haproxy/src/task.c
Willy Tarreau 87b09668be REORG/MAJOR: session: rename the "session" entity to "stream"
With HTTP/2, we'll have to support multiplexed streams. A stream is in
fact the largest part of what we currently call a session, it has buffers,
logs, etc.

In order to catch any error, this commit removes any reference to the
struct session and tries to rename most "session" occurrences in function
names to "stream" and "sess" to "strm" when that's related to a session.

The files stream.{c,h} were added and session.{c,h} removed.

The session will be reintroduced later and a few parts of the stream
will progressively be moved overthere. It will more or less contain
only what we need in an embryonic session.

Sample fetch functions and converters will have to change a bit so
that they'll use an L5 (session) instead of what's currently called
"L4" which is in fact L6 for now.

Once all changes are completed, we should see approximately this :

   L7 - http_txn
   L6 - stream
   L5 - session
   L4 - connection | applet

There will be at most one http_txn per stream, and a same session will
possibly be referenced by multiple streams. A connection will point to
a session and to a stream. The session will hold all the information
we need to keep even when we don't yet have a stream.

Some more cleanup is needed because some code was already far from
being clean. The server queue management still refers to sessions at
many places while comments talk about connections. This will have to
be cleaned up once we have a server-side connection pool manager.
Stream flags "SN_*" still need to be renamed, it doesn't seem like
any of them will need to move to the session.
2015-04-06 11:23:56 +02:00

265 lines
8.0 KiB
C

/*
* Task management functions.
*
* Copyright 2000-2009 Willy Tarreau <w@1wt.eu>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version
* 2 of the License, or (at your option) any later version.
*
*/
#include <string.h>
#include <common/config.h>
#include <common/memory.h>
#include <common/mini-clist.h>
#include <common/standard.h>
#include <common/time.h>
#include <eb32tree.h>
#include <proto/proxy.h>
#include <proto/stream.h>
#include <proto/task.h>
struct pool_head *pool2_task;
unsigned int nb_tasks = 0;
unsigned int run_queue = 0;
unsigned int run_queue_cur = 0; /* copy of the run queue size */
unsigned int nb_tasks_cur = 0; /* copy of the tasks count */
unsigned int niced_tasks = 0; /* number of niced tasks in the run queue */
struct eb32_node *last_timer = NULL; /* optimization: last queued timer */
struct eb32_node *rq_next = NULL; /* optimization: next task except if delete/insert */
static struct eb_root timers; /* sorted timers tree */
static struct eb_root rqueue; /* tree constituting the run queue */
static unsigned int rqueue_ticks; /* insertion count */
/* Puts the task <t> in run queue at a position depending on t->nice. <t> is
* returned. The nice value assigns boosts in 32th of the run queue size. A
* nice value of -1024 sets the task to -run_queue*32, while a nice value of
* 1024 sets the task to run_queue*32. The state flags are cleared, so the
* caller will have to set its flags after this call.
* The task must not already be in the run queue. If unsure, use the safer
* task_wakeup() function.
*/
struct task *__task_wakeup(struct task *t)
{
run_queue++;
t->rq.key = ++rqueue_ticks;
if (likely(t->nice)) {
int offset;
niced_tasks++;
if (likely(t->nice > 0))
offset = (unsigned)((run_queue * (unsigned int)t->nice) / 32U);
else
offset = -(unsigned)((run_queue * (unsigned int)-t->nice) / 32U);
t->rq.key += offset;
}
/* clear state flags at the same time */
t->state &= ~TASK_WOKEN_ANY;
eb32_insert(&rqueue, &t->rq);
rq_next = NULL;
return t;
}
/*
* __task_queue()
*
* Inserts a task into the wait queue at the position given by its expiration
* date. It does not matter if the task was already in the wait queue or not,
* as it will be unlinked. The task must not have an infinite expiration timer.
* Last, tasks must not be queued further than the end of the tree, which is
* between <now_ms> and <now_ms> + 2^31 ms (now+24days in 32bit).
*
* This function should not be used directly, it is meant to be called by the
* inline version of task_queue() which performs a few cheap preliminary tests
* before deciding to call __task_queue().
*/
void __task_queue(struct task *task)
{
if (likely(task_in_wq(task)))
__task_unlink_wq(task);
/* the task is not in the queue now */
task->wq.key = task->expire;
#ifdef DEBUG_CHECK_INVALID_EXPIRATION_DATES
if (tick_is_lt(task->wq.key, now_ms))
/* we're queuing too far away or in the past (most likely) */
return;
#endif
if (likely(last_timer &&
last_timer->node.bit < 0 &&
last_timer->key == task->wq.key &&
last_timer->node.node_p)) {
/* Most often, last queued timer has the same expiration date, so
* if it's not queued at the root, let's queue a dup directly there.
* Note that we can only use dups at the dup tree's root (most
* negative bit).
*/
eb_insert_dup(&last_timer->node, &task->wq.node);
if (task->wq.node.bit < last_timer->node.bit)
last_timer = &task->wq;
return;
}
eb32_insert(&timers, &task->wq);
/* Make sure we don't assign the last_timer to a node-less entry */
if (task->wq.node.node_p && (!last_timer || (task->wq.node.bit < last_timer->node.bit)))
last_timer = &task->wq;
return;
}
/*
* Extract all expired timers from the timer queue, and wakes up all
* associated tasks. Returns the date of next event (or eternity).
*/
int wake_expired_tasks()
{
struct task *task;
struct eb32_node *eb;
eb = eb32_lookup_ge(&timers, now_ms - TIMER_LOOK_BACK);
while (1) {
if (unlikely(!eb)) {
/* we might have reached the end of the tree, typically because
* <now_ms> is in the first half and we're first scanning the last
* half. Let's loop back to the beginning of the tree now.
*/
eb = eb32_first(&timers);
if (likely(!eb))
break;
}
if (likely(tick_is_lt(now_ms, eb->key))) {
/* timer not expired yet, revisit it later */
return eb->key;
}
/* timer looks expired, detach it from the queue */
task = eb32_entry(eb, struct task, wq);
eb = eb32_next(eb);
__task_unlink_wq(task);
/* It is possible that this task was left at an earlier place in the
* tree because a recent call to task_queue() has not moved it. This
* happens when the new expiration date is later than the old one.
* Since it is very unlikely that we reach a timeout anyway, it's a
* lot cheaper to proceed like this because we almost never update
* the tree. We may also find disabled expiration dates there. Since
* we have detached the task from the tree, we simply call task_queue
* to take care of this. Note that we might occasionally requeue it at
* the same place, before <eb>, so we have to check if this happens,
* and adjust <eb>, otherwise we may skip it which is not what we want.
* We may also not requeue the task (and not point eb at it) if its
* expiration time is not set.
*/
if (!tick_is_expired(task->expire, now_ms)) {
if (!tick_isset(task->expire))
continue;
__task_queue(task);
if (!eb || eb->key > task->wq.key)
eb = &task->wq;
continue;
}
task_wakeup(task, TASK_WOKEN_TIMER);
}
/* No task is expired */
return TICK_ETERNITY;
}
/* The run queue is chronologically sorted in a tree. An insertion counter is
* used to assign a position to each task. This counter may be combined with
* other variables (eg: nice value) to set the final position in the tree. The
* counter may wrap without a problem, of course. We then limit the number of
* tasks processed at once to 1/4 of the number of tasks in the queue, and to
* 200 max in any case, so that general latency remains low and so that task
* positions have a chance to be considered.
*
* The function adjusts <next> if a new event is closer.
*/
void process_runnable_tasks()
{
struct task *t;
unsigned int max_processed;
run_queue_cur = run_queue; /* keep a copy for reporting */
nb_tasks_cur = nb_tasks;
max_processed = run_queue;
if (!run_queue)
return;
if (max_processed > 200)
max_processed = 200;
if (likely(niced_tasks))
max_processed = (max_processed + 3) / 4;
while (max_processed--) {
/* Note: this loop is one of the fastest code path in
* the whole program. It should not be re-arranged
* without a good reason.
*/
if (unlikely(!rq_next)) {
rq_next = eb32_lookup_ge(&rqueue, rqueue_ticks - TIMER_LOOK_BACK);
if (!rq_next) {
/* we might have reached the end of the tree, typically because
* <rqueue_ticks> is in the first half and we're first scanning
* the last half. Let's loop back to the beginning of the tree now.
*/
rq_next = eb32_first(&rqueue);
if (!rq_next)
break;
}
}
/* detach the task from the queue after updating the pointer to
* the next entry.
*/
t = eb32_entry(rq_next, struct task, rq);
rq_next = eb32_next(rq_next);
__task_unlink_rq(t);
t->state |= TASK_RUNNING;
/* This is an optimisation to help the processor's branch
* predictor take this most common call.
*/
t->calls++;
if (likely(t->process == process_stream))
t = process_stream(t);
else
t = t->process(t);
if (likely(t != NULL)) {
t->state &= ~TASK_RUNNING;
if (t->expire)
task_queue(t);
}
}
}
/* perform minimal intializations, report 0 in case of error, 1 if OK. */
int init_task()
{
memset(&timers, 0, sizeof(timers));
memset(&rqueue, 0, sizeof(rqueue));
pool2_task = create_pool("task", sizeof(struct task), MEM_F_SHARED);
return pool2_task != NULL;
}
/*
* Local variables:
* c-indent-level: 8
* c-basic-offset: 8
* End:
*/