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<title>Mediaextract by panzi</title>
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<h1>Mediaextract</h1>
<h2>Extracts media files (AVI, Ogg, Wave, PNG, ...) that are embedded within other files.</h2>
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<h1>Mediaextract</h1>
<p>Extract media files that are embedded within other files.</p>
<h2>Setup</h2>
<pre><code>make builddir
make
sudo make install PREFIX=/usr
</code></pre>
<p>Cross compile for Windows (uses <code>i686-pc-mingw32-gcc</code>):</p>
<pre><code>make TARGET=win32 builddir
make TARGET=win32
</code></pre>
<p>Or (uses <code>x86_64-w64-mingw32-gcc</code>):</p>
<pre><code>make TARGET=win64 builddir
make TARGET=win64
</code></pre>
<p><strong>Warning:</strong> This program only works correctly on platforms that allow unaligned
memory access (e.g. x86 and ARM, although it might be quite slow on the latter).</p>
<p><strong>Note:</strong> 32bit binaries can only process 2 GB of a file at once. The rest of
bigger files will be ignored. You need to run this program several times with
different <code>--offset</code> values to process such a file whole.</p>
<p>This also means that using a 32bit binary extracted files can never be larger
than 2 GB.</p>
<p>This is because <code>mediaextract</code> uses <code>mmap</code> to read files, wich maps files to
memory. On 32bit platforms the address space of the main memory is simply not
big enough. 64bit binaries can read up to 8 EB (8 Exabytes) at once.</p>
<h2>Usage</h2>
<pre><code>mediaextract [option...] &lt;filename&gt; [&lt;filename&gt; ...]
</code></pre>
<h3>Examples</h3>
<p>Extract .wav, .aif and .ogg (might actually be .ogg, .opus or .ogm) files from
the file <code>data.bin</code> and store them in the <code>~/Music</code> directory.</p>
<pre><code>mediaextract -f riff,aiff,ogg -o ~/Music data.bin
</code></pre>
<p>This will then write files like such into <code>~/Music</code>:</p>
<pre><code>data.bin_00000000.ogg
data.bin_00FFB2E3.wav
data.bin_01F3CD45.aif
</code></pre>
<p>The hexadecimal number in the written file names give the offset where in the
data file the audio file was found.</p>
<p>Extract .mp3, .mp2 and .mp1 files (with or without ID3v2 tags). The <code>mpg123</code>
option yields a lot of false positives because there is no nice way to
unambigiously detect MPEG files. These false positives are however usually very
small, so using the <code>--min-size</code> option one can hopefully extract only real MPEG
files.</p>
<pre><code>mediaextract -f id3v2,mpg123 --min-size=100k -o ~/Music data.bin
</code></pre>
<h3>Options</h3>
<pre><code>-h, --help Print this help message.
-q, --quiet Do not print status messages.
-s, --simulate Don't write any output files.
-o, --output=DIR Directory where extracted files should be written. (default: ".")
-i, --offset=OFFSET Start processing at byte OFFSET. (default: 0)
-n, --length=LENGTH Only process LENGTH bytes.
(default and maximum: 8 EB)
-m, --min-size=SIZE Minumum size of extracted files (skip smaller). (default: 0)
-x, --max-size=SIZE Maximum size of extracted files (skip larger).
(default and maximum: 16 EB)
The last character of OFFSET, LENGTH and SIZE may be one of the
following:
B (or none) for Bytes
k for Kilobytes (units of 1024 Bytes)
M for Megabytes (units of 1024 Kilobytes)
G for Gigabytes (units of 1024 Megabytes)
T for Terabytes (units of 1024 Gigabytes)
P for Petabytes (units of 1024 Terabytes)
E for Exabytes (units of 1024 Petabytes)
The special value "max" selects the maximum alowed value.
-f, --formats=FORMATS Comma separated list of formats (file magics) to extract.
Supported formats:
all all supported formats
default the default set of formats (AIFF, ASF, AU, BINK, BMP,
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GIF, ID3v2, IT, JEPG, MPEG 1, MPEG PS, MIDI, MP4, Ogg,
PNG, RIFF, S3M, SMK, XM)
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audio all audio files (AIFF, ASF, AU, ID3v2, IT, MIDI, MP4,
Ogg, RIFF, S3M, XM)
image all image files (BMP, PNG, JEPG, GIF)
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mpeg all safe mpeg files (MPEG 1, MPEG PS, ID3v2)
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tracker all tracker files (MOD, S3M, IT, XM)
video all video files (ASF, BINK, MP4, RIFF, SMK)
aiff big-endian (Apple) wave files
asf Advanced Systems Format files (also WMA and WMV)
au Sun Microsystems audio file format (.au or .snd)
bink BINK files
bmp Windows Bitmap files
gif Graphics Interchange Format files
id3v2 MPEG layer 1/2/3 files with ID3v2 tags
it ImpulseTracker files
jepg JPEG Interchange Format files
midi MIDI files
mod Noisetracker/Soundtracker/Protracker Module files
mpg123 MPEG layer 1/2/3 files (MP1, MP2, MP3)
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mpeg1 MPEG 1 System Streams
mpegps MPEG 2 Program Streams
mpegts MPEG 2 Transport Streams
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mp4 MP4 files (M4A, M4V, 3GPP etc.)
ogg Ogg files (Vorbis, Opus, Theora, etc.)
png Portable Network Graphics files
riff Resource Interchange File Format files (ANI, AVI, MMM,
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PAL, RDI, RMI, SGT, STY, WAV and more)
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s3m ScreamTracker III files
smk Smaker files
xm Extended Module files
WARNING: Because MP1/2/3 files do not have a nice file magic, using
the 'mpg123' format may cause *a lot* of false positives. Nowadays
MP3 files usually have an ID3v2 tag at the start, so using the
'id3v2' format is the better option anyway.
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The detection accuracy of MOD files is not much better and of MPEG TS
it is even worse and thus the 'mpg123', 'mpegts' and 'mod' formats
are per default disabled.
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NOTE: When using only the 'mpg123' format but not 'id3v2' any ID3v2
tag will be stripped. ID3v1 tags will still be kept.
If '-' is written before a format name the format will be
removed from the set of formats to extract. E.g. extract
everything except tracker files:
mediaextract --formats=all,-tracker data.bin
</code></pre>
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Mediaextract is maintained by <a href="https://github.com/panzi">panzi</a><br>
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