// Copyright (C) 2013 Free Software Foundation, Inc.
//
// This file is part of the GNU Application Binary Interface Generic
// Analysis and Instrumentation Library (libabigail). This library is
// free software; you can redistribute it and/or modify it under the
// terms of the GNU General Public License as published by the Free
// Software Foundation; either version 3, or (at your option) any
// later version.
// This library is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
// Under Section 7 of GPL version 3, you are granted additional
// permissions described in the GCC Runtime Library Exception, version
// 3.1, as published by the Free Software Foundation.
// You should have received a copy of the GNU General Public License
// and a copy of the GCC Runtime Library Exception along with this
// program; see the files COPYING3 and COPYING.RUNTIME respectively.
// If not, see .
// -*- mode: C++ -*-
/// @file
#ifndef __ABG_VIZ_COMMON_H__
#define __ABG_VIZ_COMMON_H__
#include //stringstream
#include
#include
#include
namespace abigail
{
/// Measurement abstraction type, conversion function.
enum class units
{
// NB: 1 pixel = .264583 mm
millimeter, // mm
pixel // px
};
std::string
units_to_string(units);
typedef unsigned short units_type;
/// Color, conversion function.
enum class color
{
white,
gray25, // gainsboro
gray75, // slategray
black
};
std::string
color_to_string(color);
/*
Page/Canvas/Drawing area description.
Size, origin location in 2D (x,y), heigh, width
ANSI Letter mm == (units::millimeter, 215.9, 279.4);
ANSI Letter pixels == (units::pixel, 765, 990);
ISO A4 mm == (units::millimeter, 210, 297);
ISO A4 pixels == (units::pixel, 744.09, 1052.36);
*/
struct canvas
{
units _M_units;
units_type _M_width;
units_type _M_height;
};
/// Useful canvas constants.
extern const canvas ansi_letter_canvas;
extern const canvas iso_a4_canvas;
/*
Character rendering, type, fonts, styles.
Expect to keep changing the output, so use this abstraction to set
styling defaults, so that one can just assign types instead of doing
a bunch of search-and-replace operations when changing type
characteristics.
*/
struct typography
{
enum anchor { start, middle };
std::string _M_face; // System font name
unsigned short _M_size; // Display size
color _M_color;
std::string _M_style; // Any other attributes
std::string
to_attribute(anchor) const;
std::string
anchor_to_string(anchor) const;
};
/// Useful typography constants.
extern const typography arial_typo;
extern const typography source_code_pro_typo;
extern const typography roboto_light_typo;
// Utility function, like regex_replace.
void
string_replace(std::string&, const std::string&, const std::string&);
}// end namespace abigail
#endif //__ABG_VIZ_COMMON_H__