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https://github.com/schoebel/mars
synced 2024-12-26 08:32:24 +00:00
infra: systematics of make_brick_all() switching, remove superfluos parameter
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e9035548a4
commit
cdd7b85417
@ -394,8 +394,7 @@ int handler_thread(void *data)
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path,
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(const struct generic_brick_type*)_bio_brick_type,
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(const struct generic_brick_type*[]){},
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NULL,
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1, // start always
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2, // start always
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path,
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(const char *[]){},
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0);
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@ -1174,8 +1174,7 @@ int __make_copy(
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NULL,
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(const struct generic_brick_type*)&bio_brick_type,
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(const struct generic_brick_type*[]){},
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NULL,
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switch_copy ? 1 : -1,
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switch_copy ? 2 : -1,
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cc.fullpath[i],
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(const char *[]){},
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0);
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@ -1198,8 +1197,7 @@ int __make_copy(
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cc.fullpath[1],
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(const struct generic_brick_type*)©_brick_type,
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(const struct generic_brick_type*[]){NULL,NULL,NULL,NULL},
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NULL,
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(!switch_copy || IS_EXHAUSTED()) ? -1 : 0,
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(!switch_copy || IS_EXHAUSTED()) ? -1 : 2,
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"%s",
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(const char *[]){"%s", "%s", "%s", "%s"},
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4,
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@ -2225,8 +2223,7 @@ int make_log_init(void *buf, struct mars_dent *dent)
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aio_path,
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(const struct generic_brick_type*)&aio_brick_type,
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(const struct generic_brick_type*[]){},
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NULL,
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rot->trans_brick || switch_on ? 1 : -1, // disallow detach when trans_logger is present
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rot->trans_brick || switch_on ? 2 : -1, // disallow detach when trans_logger is present
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"%s",
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(const char *[]){},
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0,
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@ -2271,8 +2268,7 @@ int make_log_init(void *buf, struct mars_dent *dent)
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aio_path,
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(const struct generic_brick_type*)&trans_logger_brick_type,
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(const struct generic_brick_type*[]){NULL},
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NULL,
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rot->trans_brick && rot->trans_brick->power.led_on ? 1 : switch_on ? -100 : -1, // keep old state, create always if attach
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1, // create when necessary, but leave in current state otherwise
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"%s/logger",
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(const char *[]){"%s/data-%s"},
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1,
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@ -2657,8 +2653,7 @@ void _rotate_trans(struct mars_rotate *rot)
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rot->next_relevant_log->d_path,
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(const struct generic_brick_type*)&aio_brick_type,
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(const struct generic_brick_type*[]){},
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NULL,
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0, // let switch decide
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2, // create + activate
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rot->next_relevant_log->d_path,
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(const char *[]){},
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0);
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@ -2770,8 +2765,7 @@ int _start_trans(struct mars_rotate *rot)
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rot->relevant_log->d_path,
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(const struct generic_brick_type*)&aio_brick_type,
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(const struct generic_brick_type*[]){},
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NULL,
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1, // start always
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2, // start always
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rot->relevant_log->d_path,
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(const char *[]){},
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0);
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@ -3079,8 +3073,7 @@ int make_bio(void *buf, struct mars_dent *dent)
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dent->d_path,
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(const struct generic_brick_type*)&bio_brick_type,
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(const struct generic_brick_type*[]){},
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NULL,
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switch_on ? 1 : -1,
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switch_on ? 2 : -1,
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dent->d_path,
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(const char *[]){},
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0);
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@ -3197,8 +3190,7 @@ int make_dev(void *buf, struct mars_dent *dent)
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dent->d_argv[0],
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(const struct generic_brick_type*)&if_brick_type,
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(const struct generic_brick_type*[]){(const struct generic_brick_type*)&trans_logger_brick_type},
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NULL,
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switch_on ? 1 : -1,
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switch_on ? 2 : -1,
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"%s/device-%s",
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(const char *[]){"%s/logger"},
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1,
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@ -3283,8 +3275,7 @@ static int _make_direct(void *buf, struct mars_dent *dent)
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src_path,
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(const struct generic_brick_type*)&bio_brick_type,
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(const struct generic_brick_type*[]){},
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NULL,
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switch_on ? 1 : -1,
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switch_on ? 2 : -1,
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"%s",
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(const char *[]){},
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0,
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@ -3303,8 +3294,7 @@ static int _make_direct(void *buf, struct mars_dent *dent)
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dent->d_argv[1],
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(const struct generic_brick_type*)&if_brick_type,
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(const struct generic_brick_type*[]){NULL},
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NULL,
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switch_on ? 1 : -1,
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switch_on ? 2 : -1,
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"%s/directdevice-%s",
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(const char *[]){ "%s" },
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1,
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@ -126,8 +126,7 @@ extern struct mars_brick *make_brick_all(
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const char *new_name,
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const struct generic_brick_type *new_brick_type,
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const struct generic_brick_type *prev_brick_type[],
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const char *switch_fmt,
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int switch_override, // -1 = off, +1 = on, 0 = let switch decide
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int switch_override, // -1 = off, 0 = leave in current state, +1 = create when necessary, +2 = create + switch on
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const char *new_fmt,
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const char *prev_fmt[],
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int prev_count,
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@ -1447,8 +1447,7 @@ struct mars_brick *make_brick_all(
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const char *new_name,
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const struct generic_brick_type *new_brick_type,
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const struct generic_brick_type *prev_brick_type[],
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const char *switch_fmt,
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int switch_override, // -1 = off, +1 = on, 0 = let switch decide
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int switch_override, // -1 = off, 0 = leave in current state, +1 = create when necessary, +2 = create + switch on
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const char *new_fmt,
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const char *prev_fmt[],
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int prev_count,
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@ -1456,24 +1455,17 @@ struct mars_brick *make_brick_all(
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)
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{
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va_list args;
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char *switch_path = NULL;
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const char *new_path;
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char *_new_path = NULL;
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struct mars_brick *brick = NULL;
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char *paths[prev_count];
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struct mars_brick *prev[prev_count];
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int switch_state = true;
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bool switch_state;
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int i;
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int status;
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// treat variable arguments
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va_start(args, prev_count);
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if (switch_fmt) {
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switch_state = false;
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if (switch_fmt[0] && global && global->global_power.button) {
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switch_path = vpath_make(switch_fmt, &args);
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}
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}
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if (new_fmt) {
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new_path = _new_path = vpath_make(new_fmt, &args);
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} else {
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@ -1488,14 +1480,15 @@ struct mars_brick *make_brick_all(
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MARS_ERR("could not create new path\n");
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goto err;
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}
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if (switch_path) {
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struct mars_dent *test = mars_find_dent(global, switch_path);
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if (test && test->new_link) {
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sscanf(test->new_link, "%d", &switch_state);
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}
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// get old switch state
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brick = mars_find_brick(global, NULL, new_path);
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switch_state = false;
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if (brick) {
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switch_state = brick->power.button;
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}
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// override?
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if (switch_override > 0)
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if (switch_override > 1)
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switch_state = true;
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else if (switch_override < 0)
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switch_state = false;
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@ -1505,7 +1498,6 @@ struct mars_brick *make_brick_all(
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}
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// brick already existing?
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brick = mars_find_brick(global, NULL, new_path);
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if (brick) {
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// just switch the power state
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MARS_DBG("found existing brick '%s'\n", new_path);
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@ -1517,7 +1509,9 @@ struct mars_brick *make_brick_all(
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}
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goto do_switch;
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}
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if (!switch_state && switch_override > -99) { // don't start => also don't create
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// brick not existing => check whether to create it
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if (switch_override < 1) { // don't create
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MARS_DBG("no need for brick '%s'\n", new_path);
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goto done;
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}
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@ -1629,8 +1623,6 @@ done:
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}
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if (_new_path)
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brick_string_free(_new_path);
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if (switch_path)
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brick_string_free(switch_path);
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return brick;
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}
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