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8d2b777fe3
This is where other imported components are located. All files which used to directly include ebtree were touched to update their include path so that "import/" is now prefixed before the ebtree-related files. The ebtree.h file was slightly adjusted to read compiler.h from the common/ subdirectory (this is the only change). A build issue was encountered when eb32sctree.h is loaded before eb32tree.h because only the former checks for the latter before defining type u32. This was addressed by adding the reverse ifdef in eb32tree.h. No further cleanup was done yet in order to keep changes minimal.
400 lines
9.5 KiB
C
400 lines
9.5 KiB
C
/*
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* experimental weighted round robin scheduler - (c) 2007 willy tarreau.
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*
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* This filling algorithm is excellent at spreading the servers, as it also
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* takes care of keeping the most uniform distance between occurrences of each
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* server, by maximizing this distance. It reduces the number of variables
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* and expensive operations.
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <import/eb32tree.h>
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struct srv {
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struct eb32_node node;
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struct eb_root *tree; // we want to know where the server is
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int num;
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int w; /* weight */
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int next, last;
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int rem;
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} *srv;
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/* those trees represent a sliding window of 3 time frames */
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struct eb_root tree_0 = EB_ROOT;
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struct eb_root tree_1 = EB_ROOT;
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struct eb_root tree_2 = EB_ROOT;
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struct eb_root *init_tree; /* receives positions 0..sw-1 */
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struct eb_root *next_tree; /* receives positions >= 2sw */
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int nsrv; /* # of servers */
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int nsw, sw; /* sum of weights */
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int p; /* current position, between sw..2sw-1 */
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/* queue a server in the weights tree */
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void queue_by_weight(struct eb_root *root, struct srv *s) {
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s->node.key = 255 - s->w;
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eb32_insert(root, &s->node);
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s->tree = root;
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}
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/* queue a server in the weight tree <root>, except if its weight is 0 */
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void queue_by_weight_0(struct eb_root *root, struct srv *s) {
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if (s->w) {
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s->node.key = 255 - s->w;
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eb32_insert(root, &s->node);
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s->tree = root;
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} else {
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s->tree = NULL;
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}
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}
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static inline void dequeue_srv(struct srv *s) {
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eb32_delete(&s->node);
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}
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/* queues a server into the correct tree depending on ->next */
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void put_srv(struct srv *s) {
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if (s->w <= 0 ||
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s->next >= 2*sw || /* delay everything which does not fit into the window */
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s->next >= sw+nsw) { /* and everything which does not fit into the theorical new window */
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/* put into next tree */
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s->next -= sw; // readjust next in case we could finally take this back to current.
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queue_by_weight_0(next_tree, s);
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} else {
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// The overflow problem is caused by the scale we want to apply to user weight
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// to turn it into effective weight. Since this is only used to provide a smooth
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// slowstart on very low weights (1), it is a pure waste. Thus, we just have to
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// apply a small scaling factor and warn the user that slowstart is not very smooth
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// on low weights.
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// The max key is about ((scale*maxw)*(scale*maxw)*nbsrv)/ratio (where the ratio is
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// the arbitrary divide we perform in the examples above). Assuming that ratio==scale,
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// this translates to maxkey=scale*maxw^2*nbsrv, so
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// max_nbsrv=2^32/255^2/scale ~= 66051/scale
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// Using a scale of 16 is enough to support 4000 servers without overflow, providing
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// 6% steps during slowstart.
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s->node.key = 256 * s->next + (16*255 + s->rem - s->w) / 16;
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/* check for overflows */
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if ((int)s->node.key < 0)
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printf(" OV: srv=%p w=%d rem=%d next=%d key=%d", s, s->w, s->rem, s->next, s->node.key);
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eb32_insert(&tree_0, &s->node);
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s->tree = &tree_0;
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}
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}
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/* prepares a server when extracting it from the init tree */
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static inline void get_srv_init(struct srv *s) {
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s->next = s->rem = 0;
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}
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/* prepares a server when extracting it from the next tree */
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static inline void get_srv_next(struct srv *s) {
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s->next += sw;
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}
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/* prepares a server when extracting it from the next tree */
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static inline void get_srv_down(struct srv *s) {
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s->next = p;
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}
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/* prepares a server when extracting it from its tree */
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void get_srv(struct srv *s) {
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if (s->tree == init_tree) {
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get_srv_init(s);
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}
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else if (s->tree == next_tree) {
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get_srv_next(s);
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}
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else if (s->tree == NULL) {
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get_srv_down(s);
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}
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}
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/* return next server from the current tree, or a server from the init tree
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* if appropriate. If both trees are empty, return NULL.
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*/
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struct srv *get_next_server() {
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struct eb32_node *node;
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struct srv *s;
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node = eb32_first(&tree_0);
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s = eb32_entry(node, struct srv, node);
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if (!node || s->next > p) {
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/* either we have no server left, or we have a hole */
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struct eb32_node *node2;
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node2 = eb32_first(init_tree);
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if (node2) {
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node = node2;
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s = eb32_entry(node, struct srv, node);
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get_srv_init(s);
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if (s->w == 0)
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node = NULL;
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s->node.key = 0; // do not display random values
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}
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}
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if (node)
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return s;
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else
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return NULL;
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}
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void update_position(struct srv *s) {
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//if (s->tree == init_tree) {
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if (!s->next) {
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// first time ever for this server
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s->last = p;
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s->next = p + nsw / s->w;
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s->rem += nsw % s->w;
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if (s->rem >= s->w) {
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s->rem -= s->w;
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s->next++;
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}
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} else {
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s->last = s->next; // or p ?
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//s->next += sw / s->w;
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//s->rem += sw % s->w;
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s->next += nsw / s->w;
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s->rem += nsw % s->w;
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if (s->rem >= s->w) {
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s->rem -= s->w;
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s->next++;
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}
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}
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}
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/* switches trees init_tree and next_tree. init_tree should be empty when
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* this happens, and next_tree filled with servers sorted by weights.
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*/
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void switch_trees() {
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struct eb_root *swap;
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swap = init_tree;
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init_tree = next_tree;
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next_tree = swap;
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sw = nsw;
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p = sw;
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}
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main(int argc, char **argv) {
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int conns;
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int i;
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struct srv *s;
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argc--; argv++;
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nsrv = argc;
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if (!nsrv)
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exit(1);
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srv = calloc(nsrv, sizeof(struct srv));
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sw = 0;
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for (i = 0; i < nsrv; i++) {
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s = &srv[i];
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s->num = i;
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s->w = atol(argv[i]);
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sw += s->w;
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}
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nsw = sw;
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init_tree = &tree_1;
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next_tree = &tree_2;
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/* and insert all the servers in the PREV tree */
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/* note that it is required to insert them according to
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* the reverse order of their weights.
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*/
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printf("---------------:");
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for (i = 0; i < nsrv; i++) {
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s = &srv[i];
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queue_by_weight_0(init_tree, s);
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printf("%2d", s->w);
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}
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printf("\n");
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p = sw; // time base of current tree
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conns = 0;
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while (1) {
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struct eb32_node *node;
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printf("%08d|%06d: ", conns, p);
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/* if we have en empty tree, let's first try to collect weights
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* which might have changed.
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*/
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if (!sw) {
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if (nsw) {
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sw = nsw;
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p = sw;
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/* do not switch trees, otherwise new servers (from init)
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* would end up in next.
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*/
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//switch_trees();
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//printf("bla\n");
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}
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else
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goto next_iteration;
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}
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s = get_next_server();
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if (!s) {
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printf("----------- switch (empty) -- sw=%d -> %d ---------\n", sw, nsw);
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switch_trees();
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s = get_next_server();
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printf("%08d|%06d: ", conns, p);
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if (!s)
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goto next_iteration;
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}
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else if (s->next >= 2*sw) {
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printf("ARGGGGG! s[%d].next=%d, max=%d\n", s->num, s->next, 2*sw-1);
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}
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/* now we have THE server we want to put at this position */
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for (i = 0; i < s->num; i++) {
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if (srv[i].w > 0)
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printf(". ");
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else
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printf("_ ");
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}
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printf("# ");
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for (i = s->num + 1; i < nsrv; i++) {
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if (srv[i].w > 0)
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printf(". ");
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else
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printf("_ ");
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}
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printf(" : ");
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printf("s=%02d v=%04d w=%03d n=%03d r=%03d ",
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s->num, s->node.key, s->w, s->next, s->rem);
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update_position(s);
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printf(" | next=%03d, rem=%03d ", s->next, s->rem);
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if (s->next >= sw * 2) {
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dequeue_srv(s);
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//queue_by_weight(next_tree, s);
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put_srv(s);
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printf(" => next (w=%d, n=%d) ", s->w, s->next);
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}
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else {
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printf(" => curr ");
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//s->node.key = s->next;
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/* we want to ensure that in case of conflicts, servers with
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* the highest weights will get served first. Also, we still
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* have the remainder to see where the entry expected to be
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* inserted.
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*/
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//s->node.key = 256 * s->next + 255 - s->w;
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//s->node.key = sw * s->next + sw / s->w;
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//s->node.key = sw * s->next + s->rem; /// seems best (check with filltab15) !
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//s->node.key = (2 * sw * s->next) + s->rem + sw / s->w;
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/* FIXME: must be optimized */
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dequeue_srv(s);
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put_srv(s);
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//eb32i_insert(&tree_0, &s->node);
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//s->tree = &tree_0;
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}
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next_iteration:
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p++;
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conns++;
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if (/*conns == 30*/ /**/random()%100 == 0/**/) {
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int w = /*20*//**/random()%4096/**/;
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int num = /*1*//**/random()%nsrv/**/;
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struct srv *s = &srv[num];
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nsw = nsw - s->w + w;
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//sw=nsw;
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if (s->tree == init_tree) {
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printf(" -- chgwght1(%d): %d->%d, n=%d --", s->num, s->w, w, s->next);
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printf("(init)");
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s->w = w;
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dequeue_srv(s);
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queue_by_weight_0(s->tree, s);
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}
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else if (s->tree == NULL) {
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printf(" -- chgwght2(%d): %d->%d, n=%d --", s->num, s->w, w, s->next);
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printf("(down)");
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s->w = w;
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dequeue_srv(s);
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//queue_by_weight_0(init_tree, s);
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get_srv(s);
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s->next = p + (nsw + sw - p) / s->w;
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put_srv(s);
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}
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else {
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int oldnext;
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/* the server is either active or in the next queue */
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get_srv(s);
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printf(" -- chgwght3(%d): %d->%d, n=%d, sw=%d, nsw=%d --", s->num, s->w, w, s->next, sw, nsw);
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oldnext = s->next;
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s->w = w;
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/* we must measure how far we are from the end of the current window
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* and try to fit their as many entries as should theorically be.
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*/
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//s->w = s->w * (2*sw - p) / sw;
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if (s->w > 0) {
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int step = (nsw /*+ sw - p*/) / s->w;
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s->next = s->last + step;
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s->rem = 0;
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if (s->next > oldnext) {
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s->next = oldnext;
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printf(" aaaaaaa ");
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}
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if (s->next < p + 2) {
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s->next = p + step;
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printf(" bbbbbb ");
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}
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} else {
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printf(" push -- ");
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/* push it into the next tree */
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s->w = 0;
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s->next = p + sw;
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}
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dequeue_srv(s);
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printf(" n=%d", s->next);
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put_srv(s);
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}
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}
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printf("\n");
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if (0 && conns % 50000 == 0) {
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printf("-------- %-5d : changing all weights ----\n", conns);
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for (i = 0; i < nsrv; i++) {
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int w = i + 1;
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s = &srv[i];
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nsw = nsw - s->w + w;
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s->w = w;
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dequeue_srv(s);
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queue_by_weight_0(next_tree, s); // or init_tree ?
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}
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}
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}
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}
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