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Till now, the server's state and flags were all saved as a single bit field. It causes some difficulties because we'd like to have an enum for the state and separate flags. This commit starts by splitting them in two distinct fields. The first one is srv->state (with its counter-part srv->prev_state) which are now enums, but which still contain bits (SRV_STF_*). The flags now lie in their own field (srv->flags). The function srv_is_usable() was updated to use the enum as input, since it already used to deal only with the state. Note that currently, the maintenance mode is still in the state for simplicity, but it must move as well.
310 lines
8.0 KiB
C
310 lines
8.0 KiB
C
/*
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* Fast Weighted Least Connection load balancing algorithm.
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*
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* Copyright 2000-2009 Willy Tarreau <w@1wt.eu>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version
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* 2 of the License, or (at your option) any later version.
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*
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*/
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#include <common/compat.h>
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#include <common/config.h>
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#include <common/debug.h>
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#include <eb32tree.h>
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#include <types/global.h>
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#include <types/server.h>
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#include <proto/backend.h>
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#include <proto/queue.h>
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/* Remove a server from a tree. It must have previously been dequeued. This
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* function is meant to be called when a server is going down or has its
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* weight disabled.
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*/
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static inline void fwlc_remove_from_tree(struct server *s)
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{
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s->lb_tree = NULL;
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}
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/* simply removes a server from a tree */
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static inline void fwlc_dequeue_srv(struct server *s)
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{
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eb32_delete(&s->lb_node);
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}
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/* Queue a server in its associated tree, assuming the weight is >0.
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* Servers are sorted by #conns/weight. To ensure maximum accuracy,
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* we use #conns*SRV_EWGHT_MAX/eweight as the sorting key.
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*/
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static inline void fwlc_queue_srv(struct server *s)
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{
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s->lb_node.key = s->served * SRV_EWGHT_MAX / s->eweight;
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eb32_insert(s->lb_tree, &s->lb_node);
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}
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/* Re-position the server in the FWLC tree after it has been assigned one
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* connection or after it has released one. Note that it is possible that
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* the server has been moved out of the tree due to failed health-checks.
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*/
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static void fwlc_srv_reposition(struct server *s)
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{
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if (!s->lb_tree)
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return;
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fwlc_dequeue_srv(s);
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fwlc_queue_srv(s);
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}
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/* This function updates the server trees according to server <srv>'s new
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* state. It should be called when server <srv>'s status changes to down.
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* It is not important whether the server was already down or not. It is not
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* important either that the new state is completely down (the caller may not
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* know all the variables of a server's state).
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*/
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static void fwlc_set_server_status_down(struct server *srv)
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{
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struct proxy *p = srv->proxy;
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if (!srv_lb_status_changed(srv))
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return;
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if (srv_is_usable(srv))
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goto out_update_state;
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if (!srv_was_usable(srv))
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/* server was already down */
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goto out_update_backend;
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if (srv->flags & SRV_F_BACKUP) {
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p->lbprm.tot_wbck -= srv->prev_eweight;
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p->srv_bck--;
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if (srv == p->lbprm.fbck) {
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/* we lost the first backup server in a single-backup
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* configuration, we must search another one.
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*/
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struct server *srv2 = p->lbprm.fbck;
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do {
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srv2 = srv2->next;
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} while (srv2 &&
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!((srv2->flags & SRV_F_BACKUP) &&
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srv_is_usable(srv2)));
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p->lbprm.fbck = srv2;
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}
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} else {
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p->lbprm.tot_wact -= srv->prev_eweight;
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p->srv_act--;
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}
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fwlc_dequeue_srv(srv);
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fwlc_remove_from_tree(srv);
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out_update_backend:
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/* check/update tot_used, tot_weight */
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update_backend_weight(p);
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out_update_state:
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srv_lb_commit_status(srv);
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}
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/* This function updates the server trees according to server <srv>'s new
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* state. It should be called when server <srv>'s status changes to up.
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* It is not important whether the server was already down or not. It is not
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* important either that the new state is completely UP (the caller may not
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* know all the variables of a server's state). This function will not change
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* the weight of a server which was already up.
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*/
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static void fwlc_set_server_status_up(struct server *srv)
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{
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struct proxy *p = srv->proxy;
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if (!srv_lb_status_changed(srv))
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return;
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if (!srv_is_usable(srv))
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goto out_update_state;
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if (srv_was_usable(srv))
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/* server was already up */
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goto out_update_backend;
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if (srv->flags & SRV_F_BACKUP) {
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srv->lb_tree = &p->lbprm.fwlc.bck;
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p->lbprm.tot_wbck += srv->eweight;
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p->srv_bck++;
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if (!(p->options & PR_O_USE_ALL_BK)) {
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if (!p->lbprm.fbck) {
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/* there was no backup server anymore */
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p->lbprm.fbck = srv;
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} else {
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/* we may have restored a backup server prior to fbck,
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* in which case it should replace it.
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*/
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struct server *srv2 = srv;
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do {
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srv2 = srv2->next;
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} while (srv2 && (srv2 != p->lbprm.fbck));
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if (srv2)
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p->lbprm.fbck = srv;
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}
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}
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} else {
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srv->lb_tree = &p->lbprm.fwlc.act;
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p->lbprm.tot_wact += srv->eweight;
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p->srv_act++;
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}
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/* note that eweight cannot be 0 here */
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fwlc_queue_srv(srv);
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out_update_backend:
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/* check/update tot_used, tot_weight */
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update_backend_weight(p);
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out_update_state:
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srv_lb_commit_status(srv);
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}
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/* This function must be called after an update to server <srv>'s effective
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* weight. It may be called after a state change too.
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*/
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static void fwlc_update_server_weight(struct server *srv)
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{
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int old_state, new_state;
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struct proxy *p = srv->proxy;
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if (!srv_lb_status_changed(srv))
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return;
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/* If changing the server's weight changes its state, we simply apply
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* the procedures we already have for status change. If the state
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* remains down, the server is not in any tree, so it's as easy as
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* updating its values. If the state remains up with different weights,
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* there are some computations to perform to find a new place and
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* possibly a new tree for this server.
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*/
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old_state = srv_was_usable(srv);
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new_state = srv_is_usable(srv);
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if (!old_state && !new_state) {
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srv_lb_commit_status(srv);
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return;
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}
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else if (!old_state && new_state) {
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fwlc_set_server_status_up(srv);
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return;
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}
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else if (old_state && !new_state) {
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fwlc_set_server_status_down(srv);
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return;
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}
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if (srv->lb_tree)
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fwlc_dequeue_srv(srv);
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if (srv->flags & SRV_F_BACKUP) {
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p->lbprm.tot_wbck += srv->eweight - srv->prev_eweight;
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srv->lb_tree = &p->lbprm.fwlc.bck;
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} else {
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p->lbprm.tot_wact += srv->eweight - srv->prev_eweight;
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srv->lb_tree = &p->lbprm.fwlc.act;
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}
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fwlc_queue_srv(srv);
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update_backend_weight(p);
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srv_lb_commit_status(srv);
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}
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/* This function is responsible for building the trees in case of fast
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* weighted least-conns. It also sets p->lbprm.wdiv to the eweight to
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* uweight ratio. Both active and backup groups are initialized.
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*/
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void fwlc_init_server_tree(struct proxy *p)
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{
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struct server *srv;
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struct eb_root init_head = EB_ROOT;
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p->lbprm.set_server_status_up = fwlc_set_server_status_up;
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p->lbprm.set_server_status_down = fwlc_set_server_status_down;
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p->lbprm.update_server_eweight = fwlc_update_server_weight;
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p->lbprm.server_take_conn = fwlc_srv_reposition;
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p->lbprm.server_drop_conn = fwlc_srv_reposition;
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p->lbprm.wdiv = BE_WEIGHT_SCALE;
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for (srv = p->srv; srv; srv = srv->next) {
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srv->eweight = (srv->uweight * p->lbprm.wdiv + p->lbprm.wmult - 1) / p->lbprm.wmult;
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srv_lb_commit_status(srv);
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}
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recount_servers(p);
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update_backend_weight(p);
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p->lbprm.fwlc.act = init_head;
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p->lbprm.fwlc.bck = init_head;
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/* queue active and backup servers in two distinct groups */
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for (srv = p->srv; srv; srv = srv->next) {
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if (!srv_is_usable(srv))
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continue;
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srv->lb_tree = (srv->flags & SRV_F_BACKUP) ? &p->lbprm.fwlc.bck : &p->lbprm.fwlc.act;
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fwlc_queue_srv(srv);
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}
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}
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/* Return next server from the FWLC tree in backend <p>. If the tree is empty,
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* return NULL. Saturated servers are skipped.
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*/
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struct server *fwlc_get_next_server(struct proxy *p, struct server *srvtoavoid)
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{
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struct server *srv, *avoided;
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struct eb32_node *node;
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srv = avoided = NULL;
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if (p->srv_act)
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node = eb32_first(&p->lbprm.fwlc.act);
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else if (p->lbprm.fbck)
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return p->lbprm.fbck;
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else if (p->srv_bck)
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node = eb32_first(&p->lbprm.fwlc.bck);
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else
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return NULL;
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while (node) {
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/* OK, we have a server. However, it may be saturated, in which
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* case we don't want to reconsider it for now, so we'll simply
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* skip it. Same if it's the server we try to avoid, in which
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* case we simply remember it for later use if needed.
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*/
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struct server *s;
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s = eb32_entry(node, struct server, lb_node);
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if (!s->maxconn || (!s->nbpend && s->served < srv_dynamic_maxconn(s))) {
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if (s != srvtoavoid) {
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srv = s;
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break;
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}
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avoided = s;
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}
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node = eb32_next(node);
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}
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if (!srv)
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srv = avoided;
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return srv;
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}
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/*
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* Local variables:
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* c-indent-level: 8
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* c-basic-offset: 8
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* End:
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*/
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