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https://github.com/kami-blue/client
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Added color to nametag health and close #648
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@ -21,6 +21,7 @@ import net.minecraft.entity.player.InventoryPlayer;
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import net.minecraft.init.Enchantments;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.util.text.TextFormatting;
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import org.lwjgl.opengl.GL11;
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import java.awt.*;
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@ -49,9 +50,6 @@ public class Nametags extends Module {
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private Setting<Boolean> health = register(Settings.b("Health", true));
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private Setting<Boolean> armor = register(Settings.b("Armor", true));
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RenderItem itemRenderer = mc.getRenderItem();
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static final Minecraft mc = Minecraft.getMinecraft();
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@Override
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public void onWorldRender(RenderEvent event) {
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if (mc.getRenderManager().options == null) return;
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@ -95,7 +93,7 @@ public class Nametags extends Module {
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FontRenderer fontRendererIn = mc.fontRenderer;
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GlStateManager.scale(-0.025F, -0.025F, 0.025F);
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String str = entityIn.getName() + (health.getValue() ? " " + KamiMod.colour + "a" + Math.round(((EntityLivingBase) entityIn).getHealth() + (entityIn instanceof EntityPlayer ? ((EntityPlayer) entityIn).getAbsorptionAmount() : 0)) : "");
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String str = entityIn.getName() + (health.getValue() ? " " + getHealthColoured(entityIn, Math.round(((EntityLivingBase) entityIn).getHealth() + (entityIn instanceof EntityPlayer ? ((EntityPlayer) entityIn).getAbsorptionAmount() : 0))) : "");
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int i = fontRendererIn.getStringWidth(str) / 2;
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GlStateManager.enableBlend();
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GlStateManager.tryBlendFuncSeparate(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ZERO);
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@ -133,6 +131,7 @@ public class Nametags extends Module {
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GlStateManager.enableDepth();
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GlStateManager.popMatrix();
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}
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public void renderArmor(EntityPlayer player, int x, int y) {
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InventoryPlayer items = player.inventory;
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ItemStack inHand = player.getHeldItemMainhand();
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@ -172,6 +171,19 @@ public class Nametags extends Module {
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GlStateManager.enableDepth();
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}
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private String getHealthColoured(Entity entity, int health) {
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float max = ((EntityLivingBase) entity).getMaxHealth();
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int result = Math.round((health / max) * 100);
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if (result > 75) {
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return TextFormatting.GREEN + "" + health;
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} else if (result > 50) {
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return TextFormatting.YELLOW + "" + health;
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} else if (result > 25) {
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return TextFormatting.RED + "" + health;
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} else {
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return TextFormatting.DARK_RED + "" + health;
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}
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}
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public void renderItem(ItemStack stack, int x, int y) {
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FontRenderer fontRenderer = mc.fontRenderer;
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