288 lines
8.0 KiB
C
288 lines
8.0 KiB
C
/*
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* Buffer management functions.
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*
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* Copyright 2000-2012 Willy Tarreau <w@1wt.eu>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version
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* 2 of the License, or (at your option) any later version.
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*
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*/
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#include <ctype.h>
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#include <stdio.h>
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#include <string.h>
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#include <common/config.h>
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#include <common/buffer.h>
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#include <common/memory.h>
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#include <types/global.h>
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struct pool_head *pool2_buffer;
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/* These buffers are used to always have a valid pointer to an empty buffer in
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* channels. The first buffer is set once a buffer is empty. The second one is
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* set when a buffer is desired but no more are available. It helps knowing
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* what channel wants a buffer. They can reliably be exchanged, the split
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* between the two is only an optimization.
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*/
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struct buffer buf_empty = { .p = buf_empty.data };
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struct buffer buf_wanted = { .p = buf_wanted.data };
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/* perform minimal intializations, report 0 in case of error, 1 if OK. */
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int init_buffer()
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{
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void *buffer;
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pool2_buffer = create_pool("buffer", sizeof (struct buffer) + global.tune.bufsize, MEM_F_SHARED|MEM_F_EXACT);
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if (!pool2_buffer)
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return 0;
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/* The reserved buffer is what we leave behind us. Thus we always need
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* at least one extra buffer in minavail otherwise we'll end up waking
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* up tasks with no memory available, causing a lot of useless wakeups.
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* That means that we always want to have at least 3 buffers available
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* (2 for current session, one for next session that might be needed to
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* release a server connection).
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*/
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pool2_buffer->minavail = MAX(global.tune.reserved_bufs, 3);
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if (global.tune.buf_limit)
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pool2_buffer->limit = global.tune.buf_limit;
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buffer = pool_refill_alloc(pool2_buffer, pool2_buffer->minavail - 1);
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if (!buffer)
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return 0;
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pool_free2(pool2_buffer, buffer);
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return 1;
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}
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/* This function writes the string <str> at position <pos> which must be in
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* buffer <b>, and moves <end> just after the end of <str>. <b>'s parameters
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* <l> and <r> are updated to be valid after the shift. The shift value
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* (positive or negative) is returned. If there's no space left, the move is
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* not done. The function does not adjust ->o because it does not make sense to
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* use it on data scheduled to be sent. For the same reason, it does not make
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* sense to call this function on unparsed data, so <orig> is not updated. The
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* string length is taken from parameter <len>. If <len> is null, the <str>
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* pointer is allowed to be null.
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*/
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int buffer_replace2(struct buffer *b, char *pos, char *end, const char *str, int len)
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{
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int delta;
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delta = len - (end - pos);
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if (bi_end(b) + delta > b->data + b->size)
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return 0; /* no space left */
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if (buffer_not_empty(b) &&
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bi_end(b) + delta > bo_ptr(b) &&
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bo_ptr(b) >= bi_end(b))
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return 0; /* no space left before wrapping data */
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/* first, protect the end of the buffer */
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memmove(end + delta, end, bi_end(b) - end);
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/* now, copy str over pos */
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if (len)
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memcpy(pos, str, len);
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b->i += delta;
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if (buffer_empty(b))
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b->p = b->data;
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return delta;
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}
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/*
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* Inserts <str> followed by "\r\n" at position <pos> in buffer <b>. The <len>
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* argument informs about the length of string <str> so that we don't have to
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* measure it. It does not include the "\r\n". If <str> is NULL, then the buffer
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* is only opened for len+2 bytes but nothing is copied in. It may be useful in
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* some circumstances. The send limit is *not* adjusted. Same comments as above
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* for the valid use cases.
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*
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* The number of bytes added is returned on success. 0 is returned on failure.
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*/
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int buffer_insert_line2(struct buffer *b, char *pos, const char *str, int len)
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{
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int delta;
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delta = len + 2;
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if (bi_end(b) + delta >= b->data + b->size)
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return 0; /* no space left */
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if (buffer_not_empty(b) &&
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bi_end(b) + delta > bo_ptr(b) &&
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bo_ptr(b) >= bi_end(b))
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return 0; /* no space left before wrapping data */
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/* first, protect the end of the buffer */
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memmove(pos + delta, pos, bi_end(b) - pos);
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/* now, copy str over pos */
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if (len && str) {
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memcpy(pos, str, len);
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pos[len] = '\r';
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pos[len + 1] = '\n';
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}
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b->i += delta;
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return delta;
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}
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/* This function realigns a possibly wrapping buffer so that the input part is
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* contiguous and starts at the beginning of the buffer and the output part
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* ends at the end of the buffer. This provides the best conditions since it
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* allows the largest inputs to be processed at once and ensures that once the
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* output data leaves, the whole buffer is available at once.
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*/
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void buffer_slow_realign(struct buffer *buf)
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{
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int block1 = buf->o;
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int block2 = 0;
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/* process output data in two steps to cover wrapping */
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if (block1 > buf->p - buf->data) {
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block2 = buf->p - buf->data;
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block1 -= block2;
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}
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memcpy(swap_buffer + buf->size - buf->o, bo_ptr(buf), block1);
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memcpy(swap_buffer + buf->size - block2, buf->data, block2);
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/* process input data in two steps to cover wrapping */
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block1 = buf->i;
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block2 = 0;
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if (block1 > buf->data + buf->size - buf->p) {
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block1 = buf->data + buf->size - buf->p;
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block2 = buf->i - block1;
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}
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memcpy(swap_buffer, bi_ptr(buf), block1);
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memcpy(swap_buffer + block1, buf->data, block2);
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/* reinject changes into the buffer */
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memcpy(buf->data, swap_buffer, buf->i);
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memcpy(buf->data + buf->size - buf->o, swap_buffer + buf->size - buf->o, buf->o);
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buf->p = buf->data;
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}
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/* Realigns a possibly non-contiguous buffer by bouncing bytes from source to
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* destination. It does not use any intermediate buffer and does the move in
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* place, though it will be slower than a simple memmove() on contiguous data,
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* so it's desirable to use it only on non-contiguous buffers. No pointers are
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* changed, the caller is responsible for that.
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*/
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void buffer_bounce_realign(struct buffer *buf)
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{
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int advance, to_move;
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char *from, *to;
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from = bo_ptr(buf);
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advance = buf->data + buf->size - from;
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if (!advance)
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return;
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to_move = buffer_len(buf);
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while (to_move) {
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char last, save;
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last = *from;
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to = from + advance;
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if (to >= buf->data + buf->size)
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to -= buf->size;
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while (1) {
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save = *to;
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*to = last;
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last = save;
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to_move--;
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if (!to_move)
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break;
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/* check if we went back home after rotating a number of bytes */
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if (to == from)
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break;
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/* if we ended up in the empty area, let's walk to next place. The
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* empty area is either between buf->r and from or before from or
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* after buf->r.
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*/
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if (from > bi_end(buf)) {
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if (to >= bi_end(buf) && to < from)
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break;
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} else if (from < bi_end(buf)) {
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if (to < from || to >= bi_end(buf))
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break;
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}
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/* we have overwritten a byte of the original set, let's move it */
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to += advance;
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if (to >= buf->data + buf->size)
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to -= buf->size;
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}
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from++;
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if (from >= buf->data + buf->size)
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from -= buf->size;
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}
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}
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/*
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* Dumps part or all of a buffer.
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*/
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void buffer_dump(FILE *o, struct buffer *b, int from, int to)
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{
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fprintf(o, "Dumping buffer %p\n", b);
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fprintf(o, " data=%p o=%d i=%d p=%p\n"
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" relative: p=0x%04x\n",
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b->data, b->o, b->i, b->p, (unsigned int)(b->p - b->data));
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fprintf(o, "Dumping contents from byte %d to byte %d\n", from, to);
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fprintf(o, " 0 1 2 3 4 5 6 7 8 9 a b c d e f\n");
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/* dump hexa */
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while (from < to) {
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int i;
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fprintf(o, " %04x: ", from);
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for (i = 0; ((from + i) < to) && (i < 16) ; i++) {
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fprintf(o, "%02x ", (unsigned char)b->data[from + i]);
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if (((from + i) & 15) == 7)
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fprintf(o, "- ");
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}
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if (to - from < 16) {
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int j = 0;
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for (j = 0; j < from + 16 - to; j++)
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fprintf(o, " ");
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if (j > 8)
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fprintf(o, " ");
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}
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fprintf(o, " ");
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for (i = 0; (from + i < to) && (i < 16) ; i++) {
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fprintf(o, "%c", isprint((int)b->data[from + i]) ? b->data[from + i] : '.') ;
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if ((((from + i) & 15) == 15) && ((from + i) != to-1))
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fprintf(o, "\n");
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}
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from += i;
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}
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fprintf(o, "\n--\n");
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fflush(o);
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}
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/*
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* Local variables:
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* c-indent-level: 8
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* c-basic-offset: 8
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* End:
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*/
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