 15dccc37).
misc.c is a bit complicated to reason about (it was split off mplayer.c
and thus contains random functions out of this file), but actually all
functions have been added post-MPlayer. Except get_relative_time(),
which was written by uau, but looks similar to 3 different versions of
something similar in each of the Unix/win32/OSX timer source files. I'm
not sure what that means in regards to copyright, so I've just moved it
into another still-GPL source file for now.
screenshot.c once had some minor parts of MPlayer's vf_screenshot.c, but
they're all gone.
2016-01-19 17:36:06 +00:00
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* GNU Lesser General Public License for more details.
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2013-02-28 18:55:02 +00:00
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*
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Relicense some non-MPlayer source files to LGPL 2.1 or later
This covers source files which were added in mplayer2 and mpv times
only, and where all code is covered by LGPL relicensing agreements.
There are probably more files to which this applies, but I'm being
conservative here.
A file named ao_sdl.c exists in MPlayer too, but the mpv one is a
complete rewrite, and was added some time after the original ao_sdl.c
was removed. The same applies to vo_sdl.c, for which the SDL2 API is
radically different in addition (MPlayer supports SDL 1.2 only).
common.c contains only code written by me. But common.h is a strange
case: although it originally was named mp_common.h and exists in MPlayer
too, by now it contains only definitions written by uau and me. The
exceptions are the CONTROL_ defines - thus not changing the license of
common.h yet.
codec_tags.c contained once large tables generated from MPlayer's
codecs.conf, but all of these tables were removed.
From demux_playlist.c I'm removing a code fragment from someone who was
not asked; this probably could be done later (see commit 15dccc37).
misc.c is a bit complicated to reason about (it was split off mplayer.c
and thus contains random functions out of this file), but actually all
functions have been added post-MPlayer. Except get_relative_time(),
which was written by uau, but looks similar to 3 different versions of
something similar in each of the Unix/win32/OSX timer source files. I'm
not sure what that means in regards to copyright, so I've just moved it
into another still-GPL source file for now.
screenshot.c once had some minor parts of MPlayer's vf_screenshot.c, but
they're all gone.
2016-01-19 17:36:06 +00:00
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* You should have received a copy of the GNU Lesser General Public
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* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
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2013-02-28 18:55:02 +00:00
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*/
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#ifndef MPLAYER_WAYLAND_COMMON_H
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#define MPLAYER_WAYLAND_COMMON_H
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#include <wayland-client.h>
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2017-10-01 20:16:49 +00:00
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#include "input/event.h"
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2021-06-26 21:12:03 +00:00
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#include "vo.h"
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2013-02-28 18:55:02 +00:00
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2019-10-14 17:16:42 +00:00
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struct wayland_opts {
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int disable_vsync;
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2019-11-26 23:36:35 +00:00
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int edge_pixels_pointer;
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int edge_pixels_touch;
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2019-10-14 17:16:42 +00:00
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};
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2013-07-18 15:35:28 +00:00
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struct vo_wayland_state {
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2019-11-30 02:00:49 +00:00
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struct m_config_cache *vo_opts_cache;
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2021-06-26 21:12:03 +00:00
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struct mp_log *log;
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struct mp_vo_opts *vo_opts;
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struct vo *vo;
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struct wayland_opts *opts;
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struct wl_callback *frame_callback;
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struct wl_compositor *compositor;
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struct wl_display *display;
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struct wl_registry *registry;
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struct wl_shm *shm;
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struct wl_surface *surface;
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/* Geometry */
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2017-10-01 20:16:49 +00:00
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struct mp_rect geometry;
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2020-08-18 17:55:01 +00:00
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struct mp_rect vdparams;
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2021-06-26 21:12:03 +00:00
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struct mp_rect window_size;
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struct wl_list output_list;
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struct vo_wayland_output *current_output;
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2020-02-12 18:26:24 +00:00
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int gcd;
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int reduced_height;
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2021-06-26 21:12:03 +00:00
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int reduced_width;
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2021-08-06 16:47:16 +00:00
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int toplevel_width;
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int toplevel_height;
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2021-06-26 21:12:03 +00:00
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/* State */
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bool activated;
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bool has_keyboard_input;
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bool focused;
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2019-10-10 19:14:40 +00:00
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bool frame_wait;
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2021-06-27 14:55:33 +00:00
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bool hidden;
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2020-08-18 17:55:01 +00:00
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bool state_change;
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bool toplevel_configured;
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2021-06-26 21:12:03 +00:00
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int display_fd;
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2019-11-25 23:52:53 +00:00
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int mouse_unscaled_x;
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int mouse_unscaled_y;
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2021-06-26 21:12:03 +00:00
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int mouse_x;
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int mouse_y;
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int pending_vo_events;
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2017-10-01 20:16:49 +00:00
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int scaling;
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2021-06-26 21:12:03 +00:00
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int timeout_count;
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int wakeup_pipe[2];
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/* idle-inhibit */
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struct zwp_idle_inhibit_manager_v1 *idle_inhibit_manager;
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struct zwp_idle_inhibitor_v1 *idle_inhibitor;
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/* xdg-decoration */
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struct zxdg_decoration_manager_v1 *xdg_decoration_manager;
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struct zxdg_toplevel_decoration_v1 *xdg_toplevel_decoration;
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2021-08-11 02:17:42 +00:00
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int requested_decoration;
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2017-10-01 20:16:49 +00:00
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2021-06-26 21:12:03 +00:00
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/* xdg-shell */
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2019-02-15 11:52:15 +00:00
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struct xdg_wm_base *wm_base;
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2018-04-23 14:10:40 +00:00
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struct xdg_surface *xdg_surface;
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2021-06-26 21:12:03 +00:00
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struct xdg_toplevel *xdg_toplevel;
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/* presentation-time */
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2019-10-10 19:14:40 +00:00
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struct wp_presentation *presentation;
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struct wp_presentation_feedback *feedback;
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struct vo_wayland_sync *sync;
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int sync_size;
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int64_t last_ust;
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int64_t last_msc;
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int64_t last_skipped_vsyncs;
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int64_t last_queue_display_time;
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2021-04-16 19:55:15 +00:00
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int64_t refresh_interval;
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wayland: only render if we have frame callback
Back in the olden days, mpv's wayland backend was driven by the frame
callback. This had several issues and was removed in favor of the
current approach which allowed some advanced features (like
display-resample and presentation time) to actually work properly.
However as a consequence, it meant that mpv always rendered, even if the
surface was hidden. Wayland people consider this "wasteful" (and well
they aren't wrong). This commit aims to avoid wasteful rendering by
doing some additional checks in the swapchain. There's three main parts
to this.
1. Wayland EGL now uses an external swapchain (like the drm context).
Before we start a new frame, we check to see if we are waiting on a
callback from the compositor. If there is no wait, then go ahead and
proceed to render the frame, swap buffers, and then initiate
vo_wayland_wait_frame to poll (with a timeout) for the next potential
callback. If we are still waiting on callback from the compositor when
starting a new frame, then we simple skip rendering it entirely until
the surface comes back into view.
2. Wayland on vulkan has essentially the same approach although the
details are a little different. The ra_vk_ctx does not have support for
an external swapchain and although such a mechanism could theoretically
be added, it doesn't make much sense with libplacebo. Instead,
start_frame was added as a param and used to check for callback.
3. For wlshm, it's simply a matter of adding frame callback to it,
leveraging vo_wayland_wait_frame, and using the frame callback value to
whether or not to draw the image.
2020-09-18 17:29:53 +00:00
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int64_t vsync_duration;
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2019-10-10 19:14:40 +00:00
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2017-10-01 20:16:49 +00:00
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/* Input */
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2021-06-26 21:12:03 +00:00
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struct wl_keyboard *keyboard;
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2017-10-01 20:16:49 +00:00
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struct wl_pointer *pointer;
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2021-06-26 21:12:03 +00:00
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struct wl_seat *seat;
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2017-10-01 20:16:49 +00:00
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struct wl_touch *touch;
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struct xkb_context *xkb_context;
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struct xkb_keymap *xkb_keymap;
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struct xkb_state *xkb_state;
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2021-06-26 21:12:03 +00:00
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uint32_t keyboard_code;
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2017-10-01 20:16:49 +00:00
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/* DND */
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struct wl_data_device *dnd_ddev;
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2021-06-26 21:12:03 +00:00
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struct wl_data_device_manager *dnd_devman;
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2017-10-01 20:16:49 +00:00
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struct wl_data_offer *dnd_offer;
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enum mp_dnd_action dnd_action;
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char *dnd_mime_type;
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int dnd_fd;
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2021-06-26 21:12:03 +00:00
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int dnd_mime_score;
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2017-10-01 20:16:49 +00:00
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/* Cursor */
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struct wl_cursor_theme *cursor_theme;
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struct wl_cursor *default_cursor;
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struct wl_surface *cursor_surface;
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2019-02-04 10:27:49 +00:00
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bool cursor_visible;
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2021-06-26 21:12:03 +00:00
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int allocated_cursor_scale;
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uint32_t pointer_id;
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2013-02-28 18:55:02 +00:00
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};
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2021-06-26 21:12:03 +00:00
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int vo_wayland_control(struct vo *vo, int *events, int request, void *arg);
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2013-02-28 18:55:02 +00:00
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int vo_wayland_init(struct vo *vo);
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2017-10-01 20:16:49 +00:00
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int vo_wayland_reconfig(struct vo *vo);
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2021-06-26 21:12:03 +00:00
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void vo_wayland_set_opaque_region(struct vo_wayland_state *wl, int alpha);
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void vo_wayland_sync_swap(struct vo_wayland_state *wl);
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2017-10-01 20:16:49 +00:00
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void vo_wayland_uninit(struct vo *vo);
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2016-07-21 11:25:30 +00:00
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void vo_wayland_wait_events(struct vo *vo, int64_t until_time_us);
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wayland: shuffle around the render loop again
Take two. f4e89dd went wrong by moving vo_wayland_wait_frame before
start_frame was called. Whether or not this matters depends on the
compositor, but some weird things can happen. Basically, it's a
scheduling issue. vo_wayland_wait_frame queues all events and sends them
to the server to process (with no blocking if presentation time is
available). If mpv changes state while rendering (and this function is
called before every frame is drawn), then that event also gets
dispatched and sent to the compositor. This, in some cases, can cause
some funny behavior because the next frame gets attached to the surface
while the old buffer is getting released. It's safer to call this
function after the swap already happens and well before mpv calls its
next draw. There's no weird scheduling of events, and the compositor log
is more normal.
The second part of this is to fix some stuttering issues. This is mostly
just conjecture, but probably what was happening was this thing called
"composition". The easiest way to see this is to play a video on the
default audio sync mode (probably easiest to see on a typical 23.976
video). Have that in a window and float it over firefox (floating
windows are bloat on a tiling wm anyway). Then in firefox, do some short
bursts of smooth scrolling (likely uses egl). Some stutter in video
rendering could be observed, particularly in panning shots.
Compositors are supposed to prevent tearing so what likely was happening
was that the compositor was simply holding the buffer a wee bit longer
to make sure it happened in sync with the smooth scrolling. Because the
mpv code waits precisely on presentation time, the loop would timeout on
occasion instead of receiving the frame callback. This would then lead
to a skipped frame when rendering and thus causing stuttering.
The fix is simple: just only count consecutive timeouts as not receiving
frame callback. If a compositor holds the mpv buffer slightly longer to
avoid tearing, then we will definitely receive frame callback on the
next round of the render loop. This logic also appears to be sound for
plasma (funfact: Plasma always returns frame callback even when the
window is hidden. Not sure what's up with that, but luckily it doesn't
matter to us.), so get rid of the goofy 1/vblank_time thing and just
keep it a simple > 1 check.
2021-05-23 19:36:19 +00:00
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void vo_wayland_wait_frame(struct vo_wayland_state *wl);
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2021-06-26 21:12:03 +00:00
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void vo_wayland_wakeup(struct vo *vo);
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2013-02-28 18:55:02 +00:00
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#endif /* MPLAYER_WAYLAND_COMMON_H */
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