238 lines
7.3 KiB
C
238 lines
7.3 KiB
C
/*
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* Asynchronous signal delivery functions.
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*
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* Copyright 2000-2010 Willy Tarreau <w@1wt.eu>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version
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* 2 of the License, or (at your option) any later version.
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*
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*/
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#include <signal.h>
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#include <string.h>
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#include <proto/signal.h>
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#include <proto/log.h>
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#include <proto/task.h>
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/* Principle : we keep an in-order list of the first occurrence of all received
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* signals. All occurrences of a same signal are grouped though. The signal
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* queue does not need to be deeper than the number of signals we can handle.
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* The handlers will be called asynchronously with the signal number. They can
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* check themselves the number of calls by checking the descriptor this signal.
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*/
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int signal_queue_len; /* length of signal queue, <= MAX_SIGNAL (1 entry per signal max) */
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int signal_queue[MAX_SIGNAL]; /* in-order queue of received signals */
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struct signal_descriptor signal_state[MAX_SIGNAL];
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struct pool_head *pool2_sig_handlers = NULL;
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sigset_t blocked_sig;
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int signal_pending = 0; /* non-zero if t least one signal remains unprocessed */
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/* Common signal handler, used by all signals. Received signals are queued.
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* Signal number zero has a specific status, as it cannot be delivered by the
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* system, any function may call it to perform asynchronous signal delivery.
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*/
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void signal_handler(int sig)
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{
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if (sig < 0 || sig >= MAX_SIGNAL) {
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/* unhandled signal */
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signal(sig, SIG_IGN);
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qfprintf(stderr, "Received unhandled signal %d. Signal has been disabled.\n", sig);
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return;
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}
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if (!signal_state[sig].count) {
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/* signal was not queued yet */
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if (signal_queue_len < MAX_SIGNAL)
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signal_queue[signal_queue_len++] = sig;
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else
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qfprintf(stderr, "Signal %d : signal queue is unexpectedly full.\n", sig);
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}
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signal_state[sig].count++;
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if (sig)
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signal(sig, signal_handler); /* re-arm signal */
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}
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/* Call handlers of all pending signals and clear counts and queue length. The
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* handlers may unregister themselves by calling signal_register() while they
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* are called, just like it is done with normal signal handlers.
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* Note that it is more efficient to call the inline version which checks the
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* queue length before getting here.
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*/
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void __signal_process_queue()
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{
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int sig, cur_pos = 0;
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struct signal_descriptor *desc;
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sigset_t old_sig;
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/* block signal delivery during processing */
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sigprocmask(SIG_SETMASK, &blocked_sig, &old_sig);
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/* It is important that we scan the queue forwards so that we can
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* catch any signal that would have been queued by another signal
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* handler. That allows real signal handlers to redistribute signals
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* to tasks subscribed to signal zero.
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*/
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for (cur_pos = 0; cur_pos < signal_queue_len; cur_pos++) {
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sig = signal_queue[cur_pos];
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desc = &signal_state[sig];
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if (desc->count) {
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struct sig_handler *sh, *shb;
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list_for_each_entry_safe(sh, shb, &desc->handlers, list) {
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if ((sh->flags & SIG_F_TYPE_FCT) && sh->handler)
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((void (*)(struct sig_handler *))sh->handler)(sh);
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else if ((sh->flags & SIG_F_TYPE_TASK) && sh->handler)
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task_wakeup(sh->handler, sh->arg | TASK_WOKEN_SIGNAL);
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}
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desc->count = 0;
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}
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}
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signal_queue_len = 0;
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/* restore signal delivery */
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sigprocmask(SIG_SETMASK, &old_sig, NULL);
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}
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/* perform minimal intializations, report 0 in case of error, 1 if OK. */
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int signal_init()
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{
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int sig;
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signal_queue_len = 0;
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memset(signal_queue, 0, sizeof(signal_queue));
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memset(signal_state, 0, sizeof(signal_state));
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/* Ensure signals are not blocked. Some shells or service managers may
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* accidently block all of our signals unfortunately, causing lots of
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* zombie processes to remain in the background during reloads.
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*/
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sigemptyset(&blocked_sig);
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sigprocmask(SIG_SETMASK, &blocked_sig, NULL);
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sigfillset(&blocked_sig);
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sigdelset(&blocked_sig, SIGPROF);
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for (sig = 0; sig < MAX_SIGNAL; sig++)
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LIST_INIT(&signal_state[sig].handlers);
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pool2_sig_handlers = create_pool("sig_handlers", sizeof(struct sig_handler), MEM_F_SHARED);
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return pool2_sig_handlers != NULL;
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}
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/* releases all registered signal handlers */
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void deinit_signals()
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{
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int sig;
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struct sig_handler *sh, *shb;
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for (sig = 0; sig < MAX_SIGNAL; sig++) {
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if (sig != SIGPROF)
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signal(sig, SIG_DFL);
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list_for_each_entry_safe(sh, shb, &signal_state[sig].handlers, list) {
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LIST_DEL(&sh->list);
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pool_free2(pool2_sig_handlers, sh);
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}
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}
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}
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/* Register a function and an integer argument on a signal. A pointer to the
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* newly allocated sig_handler is returned, or NULL in case of any error. The
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* caller is responsible for unregistering the function when not used anymore.
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* Note that passing a NULL as the function pointer enables interception of the
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* signal without processing, which is identical to SIG_IGN. If the signal is
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* zero (which the system cannot deliver), only internal functions will be able
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* to notify the registered functions.
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*/
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struct sig_handler *signal_register_fct(int sig, void (*fct)(struct sig_handler *), int arg)
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{
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struct sig_handler *sh;
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if (sig < 0 || sig >= MAX_SIGNAL)
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return NULL;
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if (sig)
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signal(sig, fct ? signal_handler : SIG_IGN);
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if (!fct)
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return NULL;
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sh = pool_alloc2(pool2_sig_handlers);
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if (!sh)
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return NULL;
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sh->handler = fct;
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sh->arg = arg;
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sh->flags = SIG_F_TYPE_FCT;
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LIST_ADDQ(&signal_state[sig].handlers, &sh->list);
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return sh;
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}
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/* Register a task and a wake-up reason on a signal. A pointer to the newly
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* allocated sig_handler is returned, or NULL in case of any error. The caller
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* is responsible for unregistering the task when not used anymore. Note that
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* passing a NULL as the task pointer enables interception of the signal
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* without processing, which is identical to SIG_IGN. If the signal is zero
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* (which the system cannot deliver), only internal functions will be able to
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* notify the registered functions.
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*/
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struct sig_handler *signal_register_task(int sig, struct task *task, int reason)
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{
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struct sig_handler *sh;
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if (sig < 0 || sig >= MAX_SIGNAL)
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return NULL;
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if (sig)
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signal(sig, signal_handler);
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if (!task)
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return NULL;
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sh = pool_alloc2(pool2_sig_handlers);
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if (!sh)
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return NULL;
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sh->handler = task;
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sh->arg = reason & ~TASK_WOKEN_ANY;
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sh->flags = SIG_F_TYPE_TASK;
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LIST_ADDQ(&signal_state[sig].handlers, &sh->list);
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return sh;
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}
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/* Immediately unregister a handler so that no further signals may be delivered
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* to it. The struct is released so the caller may not reference it anymore.
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*/
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void signal_unregister_handler(struct sig_handler *handler)
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{
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LIST_DEL(&handler->list);
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pool_free2(pool2_sig_handlers, handler);
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}
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/* Immediately unregister a handler so that no further signals may be delivered
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* to it. The handler struct does not need to be known, only the function or
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* task pointer. This method is expensive because it scans all the list, so it
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* should only be used for rare cases (eg: exit). The struct is released so the
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* caller may not reference it anymore.
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*/
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void signal_unregister_target(int sig, void *target)
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{
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struct sig_handler *sh, *shb;
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if (sig < 0 || sig >= MAX_SIGNAL)
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return;
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if (!target)
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return;
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list_for_each_entry_safe(sh, shb, &signal_state[sig].handlers, list) {
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if (sh->handler == target) {
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LIST_DEL(&sh->list);
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pool_free2(pool2_sig_handlers, sh);
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break;
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}
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}
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}
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