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When DEBUG_MEMORY_POOLS is used, we now use the link pointer at the end of the pool to store a pointer to the pool, and to control it during pool_free2() in order to serve four purposes : - at any instant we can know what pool an object was allocated from when examining memory, hence how we should possibly decode it ; - it serves to detect double free when they happen, as the pointer cannot be valid after the element is linked into the pool ; - it serves to detect if an element is released in the wrong pool ; - it serves as a canary, to detect if some buffers experienced an overflow before being release. All these elements will definitely help better troubleshoot strange situations, or at least confirm that certain conditions did not happen. |
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