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85130941e7
Hello, This patch implements new statistics for SLA calculation by adding new field 'Dwntime' with total down time since restart (both HTTP/CSV) and extending status field (HTTP) or inserting a new one (CSV) with time showing how long each server/backend is in a current state. Additionaly, down transations are also calculated and displayed for backends, so it is possible to know how many times selected backend was down, generating "No server is available to handle this request." error. New information are presentetd in two different ways: - for HTTP: a "human redable form", one of "100000d 23h", "23h 59m" or "59m 59s" - for CSV: seconds I believe that seconds resolution is enough. As there are more columns in the status page I decided to shrink some names to make more space: - Weight -> Wght - Check -> Chk - Down -> Dwn Making described changes I also made some improvements and fixed some small bugs: - don't increment s->health above 's->rise + s->fall - 1'. Previously it was incremented an then (re)set to 's->rise + s->fall - 1'. - do not set server down if it is down already - do not set server up if it is up already - fix colspan in multiple places (mostly introduced by my previous patch) - add missing "status" header to CSV - fix order of retries/redispatches in server (CSV) - s/Tthen/Then/ - s/server/backend/ in DATA_ST_PX_BE (dumpstats.c) Changes from previous version: - deal with negative time intervales - don't relay on s->state (SRV_RUNNING) - little reworked human_time + compacted format (no spaces). If needed it can be used in the future for other purposes by optionally making "cnt" as an argument - leave set_server_down mostly unchanged - only little reworked "process_chk: 9" - additional fields in CSV are appended to the rigth - fix "SEC" macro - named arguments (human_time, be_downtime, srv_downtime) Hope it is OK. If there are only cosmetic changes needed please fill free to correct it, however if there are some bigger changes required I would like to discuss it first or at last to know what exactly was changed especially since I already put this patch into my production server. :) Thank you, Best regards, Krzysztof Oledzki
170 lines
4.6 KiB
C
170 lines
4.6 KiB
C
/*
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include/proto/backend.h
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Functions prototypes for the backend.
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Copyright (C) 2000-2007 Willy Tarreau - w@1wt.eu
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation, version 2.1
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exclusively.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#ifndef _PROTO_BACKEND_H
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#define _PROTO_BACKEND_H
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#include <common/config.h>
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#include <types/backend.h>
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#include <types/session.h>
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#include <proto/queue.h>
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int assign_server(struct session *s);
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int assign_server_address(struct session *s);
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int assign_server_and_queue(struct session *s);
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int connect_server(struct session *s);
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int srv_count_retry_down(struct session *t, int conn_err);
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int srv_retryable_connect(struct session *t);
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int srv_redispatch_connect(struct session *t);
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void recount_servers(struct proxy *px);
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void recalc_server_map(struct proxy *px);
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int be_downtime(struct proxy *px);
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/*
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* This function tries to find a running server with free connection slots for
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* the proxy <px> following the round-robin method.
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* If any server is found, it will be returned and px->srv_rr_idx will be updated
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* to point to the next server. If no valid server is found, NULL is returned.
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*/
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static inline struct server *get_server_rr_with_conns(struct proxy *px)
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{
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int newidx;
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struct server *srv;
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if (px->map_state & PR_MAP_RECALC)
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recalc_server_map(px);
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if (px->srv_map_sz == 0)
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return NULL;
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if (px->srv_rr_idx < 0 || px->srv_rr_idx >= px->srv_map_sz)
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px->srv_rr_idx = 0;
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newidx = px->srv_rr_idx;
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do {
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srv = px->srv_map[newidx++];
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if (!srv->maxconn || srv->cur_sess < srv_dynamic_maxconn(srv)) {
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px->srv_rr_idx = newidx;
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return srv;
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}
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if (newidx == px->srv_map_sz)
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newidx = 0;
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} while (newidx != px->srv_rr_idx);
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return NULL;
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}
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/*
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* This function tries to find a running server for the proxy <px> following
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* the round-robin method.
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* If any server is found, it will be returned and px->srv_rr_idx will be updated
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* to point to the next server. If no valid server is found, NULL is returned.
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*/
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static inline struct server *get_server_rr(struct proxy *px)
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{
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if (px->map_state & PR_MAP_RECALC)
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recalc_server_map(px);
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if (px->srv_map_sz == 0)
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return NULL;
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if (px->srv_rr_idx < 0 || px->srv_rr_idx >= px->srv_map_sz)
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px->srv_rr_idx = 0;
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return px->srv_map[px->srv_rr_idx++];
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}
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/*
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* This function tries to find a running server for the proxy <px> following
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* the source hash method. Depending on the number of active/backup servers,
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* it will either look for active servers, or for backup servers.
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* If any server is found, it will be returned. If no valid server is found,
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* NULL is returned.
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*/
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static inline struct server *get_server_sh(struct proxy *px,
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const char *addr, int len)
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{
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unsigned int h, l;
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if (px->map_state & PR_MAP_RECALC)
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recalc_server_map(px);
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if (px->srv_map_sz == 0)
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return NULL;
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l = h = 0;
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if (px->srv_act > 1 || (px->srv_act == 0 && px->srv_bck > 1)) {
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while ((l + sizeof (int)) <= len) {
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h ^= ntohl(*(unsigned int *)(&addr[l]));
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l += sizeof (int);
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}
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h %= px->srv_map_sz;
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}
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return px->srv_map[h];
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}
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/*
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* This function tries to find a running server for the proxy <px> following
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* the URI hash method. In order to optimize cache hits, the hash computation
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* ends at the question mark. Depending on the number of active/backup servers,
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* it will either look for active servers, or for backup servers.
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* If any server is found, it will be returned. If no valid server is found,
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* NULL is returned.
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*
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* This code was contributed by Guillaume Dallaire, who also selected this hash
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* algorithm out of a tens because it gave him the best results.
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*
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*/
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static inline struct server *get_server_uh(struct proxy *px, char *uri, int uri_len)
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{
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unsigned long hash = 0;
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int c;
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if (px->map_state & PR_MAP_RECALC)
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recalc_server_map(px);
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if (px->srv_map_sz == 0)
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return NULL;
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while (uri_len--) {
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c = *uri++;
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if (c == '?')
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break;
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hash = c + (hash << 6) + (hash << 16) - hash;
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}
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return px->srv_map[hash % px->srv_map_sz];
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}
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#endif /* _PROTO_BACKEND_H */
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/*
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* Local variables:
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* c-indent-level: 8
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* c-basic-offset: 8
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* End:
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*/
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