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mul32hi() multiples a constant a with a variable b from 0 to 0xffffffff and shifts the result by 32 bits. It's visible that it's always impossible to reach the constant a this way because the product always misses exactly one unit of a to be preserved. And this cannot be corrected by the caller either as adding one to the output will only shift the output range, and it's not possible to pass 2^32 on the ratio <b>. The right approach is to add "a" after the multiplication so that the input range is always preserved for all ratio values from 0 to 0xffffffff: (a=0x00000000 * b=0x00000000 + a=0x00000000) >> 32 = 0x00000000 (a=0x00000000 * b=0x00000001 + a=0x00000000) >> 32 = 0x00000000 (a=0x00000000 * b=0xffffffff + a=0x00000000) >> 32 = 0x00000000 (a=0x00000001 * b=0x00000000 + a=0x00000001) >> 32 = 0x00000000 (a=0x00000001 * b=0x00000001 + a=0x00000001) >> 32 = 0x00000000 (a=0x00000001 * b=0xffffffff + a=0x00000001) >> 32 = 0x00000001 (a=0xffffffff * b=0x00000000 + a=0xffffffff) >> 32 = 0x00000000 (a=0xffffffff * b=0x00000001 + a=0xffffffff) >> 32 = 0x00000001 (a=0xffffffff * b=0xffffffff + a=0xffffffff) >> 32 = 0xffffffff This is only used in freq_ctr calculations and the slightly lower value is unlikely to have ever been noticed by anyone. This may be backported though it is not important. |
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