/* * MARS Long Distance Replication Software * * This file is part of MARS project: http://schoebel.github.io/mars/ * * Copyright (C) 2010-2014 Thomas Schoebel-Theuer * Copyright (C) 2011-2014 1&1 Internet AG * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef LAMPORT_H #define LAMPORT_H #include #include #include /* Adapt to upstream commits * 8758a240e2d74c5932ab51a73377e6507b7fd441 * bfe1c566453a0979c0b3cd3728d0de962272f034 */ #ifndef CURRENT_TIME # include # define lamport_time timespec64 # define lamport_time_to_ns timespec64_to_ns # define ns_to_lamport_time ns_to_timespec64 # define lamport_time_compare timespec64_compare # define lamport_time_add timespec64_add # define lamport_time_add_ns timespec64_add_ns # define lamport_time_sub timespec64_sub # define get_real_lamport current_kernel_time64 #else /* deprecated */ # define lamport_time timespec # define lamport_time_to_ns timespec_to_ns # define ns_to_lamport_time ns_to_timespec # define lamport_time_compare timespec_compare # define lamport_time_add timespec_add # define lamport_time_add_ns timespec_add_ns # define lamport_time_sub timespec_sub # define get_real_lamport() CURRENT_TIME #endif #include struct lamport_clock { struct rw_semaphore lamport_sem; struct lamport_time lamport_stamp; }; extern struct lamport_clock global_lamport; /* Protect against illegal values, e.g. from currupt filesystems etc. */ extern int max_lamport_future; /* * We always get both the local real time and the Lamport time in parallel, * consistently. * * The implementation ensures that the distributed Lamport timestamp can * never fall behind the local real time. * * When not interested in real time, you can simply leave real_now at NULL. */ extern void _get_lamport(struct lamport_clock *clock, struct lamport_time *real_now, struct lamport_time *lamport_now); /* This ensures _strict_ monotonicity of the Lamport clock */ extern void _set_lamport(struct lamport_clock *clock, struct lamport_time *lamport_advance); /* Non-strict version. * Use this for better performance when strictness is not needed. */ extern void _set_lamport_nonstrict(struct lamport_clock *clock, struct lamport_time *lamport_advance); /* After strictly advancing the Lamport time, re-get the new values. * This is almost equivalent to a sequence of set_lamport() ; get_lamport() * but (1) atomic and (2) more efficient * because the internal lock is taken only once. */ extern void _set_get_lamport(struct lamport_clock *clock, struct lamport_time *lamport_advance, struct lamport_time *real_now, struct lamport_time *lamport_now); extern bool _protect_lamport_time(struct lamport_clock *clock, struct lamport_time *check); /* Usually the following versions are the preferred ones for working * on the single global lamport clock instance. */ #define get_lamport(real_now,lamport_now) \ _get_lamport(&global_lamport,real_now,lamport_now) #define set_lamport(lamport_advance) \ _set_lamport(&global_lamport,lamport_advance) #define set_lamport_nonstrict(lamport_advance) \ _set_lamport_nonstrict(&global_lamport,lamport_advance) #define set_get_lamport(lamport_advance,real_now,lamport_now) \ _set_get_lamport(&global_lamport,lamport_advance,real_now,lamport_now) #define protect_lamport_time(check) \ _protect_lamport_time(&global_lamport,check) /* * Here is a very general lockless version for inlining. * Typical usage is when no true concurrency can happen, or when * some other embracing locks are already protecting the scene. * All pointers except clock may be NULL, then no code * will be generated. */ static inline void __lamport_op(struct lamport_time *clock, struct lamport_time *lamport_prev, struct lamport_time *lamport_advance, struct lamport_time *real_now, struct lamport_time *lamport_now) { /* Remember the old clock value. */ if (lamport_prev) *lamport_prev = *clock; /* Advance the clock when necessary. */ if (lamport_advance) if (lamport_time_compare(lamport_advance, clock) > 0) *clock = *lamport_advance; else *clock = lamport_time_add(*clock, (struct lamport_time){0, 1}); else *clock = lamport_time_add(*clock, (struct lamport_time){0, 1}); /* Get and handle realtime */ if (real_now) { *real_now = get_real_lamport(); if (lamport_time_compare(real_now, clock) > 0) *clock = *real_now; } /* Finally, retrieve new lamport stamp */ if (lamport_now) *lamport_now = *clock; } #endif